Rail Graphic update
This commit is contained in:
parent
7905b45347
commit
c9bce1c6d9
11 changed files with 307 additions and 10 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.12
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Date: 05.09.2025
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Changes:
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- Updated Wood Rail Graphic. No more ugly Tint. (Thanks Snouz!)
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---------------------------------------------------------------------------------------------------
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Version: 2.0.11
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Version: 2.0.11
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Date: 04.09.2025
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Date: 04.09.2025
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Bug Fixes:
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Bug Fixes:
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@ -537,7 +537,8 @@ if BI.Settings.BI_Game_Tweaks_Recipe then
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thxbob.lib.recipe.add_new_ingredient("bi-rail-wood", { type = "item", name = "stone-crushed", amount = 6 })
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thxbob.lib.recipe.add_new_ingredient("bi-rail-wood", { type = "item", name = "stone-crushed", amount = 6 })
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end
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end
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-- vanilla rail recipe update
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-- vanilla rail update
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--- Recipe
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thxbob.lib.recipe.remove_ingredient("rail", "iron-stick")
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thxbob.lib.recipe.remove_ingredient("rail", "iron-stick")
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thxbob.lib.recipe.add_new_ingredient("rail", { type = "item", name = "concrete", amount = 2 })
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thxbob.lib.recipe.add_new_ingredient("rail", { type = "item", name = "concrete", amount = 2 })
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data.raw["legacy-straight-rail"]["legacy-straight-rail"].icon = ICONPATH_E .. "rail-concrete.png"
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data.raw["legacy-straight-rail"]["legacy-straight-rail"].icon = ICONPATH_E .. "rail-concrete.png"
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@ -547,6 +548,25 @@ if BI.Settings.BI_Game_Tweaks_Recipe then
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thxbob.lib.tech.add_recipe_unlock("railway", "bi-rail-wood")
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thxbob.lib.tech.add_recipe_unlock("railway", "bi-rail-wood")
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thxbob.lib.tech.add_recipe_unlock("railway", "bi-rail-wood-to-concrete")
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thxbob.lib.tech.add_recipe_unlock("railway", "bi-rail-wood-to-concrete")
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--- Update Vanilla Images - Look more like concrete
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require("prototypes.Wood_Products.rail-pictures-vanilla")
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data.raw["straight-rail"]["straight-rail"].pictures = new_rail_pictures_vanilla("straight")
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data.raw["half-diagonal-rail"]["half-diagonal-rail"].pictures = new_rail_pictures_vanilla("half-diagonal")
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data.raw["curved-rail-a"]["curved-rail-a"].pictures = new_rail_pictures_vanilla("curved-a")
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data.raw["curved-rail-b"]["curved-rail-b"].pictures = new_rail_pictures_vanilla("curved-b")
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--- remnants
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data.raw["rail-remnants"]["straight-rail-remnants"].pictures = new_rail_remnants_pictures_vanilla("straight")
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data.raw["rail-remnants"]["half-diagonal-rail-remnants"].pictures = new_rail_remnants_pictures_vanilla("half-diagonal")
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data.raw["rail-remnants"]["curved-rail-a-remnants"].pictures = new_rail_remnants_pictures_vanilla("curved-a")
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data.raw["rail-remnants"]["curved-rail-b-remnants"].pictures = new_rail_remnants_pictures_vanilla("curved-b")
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--- Let me try and remove decoratives at the same time (Does not seem to work...)
