diff --git a/Bio_Industries_2/common.lua b/Bio_Industries_2/common.lua index 2e9d10e..209d09d 100644 --- a/Bio_Industries_2/common.lua +++ b/Bio_Industries_2/common.lua @@ -119,7 +119,7 @@ return function(mod_name) --~ log("Entered function get_tree_ignore_list!") local ignore = {} local trees = game and - game.get_filtered_entity_prototypes({{filter = "type", type = "tree"}}) or + prototypes.get_entity_filtered({{filter = "type", type = "tree"}}) or data.raw.tree for tree_name, tree in pairs(trees) do --~ log("tree_name: " .. tree_name) @@ -281,7 +281,7 @@ return function(mod_name) local ret = false if game then - local AB = game.item_prototypes["fertilizer"].place_as_tile_result.result.name + local AB = prototypes.item["fertilizer"].place_as_tile_result.result.name -- In data stage, place_as_tile is only changed to Alien Biomes tiles if -- both "vegetation-green-grass-1" and "vegetation-green-grass-3" exist. Therefore, -- we only need to check for one tile in the control stage. @@ -316,7 +316,7 @@ return function(mod_name) common.show("base_name", c_name) common.show("data", c_data) -- Is the base entity in the game? - if c_data.base and c_data.base.name and game.entity_prototypes[c_data.base.name] then + if c_data.base and c_data.base.name and prototypes.entity[c_data.base.name] then -- Make a copy of the compound-entity data common.writeDebug("%s exists -- copying data", {c_name}) ret[c_name] = util.table.deepcopy(c_data) @@ -326,7 +326,7 @@ common.show("data", c_data) --~ h_type = common.HE_map[h_key] common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data}) -- Remove hidden entity if it doesn't exist - if not game.entity_prototypes[h_data.name] then + if not prototypes.entity[h_data.name] then common.writeDebug("Removing %s (%s) from list of hidden entities!", {h_data.name, h_key}) ret[c_name].hidden[h_key] = nil end @@ -338,7 +338,7 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data}) if tab then -- Remove main table from global common.writeDebug("Removing %s (%s obsolete entries)", {tab, #tab}) - global[tab] = nil + storage[tab] = nil end -- If this compound entity requires additional tables in global, initialize @@ -346,8 +346,8 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data}) local related_tables = c_data.add_global_tables if related_tables then for t, tab in ipairs(related_tables or {}) do - common.writeDebug("Removing global[%s] (%s values)", {tab, table_size(global[tab])}) - global[tab] = nil + common.writeDebug("Removing storage[%s] (%s values)", {tab, table_size(storage[tab])}) + storage[tab] = nil end end @@ -355,9 +355,9 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data}) local related_vars = c_data.add_global_values if related_vars then for var_name, value in pairs(related_vars or {}) do - common.writeDebug("Removing global[%s] (was: %s)", - {var_name, var_name and global[var_name] or "nil"}) - global[var_name] = nil + common.writeDebug("Removing storage[%s] (was: %s)", + {var_name, var_name and storage[var_name] or "nil"}) + storage[var_name] = nil end end end @@ -370,18 +370,18 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data}) common.add_optional_data = function(base) local f_name = "add_optional_data" common.writeDebug("Entered function %s(%s)", {f_name, common.print_name_id(base)}) - if not (base and base.valid and global.compound_entities[base.name]) then + if not (base and base.valid and storage.compound_entities[base.name]) then common.arg_err(base, "base of a compound entity") end -- Add optional values to global table - local data = global.compound_entities[base.name] + local data = storage.compound_entities[base.name] common.show("data", data) local tab = data.tab common.show("tab", tab) -common.show("global[tab]", global[tab] or "nil") +common.show("storage[tab]", storage[tab] or "nil") - local entry = global[tab][base.unit_number] + local entry = storage[tab][base.unit_number] for k, v in pairs(data.optional or {}) do if entry[k] then @@ -399,15 +399,15 @@ common.show("global[tab]", global[tab] or "nil") common.clean_global_compounds_table = function(entity_name) local f_name = "clean_table" common.writeDebug("Entered function %s(%s)", {f_name, entity_name or "nil"}) -common.writeDebug("Entries in common.compound_entities[%s]: %s", {entity_name, table_size(global.compound_entities[entity_name])}) +common.writeDebug("Entries in common.compound_entities[%s]: %s", {entity_name, table_size(storage.compound_entities[entity_name])}) - --~ local entity_table = global[common.compound_entities[entity_name].tab] + --~ local entity_table = storage[common.compound_entities[entity_name].tab] --~ local hidden_entities = common.compound_entities[entity_name].hidden - local entity_table = global.compound_entities[entity_name] + local entity_table = storage.compound_entities[entity_name] common.show("entity_table", entity_table and entity_table.tab) - entity_table = entity_table and entity_table.tab and global[entity_table.tab] + entity_table = entity_table and entity_table.tab and storage[entity_table.tab] common.writeDebug("entity_table: %s", {entity_table}, "line") - local hidden_entities = global.compound_entities[entity_name].hidden + local hidden_entities = storage.compound_entities[entity_name].hidden common.show("hidden_entities", hidden_entities) local removed = 0 -- Scan the whole table @@ -438,11 +438,11 @@ common.show("Pruned list size", table_size(entity_table)) common.restore_missing_entities = function(entity_name) local f_name = "restore_missing_entities" common.writeDebug("Entered function %s(%s)", {f_name, entity_name or "nil"}) ---~ common.writeDebug("global.compound_entities[%s]: %s", {entity_name, global.compound_entities[entity_name]}) -common.writeDebug("global.compound_entities[%s]: %s entries", {entity_name, table_size(global.compound_entities[entity_name])}) +--~ common.writeDebug("storage.compound_entities[%s]: %s", {entity_name, storage.compound_entities[entity_name]}) +common.writeDebug("storage.compound_entities[%s]: %s entries", {entity_name, table_size(storage.compound_entities[entity_name])}) - local check = global.compound_entities[entity_name] - local entity_table = check and global[check.tab] or {} + local check = storage.compound_entities[entity_name] + local entity_table = check and storage[check.tab] or {} local hidden_entities = check and check.hidden or {} local checked = 0 @@ -485,12 +485,12 @@ common.writeDebug("Restored %s entities", {restored}) local cnt = 0 local h_cnt = 0 - local data = global.compound_entities[compound_name] + local data = storage.compound_entities[compound_name] if not data then common.arg_err(compound_name, "name of a compound entity") end - local g_tab = global[data.tab] + local g_tab = storage[data.tab] local found, h_found ,created -- Scan all surfaces @@ -553,7 +553,7 @@ common.writeDebug("Restored %s entities", {restored}) common.writeDebug("Entered function %s()", {f_name}) local cnt = 0 - for compound_entity, c in pairs(global.compound_entities) do + for compound_entity, c in pairs(storage.compound_entities) do cnt = cnt + common.register_in_compound_entity_tab(compound_entity) end --~ common.writeDebug("Registered %s compound entities", {cnt}) @@ -647,7 +647,7 @@ common.show("new", {x = base_pos.x + offset.x, y = base_pos.y + offset.y}) for key, tab in pairs(hidden_entities) do common.writeDebug("key: %s\tname: %s", {key, tab}) --~ data = common.compound_entities[base_entity.name].hidden[key] - data = global.compound_entities[base_entity.name].hidden[key] + data = storage.compound_entities[base_entity.name].hidden[key] --~ common.show("common.compound_entities[base_entity.name].hidden", --~ common.compound_entities[base_entity.name].hidden) common.show("data", data) @@ -671,7 +671,7 @@ common.show("data", data) end -- Add optional values to global table - --~ local optional = global.compound_entities[base_entity.name].optional + --~ local optional = storage.compound_entities[base_entity.name].optional --~ for k, v in pairs(optional or {}) do --~ g_table[base_entity.unit_number][k] = v --~ end @@ -688,7 +688,7 @@ common.show("data", data) if common.get_startup_setting("BI_Easy_Bio_Gardens") then common.writeDebug("\"Easy gardens\": Compiling list of poles they can connect to!" ) ret = {} - local poles = game.get_filtered_entity_prototypes({ + local poles = prototypes.get_entity_filtered({ {filter = "type", type = "electric-pole"}, {filter = "name", name = { -- Poles named here will be ignored! @@ -713,23 +713,23 @@ common.writeDebug("\"Easy gardens\": Not active -- nothing to do!" ) -- added to the table yet if the pole has just been built. In this -- case, we pass on the new pole explicitly!) common.connect_garden_pole = function(base, new_pole) - local compound_entity = global.compound_entities["bi-bio-garden"] + local compound_entity = storage.compound_entities["bi-bio-garden"] --~ local pole_type = "electric-pole" - --~ local pole = global[compound_entity.tab][base.unit_number] and - --~ global[compound_entity.tab][base.unit_number][pole_type] or + --~ local pole = storage[compound_entity.tab][base.unit_number] and + --~ storage[compound_entity.tab][base.unit_number][pole_type] or --~ new_pole - local pole = global[compound_entity.tab][base.unit_number] and - global[compound_entity.tab][base.unit_number].pole or + local pole = storage[compound_entity.tab][base.unit_number] and + storage[compound_entity.tab][base.unit_number].pole or new_pole --~ if pole and pole.valid then - --~ local wire_reach = game.entity_prototypes[compound_entity.hidden[pole_type]] and - --~ game.entity_prototypes[compound_entity.hidden[pole_type]].max_wire_distance + --~ local wire_reach = prototypes.entity[compound_entity.hidden[pole_type]] and + --~ prototypes.entity[compound_entity.hidden[pole_type]].max_wire_distance if pole and pole.valid and compound_entity.hidden and compound_entity.hidden.pole and compound_entity.hidden.pole.name then - local wire_reach = game.entity_prototypes[compound_entity.hidden.pole.name] and - game.entity_prototypes[compound_entity.hidden.pole.name].max_wire_distance + local wire_reach = prototypes.entity[compound_entity.hidden.pole.name] and + prototypes.entity[compound_entity.hidden.pole.name].max_wire_distance if not wire_reach then error("Prototype for hidden pole of Bio gardens doesn't exist!") end @@ -758,14 +758,14 @@ common.writeDebug("Connected pole %g to %s %g: %s", --~ -- Connect hidden poles to other poles that may be in reach. --~ common.garden_pole_connectors = common.garden_pole_connectors and next() or --~ common.get_garden_pole_connectors() ---~ common.show("Poles hidden bio-garden poles may connect to", global.mod_settings.garden_pole_connectors) +--~ common.show("Poles hidden bio-garden poles may connect to", storage.mod_settings.garden_pole_connectors) -- Look for other poles around this one neighbours = pole.surface.find_entities_filtered({ position = pole.position, radius = wire_reach, type = "electric-pole", - name = global.mod_settings.garden_pole_connectors, + name = storage.mod_settings.garden_pole_connectors, }) common.writeDebug("Pole %g has %s neighbours", {pole.unit_number, #neighbours}) for n, neighbour in pairs(neighbours or{}) do @@ -785,7 +785,7 @@ common.writeDebug("Connected pole %g to neighbour %s (%g): %s", common.connect_power_rail = function(base, new_pole) --~ local pole_type = "electric-pole" - local pole = global.bi_power_rail_table[base.unit_number].pole or new_pole + local pole = storage.bi_power_rail_table[base.unit_number].pole or new_pole if pole and pole.valid then -- Remove all copper wires from new pole pole.disconnect_neighbour() @@ -806,7 +806,7 @@ common.writeDebug("Rail %s of %s (%s): %s (%s)", {direction, base.name, base.uni -- Only make a connection if found rail is a powered rail -- (We'll know it's the right type if we find it in our table!) - neighbour = neighbour and neighbour.valid and global.bi_power_rail_table[neighbour.unit_number] + neighbour = neighbour and neighbour.valid and storage.bi_power_rail_table[neighbour.unit_number] if neighbour and neighbour.pole and neighbour.pole.valid then pole.connect_neighbour(neighbour.pole) common.writeDebug("Connected poles!") diff --git a/Bio_Industries_2/control.lua b/Bio_Industries_2/control.lua index fe4a43c..523c8f5 100644 --- a/Bio_Industries_2/control.lua +++ b/Bio_Industries_2/control.lua @@ -14,8 +14,8 @@ end -- let's just declare the variable here and fill it later. local AlienBiomes ---~ local Event = require('__stdlib__/stdlib/event/event').set_protected_mode(true) -local Event = require('__stdlib__/stdlib/event/event').set_protected_mode(false) +--~ local Event = require('__kry_stdlib__/stdlib/event/event').set_protected_mode(true) +local Event = require('__kry_stdlib__/stdlib/event/event').set_protected_mode(false) require ("util") require ("libs/util_ext") require ("control_tree") @@ -48,7 +48,7 @@ end local function get_bi_trees() local list = {} - local trees = game.get_filtered_entity_prototypes({{filter = "type", type = "tree"}}) + local trees = prototypes.get_entity_filtered({{filter = "type", type = "tree"}}) for tree_name, tree in pairs(trees) do if tree_name:match("^bio%-tree%-.