Remove unused power-rails code
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3 changed files with 0 additions and 122 deletions
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@ -54,34 +54,6 @@ return function(mod_name)
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end
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end
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end
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end
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------------------------------------------------------------------------------------
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-- Same values for collision masks
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-- Default: {"item-layer", "object-layer", "rail-layer", "floor-layer", "water-tile"}
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common.RAIL_BRIDGE_MASK = { "object-layer", "consider-tile-transitions" }
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-- "Transport Drones" removes "object-layer" from rails, so if bridges have only
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-- {"object-layer"}, there collision mask will be empty, and they can be built even
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-- over cliffs. So we need to add another layer to bridges ("floor-layer").
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-- As of Factorio 1.1.0, rails need to have "rail-layer" in their mask. This will work
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-- alright, but isn't available in earlier versions of Factorio, so we will use
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-- "floor-layer" there instead.
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local need = common.check_version("base", ">=", "1.1.0") and "rail-layer" or "floor-layer"
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table.insert(common.RAIL_BRIDGE_MASK, need)
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-- Rails use basically the same mask as rail bridges, ...
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common.RAIL_MASK = util.table.deepcopy(common.RAIL_BRIDGE_MASK)
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-- ... we just need to add some layers so our rails have the same mask as vanilla rails.
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table.insert(common.RAIL_MASK, "item-layer")
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table.insert(common.RAIL_MASK, "water-tile")
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------------------------------------------------------------------------------------
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-- Set maximum_wire_distance of Power-to-rail connectors
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common.POWER_TO_RAIL_WIRE_DISTANCE = 4
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------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------
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-- List of compound entities
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-- List of compound entities
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-- Key: name of the base entity
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-- Key: name of the base entity
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@ -660,7 +632,6 @@ return function(mod_name)
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filter = "name",
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filter = "name",
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name = {
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name = {
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-- Poles named here will be ignored!
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-- Poles named here will be ignored!
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"bi-rail-power-hidden-pole",
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"bi-musk-mat-hidden-pole",
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"bi-musk-mat-hidden-pole",
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"bi-bio-garden-hidden-pole"
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"bi-bio-garden-hidden-pole"
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},
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},
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@ -739,62 +710,6 @@ return function(mod_name)
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end
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end
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end
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end
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--------------------------------------------------------------------
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-- Connect hidden poles of powered rails -- this is also used in
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-- migration scripts, so make it a function in common.lua!
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-- (This function may be called for hidden poles that have not been
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-- added to the table yet if the pole has just been built. In this
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-- case, we pass on the new pole explicitly!)
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common.connect_power_rail = function(base, new_pole)
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local pole = storage.bi_power_rail_table[base.unit_number].pole or new_pole
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if pole and pole.valid then
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-- Remove all copper wires from new pole
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pole.disconnect_neighbour()
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common.writeDebug("Removed all wires from %s %g", { pole.name, pole.unit_number })
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-- Look for connecting rails at front and back of the new rail
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for s, side in ipairs({ "front", "back" }) do
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common.writeDebug("Looking for rails at %s", { side })
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local neighbour
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-- Look in all three directions
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for d, direction in ipairs({ "left", "straight", "right" }) do
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common.writeDebug("Looking for rails in %s direction", { direction })
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neighbour = base.get_connected_rail {
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rail_direction = defines.rail_direction[side],
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rail_connection_direction = defines.rail_connection_direction[direction]
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}
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common.writeDebug("Rail %s of %s (%s): %s (%s)",
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{ direction, base.name, base.unit_number, (neighbour and neighbour.name or "nil"), (neighbour and neighbour.unit_number or "nil") })
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-- Only make a connection if found rail is a powered rail
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-- (We'll know it's the right type if we find it in our table!)
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neighbour = neighbour and neighbour.valid and storage.bi_power_rail_table[neighbour.unit_number]
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if neighbour and neighbour.pole and neighbour.pole.valid then
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pole.connect_neighbour(neighbour.pole)
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common.writeDebug("Connected poles!")
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end
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end
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end
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-- Look for Power-rail connectors
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local connector = base.surface.find_entities_filtered {
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position = base.position,
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radius = common.POWER_TO_RAIL_WIRE_DISTANCE, -- maximum_wire_distance of Power-to-rail-connectors
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name = "bi-power-to-rail-pole"
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}
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-- Connect to first Power-rail connector we've found
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if connector and next(connector) then
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pole.connect_neighbour(connector[1])
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common.writeDebug("Connected " .. pole.name .. " (" .. pole.unit_number ..