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data.raw["rail-planner"]["bi-rail-wood"].decorative_removal_probability = 1.0
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data.raw["straight-rail"]["straight-rail"].decorative_removal_probability = 1.0
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data.raw["half-diagonal-rail"]["half-diagonal-rail"].decorative_removal_probability = 1.0
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data.raw["curved-rail-a"]["curved-rail-a"].decorative_removal_probability = 1.0
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data.raw["curved-rail-b"]["curved-rail-b"].decorative_removal_probability = 1.0
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end
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end
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@ -1,6 +1,6 @@
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{
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{
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"name": "Bio_Industries_2",
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"name": "Bio_Industries_2",
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"version": "2.0.11",
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"version": "2.0.12",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
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"title": "Bio Industries",
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"title": "Bio Industries",
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"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",
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"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",
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@ -34,6 +34,7 @@ bi-power-to-rail-pole=Powered rails connector
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bi-rail-power=Powered rails
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bi-rail-power=Powered rails
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bi-rail-wood-bridge=Wooden rail bridge
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bi-rail-wood-bridge=Wooden rail bridge
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bi-rail-wood=Wooden rails
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bi-rail-wood=Wooden rails
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bi-straight-rail-wood=Wooden rails
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bi-curved-rail-a-wood=Wooden rails
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bi-curved-rail-a-wood=Wooden rails
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bi-curved-rail-b-wood=Wooden rails
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bi-curved-rail-b-wood=Wooden rails
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bi-half-diagonal-rail-wood=Wooden rails
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bi-half-diagonal-rail-wood=Wooden rails
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@ -0,0 +1,267 @@
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local util = require("util")
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local ground_rail_render_layers =
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{
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stone_path_lower = "rail-stone-path-lower",
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stone_path = "rail-stone-path",
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tie = "rail-tie",
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screw = "rail-screw",
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metal = "rail-metal"
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}
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local rail_segment_visualisation_endings =
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{
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filename = "__base__/graphics/entity/rails/rail/rail-segment-visualisations-endings.png",
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priority = "extra-high",
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flags = { "low-object" },
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width = 64,
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height = 64,
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scale = 0.5,
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direction_count = 16,
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frame_count = 6,
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usage = "rail"
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}
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local function make_new_rail_pictures(keys, elems, max_variations)
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local function make_sprite_definition(filename, elem, key, variation_count)
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return
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{
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filename = filename,
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priority = elem.priority or "extra-high",
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flags = elem.mipmap and { "trilinear-filtering" } or { "low-object" },
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draw_as_shadow = elem.draw_as_shadow,
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allow_forced_downscale = elem.allow_forced_downscale,
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width = key[3][1],
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height = key[3][2],
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x = key[2][1],
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y = key[2][2],
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scale = 0.5;
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shift = util.by_pixel(key[4][1], key[4][2]),
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variation_count = variation_count,
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usage = "rail"
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}
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end
