Fix tiles
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parent
60bc004468
commit
dcb84c12eb
3 changed files with 8 additions and 27 deletions
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@ -1,3 +1,4 @@
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local tile_graphics = require("__base__/prototypes/tile/tile-graphics")
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local BioInd = require('common')('Bio_Industries_2')
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require ("util")
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@ -243,13 +244,13 @@ data:extend({
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needs_correction = false,
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minable = {hardness = 0.1, mining_time = 0.25, result = "bi-solar-mat"},
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mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" },
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--collision_mask = {"ground-tile", "not-colliding-with-itself"},
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collision_mask = {"ground-tile"},
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collision_mask = { layers = { ground_tile = true }},
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collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
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walking_speed_modifier = 1.45,
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layer = 62,
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decorative_removal_probability = 1,
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variants = {
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transition = tile_graphics.generic_masked_tile_transitions1,
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main = {
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{
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picture = ENTITYPATH .. "solar1.png",
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@ -281,7 +282,6 @@ data:extend({
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},
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walking_sound = sounds.walking_sound,
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map_color = {r = 93, g = 138, b = 168},
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pollution_absorption_per_second = 0,
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vehicle_friction_modifier = dirt_vehicle_speed_modifer
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},
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})
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@ -14,7 +14,7 @@
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selectable_in_game = false,
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max_health = 1,
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resistances = {{type = "fire", percent = 100}},
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collision_mask = {"ground-tile"},
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collision_mask = { layers = { ground_tile = true }},
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collision_box = {{-0.0, -0.0}, {0.0, 0.0}},
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selection_box = {{0, 0}, {0, 0}},
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energy_source = {
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@ -1,3 +1,5 @@
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local tile_graphics = require("__base__/prototypes/tile/tile-graphics")
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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@ -7,10 +9,7 @@ local ENTITYPATH = "__base__/graphics/entity/"
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local PIPEPATH = ENTITYPATH .. "pipe/"
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local SNDPATH = "__base__/sound/"
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--~ local BIGICONS = BioInd.check_base_version("0.18.0")
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-- demo-sounds has been removed in Factorio 1.1, so we need to check the game version!
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local sounds = {}
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sounds.walking_sound = {}
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for i = 1, 11 do
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@ -191,11 +190,12 @@ data:extend({
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--~ minable = {hardness = 0.2, mining_time = 0.5, result = "wood"},
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minable = {hardness = 0.2, mining_time = 0.25, result = "wood"},
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mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" },
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collision_mask = {"ground-tile"},
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collision_mask = { layers = { ground_tile = true }},
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walking_speed_modifier = 1.2,
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layer = 62,
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decorative_removal_probability = 0.4,
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variants = {
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transition = tile_graphics.generic_masked_tile_transitions1,
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main = {
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{
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picture = WOODPATH .. "wood_floor/wood1.png",
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@ -230,27 +230,8 @@ data:extend({
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count = 1
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}
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},
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--~ walking_sound = {
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--~ {
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--~ filename = "__base__/sound/walking/concrete-01.ogg",
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--~ volume = 1.2
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--~ },
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--~ {
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--~ filename = "__base__/sound/walking/concrete-02.ogg",
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--~ volume = 1.2
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--~ },
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--~ {
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--~ filename = "__base__/sound/walking/concrete-03.ogg",
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--~ volume = 1.2
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--~ },
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--~ {
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--~ filename = "__base__/sound/walking/concrete-04.ogg",
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--~ volume = 1.2
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--~ }
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--~ },
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walking_sound = sounds.walking_sound,
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map_color = {r = 139, g = 115, b = 85},
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pollution_absorption_per_second = 0,
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vehicle_friction_modifier = dirt_vehicle_speed_modifer
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},
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})
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