+%-%d$") then BioInd.show("Found matching tree", tree_name) @@ -70,7 +70,7 @@ local tile_patterns = { local function get_fixed_tiles() local list = {} - for tile_name, tile in pairs(game.tile_prototypes) do + for tile_name, tile in pairs(prototypes.tile) do for p, pattern in ipairs(tile_patterns) do if tile_name:match(pattern) then BioInd.show("Found matching tile", tile_name) @@ -89,7 +89,7 @@ end local function get_arboretum_recipes() local list = {} - local recipes = game.recipe_prototypes + local recipes = prototypes.recipe local name for i = 1, 5 do @@ -119,40 +119,40 @@ BioInd.writeDebug("Entered init!") game.check_prototype_translations() end - global = global or {} + storage = storage or {} -------------------------------------------------------------------- -- Settings -------------------------------------------------------------------- -- Global table for storing the last state of certain mod settings - global.mod_settings = global.mod_settings or {} + storage.mod_settings = storage.mod_settings or {} if BioInd.get_startup_setting("BI_Easy_Bio_Gardens") then - global.mod_settings.garden_pole_connectors = BioInd.get_garden_pole_connectors() + storage.mod_settings.garden_pole_connectors = BioInd.get_garden_pole_connectors() else - global.mod_settings.garden_pole_connectors = nil + storage.mod_settings.garden_pole_connectors = nil end -- Global table for storing the data of compound entities. They may change between -- saves (e.g. Bio gardens only need hidden poles when the "Easy gardens" setting -- is active). - --~ global.compound_entities = global.compound_entities or BioInd.compound_entities - global.compound_entities = BioInd.rebuild_compound_entity_list() + --~ storage.compound_entities = storage.compound_entities or BioInd.compound_entities + storage.compound_entities = BioInd.rebuild_compound_entity_list() -------------------------------------------------------------------- -- Tree stuff! -------------------------------------------------------------------- - global.bi = global.bi or {} - global.bi.tree_growing = global.bi.tree_growing or {} + storage.bi = storage.bi or {} + storage.bi.tree_growing = storage.bi.tree_growing or {} for i = 1, 4 do - global.bi["tree_growing_stage_" .. i] = global.bi["tree_growing_stage_" .. i] or {} + storage.bi["tree_growing_stage_" .. i] = storage.bi["tree_growing_stage_" .. i] or {} end -- List of tree prototypes created by BI - global.bi.trees = get_bi_trees() + storage.bi.trees = get_bi_trees() -- List of tile prototypes that can't be fertilized - global.bi.barren_tiles = get_fixed_tiles() + storage.bi.barren_tiles = get_fixed_tiles() -------------------------------------------------------------------- -- Compound entities @@ -160,7 +160,7 @@ BioInd.writeDebug("Entered init!") -- Check what global tables we need for compound entities local compound_entity_tables = {} --~ for compound, compound_data in pairs(BioInd.compound_entities) do - for compound, compound_data in pairs(global.compound_entities) do + for compound, compound_data in pairs(storage.compound_entities) do -- BioInd.compound_entities contains entries that point to the same table -- (e.g. straight/curved rails, or overlay entities), so we just overwrite -- them to remove duplicates @@ -172,37 +172,37 @@ BioInd.show("Need to check these tables in global", compound_entity_tables) local result for compound_tab, compound_name in pairs(compound_entity_tables) do -- Init table - global[compound_tab] = global[compound_tab] or {} - BioInd.writeDebug("Initialized global[%s] (%s entities stored)", - {compound_name, table_size(global[compound_tab])}) + storage[compound_tab] = storage[compound_tab] or {} + BioInd.writeDebug("Initialized storage[%s] (%s entities stored)", + {compound_name, table_size(storage[compound_tab])}) -- If this compound entity requires additional tables in global, initialize -- them now! - local related_tables = global.compound_entities[compound_name].add_global_tables + local related_tables = storage.compound_entities[compound_name].add_global_tables if related_tables then for t, tab in ipairs(related_tables or {}) do - global[tab] = global[tab] or {} - BioInd.writeDebug("Initialized global[%s] (%s values)", {tab, table_size(global[tab])}) + storage[tab] = storage[tab] or {} + BioInd.writeDebug("Initialized storage[%s] (%s values)", {tab, table_size(storage[tab])}) end end -- If this compound entity requires additional values in global, initialize -- them now! - local related_vars = global.compound_entities[compound_name].add_global_values + local related_vars = storage.compound_entities[compound_name].add_global_values if related_vars then for var_name, value in pairs(related_vars or {}) do - global[var_name] = global[var_name] or value - BioInd.writeDebug("Set global[%s] to %s", {var_name, global[var_name]}) + storage[var_name] = storage[var_name] or value + BioInd.writeDebug("Set storage[%s] to %s", {var_name, storage[var_name]}) end end -- Clean up global tables (We can skip this for empty tables!) - if next(global[compound_tab]) then + if next(storage[compound_tab]) then -- Remove invalid entities result = BioInd.clean_global_compounds_table(compound_name) - BioInd.writeDebug("Removed %s invalid entries from global[%s]!", + BioInd.writeDebug("Removed %s invalid entries from storage[%s]!", {result, compound_tab}) -- Restore missing hidden entities result = BioInd.restore_missing_entities(compound_name) - BioInd.writeDebug("Checked %s compound entities and restored %s missing hidden entries for global[\"%s\"]!", + BioInd.writeDebug("Checked %s compound entities and restored %s missing hidden entries for storage[\"%s\"]!", {result.checked, result.restored, compound_tab}) end end @@ -215,9 +215,9 @@ BioInd.show("Need to check these tables in global", compound_entity_tables) -------------------------------------------------------------------- -- Musk floor -------------------------------------------------------------------- - global.bi_musk_floor_table = global.bi_musk_floor_table or {} - global.bi_musk_floor_table.tiles = global.bi_musk_floor_table.tiles or {} - global.bi_musk_floor_table.forces = global.bi_musk_floor_table.forces or {} + storage.bi_musk_floor_table = storage.bi_musk_floor_table or {} + storage.bi_musk_floor_table.tiles = storage.bi_musk_floor_table.tiles or {} + storage.bi_musk_floor_table.forces = storage.bi_musk_floor_table.forces or {} @@ -225,17 +225,17 @@ BioInd.show("Need to check these tables in global", compound_entity_tables) -- Arboretum -------------------------------------------------------------------- -- Global table for arboretum radars - global.bi_arboretum_radar_table = global.bi_arboretum_radar_table or {} + storage.bi_arboretum_radar_table = storage.bi_arboretum_radar_table or {} -- Global table of ingredients for terraformer recipes - global.bi_arboretum_recipe_table = get_arboretum_recipes() + storage.bi_arboretum_recipe_table = get_arboretum_recipes() -------------------------------------------------------------------- -- Compatibility with other mods -------------------------------------------------------------------- - global.compatible = global.compatible or {} - global.compatible.AlienBiomes = BioInd.AB_tiles() + storage.compatible = storage.compatible or {} + storage.compatible.AlienBiomes = BioInd.AB_tiles() -- enable researched recipes @@ -279,11 +279,11 @@ BioInd.writeDebug("On Configuration changed: %s", {ConfigurationChangedData}) -- need to make sure that the lists of growing trees don't contain removed tree -- prototypes! (This fix is needed when "Alien Biomes" has been removed; it should -- work with all other mods that create trees as well.) - local trees = global.bi.trees + local trees = storage.bi.trees local tab -- Growing stages for i = 1, 4 do - tab = global.bi["tree_growing_stage_" .. i] + tab = storage.bi["tree_growing_stage_" .. i] BioInd.writeDebug("Number of trees in growing stage %s: %s", {i, table_size(tab)}) --~ for t, tree in pairs(tab) do --~ if not trees[tree.tree_name] then @@ -352,7 +352,7 @@ Event.register(defines.events.on_trigger_created_entity, function(event) --~ seed_planted_trigger(event) BioInd.writeDebug("Seed Bomb Activated - Standard") local currTile = surface.get_tile(position).name - if global.bi.barren_tiles[currTile] then + if storage.bi.barren_tiles[currTile] then BioInd.writeDebug("Can't fertilize %s!", {currTile}) else BioInd.writeDebug("Using fertilizer!") @@ -369,7 +369,7 @@ Event.register(defines.events.on_trigger_created_entity, function(event) --~ seed_planted_trigger(event) BioInd.writeDebug("Seed Bomb Activated - Advanced") local currTile = surface.get_tile(position).name - if global.bi.barren_tiles[currTile] then + if storage.bi.barren_tiles[currTile] then BioInd.writeDebug("Can't fertilize %s!", {currTile}) else BioInd.writeDebug("Using fertilizer!") @@ -406,7 +406,7 @@ local function On_Built(event) BioInd.show("Built entity", BioInd.print_name_id(entity)) - local base_entry = global.compound_entities[entity.name] + local base_entry = storage.compound_entities[entity.name] local base = base_entry and entity -- We've found a compound entity! @@ -448,7 +448,7 @@ BioInd.show("base_entry.optional", base_entry.optional) BioInd.writeDebug("Second pass -- creating hidden entities!") BioInd.show("base_entry", base_entry) -BioInd.writeDebug("global[%s]: %s", {base_entry.tab, global[base_entry.tab]}) +BioInd.writeDebug("storage[%s]: %s", {base_entry.tab, storage[base_entry.tab]}) BioInd.show("base.name", base.name) BioInd.show("base.unit_number", base.unit_number) BioInd.show("hidden_entities", hidden_entities) @@ -456,9 +456,9 @@ BioInd.show("hidden_entities", hidden_entities) -- We must call create_entities even if there are no hidden entities (e.g. if -- the "Easy Gardens" setting is disabled and no hidden poles are required) -- because the compound entity gets registered there! - BioInd.create_entities(global[base_entry.tab], base, hidden_entities) + BioInd.create_entities(storage[base_entry.tab], base, hidden_entities) BioInd.writeDebug("Stored %s in table: %s", - {BioInd.print_name_id(base), global[base_entry.tab][base.unit_number]}) + {BioInd.print_name_id(base), storage[base_entry.tab][base.unit_number]}) end -- The built entity isn't one of our compound entities. @@ -480,9 +480,9 @@ BioInd.show("Base entity", BioInd.print_name_id(base)) -- Arboretum radar -- we need to add it to the table! if entity.type == "radar" and entity.name == entities["bi-arboretum-area"].hidden[h_key].name and base then - global.bi_arboretum_radar_table[entity.unit_number] = base.unit_number + storage.bi_arboretum_radar_table[entity.unit_number] = base.unit_number entity.backer_name = "" - BioInd.writeDebug("Added %s to global.bi_arboretum_radar_table", {BioInd.print_name_id(entity)}) + BioInd.writeDebug("Added %s to storage.bi_arboretum_radar_table", {BioInd.print_name_id(entity)}) -- Electric poles -- we need to take care that they don't hook up to hidden poles! elseif entity.type == "electric-pole" then @@ -562,15 +562,15 @@ BioInd.writeDebug("Entered function On_Pre_Remove(%s)", {event}) end --~ local compound_entity = BioInd.compound_entities[entity.name] - local compound_entity = global.compound_entities[entity.name] - local base_entry = compound_entity and global[compound_entity.tab][entity.unit_number] + local compound_entity = storage.compound_entities[entity.name] + local base_entry = compound_entity and storage[compound_entity.tab][entity.unit_number] BioInd.show("entity.name", entity.name) BioInd.show("entity.unit_number", entity.unit_number) BioInd.show("compound_entity", compound_entity) BioInd.show("base_entry", base_entry) BioInd.show("compound_entity.tab", compound_entity and compound_entity.tab or "nil") -BioInd.writeDebug("global[%s]: %s", {compound_entity and compound_entity.tab or "nil", compound_entity and global[compound_entity.tab] or "nil"}) +BioInd.writeDebug("storage[%s]: %s", {compound_entity and compound_entity.tab or "nil", compound_entity and storage[compound_entity.tab] or "nil"}) -- Found a compound entity from our list! if base_entry then @@ -579,8 +579,8 @@ BioInd.writeDebug("Found compound entity %s", -- Arboretum: Need to separately remove the entry from the radar table if entity.name == "bi-arboretum" and base_entry.radar and base_entry.radar.valid then - global.bi_arboretum_radar_table[base_entry.radar.unit_number] = nil -BioInd.show("Removed arboretum radar! Table", global.bi_arboretum_radar_table) + storage.bi_arboretum_radar_table[base_entry.radar.unit_number] = nil +BioInd.show("Removed arboretum radar! Table", storage.bi_arboretum_radar_table) end -- Power rails: Connections must be explicitely removed, otherwise the poles @@ -603,7 +603,7 @@ BioInd.writeDebug("Removing hidden entity %s", {BioInd.print_name_id(base_entry[ BioInd.remove_entity(base_entry[hidden]) base_entry[hidden] = nil end - global[compound_entity.tab][entity.unit_number] = nil + storage[compound_entity.tab][entity.unit_number] = nil -- Rail-to-power: Connections must be explicitely removed, otherwise the poles -- from the different rail tracks hooked up to this connector will automatically @@ -616,16 +616,16 @@ BioInd.writeDebug("Removing hidden entity %s", {BioInd.print_name_id(base_entry[ -- Removed seedling elseif entity.name == "seedling" then BioInd.writeDebug("Seedling has been removed") - remove_plants(entity.position, global.bi.tree_growing) + remove_plants(entity.position, storage.bi.tree_growing) -- Removed tree - elseif entity.type == "tree" and global.bi.trees[entity.name] then + elseif entity.type == "tree" and storage.bi.trees[entity.name] then BioInd.show("Removed tree", entity.name) local tree_stage = entity.name:match('^.+%-(%d)$') BioInd.writeDebug("Removed tree %s (grow stage: %s)", {entity.name, tree_stage or nil}) if tree_stage then - remove_plants(entity.position, global.bi["tree_growing_stage_" .. tree_stage]) + remove_plants(entity.position, storage.bi["tree_growing_stage_" .. tree_stage]) else error(string.format("Tree %s does not have a valid tree_stage: %s", entity.name, tree_stage or "nil")) end @@ -649,11 +649,11 @@ local function On_Damage(event) -- Base was damaged: Find the radar associated with it! if entity.name == arb then - associated = global.bi_arboretum_table[entity.unit_number].radar + associated = storage.bi_arboretum_table[entity.unit_number].radar -- Radar was damaged: Find the base entity! - elseif entity.name == global.compound_entities[arb].hidden.radar.name then - local base_id = global.bi_arboretum_radar_table[entity.unit_number] - associated = global.bi_arboretum_table[base_id].base + elseif entity.name == storage.compound_entities[arb].hidden.radar.name then + local base_id = storage.bi_arboretum_radar_table[entity.unit_number] + associated = storage.bi_arboretum_table[base_id].base end if associated and associated.valid then @@ -679,10 +679,10 @@ BioInd.writeDebug("Entered function %s(%s)", {f_name, event}) if -- Table checks - global.compound_entities[entity.name] or - global.bi.trees[entity.name] or + storage.compound_entities[entity.name] or + storage.bi.trees[entity.name] or -- Entity checks - entity.name == global.compound_entities["bi-arboretum"].hidden.radar.name or + entity.name == storage.compound_entities["bi-arboretum"].hidden.radar.name or entity.name == "bi-power-to-rail-pole" or entity.name == "seedling" then @@ -704,9 +704,9 @@ local function On_Sector_Scanned(event) BioInd.writeDebug("Entered function %s(%s)", {f_name, event}) ---- Each time a Arboretum-Radar scans a sector ---- - local arboretum = global.bi_arboretum_radar_table[event.radar.unit_number] + local arboretum = storage.bi_arboretum_radar_table[event.radar.unit_number] if arboretum then - Get_Arboretum_Recipe(global.bi_arboretum_table[arboretum], event) + Get_Arboretum_Recipe(storage.bi_arboretum_table[arboretum], event) end end @@ -740,21 +740,21 @@ BioInd.show("Removing", o.name) end -- Remove tile from global tables - local force_name = global.bi_musk_floor_table.tiles and - global.bi_musk_floor_table.tiles[x] and - global.bi_musk_floor_table.tiles[x][y] + local force_name = storage.bi_musk_floor_table.tiles and + storage.bi_musk_floor_table.tiles[x] and + storage.bi_musk_floor_table.tiles[x][y] if force_name then BioInd.writeDebug("Removing Musk floor tile from tables!") - global.bi_musk_floor_table.tiles[x][y] = nil - if not next(global.bi_musk_floor_table.tiles[x]) then - global.bi_musk_floor_table.tiles[x] = nil + storage.bi_musk_floor_table.tiles[x][y] = nil + if not next(storage.bi_musk_floor_table.tiles[x]) then + storage.bi_musk_floor_table.tiles[x] = nil