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local res = {}
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for _ , key in ipairs(keys) do
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local part = {}
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local variation_count = key[5] or 1
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if max_variations then
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variation_count = math.min(variation_count, max_variations)
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end
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if (variation_count > 0) then
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for _ , elem in ipairs(elems) do
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local layers = nil
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local variations = variation_count;
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if (elem[1] == "segment_visualisation_middle") then
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variations = nil
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end
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if (type(elem[2]) == "table") then
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layers = { layers = {} }
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for _, subelem in ipairs(elem[2]) do
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table.insert(layers.layers, make_sprite_definition(subelem[1], subelem, key, variations))
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end
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else
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layers = make_sprite_definition(elem[2], elem, key, variations)
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end
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if (elem[1] ~= nil) then
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part[elem[1]] = layers
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else
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part = layers
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end
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end
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end
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res[key[1]] = part
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end
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return res
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end
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function new_rail_pictures_vanilla(rail_type)
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local keys
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local NOT_USED_POSITION = {0, 0}
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local NOT_USED_SIZE = {1, 1}
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local NOT_USED_SHIFT = {0, 0}
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if rail_type == "straight" then
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keys =
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{
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{"north", { 0, 256 }, {256, 256}, {0,0}, 8},
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{"northeast", { 0, 2048 }, {384, 384}, {0,0}, 3},
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{"east", { 0, 0 }, {256, 256}, {0,0}, 8},
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{"southeast", { 0, 896 }, {384, 384}, {0,0}, 3},
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{"south", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"southwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"west", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"northwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0}
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}
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elseif rail_type == "half-diagonal" then
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keys =
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{
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{"north", { 0, 1280 }, {384, 384}, {0,0}, 3},
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{"northeast", { 0, 1664 }, {384, 384}, {0,0}, 3},
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{"east", { 0, 2432 }, {384, 384}, {0,0}, 3},
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{"southeast", { 0, 512 }, {384, 384}, {0,0}, 3},
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{"south", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"southwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"west", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"northwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0}
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}
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elseif rail_type == "curved-a" then
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keys =
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{
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{"north", { 2048, 3 * 512 }, {512, 512}, {0,0}, 4},-- piece 04
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{"northeast", { 2048, 12 * 512 }, {512, 512}, {0,0}, 4},-- piece 13
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{"east", { 2048, 7 * 512 }, {512, 512}, {0,0}, 4},-- piece 08
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{"southeast", { 2048, 0 * 512 }, {512, 512}, {0,0}, 4},-- piece 01
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{"south", { 2048, 11 * 512 }, {512, 512}, {0,0}, 4},-- piece 12
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{"southwest", { 2048, 4 * 512 }, {512, 512}, {0,0}, 4},-- piece 05
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{"west", { 2048, 15 * 512 }, {512, 512}, {0,0}, 4},-- piece 16
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{"northwest", { 2048, 8 * 512 }, {512, 512}, {0,0}, 4},-- piece 09
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}
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elseif rail_type == "curved-b" then
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keys =