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") to " .. connector[1].name .. " (" .. connector[1].unit_number .. ")")
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common.writeDebug("Connected %s (%g) to %s (%g)",
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{ pole.name, pole.unit_number, connector[1].name, connector[1].unit_number })
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end
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common.writeDebug("Stored %s (%g) in global table", { base.name, base.unit_number })
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end
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end
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------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------
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-- Get the value of a startup setting
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-- Get the value of a startup setting
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common.get_startup_setting = function(setting_name)
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common.get_startup_setting = function(setting_name)
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@ -534,16 +534,6 @@ local function On_Pre_Remove(event)
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BioInd.show("Removed arboretum radar! Table", storage.bi_arboretum_radar_table)
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BioInd.show("Removed arboretum radar! Table", storage.bi_arboretum_radar_table)
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end
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end
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-- Power rails: Connections must be explicitely removed, otherwise the poles
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-- from the remaining rails will automatically connect and bridge the gap in
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-- the power supply!
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if entity.name:match("bi%-%a+%-rail%-power") and base_entry.pole and base_entry.pole.valid then
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BioInd.writeDebug("Before")
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BioInd.writeDebug("Disconnecting %s!", { BioInd.print_name_id(base_entry.pole) })
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base_entry.pole.disconnect_neighbour()
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BioInd.writeDebug("After")
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end
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-- Default: Remove all hidden entities!
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-- Default: Remove all hidden entities!
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for hidden, h_name in pairs(compound_entity.hidden or {}) do
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for hidden, h_name in pairs(compound_entity.hidden or {}) do
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BioInd.show("hidden", hidden)
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BioInd.show("hidden", hidden)
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@ -554,14 +544,6 @@ local function On_Pre_Remove(event)
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end
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end
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storage[compound_entity.tab][entity.unit_number] = nil
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storage[compound_entity.tab][entity.unit_number] = nil
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-- Rail-to-power: Connections must be explicitely removed, otherwise the poles
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-- from the different rail tracks hooked up to this connector will automatically
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-- keep the separate power networks connected!
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elseif entity.name == "bi-power-to-rail-pole" then
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BioInd.writeDebug("Rail-to-power connector has been removed")
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entity.disconnect_neighbour()
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BioInd.writeDebug("Removed copper wires from %s (%g)", { entity.name, entity.unit_number })
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-- Removed seedling
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-- Removed seedling
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elseif entity.name == "seedling" then
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elseif entity.name == "seedling" then
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BioInd.writeDebug("Seedling has been removed")
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BioInd.writeDebug("Seedling has been removed")
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@ -632,7 +614,6 @@ local function On_Death(event)
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storage.bi.trees[entity.name] or
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storage.bi.trees[entity.name] or
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-- Entity checks
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-- Entity checks
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entity.name == storage.compound_entities["bi-arboretum"].hidden.radar.name or
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entity.name == storage.compound_entities["bi-arboretum"].hidden.radar.name or
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entity.name == "bi-power-to-rail-pole" or
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entity.name == "seedling" then
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entity.name == "seedling" then
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BioInd.writeDebug("Divert to On_Pre_Remove!")
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BioInd.writeDebug("Divert to On_Pre_Remove!")
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On_Pre_Remove(event)
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On_Pre_Remove(event)
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@ -140,24 +140,6 @@ BioInd.show("locale_name", locale_name)
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BioInd.show("Adjusted properties of", pole_name)
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BioInd.show("Adjusted properties of", pole_name)
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end
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end
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------------------------------------------------------------------------------------
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-- Adjust properties for hidden power-rail pole
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------------------------------------------------------------------------------------
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elseif (c_entities["bi-straight-rail-power"] and
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c_entities["bi-straight-rail-power"].hidden[h_key] and
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pole_name == c_entities["bi-straight-rail-power"].hidden[h_key].name) or
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(c_entities["bi-curved-rail-power"] and
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c_entities["bi-curved-rail-power"].hidden[h_key] and
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pole_name == c_entities["bi-curved-rail-power"].hidden[h_key].name) then
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--~ elseif pole_name == c_entities["bi-straight-rail-power"].hidden[h_key].name then
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--~ pole.localised_name = {"entity-name.bi-rail-power"}
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--~ pole.localised_description = {"entity-description.bi-rail-power"}
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pole.maximum_wire_distance = 9
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pole.supply_area_distance = 2
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shift_picture(pole)
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BioInd.show("Adjusted properties of", pole_name)
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------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------
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-- Adjust properties for hidden pole of bio gardens
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-- Adjust properties for hidden pole of bio gardens
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------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------
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