end - if global.bi_musk_floor_table.forces[force_name] and - global.bi_musk_floor_table.forces[force_name][x] then - global.bi_musk_floor_table.forces[force_name][x][y] = nil - if not next(global.bi_musk_floor_table.forces[force_name][x]) then - global.bi_musk_floor_table.forces[force_name][x] = nil + if storage.bi_musk_floor_table.forces[force_name] and + storage.bi_musk_floor_table.forces[force_name][x] then + storage.bi_musk_floor_table.forces[force_name][x][y] = nil + if not next(storage.bi_musk_floor_table.forces[force_name][x]) then + storage.bi_musk_floor_table.forces[force_name][x] = nil end end end @@ -783,12 +783,12 @@ local function place_musk_floor(force, position, surface) end -- Add to global tables! - global.bi_musk_floor_table.tiles[x] = global.bi_musk_floor_table.tiles[x] or {} - global.bi_musk_floor_table.tiles[x][y] = force + storage.bi_musk_floor_table.tiles[x] = storage.bi_musk_floor_table.tiles[x] or {} + storage.bi_musk_floor_table.tiles[x][y] = force - global.bi_musk_floor_table.forces[force] = global.bi_musk_floor_table.forces[force] or {} - global.bi_musk_floor_table.forces[force][x] = global.bi_musk_floor_table.forces[force][x] or {} - global.bi_musk_floor_table.forces[force][x][y] = true + storage.bi_musk_floor_table.forces[force] = storage.bi_musk_floor_table.forces[force] or {} + storage.bi_musk_floor_table.forces[force][x] = storage.bi_musk_floor_table.forces[force][x] or {} + storage.bi_musk_floor_table.forces[force][x][y] = true end -------------------------------------------------------------------- @@ -849,12 +849,12 @@ BioInd.show("index", index) BioInd.show("t.old_tile.name", t.old_tile.name) -- We want to restore removed tiles if nothing is supposed to grow on them! - if global.bi.barren_tiles[t.old_tile.name] then + if storage.bi.barren_tiles[t.old_tile.name] then BioInd.writeDebug("%s was used on forbidden ground (%s)!", {item.name, t.old_tile.name}) restore_tiles[#restore_tiles + 1] = {name = t.old_tile.name, position = t.position} -- Is that tile minable? - products = global.bi.barren_tiles[t.old_tile.name] + products = storage.bi.barren_tiles[t.old_tile.name] if type(products) == "table" then --~ for p, product in ipairs(products) do --~ if player then @@ -897,10 +897,10 @@ BioInd.show("restore_tiles", restore_tiles) local removed_tiles = {} for index, t in pairs(old_tiles or {tile}) do position = BioInd.normalize_position(t.position) - test = global.bi_musk_floor_table and - global.bi_musk_floor_table.tiles and - global.bi_musk_floor_table.tiles[position.x] and - global.bi_musk_floor_table.tiles[position.x][position.y] + test = storage.bi_musk_floor_table and + storage.bi_musk_floor_table.tiles and + storage.bi_musk_floor_table.tiles[position.x] and + storage.bi_musk_floor_table.tiles[position.x][position.y] if test then removed_tiles[#removed_tiles + 1] = { old_tile = {name = "bi-solar-mat"}, @@ -937,8 +937,8 @@ local function Tile_Changed(event) for t, tile in ipairs(event.tiles) do BioInd.show("t", t) pos = BioInd.normalize_position(tile.position) - tile_force = global.bi_musk_floor_table.tiles[pos.x] and - global.bi_musk_floor_table.tiles[pos.x][pos.y] + tile_force = storage.bi_musk_floor_table.tiles[pos.x] and + storage.bi_musk_floor_table.tiles[pos.x][pos.y] --~ -- Fall back to MuskForceName if it is available --~ UseMuskForce and MuskForceName or --~ -- Fall back to "neutral" @@ -1059,8 +1059,8 @@ Event.register(defines.events.on_entity_damaged, On_Damage, function(event) -- Ignore damage without effect (invulnerable/resistant entities) if event.final_damage_amount ~= 0 and -- Terraformer/Terraformer radar was damaged - (global.bi_arboretum_table[entity.unit_number] or - global.bi_arboretum_radar_table[entity.unit_number]) then + (storage.bi_arboretum_table[entity.unit_number] or + storage.bi_arboretum_radar_table[entity.unit_number]) then return true end end) @@ -1087,7 +1087,7 @@ setmetatable(_ENV, { .. serpent.line{key = key or '', value = value or ''} .. '\n') end, __index = function (self, key) --locked_global_read - if not (key == "game" or key == "mods") then + if not (key == "game" or key == "mods" or key == "storage") then error('\n\n[ER Global Lock] Forbidden global *read*:\n' .. serpent.line{key = key or ''} .. '\n') end diff --git a/Bio_Industries_2/control_arboretum.lua b/Bio_Industries_2/control_arboretum.lua index d053309..490f851 100644 --- a/Bio_Industries_2/control_arboretum.lua +++ b/Bio_Industries_2/control_arboretum.lua @@ -4,8 +4,8 @@ BioInd.writeDebug("Entered control_arboretum.lua") ---Arboretum Stuff ---~ local Event = require('__stdlib__/stdlib/event/event').set_protected_mode(true) -local Event = require('__stdlib__/stdlib/event/event').set_protected_mode(false) +--~ local Event = require('__kry_stdlib__/stdlib/event/event').set_protected_mode(true) +local Event = require('__kry_stdlib__/stdlib/event/event').set_protected_mode(false) -- If a recipe with NORMAL FERTILIZER is used, don't fertilize tiles set have "true" -- set! (Fertile tiles set to true in this table can't be made more fertile with @@ -49,7 +49,7 @@ end -- Check that all ingredients are available! local function check_ingredients(arboretum) local recipe = arboretum.get_recipe() - local need = recipe and global.bi_arboretum_recipe_table[recipe.name] + local need = recipe and storage.bi_arboretum_recipe_table[recipe.name] local function check(need, have) for name, amount in pairs(need or {}) do @@ -111,7 +111,7 @@ function Get_Arboretum_Recipe(ArboretumTable, event) -- 'AlienBiomes' is a bool value -- we don't want to read it again if it's false, -- but only if it hasn't been set yet! - AB = global.compatible.AlienBiomes + AB = storage.compatible.AlienBiomes --~ terrain_name_g1 = terrain_name_g1 or (AB and "vegetation-green-grass-1" or "grass-1") --~ terrain_name_g3 = terrain_name_g3 or (AB and "vegetation-green-grass-3" or "grass-3") terrain_name_g1 = terrain_name_g1 or (AB and "vegetation-green-grass-1" or "grass-1") diff --git a/Bio_Industries_2/control_tree.lua b/Bio_Industries_2/control_tree.lua index eb09e13..31660ff 100644 --- a/Bio_Industries_2/control_tree.lua +++ b/Bio_Industries_2/control_tree.lua @@ -1,7 +1,7 @@ --~ local BioInd = require("__"..script.mod_name.."__.common")(script.mod_name) -- All tree Growing stuff -local Event = require('__stdlib__/stdlib/event/event').set_protected_mode(true) +local Event = require('__kry_stdlib__/stdlib/event/event').set_protected_mode(true) local terrains = require("libs/trees-and-terrains") @@ -317,7 +317,7 @@ BioInd.show("seedbomb", seedbomb) surface = surface, seed_bomb = seedbomb } - plant_tree(global.bi.tree_growing, tree_data, false) + plant_tree(storage.bi.tree_growing, tree_data, false) end function seed_planted(event) @@ -449,8 +449,8 @@ BioInd.show(growth_chance.." <= ("..fertility.." + 5)", growth_chance <= (fertil BioInd.show("grow_time", grow_time) local stage_1_tree_name = "bio-tree-"..tree_name.."-1" - if not (game.item_prototypes[stage_1_tree_name] or - game.entity_prototypes[stage_1_tree_name]) then + if not (prototypes.item[stage_1_tree_name] or + prototypes.entity[stage_1_tree_name]) then stage_1_tree_name = tree_name end BioInd.writeDebug("stage_1_tree_name: %s", {stage_1_tree_name}) @@ -462,7 +462,7 @@ BioInd.writeDebug("stage_1_tree_name: %s", {stage_1_tree_name}) time = event.tick + grow_time, surface = surface } - plant_tree(global.bi.tree_growing_stage_1, tree_data, true) + plant_tree(storage.bi.tree_growing_stage_1, tree_data, true) end end end @@ -587,8 +587,8 @@ BioInd.writeDebug("Entered function Grow_tree_stage(%s, %s)", {stage_table, stag local fertility, key = f.fertility, f.key local next_stage_tree_name = "bio-tree-"..final_tree.."-"..next_stage - if not (game.item_prototypes[next_stage_tree_name] or - game.entity_prototypes[next_stage_tree_name]) then + if not (prototypes.item[next_stage_tree_name] or + prototypes.entity[next_stage_tree_name]) then next_stage_tree_name = final_tree BioInd.writeDebug("Next stage %g: Prototype did not exist", {next_stage}) else @@ -622,7 +622,7 @@ BioInd.writeDebug("Entered function Grow_tree_stage(%s, %s)", {stage_table, stag time = time_planted + grow_time, surface = surface } - plant_tree(global.bi["tree_growing_stage_"..next_stage], tree_data, true) + plant_tree(storage.bi["tree_growing_stage_"..next_stage], tree_data, true) end end @@ -636,32 +636,32 @@ end ---- Growing Tree --Event.register(-12, function(event) Event.register(defines.events.on_tick, function(event) - if global.bi.tree_growing_stage_1 == nil then + if storage.bi.tree_growing_stage_1 == nil then for i = 1, 4 do - global.bi["tree_growing_stage_"..i] = global.bi["tree_growing_stage_"..i] or {} + storage.bi["tree_growing_stage_"..i] = storage.bi["tree_growing_stage_"..i] or {} end end local tick = event.tick - if global.bi.tree_growing[tick] then - for t, tree_data in pairs(global.bi.tree_growing[tick]) do + if storage.bi.tree_growing[tick] then + for t, tree_data in pairs(storage.bi.tree_growing[tick]) do BioInd.writeDebug("Trying to move tree %s to first grow stage!", {t}) Grow_tree_first_stage(tree_data, event) end - BioInd.writeDebug("Removing global.bi.tree_growing[%s]!", {tick}) - global.bi.tree_growing[tick] = nil + BioInd.writeDebug("Removing storage.bi.tree_growing[%s]!", {tick}) + storage.bi.tree_growing[tick] = nil end local stage_table for stage = 1, 4 do - stage_table = global.bi["tree_growing_stage_"..stage] + stage_table = storage.bi["tree_growing_stage_"..stage] if stage_table[tick] then for t, tree_data in pairs(stage_table[tick]) do BioInd.writeDebug("Moving tree %s to next grow stage!", {t}) Grow_tree_stage(tree_data, stage) end - BioInd.writeDebug("Removing global.bi.tree_growing_stage_%s[%s]!", + BioInd.writeDebug("Removing storage.bi.tree_growing_stage_%s[%s]!", {stage, tick}) stage_table[tick] = nil end diff --git a/Bio_Industries_2/libs/util_ext.lua b/Bio_Industries_2/libs/util_ext.lua index d576fb6..be73d1a 100644 --- a/Bio_Industries_2/libs/util_ext.lua +++ b/Bio_Industries_2/libs/util_ext.lua @@ -73,15 +73,15 @@ function ungroup(index_id, group_id) end ------------------------------------------------------------------- function _init_group(index_id) - if not global.group then - global.group = {} + if not storage.group then + storage.group = {} end - if not global.group.default then - global.group.default = {} + if not storage.group.default then + storage.group.default = {} end - if index_id and not global.group[index_id] then + if index_id and not storage.group[index_id] then -- don't care if they name their group "default" - global.group[index_id] = {} + storage.group[index_id] = {} end end @@ -90,8 +90,8 @@ function _new_group(index_id) local group_id_r = nil while group_id_r == nil do - local group_id_x = "gid-" .. (group_id_n + #global.group[index_id]) - if global.group[index_id][group_id_x] then + local group_id_x = "gid-" .. (group_id_n + #storage.group[index_id]) + if storage.group[index_id][group_id_x] then -- collision group_id_n = group_id_n + 1 else @@ -103,22 +103,22 @@ function _new_group(index_id) end function _addto_group(index_id, group_id, member_id) - if global.group[index_id] then - if not global.group[index_id][group_id] then - global.group[index_id][group_id] = {} + if storage.group[index_id] then + if not storage.group[index_id][group_id] then + storage.group[index_id][group_id] = {} end end - table.insert(global.group[index_id][group_id], member_id) + table.insert(storage.group[index_id][group_id], member_id) end function _get_group(index_id, group_id) - return global.group[index_id][group_id] + return storage.group[index_id][group_id] end function _of_group(index_id, member_id) --full scan - for kx, vx in pairs(global.group[index_id]) do + for kx, vx in pairs(storage.group[index_id]) do for ky, vy in pairs(vx) do if member_id == vy then return vx @@ -129,7 +129,7 @@ function _of_group(index_id, member_id) end function _clear_group(index_id, group_id) - global.group[index_id][group_id] = nil + storage.group[index_id][group_id] = nil end ------------------------------------------------------------------- diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.02.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.02.lua deleted file mode 100644 index e17a203..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.02.lua +++ /dev/null @@ -1,20 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - if game.technology_prototypes["steel-processing"] and - technologies["steel-processing"].researched and - recipes["bi-stone-crusher"] then - - recipes["bi-stone-crusher"].enabled = true - recipes["bi-stone-crusher"].reload() - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.06.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.06.lua deleted file mode 100644 index 05ec2fd..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.06.lua +++ /dev/null @@ -1,20 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - if game.technology_prototypes["steel-processing"] and - technologies["steel-processing"].researched and - recipes["bi-crushed-stone-1"] then - - recipes["bi-crushed-stone-1"].enabled = true - recipes["bi-crushed-stone-1"].reload() - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.11.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.11.lua deleted file mode 100644 index 182836f..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.11.lua +++ /dev/null @@ -1,22 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - - - if game.technology_prototypes["bi-tech-bio-cannon"] and - technologies["bi-tech-bio-cannon"].researched and - recipes["bi-bio-cannon-proto-ammo"] then - - recipes["bi-bio-cannon-proto-ammo"].enabled = true - recipes["bi-bio-cannon-proto-ammo"].reload() - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.13.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.13.lua deleted file mode 100644 index fdef829..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.13.lua +++ /dev/null @@ -1,20 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - if game.technology_prototypes["electric-energy-accumulators"] and - technologies["electric-energy-accumulators"].researched then - if game.item_prototypes["bi-bio-accumulator"] then - recipes["bi-bio-accumulator"].enabled = true - recipes["bi-bio-accumulator"].reload() - end - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.19.json b/Bio_Industries_2/migrations/Bio_Industries_0.17.19.json deleted file mode 100644 index 788b532..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.19.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "item": - [ - ["bi-charcoal", "wood-charcoal"] - ] -} - diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.22.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.22.lua deleted file mode 100644 index d7fa812..