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{
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{"north", { 2048, 2 * 512 }, {512, 512}, {0,0}, 4},-- piece 03
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{"northeast", { 2048, 13 * 512 }, {512, 512}, {0,0}, 4},-- piece 14
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{"east", { 2048, 6 * 512 }, {512, 512}, {0,0}, 4},-- piece 07
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{"southeast", { 2048, 1 * 512 }, {512, 512}, {0,0}, 4},-- piece 02
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{"south", { 2048, 10 * 512 }, {512, 512}, {0,0}, 4},-- piece 11
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{"southwest", { 2048, 5 * 512 }, {512, 512}, {0,0}, 4},-- piece 06
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{"west", { 2048, 14 * 512 }, {512, 512}, {0,0}, 4},-- piece 15
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{"northwest", { 2048, 9 * 512 }, {512, 512}, {0,0}, 4},-- piece 10
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}
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end
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local elems =
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{
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{ "metals", "__base__/graphics/entity/rails/rail/rail-metals.png", mipmap = true },
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{ "backplates", "__base__/graphics/entity/rails/rail/rail-backplates.png", mipmap = true },
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{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-ties-concrete.png" },
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{ "stone_path", "__base__/graphics/entity/rails/rail/rail-stone-path-inside.png" },
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{ "stone_path_background", "__base__/graphics/entity/rails/rail/rail-stone-path.png" },
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{ "segment_visualisation_middle", "__base__/graphics/entity/rails/rail/rail-segment-visualisations-middle.png" },
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}
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local res = make_new_rail_pictures(keys, elems)
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res["rail_endings"] =
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{
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sheets =
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{
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{
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filename = "__base__/graphics/entity/rails/rail/rail-endings-background.png",
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priority = "high",
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flags = { "low-object" },
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width = 256,
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height = 256,
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scale = 0.5,
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usage = "rail"
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},
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{
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filename = "__base__/graphics/entity/rails/rail/rail-endings-foreground.png",
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priority = "high",
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flags = { "trilinear-filtering" },
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width = 256,
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height = 256,
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scale = 0.5,
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usage = "rail"
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}
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}
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}
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res["render_layers"] = ground_rail_render_layers
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res["segment_visualisation_endings"] = rail_segment_visualisation_endings
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return res
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end
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function new_rail_remnants_pictures_vanilla(rail_type)
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local keys
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local NOT_USED_POSITION = {0, 0}
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local NOT_USED_SIZE = {1, 1}
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local NOT_USED_SHIFT = {0, 0}
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if rail_type == "straight" then
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keys =
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{
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{"north", { 0, 256 }, {256, 256}, {0,0}, 8},
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{"northeast", { 0, 2048 }, {384, 384}, {0,0}, 3},
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{"east", { 0, 0 }, {256, 256}, {0,0}, 8},
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{"southeast", { 0, 896 }, {384, 384}, {0,0}, 3},
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{"south", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"southwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"west", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"northwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0}
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}
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elseif rail_type == "half-diagonal" then
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keys =
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{
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{"north", { 0, 1280 }, {384, 384}, {0,0}, 3},
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{"northeast", { 0, 1664 }, {384, 384}, {0,0}, 3},
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{"east", { 0, 2432 }, {384, 384}, {0,0}, 3},