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.22.lua +++ /dev/null @@ -1,38 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - if game.technology_prototypes["bi-tech-coal-processing-1"] then - if game.item_prototypes["wood-bricks"] then - if recipes["bi-wood-fuel-brick"] then - recipes["bi-wood-fuel-brick"].enabled = true - recipes["bi-wood-fuel-brick"].reload() - end - if recipes["bi-solid-fuel"] then - recipes["bi-solid-fuel"].enabled = true - recipes["bi-solid-fuel"].reload() - end - end - end - - if game.technology_prototypes["bi-tech-coal-processing-2"] and - recipes["bi-pellet-coke"] then - - recipes["bi-pellet-coke"].enabled = true - recipes["bi-pellet-coke"].reload() - end - - if game.technology_prototypes["bi-tech-bio-farming"] and - recipes["bi-woodpulp"] then - - recipes["bi-woodpulp"].enabled = true - recipes["bi-woodpulp"].reload() - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.26.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.26.lua deleted file mode 100644 index f60a44e..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.26.lua +++ /dev/null @@ -1,16 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - if game.technology_prototypes["bi-tech-coal-processing-3"] and recipes["bi-coke-coal"] then - recipes["bi-coke-coal"].enabled = true - recipes["bi-coke-coal"].reload() - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.17.31.lua b/Bio_Industries_2/migrations/Bio_Industries_0.17.31.lua deleted file mode 100644 index bd5a28d..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.17.31.lua +++ /dev/null @@ -1,16 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - ---~ game.reload_script() - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - if game.technology_prototypes["bi-tech-bio-farming"] and recipes["bi-wood-from-pulp"] then - recipes["bi-wood-from-pulp"].enabled = true - recipes["bi-wood-from-pulp"].reload() - end - - force.reset_recipes() - force.reset_technologies() -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.01.json b/Bio_Industries_2/migrations/Bio_Industries_0.18.01.json deleted file mode 100644 index 114e4a1..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.01.json +++ /dev/null @@ -1,143 +0,0 @@ -{ - "entity": - [ - ["bi-bioreactor", "bi-bio-reactor"], - ["Bio_Cannon_r", "Bio-Cannon-r"], - ["bi-big-wooden-pole", "bi-wooden-pole-big"], - ["bi-huge-wooden-pole", "bi-wooden-pole-huge"], - ["bi-large-wooden-chest", "bi-wooden-chest-large"], - ["bi-huge-wooden-chest", "bi-wooden-chest-huge"], - ["bi-large-wooden-chest", "bi-wooden-chest-large"], - ["bi-giga-wooden-chest", "bi-wooden-chest-giga"], - ["bi-solar-boiler-panel-2", "bi-solar-boiler-panel"], - ["bi-solar-boiler-2", "bi-solar-boiler"] - ], - - "item": - [ - ["bi-bioreactor", "bi-bio-reactor"], - ["bi-basic-dart-magazine", "bi-dart-magazine-basic"], - ["bi-enhanced-dart-magazine", "bi-dart-magazine-enhanced"], - ["bi-standard-dart-magazine", "bi-dart-magazine-standard"], - ["bi-poison-dart-magazine", "bi-dart-magazine-poison"], - ["bi-solar-boiler-2", "bi-solar-boiler"] - ], - - "recipe": - [ - ["bi_recipe_rail_wood", "bi-rail-wood"], - ["bi_recipe_rail_wood_to_concrete", "bi-rail-wood-to-concrete"], - ["bi_recipe_rail_wood_bridge", "bi-rail-wood-bridge"], - ["bi_rail_power", "bi-rail-power"], - ["bi_recipe_power_to_rail_pole", "bi-power-to-rail-pole"], - ["bi_recipe_basic_dart_magazine", "bi-dart-magazine-basic"], - ["bi_recipe_enhanced_dart_magazine", "bi-dart-magazine-enhanced"], - ["bi_recipe_standard_dart_magazine", "bi-dart-magazine-standard"], - ["bi_recipe_poison_dart_magazine", "bi-dart-magazine-poison"], - ["bi_recipe_bi_dart_rifle", "bi-dart-rifle"], - ["bi_recipe_big_wooden_pole", "bi-wooden-pole-big"], - ["bi_recipe_huge_wooden_pole", "bi-wooden-pole-huge"], - ["bi_recipe_bio_cannon", "bi-bio-cannon"], - ["bi_recipe_bio_cannon_basic_ammo", "bi-bio-cannon-basic-ammo"], - ["bi_recipe_bio_cannon_poison_ammo", "bi-bio-cannon-poison-ammo"], - ["bi_recipe_bio_cannon_proto_ammo", "bi-bio-cannon-proto-ammo"], - ["bi_recipe_boiler", "bi-bio-boiler"], - ["bi_recipe_dart_turret", "bi-dart-turret"], - ["bi_recipe_large_wooden_chest", "bi-wooden-chest-large"], - ["bi_recipe_huge_wooden_chest", "bi-wooden-chest-huge"], - ["bi_recipe_giga_wooden_chest", "bi-wooden-chest-giga"], - ["bi_recipe_production_science_pack", "bi-production-science-pack"], - ["bi_recipe_seed_bomb_advanced", "bi-seed-bomb-advanced"], - ["bi_recipe_seed_bomb_basic", "bi-seed-bomb-basic"], - ["bi_recipe_seed_bomb_standard", "bi-seed-bomb-standard"], - ["bi_recipe_wooden_fence", "bi-wooden-fence"], - ["bi_recipe_arboretum_r1", "bi-arboretum-r1"], - ["bi_recipe_arboretum_r2", "bi-arboretum-r2"], - ["bi_recipe_arboretum_r3", "bi-arboretum-r3"], - ["bi_recipe_arboretum_r4", "bi-arboretum-r4"], - ["bi_recipe_arboretum_r5", "bi-arboretum-r5"], - ["bi_recipe_arboretum", "bi-arboretum"], - ["bi_recipe_cellulose_1", "bi-cellulose-1"], - ["bi_recipe_cellulose_2", "bi-cellulose-2"], - ["bi_recipe_acid", "bi-acid"], - ["bi_recipe_accumulator", "bi-bio-accumulator"], - ["bi_recipe_adv_fertiliser_1", "bi-adv-fertiliser-1"], - ["bi_recipe_adv_fertiliser_2", "bi-adv-fertiliser-2"], - ["bi_recipe_ash_1", "bi-ash-1"], - ["bi_recipe_ash_2", "bi-ash-2"], - ["bi_recipe_battery", "bi-battery"], - ["bi_recipe_bio_farm", "bi-bio-farm"], - ["bi_recipe_bio_garden", "bi-bio-garden"], - ["bi_recipe_bio_solar_farm", "bi-bio-solar-farm"], - ["bi_recipe_biomass_1", "bi-biomass-1"], - ["bi_recipe_biomass_2", "bi-biomass-2"], - ["bi_recipe_biomass_3", "bi-biomass-3"], - ["bi_recipe_biomass_conversion_1", "bi-biomass-conversion-1"], - ["bi_recipe_biomass_conversion_2", "bi-biomass-conversion-2"], - ["bi_recipe_biomass_conversion_3", "bi-biomass-conversion-3"], - ["bi_recipe_biomass_conversion_4", "bi-biomass-conversion-4"], - ["bi_recipe_burner_inserter_disassemble", "bi-burner-inserter-disassemble"], - ["bi_recipe_burner_mining_drill_disassemble", "bi-burner-mining-drill-disassemble"], - ["bi_recipe_long_handed_inserter_disassemble", "bi-long-handed-inserter-disassemble"], - ["bi_recipe_steel_furnace_disassemble", "bi-steel-furnace-disassemble"], - ["bi_recipe_stone_furnace_disassemble", "bi-stone-furnace-disassemble"], - ["bi_recipe_charcoal_2", "bi-charcoal-2"], - ["bi_recipe_charcoal", "bi-charcoal-1"], - ["bi_recipe_clean_air_1", "bi-purified-air-1"], - ["bi_recipe_clean_air_2", "bi-purified-air-2"], - ["bi_recipe_coal_2", "bi-coal-2"], - ["bi_recipe_coal", "bi-coal-1"], - ["bi_recipe_coke_coal", "bi-coke-coal"], - ["bi_recipe_crushed_stone", "bi-crushed-stone-1"], - ["bi_recipe_fertiliser_1", "bi-fertiliser-1"], - ["bi_recipe_fertiliser_2", "bi-fertiliser-2"], - ["bi_recipe_greenhouse", "bi-bio-greenhouse"], - ["bi_recipe_huge_substation", "bi-large-substation"], - ["bi_recipe_liquid_air", "bi-liquid-air"], - ["bi_recipe_logs_mk1", "bi-logs-1"], - ["bi_recipe_logs_mk2", "bi-logs-2"], - ["bi_recipe_logs_mk3", "bi-logs-3"], - ["bi_recipe_logs_mk4", "bi-logs-4"], - ["bi_recipe_nitrogen", "bi-nitrogen"], - ["bi_recipe_plastic_1", "bi-plastic-1"], - ["bi_recipe_plastic_2", "bi-plastic-2"], - ["bi_recipe_seed_1", "bi-seed-1"], - ["bi_recipe_seed_2", "bi-seed-2"], - ["bi_recipe_seed_3", "bi-seed-3"], - ["bi_recipe_seed_4", "bi-seed-4"], - ["bi_recipe_seedling_mk1", "bi-seedling-1"], - ["bi_recipe_seedling_mk2", "bi-seedling-2"], - ["bi_recipe_seedling_mk3", "bi-seedling-3"], - ["bi_recipe_seedling_mk4", "bi-seedling-4"], - ["bi_recipe_solar_boiler_panel", "bi-solar-boiler-panel"], - ["bi_recipe_solar_mat", "bi-solar-mat"], - ["bi_recipe_sulfur_angels", "bi-sulfur-angels"], - ["bi_recipe_sulfur", "bi-sulfur"], - ["bi_recipe_woodpulp", "bi-woodpulp"], - ["bi_recipe_wood_from_pulp", "bi-wood-from-pulp"], - ["bi_recipe_pellete_coal_2", "bi-pellete-coal-2"], - ["bi_recipe_bioreactor", "bi-bio-reactor"], - ["bi_recipe_mineralized_sulfuric_waste", "bi-mineralized-sulfuric-waste"], - ["bi_recipe_slag_slurry", "bi-slag-slurry"], - ["bi_recipe_resin_wood", "bi-resin-wood"], - ["bi_recipe_resin_pulp", "bi-resin-pulp"], - ["bi_recipe_press_wood", "bi-press-wood"], - ["bi_recipe_stone_brick", "bi-stone-brick"], - ["bi_recipe_wood_fuel_brick", "bi-wood-fuel-brick"], - ["bi_recipe_solid_fuel", "bi-solid-fuel"], - ["bi_recipe_pellet_coke", "bi-pellet-coke"], - ["bi_recipe_wood_pipe", "bi-wood-pipe"], - ["bi_recipe_pipe_to_ground_wood", "bi-wood-pipe-to-ground"], - ["bi_recipe_cokery", "bi-cokery"], - ["bi_recipe_stone_crusher", "bi-stone-crusher"] - ], - - "technology": - [ - ["bi_tech_advanced_biotechnology", "bi-tech-advanced-biotechnology"], - ["bi_tech_bio_cannon", "bi-tech-bio-cannon"], - ["bi_tech_bio_farming", "bi-tech-bio-farming"], - ["bi_tech_fertiliser", "bi-tech-fertiliser"], - ["bi_tech_organic_plastic", "bi-tech-organic-plastic"] - ] -} diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.01.lua b/Bio_Industries_2/migrations/Bio_Industries_0.18.01.lua deleted file mode 100644 index 2dc639b..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.01.lua +++ /dev/null @@ -1,43 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') ---~ game.reload_script() - - -for index, force in pairs(game.forces) do - local technologies = force.technologies - local recipes = force.recipes - - for _, tech in ipairs({"bi-tech-coal-processing-2", "bi-tech-coal-processing-3"}) do - -- Technology exists and has already been researched -BioInd.writeDebug("Checking tech: %s for force %s (Researched: %s)", {tech, force and force.name or "nil", technologies[tech] and technologies[tech].researched or "nil"}) - - if game.technology_prototypes[tech] and technologies[tech].researched then - -- Check if all prerequisite technologies have been researched - local all_prereqs = true - for pname, ptech in pairs(technologies[tech].prerequisites) do - BioInd.writeDebug("pname: %s", {pname}) - BioInd.writeDebug("ptech: %s", {ptech}) - if not ptech.researched then - all_prereqs = false - break - end - end - - -- If not all prerequisite technologies have been researched, ... - if not all_prereqs then - game.print({"", "Not all prerequisite technologies for ", {"technology-name." .. tech}, " have been researched!"}) - -- reset all unlocked recipes and - for _, effect in pairs(technologies[tech].effects) do - if effect.type == "unlock-recipe" then - game.print({"", "Disabling recipe \"", {"recipe-name." .. effect.recipe}, "\""}) - recipes[effect.recipe].enabled = false - recipes[effect.recipe].reload() - end - end - -- unresearch the technology - game.print({"", "Disabling technology \"", {"technology-name." .. tech}, "\"" }) - technologies[tech].researched = false - technologies[tech].reload() - end - end - end -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.10.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.10.lua.bak deleted file mode 100644 index 54f5d6b..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.10.lua.bak +++ /dev/null @@ -1,82 +0,0 @@ -local BioInd = require('__Bio_Industries__/common')('Bio_Industries') ------------------------------------------------------------------------------------- --- Remove left over radars and hidden entities left after terraformer (arboretum) --- has been moved. ------------------------------------------------------------------------------------- - --- Function to remove entities -local function remove_entity(surface, data) - local name = data[1] - local type = data[2] - local desc = data[3] - local name_in_table = data[4] or type -- Needed for "electric-pole", which is stored as "pole" in the table - - local count = 0 - - -- Look for entity on surface - local surface_entities = surface.find_entities_filtered{ - name = name, - type = type, - } - --~ BioInd.writeDebug("Found " .. tostring(#surface_entities) .. " " .. desc .. "s.") - - -- Check against entities in list - for index, entity in pairs(surface_entities) do - BioInd.writeDebug("%g: Looking for %s: %s.", {index, desc, entity.unit_number}) - - local match = false - for _a, arboretum in pairs(global.bi_arboretum_table or {}) do - --~ BioInd.writeDebug("arboretum: %s", {arboretum}) - if entity == arboretum[name_in_table] then - BioInd.writeDebug("The %s (%g) belongs to arboretum/terraformer %g!", {desc, entity.unit_number, _a}) - match = trueentity.unit_number - break - end - end - - -- Remove entity from surface if it has no match in arboretum/terraformer list - if not match then - log("Removing " .. desc .. " " .. entity.unit_number .. ".") - count = count + 1 - entity.destroy() - end - end - log("Removed " .. tostring(count) .. " " .. desc .. "s (terraformer remnants) from " .. surface.name .. ".") - game.print("[Bio Industries] Removed " .. tostring(count) .. " " .. desc .. "s (terraformer remnants) from " .. surface.name .. ".") -end - --- Clean up global list of arboretums -if global.bi_arboretum_table then - - BioInd.writeDebug("Remove invalid arboretums/terraformers from list:") - local count = 0 - for index, arboretum in pairs(global.bi_arboretum_table) do - local entity = arboretum.inventory - - BioInd.writeDebug("Arboretum %g is valid: %s", {index, entity and entity.valid}) - if not entity.valid then - global.bi_arboretum_table[index] = nil - count = count + 1 - log("Removed arboretum/terraformer " .. tostring(index) .. " from global list.") - end - end - log("Removed " .. tostring(count) .. " non-existing terraformers from global list.") - game.print("[Bio Industries] Removed " .. tostring(count) .. " non-existing terraformers from global list.") - - ------------------------------------------------------------------------------------ - -- Check for left-over entities from moved/removed arboretums/terraformers - for index, surface in pairs(game.surfaces) do - BioInd.writeDebug("Looking for left-over hidden entities from moved/removed terraformers on %s.", {surface.name}) - - for _, entity in pairs({ - {"bi-arboretum-hidden-radar", "radar", "radar"}, - {"bi-hidden-power-pole", "electric-pole", "hidden power pole", "pole"}, - {"bi-bio-farm-light", "lamp", "hidden lamp"} - }) do - - remove_entity(surface, entity) - end - - end - BioInd.writeDebug("Done.") -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.11.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.11.lua.bak deleted file mode 100644 index 9b4b710..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.11.lua.bak +++ /dev/null @@ -1,121 +0,0 @@ -local BioInd = require('common')('Bio_Industries') ------------------------------------------------------------------------------------- --- Restore hidden power poles and hidden lamps accidentally removed in the --- previous version. ------------------------------------------------------------------------------------- - -local pole_name = "bi-hidden-power-pole" -local lamp_name = "bi-bio-farm-light" - -local pole_count = 0 -local lamp_count = 0 - --- Restoring hidden power pole for solar boilers -for index, solar_boiler in pairs(global.bi_solar_boiler_table) do - -- Remove invalid solar boilers from list - if not solar_boiler.base.valid then - BioInd.writeDebug("Removing invalid solar boiler " .. tostring(index) .. " from global list.") - if solar_boiler.boiler.valid then - solar_boiler.boiler.destroy() - end - if solar_boiler.pole.valid then - solar_boiler.pole.destroy() - end - global.bi_solar_boiler_table = nil - - -- Restore hidden power pole if necessary - elseif not solar_boiler.pole.valid then - BioInd.writeDebug("Creating new hidden power pole for solar boiler " .. tostring(index) .. ".") - local new_pole = solar_boiler.base.surface.create_entity({ - name = pole_name, - position = solar_boiler.base.position, - direction = solar_boiler.base.direction, - force = solar_boiler.base.force - }) - global.bi_solar_boiler_table[index].pole = new_pole - pole_count = pole_count + 1 - end -end -log("Restored " .. tostring(pole_count) .. " hidden power poles for solar boilers.") -game.print("[Bio Industries] Restored " .. tostring(pole_count) .. " hidden power poles for solar boilers.") - - --- Restoring hidden power pole for solar farms -pole_count = 0 - -for index, solar_farm in pairs(global.bi_solar_farm_table) do - -- Remove invalid solar boilers from list - if not solar_farm.base.valid then - BioInd.writeDebug("Removing invalid solar farm " .. tostring(index) .. " from global list.") - if solar_farm.pole.valid then - solar_farm.pole.destroy() - end - global.bi_solar_farm_table = nil - - -- Restore hidden power pole if necessary - elseif not solar_farm.pole.valid then - BioInd.writeDebug("Creating new hidden power pole for solar farm " .. tostring(index) .. ".") - local new_pole = solar_farm.base.surface.create_entity({ - name = pole_name, - position = solar_farm.base.position, - direction = solar_farm.base.direction, - force = solar_farm.base.force - }) - global.bi_solar_farm_table[index].pole = new_pole - pole_count = pole_count + 1 - end -end -log("Restored " .. tostring(pole_count) .. " hidden power poles for solar farms.") -game.print("[Bio Industries] Restored " .. tostring(pole_count) .. " hidden power poles for solar farms.") - - --- Restoring hidden power pole and hidden lamps for bio farms -pole_count = 0 - -for index, bio_farm in pairs(global.bi_bio_farm_table) do - -- Remove invalid solar boilers from list - if not bio_farm.base.valid then - BioInd.writeDebug("Removing invalid solar farm " .. tostring(index) .. " from global list.") - if bio_farm.pole.valid then - bio_farm.pole.destroy() - end - if bio_farm.panel.valid then - bio_farm.panel.destroy() - end - if bio_farm.lamp.valid then - bio_farm.lamp.destroy() - end - global.bi_bio_farm_table = nil - - -- Restore hidden entities if necessary - else - -- Restore hidden power pole - if not bio_farm.pole.valid then - BioInd.writeDebug("Creating new hidden power pole for solar farm " .. tostring(index) .. ".") - local new_pole = bio_farm.base.surface.create_entity({ - name = pole_name, - position = bio_farm.base.position, - direction = bio_farm.base.direction, - force = bio_farm.base.force - }) - global.bi_bio_farm_table[index].pole = new_pole - pole_count = pole_count + 1 - end - -- Restore hidden lamp - if not bio_farm.lamp.valid then - BioInd.writeDebug("Creating new hidden lamp for solar farm " .. tostring(index) .. ".") - local new_lamp = bio_farm.base.surface.create_entity({ - name = lamp_name, - position = bio_farm.base.position, - force = bio_farm.base.force - }) - - global.bi_bio_farm_table[index].lamp = new_lamp - lamp_count = lamp_count + 1 - end - end -end -log("Restored " .. tostring(pole_count) .. " hidden power poles and " .. tostring(lamp_count) .. - " hidden lamps for bio farms.") -game.print("[Bio Industries] Restored " .. tostring(pole_count) .. " hidden power poles and " .. tostring(lamp_count) .. - " hidden lamps for bio farms.") diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.13.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.13.lua.bak deleted file mode 100644 index 4c97bfa..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.13.lua.bak +++ /dev/null @@ -1,135 +0,0 @@ -local BioInd = require('__Bio_Industries__/common')('Bio_Industries') -log("Entered fixed migration script!") ------------------------------------------------------------------------------------- --- In 0.18.11, loading a saved game could have resulted in a crash because a --- complete table (instead of individual entries) was removed. However, if --- the complete table *was* deleted, the game *must* have crashed and the original --- tables couldn't have been overwritten in a new saved game. So, we can presume --- all tables still exist in the state of pre 0.18.11 and just run the (fixed) --- migration script from 0.18.11 again. ------------------------------------------------------------------------------------- - -local pole_name = "bi-hidden-power-pole" -local lamp_name = "bi-bio-farm-light" - -local pole_count = 0 -local lamp_count = 0 - --- Restoring hidden power pole for solar boilers -if global.bi_solar_boiler_table then - for index, solar_boiler in pairs(global.bi_solar_boiler_table) do - -- Remove invalid solar boilers from list - if not solar_boiler.base.valid then - BioInd.writeDebug("Removing invalid solar boiler %g from global list.", {index}) - if solar_boiler.boiler.valid then - solar_boiler.boiler.destroy() - end - if solar_boiler.pole.valid then - solar_boiler.pole.destroy() - end - global.bi_solar_boiler_table[index] = nil - - -- Restore hidden power pole if necessary - elseif not solar_boiler.pole.valid then - BioInd.writeDebug("Creating new hidden power pole for solar boiler %g.", {index}) - global.bi_solar_boiler_table[index].pole = solar_boiler.base.surface.create_entity({ - name = pole_name, - position = solar_boiler.base.position, - direction = solar_boiler.base.direction, - force = solar_boiler.base.force - }) - pole_count = pole_count + 1 - end - end - if pole_count > 0 then - log("Restored " .. tostring(pole_count) .. " hidden power poles for solar boilers.") - game.print("[Bio Industries] Restored " .. tostring(pole_count) .. " hidden power poles for solar boilers.") - end -end - --- Restoring hidden power pole for solar farms -if global.bi_solar_farm_table then - pole_count = 0 - - for index, solar_farm in pairs(global.bi_solar_farm_table) do - -- Remove invalid solar boilers from list - if not solar_farm.base.valid then - BioInd.writeDebug("Removing invalid solar farm %g from global list.", {index}) - if solar_farm.pole.valid then - solar_farm.pole.destroy() - end - global.bi_solar_farm_table[index] = nil - - -- Restore hidden power pole if necessary - elseif not solar_farm.pole.valid then - BioInd.writeDebug("Creating new hidden power pole for solar farm %g.", {index}) - --~ local new_pole = solar_farm.base.surface.create_entity({ - global.bi_solar_farm_table[index].pole = solar_farm.base.surface.create_entity({ - name = pole_name, - position = solar_farm.base.position, - direction = solar_farm.base.direction, - force = solar_farm.base.force - }) - pole_count = pole_count + 1 - end - end - if pole_count > 0 then - log("Restored " .. tostring(pole_count) .. " hidden power poles for solar farms.") - game.print("[Bio Industries] Restored " .. tostring(pole_count) .. " hidden power poles for solar farms.") - end -end - - --- Restoring hidden power pole and hidden lamps for bio farms -if global.bi_bio_farm_table then - pole_count = 0 - - for index, bio_farm in pairs(global.bi_bio_farm_table) do - -- Remove invalid solar boilers from list - if not bio_farm.base.valid then - BioInd.writeDebug("Removing invalid solar farm %g from global list.", {index}) - if bio_farm.pole.valid then - bio_farm.pole.destroy() - end - if bio_farm.panel.valid then - bio_farm.panel.destroy() - end - if bio_farm.lamp.valid then - bio_farm.lamp.destroy() - end - global.bi_bio_farm_table[index] = nil - - -- Restore hidden entities if necessary - else - -- Restore hidden power pole - if not bio_farm.pole.valid then - BioInd.writeDebug("Creating new hidden power pole for solar farm %g.", {index}) - --~ local new_pole = bio_farm.base.surface.create_entity({ - global.bi_bio_farm_table[index].pole = bio_farm.base.surface.create_entity({ - name = pole_name, - position = bio_farm.base.position, - direction = bio_farm.base.direction, - force = bio_farm.base.force - }) - pole_count = pole_count + 1 - end - -- Restore hidden lamp - if not bio_farm.lamp.valid then - BioInd.writeDebug("Creating new hidden lamp for solar farm %g.", {index}) - --~ local new_lamp = bio_farm.base.surface.create_entity({ - global.bi_bio_farm_table[index].lamp = bio_farm.base.surface.create_entity({ - name = lamp_name, - position = bio_farm.base.position, - force = bio_farm.base.force - }) - lamp_count = lamp_count + 1 - end - end - end - if pole_count > 0 or lamp_count > 0 then - log("Restored " .. tostring(pole_count) .. " hidden power poles and " .. tostring(lamp_count) .. - " hidden lamps for bio farms.") - game.print("[Bio Industries] Restored " .. tostring(pole_count) .. " hidden power poles and " .. - tostring(lamp_count) .. " hidden lamps for bio farms.") - end -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.20_+_0.17.51.json b/Bio_Industries_2/migrations/Bio_Industries_0.18.20_+_0.17.51.json deleted file mode 100644 index 2b67b38..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.20_+_0.17.51.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "recipe": - [ - ["bi-basic-petroleum-gas-processing", "bi-basic-gas-processing"] - ] -} diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.24_+_0.17.55.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.24_+_0.17.55.lua.bak deleted file mode 100644 index faa4fdb..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.24_+_0.17.55.lua.bak +++ /dev/null @@ -1,122 +0,0 @@ -local BioInd = require('__Bio_Industries__/common')('Bio_Industries') ------------------------------------------------------------------------------------- --- This version uses a different algorithm to wiring the powered rails. Only --- Rail-to-power connectors and poles on rails connected to (not crossing!) a newly --- placed track will be connected with each other. ------------------------------------------------------------------------------------- - -BioInd.writeDebug("Entered migration script 0.18.24+0.17.55") - --- Look for Rail-to-power connectors on all surfaces -for s, surface in pairs(game.surfaces) do - local connectors = surface.find_entities_filtered{name = "bi-power-to-rail-pole"} ---log("Looking for rail-to-power connectors on surface " .. s) - for _, connector in ipairs(connectors) do - -- Find connections to powered rails - local neighbours = connector.neighbours["copper"] ---log("neighbours of connector " .. connector.unit_number .. ": " .. serpent.block(neighbours)) - for p, pole in pairs(neighbours) do - -- Disconnect hidden power-rail poles from connector - if pole.name == "bi-power-rail-hidden-pole" then - connector.disconnect_neighbour(pole) ---log("Disconnected " .. pole.name .. " " .. pole.unit_number) - end - end - end -end - - -log("Done -- looking for hidden poles now!") --- Disconnect all hidden rail poles -for r, rail in pairs(global.bi_power_rail_table) do - -- Rail is still valid - if rail.base and rail.base.valid then ---log(tostring(r) .. ": rail.base.valid: " .. tostring(rail.base.valid)) - -- Disconnect pole if it's valid! - if rail.pole and rail.pole.valid then - rail.pole.disconnect_neighbour() - BioInd.writeDebug("Disconnected pole number %g", {rail.pole.unit_number}) ---log("Disconnected pole number " .. rail.pole.unit_number) - -- Place a new pole if we don't have one yet. - else - -- Create Hidden Power Pole - local track = rail.base - local new_pole = track.surface.create_entity({ - name = "bi-power-rail-hidden-pole", - position = track.position, - force = track.force - }) - new_pole.minable = false - new_pole.destructible = false - new_pole.disconnect_neighbour() - - global.bi_power_rail_table[r].pole = new_pole - BioInd.writeDebug("Created new pole %g on %s.", {new_pole.unit_number, track.name, track.unit_number}) - end - -- Rail doesn't exist anymore - elseif not rail.base.valid then ---log(tostring(r) .. ": rail.base.valid: " .. tostring(rail.base.valid)) - -- Check the pole! - if rail.pole and rail.pole.valid then - BioInd.writeDebug("Rail %g doesn't exist anymore: Removing pole %g from surface %s.", {r, rail.pole.unit_number, rail.pole.surface.name, rail.pole.surface.name}) - rail.pole.destroy() - end - - -- Remove track from table! - global.bi_power_rail_table[r] = nil - BioInd.writeDebug("Removed powered rail %g from table.", {r}) - end -end - --- Rewire hidden rail poles -for r, rail in pairs(global.bi_power_rail_table) do -BioInd.writeDebug("Disconnected pole number %g", {rail.pole.unit_number}) ---log("Disconnected pole number " .. rail.pole.unit_number) - local rail_track = rail.base - local rail_pole = rail.pole - -- Look for connecting rails at front and back of the new rail - for s, side in ipairs( {"front", "back"} ) do -BioInd.writeDebug("Looking for rails at %s", {side}) ---log("Looking for rails at " .. side) - local neighbour - -- Look in all three directions - for d, direction in ipairs( {"left", "straight", "right"} ) do -BioInd.writeDebug("Looking for rails in %s direction", {direction}) ---log("Looking for rails in " .. direction .. " direction") - neighbour = rail_track.get_connected_rail{ - rail_direction = defines.rail_direction[side], - rail_connection_direction = defines.rail_connection_direction[direction] - } -BioInd.writeDebug("Rail %s of %s (%s): (%s)", {direction, rail_track.name, rail_track.unit_number,neighbour and neighbour.name or "nil", neighbour and neighbour.unit_number or "nil"}) ---log("Rail " .. direction .. " of " .. - --~ rail_track.name .. " (" .. rail_track.unit_number .. "): " .. - --~ serpent.line(neighbour and neighbour.name) .. - --~ " (" .. serpent.line(neighbour and neighbour.unit_number) ..")") - - -- Only make a connection if found rail is a powered rail - -- (We'll know it's the right type if we find it in our table!) - neighbour = neighbour and neighbour.valid and global.bi_power_rail_table[neighbour.unit_number] - if neighbour then - rail_pole.connect_neighbour(neighbour.pole) -BioInd.writeDebug("Connected poles!") ---log("Connected poles!") - end - end - - -- Look for Power-rail connectors - local connector = rail_track.surface.find_entities_filtered{ - position = rail_track.position, - radius = BioInd.POWER_TO_RAIL_WIRE_DISTANCE, -- maximum_wire_distance of Power-to-rail-connectors - name = "bi-power-to-rail-pole" - } - - -- Connect to first Power-rail connector we've found - if connector and table_size(connector) > 0 then - rail_pole.connect_neighbour(connector[1]) -BioInd.writeDebug("Connected %s (%g) to %s (%g)", {rail_pole.name, rail_pole.unit_number, connector[1].name, connector[1].unit_number}) - end - end -end - -BioInd.writeDebug("End of migration script 0.18.24+0.17.55") ---log("End of migration script 0.18.24+0.17.55") diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.27_+_0.17.58.lua b/Bio_Industries_2/migrations/Bio_Industries_0.18.27_+_0.17.58.lua deleted file mode 100644 index 4142e24..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.27_+_0.17.58.lua +++ /dev/null @@ -1,45 +0,0 @@ ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') ------------------------------------------------------------------------------------- --- For some reason, the recipe for bi-biomass-2 was more advanced than the recipe --- for bi-biomass-3. This worked because we changed their order whereever they've --- been used, but it wasn't intuitive and caused confusion. --- The recipes have been renamed in 0.17.58/0.18.27, now we need to make sure that --- the recipes in bio-reactors making bio-mass are exchanged as well! ------------------------------------------------------------------------------------- - -BioInd.writeDebug("Entered migration script 0.18.27+0.17.58") - - --- Look for bio-reactors on all surfaces -local reactors, recipe - -for s, surface in pairs(game.surfaces) do - reactors = surface.find_entities_filtered{ - type = "assembling-machine", - name = "bi-bio-reactor" - } - BioInd.writeDebug("Found %g bio-reactors on surface \"%s\".", - {#reactors, surface.name}) - - -- Get recipe of reactors - for r, reactor in ipairs(reactors) do - recipe = reactor.get_recipe() - recipe = recipe and recipe.name or "" - BioInd.writeDebug("Reactor %g has recipe \"%s\".", - {reactor.unit_number, recipe}) - - -- Exchange "bi-biomass-2" against "bi-biomass-3" - if recipe == "bi-biomass-2" then - reactor.set_recipe("bi-biomass-3") - BioInd.writeDebug("Set recipe to %s.", {reactor.get_recipe().name}) - - -- Exchange "bi-biomass-3" against "bi-biomass-2" - elseif recipe == "bi-biomass-3" then - reactor.set_recipe("bi-biomass-2") - BioInd.writeDebug("Set recipe to %s.", {reactor.get_recipe().name}) - end - end - -end - -BioInd.writeDebug("End of migration script 0.18.27+0.17.58") diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.29.json b/Bio_Industries_2/migrations/Bio_Industries_0.18.29.json deleted file mode 100644 index f49ba27..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.29.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "recipe": - [ - ["bi-pellete-coal-2", "bi-pellet-coke-2"] - ] -} diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.29.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.29.lua.bak deleted file mode 100644 index b5c5f7a..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.29.lua.bak +++ /dev/null @@ -1,720 +0,0 @@ ------------------------------------------------------------------------------------- --- We didn't react to script_raised_revive before, so mods like Construction Drones --- that filled in ghosts would just place the base entities, and not add the hidden --- entities. Even worse: the base entities wouldn't be added to our lists! So, let's --- rebuild everything once again! ------------------------------------------------------------------------------------- - -local BioInd = require('__Bio_Industries__/common')('Bio_Industries') -local cnt = 0 - - -game.print("Warning: The migration may run for a long time, depending on how many entities there are to migrate! Please be patient and wait until it's finished!") - --- Removes the hidden entities at the position of a base entity -local created_entities = {} -local function remove_entities(base, names) - local entities = base and base.surface.find_entities_filtered{ - position = base.position, - name = names, - } -if entities and next(entities) then -BioInd.show("base.unit_number", base.unit_number) -BioInd.show("Found entities", table_size(entities)) -end - - for e, entity in ipairs(entities or {}) do ---~ BioInd.show("entity.unit_number", entity.unit_number) - if not created_entities[entity.unit_number] then - entity.destroy() - end - end -end - - --- Removes the hidden entities stored with a base entity -local function remove_stored_entities(base, names) - for e, entity in ipairs(names or {}) do - if base[entity] and base[entity].valid then - base[entity].destroy() - end - end -end - - --- Make hidden entities unminable and indestructible -local function make_unminable(entities) - for e, entity in ipairs(entities or {}) do - if entity.valid then - entity.minable = false - entity.destructible = false - end - end -end - - --- Recreate hidden entities -local function recreate_entities(g_table, base_entity, hidden_entity_names, ...) -BioInd.show("#g_table", table_size(g_table)) -BioInd.show("hidden_entity_names", hidden_entity_names) - - if not (g_table and type(g_table) == "table") then - error(string.format("%s is not a valid table!", g_table)) - elseif not (base_entity and type(base_entity) == "table" and base_entity.valid) then - error(string.format("%s is not a valid base entity!", base_entity)) - elseif not ( - hidden_entity_names and type(hidden_entity_names) == "table" and next(hidden_entity_names) - ) then - error(string.format("%s is not a valid array of hidden-entity names!", hidden_entity_names)) - end - - local entity - - -- Initialize entry in global table - g_table[base_entity.unit_number] = {} - g_table[base_entity.unit_number].base = base_entity - - -- Create hidden entities - for key, name in pairs(hidden_entity_names) do - entity = base_entity.surface.create_entity({ - name = name, - position = base_entity.position, - force = base_entity.force - }) - - -- Make hidden entity unminable/undestructible - make_unminable({entity}) - - -- Add hidden entity to global table - g_table[base_entity.unit_number][key] = entity - - -- Add to temporary table of recreated hidden entities - created_entities[entity.unit_number] = true - end - - -- Add optional values to global table - for k, v in pairs(... or {}) do - g_table[base_entity.unit_number][k] = v - end -BioInd.show("g_table[base.unit_number]", g_table[base_entity.unit_number]) -end - - --- Remove all common hidden power poles and hidden power rail poles -do - local entities - for s, surface in pairs(game.surfaces) do - entities = surface.find_entities_filtered({ - name = {"bi-hidden-power-pole", "bi-power-rail-hidden-pole"} - }) - for e, entity in pairs(entities) do - entity.destroy() - cnt = cnt + 1 - end - end - BioInd.writeDebug("Removed %s hidden poles (bi-hidden-power-pole, bi-power-rail-hidden-pole)", cnt) -end - -local base, boiler, lamp, pole, panel, radar, connectors -local base_name, boiler_name, lamp_name, pole_name, radar_name, panel_name, overlay_name - - - ------------------------------------------------------------------------------------- --- Bio Farm -- ------------------------------------------------------------------------------------- - --- Empty old list -for b, bio_farm in pairs(global.bi_bio_farm_table or {}) do - -- Remove hidden entities from bio_farms in our table - --~ for e, entity in ipairs({"pole", "panel", "lamp"}) do - --~ if bio_farm[entity] and bio_farm[entity].valid then - --~ bio_farm[entity].destroy() - --~ end - --~ end - remove_stored_entities(bio_farm, {"pole", "panel", "lamp"}) - -- Remove entry from table - global.bi_bio_farm_table[b] = nil - - cnt = cnt + 1 -end -BioInd.writeDebug("Removed hidden entities from %s Bio-farms.", {cnt}) - --- Generate new list ---~ local bio_farms, pole, panel, lamp -local bio_farms -pole_name = "bi-bio-farm-hidden-pole" -panel_name = "bi-bio-farm-hidden-panel" -lamp_name = "bi-bio-farm-light" - -cnt = 0 - -for s, surface in pairs(game.surfaces or {}) do - -- Find all bio_farms on surface! - bio_farms = surface.find_entities_filtered({name = "bi-bio-farm"}) - for b, bio_farm in ipairs(bio_farms or {}) do - -- Make a clean slate! - remove_entities(bio_farm, {pole_name, panel_name, lamp_name}) - - recreate_entities(global.bi_bio_farm_table, bio_farm, { - pole = pole_name, - panel = panel_name, - lamp = lamp_name - }) - - cnt = cnt + 1 - end -end -BioInd.writeDebug("Recreated hidden entities for %s Bio-farms.", {cnt}) - - ------------------------------------------------------------------------------------- --- Bio Solar Boiler/Solar Plant -- ------------------------------------------------------------------------------------- -cnt = 0 - --- Empty old list -for s, solar_boiler in pairs(global.bi_solar_boiler_table or {}) do - -- Remove hidden entities from solar_boilers in our table - remove_stored_entities(solar_boiler, {"pole", "boiler"}) - -- Remove entry from table - global.bi_solar_boiler_table[s] = nil - - cnt = cnt + 1 -end -BioInd.writeDebug("Removed hidden entities from %s Solar boilers/power plants.", {cnt}) - - --- Generate new list ---~ local solar_boilers, pole, boiler -local solar_boilers -pole_name = "bi-hidden-power-pole" -boiler_name = "bi-solar-boiler-hidden-panel" - -cnt = 0 - -for s, surface in pairs(game.surfaces or {}) do - -- Find all solar_boilers on surface! - solar_boilers = surface.find_entities_filtered({name = "bi-solar-boiler"}) - for b, boiler_solar in ipairs(solar_boilers or {}) do - -- Make a clean slate! - --~ remove_entities(boiler_solar, {pole_name, panel_name}) - remove_entities(boiler_solar, {boiler_name}) - - -- Recreate hidden entities - recreate_entities(global.bi_solar_boiler_table, boiler_solar, { - boiler = boiler_name, - pole = pole_name - }) - - cnt = cnt + 1 - end -end -BioInd.writeDebug("Recreated hidden entities for %s Solar boilers/power plants.", {cnt}) - - - ------------------------------------------------------------------------------------- --- Solar Farm -- ------------------------------------------------------------------------------------- -cnt = 0 - --- Empty old list -for s, solar_farm in pairs(global.bi_solar_farm_table or {}) do - --~ remove_stored_entities(solar_farm, {"pole"}) - -- Remove entry from table - global.bi_solar_farm_table[s] = nil - - cnt = cnt + 1 -end -BioInd.writeDebug("Removed hidden entities from %s Solar farms.", {cnt}) - - --- Generate new list -local solar_farms -pole_name = "bi-hidden-power-pole" - -cnt = 0 - -for s, surface in pairs(game.surfaces or {}) do - -- Find all solar_boilers on surface! - solar_farms = surface.find_entities_filtered({name = "bi-bio-solar-farm"}) - for sf, solar_farm in ipairs(solar_farms or {}) do - --~ -- Make a clean slate! - --~ remove_entities(solar_farm, {pole_name}) - -- Recreate hidden entities - recreate_entities(global.bi_solar_farm_table, solar_farm, {pole = pole_name}) - cnt = cnt + 1 - end -end -BioInd.writeDebug("Recreated hidden entities for %s Solar farms.", {cnt}) - - - ------------------------------------------------------------------------------------- --- Bio Cannon -- --- Bio Cannons have a different table format -- make that the same as the others -- ------------------------------------------------------------------------------------- -cnt = 0 - --- Empty old list -for b, bio_cannon in pairs(global.bi_bio_cannon_table or {}) do - -- Remove hidden entities from Bio cannons in our table - - if bio_cannon[2] and bio_cannon[2].valid then - bio_cannon[2].destroy() - end - -- Remove entry from table - global.bi_bio_cannon_table[b] = nil - - cnt = cnt + 1 -end -BioInd.writeDebug("Removed hidden entities from %s Bio-Cannons.", {cnt}) - - --- Generate new list ---~ local bio_cannons, base, radar -local bio_cannons -base_name = "bi-bio-cannon" -overlay_name = "bi-bio-cannon-area" -radar_name = "bi-bio-cannon-hidden-radar" - -cnt = 0 - -for s, surface in pairs(game.surfaces or {}) do - -- Find all cannons on surface! - bio_cannons = surface.find_entities_filtered({name = {base_name, overlay_name}}) - for b, bio_cannon in ipairs(bio_cannons or {}) do - -- Make a clean slate! - remove_entities(bio_cannon, {radar_name}) - -- Recreate hidden entities - radar = surface.create_entity({ - name = radar_name, - position = bio_cannon.position, - force = bio_cannon.force - }) - make_unminable({radar}) - -- Make sure we don't use the overlay cannon! - if bio_cannon.name == overlay_name then - -- Create final cannon - base = surface.create_entity({ - name = base_name, - position = bio_cannon.position, - force = bio_cannon.force - }) - -- Set its health to that of overlay - base.health = bio_cannon.health - -- Remove overlay - bio_cannon.destroy() - BioInd.writeDebug("Replaced Bio-cannon overlay with Bio-cannon %s.", {base.unit_number}) - else - base = bio_cannon - end - -- Add to table - global.bi_bio_cannon_table[base.unit_number] = { - base = base, - radar = radar, - -- Bio-cannons will be checked once per second. Delay is based on the ammo the - -- cannon is loaded with. Let's use 20s (delay for best ammo) initially! - delay = (base.unit_number * base.unit_number) % 20 - } - cnt = cnt + 1 - end -end -BioInd.writeDebug("Recreated hidden entities for %s Bio-cannons.", {cnt}) - - - ------------------------------------------------------------------------------------- --- Arboretum -- ------------------------------------------------------------------------------------- -cnt = 0 - --- Empty old list -for a, arboretum in pairs(global.bi_arboretum_table or {}) do - -- Remove hidden entities from solar_boilers in our table (Don't call removal - -- function because radar position has been shifted, so the radar won't be found!) - for e, entity in ipairs({"radar", "pole", "lamp"}) do - if arboretum[entity] and arboretum[entity].valid then - arboretum[entity].destroy() - end - end - --~ remove_stored_entities(arboretum, {"radar", "pole", "lamp"}) - -- Remove entry from table - global.bi_arboretum_table[a] = nil - - cnt = cnt + 1 -end -BioInd.writeDebug("Removed hidden entities from %s Arboretums.", {cnt}) - - --- Generate new list ---~ local arboretums, pole, radar, lamp -local arboretums -base_name = "bi-arboretum" -overlay_name = "bi-arboretum-area" -pole_name = "bi-hidden-power-pole" -radar_name = "bi-arboretum-hidden-radar" -lamp_name = "bi-bio-farm-light" - -cnt = 0 - --- We need to keep track of radars separately! -global.bi_arboretum_radar_table = {} - -for s, surface in pairs(game.surfaces or {}) do - -- Find all arboretums on surface! - arboretums = surface.find_entities_filtered({name = {base_name, overlay_name}}) - for a, arboretum in ipairs(arboretums or {}) do - -- Make a clean slate! - remove_entities(arboretum, {pole_name, radar_name, lamp_name}) - -- Recreate hidden entities - radar = surface.create_entity({ - name = radar_name, - position = {arboretum.position.x - 3.5, arboretum.position.y + 3.5}, - force = arboretum.force - }) - pole = surface.create_entity({ - name = pole_name, - position = arboretum.position, - force = arboretum.force - }) - lamp = surface.create_entity({ - name = lamp_name, - position = arboretum.position, - force = arboretum.force - }) - make_unminable({pole, radar, lamp}) - - -- Make sure we don't use the overlay! - if arboretum.name == overlay_name then - -- Create final arboretum - base = surface.create_entity({ - name = base_name, - position = arboretum.position, - force = arboretum.force - }) - -- Set its health to that of overlay - base.health = arboretum.health - -- Remove overlay - arboretum.destroy() - BioInd.writeDebug("Replaced Arboretum overlay with Arboretum %s.", {base.unit_number}) - else - base = arboretum - end -BioInd.writeDebug("Arboretum base: %g", {base.unit_number}) - -- Add to table - global.bi_arboretum_table[base.unit_number] = { - base = base, - pole = pole, - radar = radar, - lamp = lamp - } - -- Link radar to arboretum - global.bi_arboretum_radar_table[radar.unit_number] = base.unit_number - ---~ BioInd.writeDebug("Added new arboretum: %s", {global.bi_arboretum_table}) - - cnt = cnt + 1 - end -end -BioInd.writeDebug("Recreated hidden entities for %s Arboretums.", {cnt}) - - - ------------------------------------------------------------------------------------- --- Power Rail -- ------------------------------------------------------------------------------------- -cnt = 0 - --- Empty old list -for p, power_rail in pairs(global.bi_power_rail_table or {}) do - -- We can't remove all hidden poles at once because they are used in other compound - -- entities as well! - --~ remove_stored_entities(power_rail, {"pole"}) - -- Remove entry from table - global.bi_power_rail_table[p] = nil - cnt = cnt + 1 -end -BioInd.writeDebug("Removed hidden entities from %s Powered rails.", {cnt}) -BioInd.show("global.bi_power_rail_table", serpent.block(global.bi_power_rail_table)) - --- Generate new list -local power_rails, neighbour -pole_name = "bi-power-rail-hidden-pole" -cnt = 0 - -for s, surface in pairs(game.surfaces or {}) do - -- Find all power rails on surface (there may be some that haven't been in our table)! - power_rails = surface.find_entities_filtered({ - name = {"bi-straight-rail-power","bi-curved-rail-power"} - }) -BioInd.show("table_size(power_rails) after finding power_rails on surface", table_size(power_rails)) - -- Unlike the other entities, power rails interact with each other. So lets's - -- recreate all hidden poles and update our tables before trying to connect - -- the poles! - for p, power_rail in ipairs(power_rails or {}) do -BioInd.show("p", p) ---~ BioInd.show("power_rail.unit_number", power_rail.unit_number) - - --~ -- In case our tables haven't been properly updated, there may still be power - --~ -- rails with hidden entities around -- remove them! - --~ remove_entities(power_rail, {pole_name}) - - -- Recreate hidden entities - recreate_entities(global.bi_power_rail_table, power_rail, {pole = pole_name}) - - -- Disconnect pole - global.bi_power_rail_table[power_rail.unit_number].pole.disconnect_neighbour() - - end -BioInd.show("table_size(global.bi_power_rail_table)", table_size(global.bi_power_rail_table)) - - - -- Rewire the power rails! - for p, power_rail in pairs(global.bi_power_rail_table or {}) do -BioInd.show("p", p) ---~ BioInd.writeDebug("power_rail", {power_rail}, "line") - - base = power_rail.base - pole = power_rail.pole ---~ BioInd.show("base.valid", base.valid) ---~ BioInd.show("pole.valid", pole.valid) - - -- Look for connecting rails at front and back of the new rail - for s, side in ipairs( {"front", "back"} ) do -BioInd.writeDebug("Looking for rails at %s.\tbase.valid: %s\tpole.valid: %s", {side, base.valid, pole.valid}) - -- Look in all three directions - for d, direction in ipairs( {"left", "straight", "right"} ) do - neighbour = base.get_connected_rail{ - rail_direction = defines.rail_direction[side], - rail_connection_direction = defines.rail_connection_direction[direction] - } - -BioInd.writeDebug("Rail %s of %s (%g):\t%s (%s)", {direction, base.name, base.unit_number, (neighbour and neighbour.name or "nil"), (neighbour and neighbour.unit_number or "nil")}) - - -- Only make a connection if found rail is a powered rail - -- (We'll know it's the right type if we find it in our table!) - neighbour = neighbour and neighbour.valid and global.bi_power_rail_table[neighbour.unit_number] - if neighbour then ---~ BioInd.show("neighbour", neighbour) ---~ BioInd.show("neighbour.base", neighbour and neighbour.base and neighbour.base.valid and neighbour.base.unit_number) ---~ BioInd.show("neighbour.pole", neighbour and neighbour.pole and neighbour.pole.valid and neighbour.pole.unit_number) - pole.connect_neighbour(neighbour.pole) - BioInd.writeDebug("Connected poles!") - end - end - end - - -- Look for Power-rail connectors ---~ BioInd.show("base", base) ---~ BioInd.show("base.position", base.position) ---~ BioInd.show("pole", pole and pole.unit_number) ---~ BioInd.show("pole.valid", pole and pole.valid) - - connectors = surface.find_entities_filtered{ - position = base.position, - radius = BioInd.POWER_TO_RAIL_WIRE_DISTANCE, -- maximum_wire_distance of Power-to-rail-connectors - name = "bi-power-to-rail-pole" - } -BioInd.show("table_size(connectors)", table_size(connectors)) - - -- Connect to just one Power-rail connector! - for c, connector in ipairs(connectors or {}) do ---~ BioInd.writeDebug("Network ID pole %s: %s\tNetwork ID connector %s: %s", - --~ {pole.unit_number, pole.electric_network_id, connector.unit_number, connector.electric_network_id}) - if pole.electric_network_id ~= connector.electric_network_id then - pole.connect_neighbour(connector) -BioInd.writeDebug("Connected %s (%s) to connector %s (%s)", {pole.name, pole.unit_number, connector.name, connector.unit_number}) ---~ BioInd.writeDebug("Network ID pole %s: %s\tNetwork ID connector %s: %s", - --~ {pole.unit_number, pole.electric_network_id, connector.unit_number, connector.electric_network_id}) - break - end - end -BioInd.writeDebug("Finished search for connectors") - cnt = cnt + 1 - end -end -BioInd.writeDebug("Recreated hidden entities for %s Powered rails.", {cnt}) - - - ---~ ------------------------------------------------------------------------------------ ---~ -- Solar Farm -- ---~ ------------------------------------------------------------------------------------ ---~ cnt = 0 - ---~ -- Empty old list ---~ for s, solar_farm in pairs(global.bi_solar_farm_table or {}) do - --~ -- Remove hidden entities from solar_boilers in our table - - --~ -- Remove entry from table - --~ global.bi_solar_farm_table[s] = nil - - --~ cnt = cnt + 1 ---~ end ---~ BioInd.writeDebug("Removed hidden entities from %s Solar farms.", {cnt}) - - ---~ -- Generate new list ---~ pole_name = "bi-hidden-power-pole" - ---~ cnt = 0 - ---~ for s, surface in pairs(game.surfaces or {}) do - --~ -- Find all solar farms on surface! - --~ solar_farms = surface.find_entities_filtered({name = "bi-bio-solar-farm"}) - --~ for sf, solar_farm in ipairs(solar_farms or {}) do - -- Make a clean slate! - --~ -- Recreate hidden entities - --~ pole = surface.create_entity({ - --~ name = pole_name, - --~ position = solar_farm.position, - --~ force = solar_farm.force - --~ }) - --~ make_unminable({pole}) - --~ -- Add to table - --~ global.bi_solar_farm_table[solar_farm.unit_number] = { - --~ base = solar_farm, - --~ pole = pole - --~ } - --~ -- Recreate hidden entities - --~ recreate_entities(global.bi_solar_farm_table, solar_farm, {pole = pole_name}) - - --~ cnt = cnt + 1 - --~ end ---~ end ---~ BioInd.writeDebug("Recreated hidden entities for %s Solar farms.", {cnt}) - - ------------------------------------------------------------------------------------- --- Musk floor -- ------------------------------------------------------------------------------------- -cnt = 0 - --- Create tables for storing force information on tiles -global.bi_musk_floor_table = global.bi_musk_floor_table or {} --- Lookup table for force at tile position -global.bi_musk_floor_table.tiles = global.bi_musk_floor_table.tiles or {} --- Lookup table for tiles placed by force -global.bi_musk_floor_table.forces = global.bi_musk_floor_table.forces or {} - - -local musk_floor_tiles -local tile_name = "bi-solar-mat" -pole_name = "bi-musk-mat-hidden-pole" -panel_name = "bi-musk-mat-hidden-panel" -local pole_type = "electric-pole" -local panel_type = "solar-panel" - --- Remove panels and poles without tile from surfaces -local cnt_panel = 0 -local cnt_pole = 0 -for s, surface in pairs(game.surfaces or {}) do - local panels = surface.find_entities_filtered({name = panel_name, type = panel_type}) - for p, panel in ipairs(panels or {}) do - local x = surface.count_tiles_filtered({ - position = panel.position, - name = tile_name, - limit = 1 - }) - if x == 0 then - BioInd.writeDebug("Removing %s at position %s because there is no %s.", {panel.name, panel.position, tile_name}) - panel.destroy() - cnt_panel = cnt_panel + 1 - end - end - - local poles = surface.find_entities_filtered({name = pole_name, type = pole_type}) - for p, pole in ipairs(poles or {}) do - local x = surface.count_tiles_filtered({ - position = pole.position, - name = tile_name, - radius = 0.5, - limit = 1 - }) - if x == 0 then - BioInd.writeDebug("Removing %s at position %s because there is no %s.", {pole.name, pole.position, tile_name}) - pole.destroy() - cnt_pole = cnt_pole + 1 - end - end -end -BioInd.writeDebug("Removed %g hidden solar panels and %g hidden poles because they were not on %s.", {cnt_panel, cnt_pole, tile_name}) - -cnt_panel = 0 -cnt_pole = 0 --- Generate new list -local x, y, poles, pole, panels, panel, force_name -for s, surface in pairs(game.surfaces or {}) do - local tiles = surface.find_tiles_filtered{name = tile_name} - for t, tile in ipairs(tiles or {}) do - x = tile.position.x or tile.position[1] - y = tile.position.y or tile.position[2] - - -- Check that there's a solar panel - panels = surface.find_entities_filtered({ - position = {x + 0.5, y + 0.5}, - name = panel_name, - type = panel_type, - limit = 1 - }) - panel = panels and panels[1] - if panel then - force_name = panel.force and panel.force.name - end - - -- Check that there's a pole - panels = surface.find_entities_filtered({ - position = {x + 0.5, y + 0.5}, - name = pole_name, - type = pole_type, - limit = 1 - }) - pole = poles and poles[1] - if pole and not force then - force_name = pole.force and pole.force.name - end - - force_name = force_name or "BI-Musk_floor_general_owner" - - -- Create/set force for panel - if panel then - panel.force = force_name - else - panel = surface.create_entity({ - name = panel_name, - type = panel_type, - force = force_name, - position = {x + 0.5, y + 0.5}, - }) - cnt_panel = cnt_panel + 1 - end - -- Create/set force for pole - if pole then - pole.force = force_name - else - pole = surface.create_entity({ - name = pole_name, - type = pole_type, - force = force_name, - position = {x + 0.5, y + 0.5}, - }) - cnt_pole = cnt_pole + 1 - end - - make_unminable({panel, pole}) - - -- Add to global tables - global.bi_musk_floor_table.tiles[x] = global.bi_musk_floor_table.tiles[x] or {} - global.bi_musk_floor_table.tiles[x][y] = force_name - - global.bi_musk_floor_table.forces[force_name] = global.bi_musk_floor_table.forces[force_name] or {} - global.bi_musk_floor_table.forces[force_name][x] = global.bi_musk_floor_table.forces[force_name][x] or {} - global.bi_musk_floor_table.forces[force_name][x][y] = true - end -end -BioInd.writeDebug("Created %g hidden solar panels and %g hidden poles.\nglobal.bi_musk_floor_table.tiles: %s\nglobal.bi_musk_floor_table.forces: %s", {cnt_panel, cnt_pole, global.bi_musk_floor_table.tiles, global.bi_musk_floor_table.forces}) - -BioInd.show("table_size(created_entities)", table_size(created_entities)) -created_entities = nil diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.31_+_1.01.01.json b/Bio_Industries_2/migrations/Bio_Industries_0.18.31_+_1.01.01.json deleted file mode 100644 index ce97ae4..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.31_+_1.01.01.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "item": - [ - ["fertiliser", "fertilizer"], - ["bi-adv-fertiliser", "bi-adv-fertilizer"] - ], - - "recipe": - [ - ["bi-adv-fertiliser-1", "bi-adv-fertilizer-1"], - ["bi-adv-fertiliser-2", "bi-adv-fertilizer-2"], - ["bi-fertiliser-1", "bi-fertilizer-1"], - ["bi-fertiliser-2", "bi-fertilizer-2"] - ], - - "technology": - [ - ["bi-tech-fertiliser", "bi-tech-fertilizer"] - ] -} diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.31_+_1.01.01.lua b/Bio_Industries_2/migrations/Bio_Industries_0.18.31_+_1.01.01.lua deleted file mode 100644 index 36f76b2..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.31_+_1.01.01.lua +++ /dev/null @@ -1,12 +0,0 @@ ------------------------------------------------------------------------------------- --- Just remove some obsolete global tables! ------------------------------------------------------------------------------------- ---~ local BioInd = require('__Bio_Industries_2__/common')('Bio_Industries_2') - -if global and global.bi then - global.bi.terrains = nil - global.bi.seed_bomb = nil - BioInd.writeDebug("Removed obsolete tables from global!") -end - -table.sort(global, function(a, b) return a < b end) diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.32_+_1.01.02.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.32_+_1.01.02.lua.bak deleted file mode 100644 index ad7c999..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.32_+_1.01.02.lua.bak +++ /dev/null @@ -1,29 +0,0 @@ ------------------------------------------------------------------------------------- --- BioGardens will now have a hidden pole. It can't be hooked up unless Fluid --- fertilizer is active (maximum_wire_distance = 0), but it still needs to be there. ------------------------------------------------------------------------------------- -local BioInd = require('__Bio_Industries__/common')('Bio_Industries') - --- Make sure the global table exists! -global.bi_bio_garden_table = {} - -local bio_gardens = {} -local hidden_entities = {pole = "bi-bio-garden-hidden-pole"} - -for s, surface in pairs(game.surfaces) do - bio_gardens = surface.find_entities_filtered{ - name = "bi-bio-garden", - type = "assembling-machine", - } - - for g, garden in ipairs(bio_gardens or {}) do - --~ BioInd.create_entities(global.bi_bio_garden_table, garden, hidden_entities, garden.position) - BioInd.create_entities(global.bi_bio_garden_table, garden, hidden_entities) - BioInd.writeDebug("Stored Bio garden %g in table: %s", {garden.unit_number, global.bi_bio_garden_table[garden.unit_number]}) - end -end - - --- Create a table where we can store the last state of certain mod settings. -global.mod_settings = global.mod_settings or {} -global.mod_settings.BI_Easy_Bio_Gardens = BioInd.get_startup_setting("BI_Easy_Bio_Gardens") diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.34_+_1.01.04.lua.bak b/Bio_Industries_2/migrations/Bio_Industries_0.18.34_+_1.01.04.lua.bak deleted file mode 100644 index 0eab507..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.34_+_1.01.04.lua.bak +++ /dev/null @@ -1,122 +0,0 @@ -log("Entered migration script 1_00_04.lua of \"" .. script.mod_name .. "\".") - --- Add functions that are also used in other files (debugging output etc.) -local BioInd = require("__" .. script.mod_name .. "__.common")(script.mod_name) - ------------------------------------------------------------------------------------- --- Make sure that all compound entities have all the hidden entities they need! ------------------------------------------------------------------------------------- - --- Compile a list of the entities we need to consider (we can ignore overlay entities) -local check_entities = {} -for name, data in pairs(BioInd.compound_entities) do - if not name:match("^.+%-area$") then - check_entities[name] = data - end -end - - -local function add_hidden_entity(tab, base, hidden_entity) - local optional, pos - - local entity_name = check_entities[base.name].hidden[hidden_entity] - - ------------------------------------------------------------------------------------ - -- Pre-processing - ------------------------------------------------------------------------------------ - pos = BioInd.normalize_position(base.position) - - -- Bio cannon - if tab == "bi_bio_cannon_table" then - optional = {delay = 0} - - -- Arboretum - elseif tab == "bi_arboretum_table" and hidden_entity == "radar" then - -- Radar position is off! - pos = {pos.x - 3.5, pos.y + 3.5} - end -BioInd.show("base.unit_number", base.unit_number) -BioInd.show("size of global[tab]", table_size(global[tab])) - - - ------------------------------------------------------------------------------------ - -- Create hidden entity - ------------------------------------------------------------------------------------ - --~ BioInd.create_entities(global[tab], base, {[hidden_entity] = entity_name}, pos, optional) - BioInd.create_entities(global[tab], base, {[hidden_entity] = entity_name}, optional) - - ------------------------------------------------------------------------------------ - -- Post-processing - ------------------------------------------------------------------------------------ - -- Arboretum - if tab == "bi_arboretum_table" and hidden_entity == "radar" then - local radar = global[tab][base.unit_number].radar - global.bi_arboretum_radar_table[radar.unit_number] = base.unit_number - - -- Power Rail - elseif tab == "bi_power_rail_table" then - BioInd.connect_power_rail(base) - end - -end - - -local entity, entities - --- Find all compound entities -for s_name, surface in pairs(game.surfaces) do -BioInd.show("Looking for compound entities on surface", s_name) - - for entity_name, entity_data in pairs(check_entities) do -BioInd.show("Looking for", entity_name) - -- Get list of all base entities - entities = surface.find_entities_filtered({name = entity_name}) -BioInd.show("Number of found entities", #entities) - - -- Check the base entity is in the global table - global[entity_data.tab] = global[entity_data.tab] or {} - - for b, base in ipairs(entities) do - -- The base entity has been registered - if global[entity_data.tab][base.unit_number] then - entity = global[entity_data.tab][base.unit_number] -BioInd.writeDebug("%s is a registered entity. Checking hidden entities: %s", {BioInd.print_name_id(base), entity}) - -- Check hidden entities - for h_key, h_name in pairs(entity_data.hidden) do - -- Must add hidden entity - if not (entity[h_key] and entity[h_key].valid) then -BioInd.writeDebug("Adding hidden %s to %s", {h_key, BioInd.print_name_id(base)}) - add_hidden_entity(entity_data.tab, base, h_key) - -- Nothing to do - else -BioInd.writeDebug("%s is OK!", {BioInd.print_name_id(entity[h_key])}) - end - end - - -- Found unregistered entity! - else -BioInd.writeDebug("%s has not been registered. Adding hidden entities: %s", {BioInd.print_name_id(base), entity}) - -- Register base entity - global[entity_data.tab][base.unit_number] = {base = base} -BioInd.writeDebug("Added %s to global[%s]", {BioInd.print_name_id(base), entity_data.tab}) - -- Add hidden entities - for h_key, h_name in pairs(entity_data.hidden) do -BioInd.writeDebug("Adding hidden %s for %s", {h_key, BioInd.print_name_id(base)}) - add_hidden_entity(entity_data.tab, base, h_key) - end - end - - end - end -end - - ------------------------------------------------------------------------------------- --- Reset effects of researched technologies! ------------------------------------------------------------------------------------- -for force_name, force in pairs(game.forces) do - force.reset_technology_effects() - BioInd.show("Reset technology effects for force", force_name) -end - -log("End of migration script 1_00_04.lua of \"" .. script.mod_name .. "\".") diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.35_+_1.01.05.json b/Bio_Industries_2/migrations/Bio_Industries_0.18.35_+_1.01.05.json deleted file mode 100644 index 89dd722..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.35_+_1.01.05.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "entity": - [ - ["bi-bio-farm-electric-pole", "bi-bio-farm-hidden-pole"], - ["bi-rail-hidden-power-pole", "bi-rail-power-hidden-pole"], - ["bi-musk-mat-pole", "bi-musk-mat-hidden-pole"], - - ["bi-bio-farm-solar-panel", "bi-bio-farm-hidden-panel"], - ["bi-musk-mat-solar-panel", "bi-musk-mat-hidden-panel"], - ["bi-solar-boiler-panel", "bi-solar-boiler-hidden-panel"], - - ["bi-arboretum-radar", "bi-arboretum-hidden-radar"], - ["Bio-Cannon-r", "bi-bio-cannon-hidden-radar"] - ] - -} - --~ ["bi-bio-farm-light", "bi-arboretum-hidden-lamp"], diff --git a/Bio_Industries_2/migrations/Bio_Industries_0.18.35_+_1.01.05.lua b/Bio_Industries_2/migrations/Bio_Industries_0.18.35_+_1.01.05.lua deleted file mode 100644 index 2078143..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_0.18.35_+_1.01.05.lua +++ /dev/null @@ -1,39 +0,0 @@ --- Add functions that are also used in other files (debugging output etc.) ---~ local BioInd = require("__" .. script.mod_name .. "__.common")(script.mod_name) -BioInd.writeDebug("Entered migration script 0.18.35+1.01.05") - ---~ require("util") - - --- Migrating global tables to new names -for new, old in pairs({ - bi_arboretum_table = "Arboretum_Table", - bi_arboretum_radar_table = "Arboretum_Radar_Table", - bi_arboretum_recipe_table = "Arboretum_Recipes", - bi_bio_cannon_table = "Bio_Cannon_Table", -}) do - - global[new] = util.table.deepcopy(global[old]) - global[old] = nil - BioInd.writeDebug("Migrated global[\"%s\"] to global[\"%s\"].", {old, new}) -end - --- Migrate renamed hidden entities! -local boilers = global["bi_solar_boiler_table"] - --- Check the entries of all solar boilers -for b, boiler in pairs(boilers or {}) do - if boiler.boiler then - -- Only "boiler" exists (default) - if not boiler.panel then - boiler.panel = boiler.boiler - boiler.boiler = nil - BioInd.writeDebug("Moved \"boiler\" to \"panel\" in global[\"bi_solar_boiler_table\"][%s]: %s", - {b, boilers[b]}) - -- This should never be needed! - else - boiler.boiler = nil - BioInd.writeDebug("\"Panel\" already exists! Removed \"boiler\" from global[\"bi_solar_boiler_table\"][%s]: %s", {b, boilers[b]}) - end - end -end diff --git a/Bio_Industries_2/migrations/Bio_Industries_1.01.19.lua b/Bio_Industries_2/migrations/Bio_Industries_1.01.19.lua deleted file mode 100644 index 791df3a..0000000 --- a/Bio_Industries_2/migrations/Bio_Industries_1.01.19.lua +++ /dev/null @@ -1,46 +0,0 @@ ---~ -- If a tutorial from Tips and Tricks is started, the migration will be applied to a ---~ -- mod named "level" and none of our global variables will be defined.) ---~ if script.mod_name ~= "autodrive" then - --~ AD.entered_file("leave", "Nothing to do for mod \""..script.mod_name.."\"!") - --~ return ---~ end ---~ AD.entered_file() - - --- Add functions that are also used in other files (debugging output etc.) ---~ local BioInd = require("__" .. script.mod_name .. "__.common")(script.mod_name) -BioInd.writeDebug("Entered migration script 1.01.19") - ---~ require("util") - - --- Restructure tables for growing trees. They used to be arrays of treedata that had --- to be resorted by treedata.time whenever a new tree was added, so we could stop --- the on_tick event when the treedata.time of the first array was in the future. --- Now we index these tables directly by tick, so we can skip sorting the tables. -local function convert_tab(tab) - local ret = {} - local tick - - for t, tree_data in pairs(tab) do - tick = tree_data.time - --~ tree_data.time = nil - - ret[tick] = ret[tick] or {} - table.insert(ret[tick], tree_data) - end - - return ret -end - -local tab = "tree_growing" -BioInd.writeDebug("Converting table global.bi[%s]", {tab}) -global.bi[tab] = convert_tab(global.bi[tab]) -BioInd.show("global.bi["..tab.."]", global.bi[tab]) - -for s = 1, 4 do - tab = "tree_growing_stage_"..s - BioInd.writeDebug("Converting table global.bi[%s]", {tab}) - global.bi[tab] = convert_tab(global.bi[tab]) -BioInd.show("global.bi["..tab.."]", global.bi[tab]) -end diff --git a/Bio_Industries_2/settings.lua b/Bio_Industries_2/settings.lua index 0dc8865..2d442bb 100644 --- a/Bio_Industries_2/settings.lua +++ b/Bio_Industries_2/settings.lua @@ -169,20 +169,20 @@ end --~ data:extend({list}) --[[ Types of settings: - • startup - game must be restarted if changed (such a setting may affect prototypes' changes) - • runtime-global - per-world setting - • runtime-per-user - per-user setting + � startup - game must be restarted if changed (such a setting may affect prototypes' changes) + � runtime-global - per-world setting + � runtime-per-user - per-user setting Types of values: - • bool-setting - • double-setting - • int-setting - • string-setting + � bool-setting + � double-setting + � int-setting + � string-setting Files being processed by the game: - • settings.lua - • settings-updates.lua - • settings-final-fixes.lua + � settings.lua + � settings-updates.lua + � settings-final-fixes.lua Using in DATA.lua: data:extend({ @@ -230,7 +230,7 @@ Using in CONTROL.lua and in other code for reading: event.player_index event.setting GET: settings.startup["setting-name"].value - current value of startup setting; can be used in DATA.lua - GET: settings.global["setting-name"].value - current value of per-world setting + GET: settings.storage["setting-name"].value - current value of per-world setting GET: set = settings.get_player_settings(LuaPlayer) - current values for per-player settings; then use set["setting-name"].value GET: settings.player - default values ]] diff --git a/Bio_Industries_2/settings_changed.lua b/Bio_Industries_2/settings_changed.lua index 9126db9..342948a 100644 --- a/Bio_Industries_2/settings_changed.lua +++ b/Bio_Industries_2/settings_changed.lua @@ -99,10 +99,10 @@ settings_changed.bio_garden = function() -- Has this setting been changed since the last time the game was run? local current = BioInd.get_startup_setting("BI_Easy_Bio_Gardens") -BioInd.show("Last state of BI_Easy_Bio_Gardens", global.mod_settings.BI_Easy_Bio_Gardens) +BioInd.show("Last state of BI_Easy_Bio_Gardens", storage.mod_settings.BI_Easy_Bio_Gardens) BioInd.show("Current state of BI_Easy_Bio_Gardens", current) - if global.mod_settings.BI_Easy_Bio_Gardens ~= current then + if storage.mod_settings.BI_Easy_Bio_Gardens ~= current then BioInd.writeDebug("Setting has been changed!") local pole, neighbours -- This is the unmodified table! @@ -110,7 +110,7 @@ BioInd.writeDebug("Setting has been changed!") local hidden_entities = compound_entity.hidden -- Check that all gardens are still valid - for g, garden in pairs(global[compound_entity.tab]) do + for g, garden in pairs(storage[compound_entity.tab]) do -- Base entity doesn't exist -- remove hidden entities!'' if not (garden.base and garden.base.valid) then -- Remove all hidden entities! @@ -122,7 +122,7 @@ BioInd.writeDebug("Removing hidden entity %s %s", { BioInd.remove_entity(garden[hidden]) garden[hidden] = nil end - global[compound_entity.tab][garden.entity.unit_number] = nil + storage[compound_entity.tab][garden.entity.unit_number] = nil end end @@ -148,12 +148,12 @@ BioInd.writeDebug("Removing hidden entity %s %s", { -- Setting is on, so we need to create the hidden poles if current then BioInd.writeDebug("Need to create hidden poles for %s Bio Gardens!", - {table_size(global.bi_bio_garden_table) }) + {table_size(storage.bi_bio_garden_table) }) -- Restore the list of hidden entities - global.compound_entities["bi-bio-garden"] = BioInd.compound_entities["bi-bio-garden"] + storage.compound_entities["bi-bio-garden"] = BioInd.compound_entities["bi-bio-garden"] local base - for g, garden in pairs(global.bi_bio_garden_table or {}) do + for g, garden in pairs(storage.bi_bio_garden_table or {}) do -- Make sure the base entity exists! base = garden.base pole = base and garden[pole_type] @@ -168,7 +168,7 @@ BioInd.show("pole", pole) elseif base then -- Create hidden poles pole = BioInd.create_entities( - global[compound_entity.tab], + storage[compound_entity.tab], base, {pole = hidden_entities[pole_type].name} --~ base.position @@ -176,11 +176,11 @@ BioInd.show("pole", pole) -- Add the new pole to the table if pole then - global[compound_entity.tab][base.unit_number][pole_type] = pole + storage[compound_entity.tab][base.unit_number][pole_type] = pole BioInd.writeDebug("Stored %s %g in table: %s", { base.name, base.unit_number, - global[compound_entity.tab][base.unit_number] + storage[compound_entity.tab][base.unit_number] }) end end @@ -189,10 +189,10 @@ BioInd.show("pole", pole) -- Setting is off -- disconnect and remove hidden poles! else BioInd.writeDebug("%s Bio Gardens found -- try to disconnect hidden poles!", - {table_size(global.bi_bio_garden_table) }) + {table_size(storage.bi_bio_garden_table) }) -- Find hidden poles of registered gardens -BioInd.show("global.bi_bio_garden_table", global.bi_bio_garden_table) - for g, garden in pairs(global.bi_bio_garden_table or {}) do +BioInd.show("storage.bi_bio_garden_table", storage.bi_bio_garden_table) + for g, garden in pairs(storage.bi_bio_garden_table or {}) do if garden[pole_type] then -- Pole really exists: destroy the entity if garden[pole_type].valid then @@ -212,8 +212,8 @@ BioInd.show("global.bi_bio_garden_table", global.bi_bio_garden_table) -- We don't want to create hidden poles if the setting is off, -- so remove the pole from hidden entities! - global.compound_entities["bi-bio-garden"].hidden[pole_type] = nil -BioInd.show("global.compound_entities", global.compound_entities) + storage.compound_entities["bi-bio-garden"].hidden[pole_type] = nil +BioInd.show("storage.compound_entities", storage.compound_entities) end -- Remove any hidden poles that are not associated with a garden @@ -224,8 +224,8 @@ BioInd.show("global.compound_entities", global.compound_entities) end -- Update setting! - global.mod_settings.BI_Easy_Bio_Gardens = current - BioInd.show("Updated setting to", global.mod_settings.BI_Easy_Bio_Gardens) + storage.mod_settings.BI_Easy_Bio_Gardens = current + BioInd.show("Updated setting to", storage.mod_settings.BI_Easy_Bio_Gardens) else BioInd.writeDebug("Nothing to do!") end