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{"southeast", { 0, 512 }, {384, 384}, {0,0}, 3},
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{"south", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"southwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"west", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0},
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{"northwest", NOT_USED_POSITION, NOT_USED_SIZE, NOT_USED_SHIFT, 0}
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}
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elseif rail_type == "curved-a" then
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keys =
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{
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{"north", { 2048, 3 * 512 }, {512, 512}, {0,0}, 4},-- piece 04
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{"northeast", { 2048, 12 * 512 }, {512, 512}, {0,0}, 4},-- piece 13
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{"east", { 2048, 7 * 512 }, {512, 512}, {0,0}, 4},-- piece 08
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{"southeast", { 2048, 0 * 512 }, {512, 512}, {0,0}, 4},-- piece 01
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{"south", { 2048, 11 * 512 }, {512, 512}, {0,0}, 4},-- piece 12
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{"southwest", { 2048, 4 * 512 }, {512, 512}, {0,0}, 4},-- piece 05
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{"west", { 2048, 15 * 512 }, {512, 512}, {0,0}, 4},-- piece 16
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{"northwest", { 2048, 8 * 512 }, {512, 512}, {0,0}, 4},-- piece 09
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}
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elseif rail_type == "curved-b" then
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keys =
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{
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{"north", { 2048, 2 * 512 }, {512, 512}, {0,0}, 4},-- piece 03
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{"northeast", { 2048, 13 * 512 }, {512, 512}, {0,0}, 4},-- piece 14
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{"east", { 2048, 6 * 512 }, {512, 512}, {0,0}, 4},-- piece 07
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{"southeast", { 2048, 1 * 512 }, {512, 512}, {0,0}, 4},-- piece 02
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{"south", { 2048, 10 * 512 }, {512, 512}, {0,0}, 4},-- piece 11
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{"southwest", { 2048, 5 * 512 }, {512, 512}, {0,0}, 4},-- piece 06
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{"west", { 2048, 14 * 512 }, {512, 512}, {0,0}, 4},-- piece 15
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{"northwest", { 2048, 9 * 512 }, {512, 512}, {0,0}, 4},-- piece 10
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}
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end
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local elems =
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|
{
|
||||||
|
{ "metals", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-metals.png", mipmap = true, allow_forced_downscale = true },
|
||||||
|
{ "backplates", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-backplates.png", mipmap = true, allow_forced_downscale = true },
|
||||||
|
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-remnants-ties-concrete.png" , allow_forced_downscale = true },
|
||||||
|
{ "stone_path", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-stone-path-inside.png" , allow_forced_downscale = true },
|
||||||
|
{ "stone_path_background", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-stone-path.png" , allow_forced_downscale = true }
|
||||||
|
}
|
||||||
|
|
||||||
|
local res = make_new_rail_pictures(keys, elems)
|
||||||
|
res["rail_endings"] =
|
||||||
|
{
|
||||||
|
sheets =
|
||||||
|
{
|
||||||
|
{
|
||||||
|
filename = "__base__/graphics/entity/rails/rail/rail-endings-background.png",
|
||||||
|
priority = "high",
|
||||||
|
flags = { "low-object" },
|
||||||
|
width = 256,
|
||||||
|
height = 256,
|
||||||
|
scale = 0.5,
|
||||||
|
usage = "rail"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
filename = "__base__/graphics/entity/rails/rail/rail-endings-foreground.png",
|
||||||
|
priority = "high",
|
||||||
|
flags = { "trilinear-filtering" },
|
||||||
|
width = 256,
|
||||||
|
height = 256,
|
||||||
|
scale = 0.5,
|
||||||
|
usage = "rail"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
res["render_layers"] = ground_rail_render_layers
|
||||||
|
return res
|
||||||
|
end
|
||||||
|
|
|
@ -21,7 +21,7 @@ local rail_segment_visualisation_endings =
|
||||||
scale = 0.5,
|
scale = 0.5,
|
||||||
direction_count = 16,
|
direction_count = 16,
|
||||||
frame_count = 6,
|
frame_count = 6,
|
||||||
tint = wood_tint,
|
-- tint = wood_tint,
|
||||||
usage = "rail"
|
usage = "rail"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ local function make_new_rail_pictures_wood(keys, elems, max_variations)
|
||||||
scale = 0.5;
|
scale = 0.5;
|
||||||
shift = util.by_pixel(key[4][1], key[4][2]),
|
shift = util.by_pixel(key[4][1], key[4][2]),
|
||||||
variation_count = variation_count,
|
variation_count = variation_count,
|
||||||
tint = wood_tint,
|
-- tint = wood_tint,
|
||||||
usage = "rail"
|
usage = "rail"
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
@ -140,7 +140,7 @@ function new_rail_pictures_wood(rail_type)
|
||||||
{
|
{
|
||||||
{ "metals", "__base__/graphics/entity/rails/rail/rail-metals.png", mipmap = true },
|
{ "metals", "__base__/graphics/entity/rails/rail/rail-metals.png", mipmap = true },
|
||||||
{ "backplates", "__base__/graphics/entity/rails/rail/rail-backplates.png", mipmap = true },
|
{ "backplates", "__base__/graphics/entity/rails/rail/rail-backplates.png", mipmap = true },
|
||||||
{ "ties", "__base__/graphics/entity/rails/rail/rail-ties.png" },
|
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-ties-wood.png" },
|
||||||
{ "stone_path", "__base__/graphics/entity/rails/rail/rail-stone-path-inside.png" },
|
{ "stone_path", "__base__/graphics/entity/rails/rail/rail-stone-path-inside.png" },
|
||||||
{ "stone_path_background", "__base__/graphics/entity/rails/rail/rail-stone-path.png" },
|
{ "stone_path_background", "__base__/graphics/entity/rails/rail/rail-stone-path.png" },
|
||||||
{ "segment_visualisation_middle", "__base__/graphics/entity/rails/rail/rail-segment-visualisations-middle.png" },
|
{ "segment_visualisation_middle", "__base__/graphics/entity/rails/rail/rail-segment-visualisations-middle.png" },
|
||||||
|
@ -158,7 +158,7 @@ function new_rail_pictures_wood(rail_type)
|
||||||
width = 256,
|
width = 256,
|
||||||
height = 256,
|
height = 256,
|
||||||
scale = 0.5,
|
scale = 0.5,
|
||||||
tint = wood_tint,
|
-- tint = wood_tint,
|
||||||
usage = "rail"
|
usage = "rail"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -168,7 +168,7 @@ function new_rail_pictures_wood(rail_type)
|
||||||
width = 256,
|
width = 256,
|
||||||
height = 256,
|
height = 256,
|
||||||
scale = 0.5,
|
scale = 0.5,
|
||||||
tint = wood_tint,
|
-- tint = wood_tint,
|
||||||
usage = "rail"
|
usage = "rail"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -236,7 +236,7 @@ function new_rail_remnants_pictures(rail_type)
|
||||||
{
|
{
|
||||||
{ "metals", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-metals.png", mipmap = true, allow_forced_downscale = true },
|
{ "metals", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-metals.png", mipmap = true, allow_forced_downscale = true },
|
||||||
{ "backplates", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-backplates.png", mipmap = true, allow_forced_downscale = true },
|
{ "backplates", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-backplates.png", mipmap = true, allow_forced_downscale = true },
|
||||||
{ "ties", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-ties.png" , allow_forced_downscale = true },
|
{ "ties", "__Bio_Industries_2__/graphics/entities/wood_products/rails/new_rail/rail-remnants-ties-wood.png" , allow_forced_downscale = true },
|
||||||
{ "stone_path", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-stone-path-inside.png" , allow_forced_downscale = true },
|
{ "stone_path", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-stone-path-inside.png" , allow_forced_downscale = true },
|
||||||
{ "stone_path_background", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-stone-path.png" , allow_forced_downscale = true }
|
{ "stone_path_background", "__base__/graphics/entity/rails/rail/remnants/rail-remnants-stone-path.png" , allow_forced_downscale = true }
|
||||||
}
|
}
|
||||||
|
@ -253,7 +253,7 @@ function new_rail_remnants_pictures(rail_type)
|
||||||
width = 256,
|
width = 256,
|
||||||
height = 256,
|
height = 256,
|
||||||
scale = 0.5,
|
scale = 0.5,
|
||||||
tint = wood_tint,
|
-- tint = wood_tint,
|
||||||
usage = "rail"
|
usage = "rail"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -263,7 +263,7 @@ function new_rail_remnants_pictures(rail_type)
|
||||||
width = 256,
|
width = 256,
|
||||||
height = 256,
|
height = 256,
|
||||||
scale = 0.5,
|
scale = 0.5,
|
||||||
tint = wood_tint,
|
-- tint = wood_tint,
|
||||||
usage = "rail"
|
usage = "rail"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,6 +76,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
name = "bi-straight-rail-wood",
|
name = "bi-straight-rail-wood",
|
||||||
order = "a[ground-rail]-a[bi-straight-rail-wood]",
|
order = "a[ground-rail]-a[bi-straight-rail-wood]",
|
||||||
icon = ICONPATH_E .. "straight-rail-wood.png",
|
icon = ICONPATH_E .. "straight-rail-wood.png",
|
||||||
|
localised_name = {"entity-name.bi-straight-rail-wood"},
|
||||||
collision_box = {{-1, -1}, {1, 1}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = {{-1, -1}, {1, 1}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 1},
|
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 1},
|
||||||
|
@ -112,6 +113,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
order = "a[ground-rail]-b[bi-half-diagonal-rail-wood]",
|
order = "a[ground-rail]-b[bi-half-diagonal-rail-wood]",
|
||||||
deconstruction_alternative = "bi-straight-rail-wood",
|
deconstruction_alternative = "bi-straight-rail-wood",
|
||||||
icon = ICONPATH_E .. "curved-rail-wood.png",
|
icon = ICONPATH_E .. "curved-rail-wood.png",
|
||||||
|
localised_name = {"entity-name.bi-half-diagonal-rail-wood"},
|
||||||
collision_box = {{-0.75, -2.236}, {0.75, 2.236}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = {{-0.75, -2.236}, {0.75, 2.236}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
tile_height = 2,
|
tile_height = 2,
|
||||||
extra_planner_goal_penalty = -4,
|
extra_planner_goal_penalty = -4,
|
||||||
|
@ -159,6 +161,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
order = "a[ground-rail]-c[bi-curved-rail-a-wood]",
|
order = "a[ground-rail]-c[bi-curved-rail-a-wood]",
|
||||||
deconstruction_alternative = "bi-straight-rail-wood",
|
deconstruction_alternative = "bi-straight-rail-wood",
|
||||||
icon = ICONPATH_E .. "curved-rail-wood.png",
|
icon = ICONPATH_E .. "curved-rail-wood.png",
|
||||||
|
localised_name = {"entity-name.bi-curved-rail-a-wood"},
|
||||||
collision_box = {{-0.75, -2.516}, {0.75, 2.516}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = {{-0.75, -2.516}, {0.75, 2.516}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3},
|
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3},
|
||||||
|
@ -205,6 +208,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
order = "a[ground-rail]-d[bi-curved-rail-b-wood]",
|
order = "a[ground-rail]-d[bi-curved-rail-b-wood]",
|
||||||
deconstruction_alternative = "bi-straight-rail-wood",
|
deconstruction_alternative = "bi-straight-rail-wood",
|
||||||
icon = ICONPATH_E .. "curved-rail-wood.png",
|
icon = ICONPATH_E .. "curved-rail-wood.png",
|
||||||
|
localised_name = {"entity-name.bi-curved-rail-b-wood"},
|
||||||
collision_box = {{-0.75, -2.441}, {0.75, 2.441}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = {{-0.75, -2.441}, {0.75, 2.441}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3},
|
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3},
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue