Cleanup/fixes

This commit is contained in:
TheSAguy 2025-08-28 20:11:13 -07:00 committed by Simon Brodtmann
parent 91ea733958
commit b23ec80c43
24 changed files with 50 additions and 22 deletions

View file

@ -20,10 +20,6 @@ require("control_tree")
require("control_arboretum")
---************** Used for Testing -----
--require ("Test_Spawn")
---*************
local function Create_dummy_force()
-- Create dummy force for musk floor if electric grid overlay should NOT be shown in map view

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@ -336,16 +336,32 @@ data:extend({
allowed_effects = { "consumption", "speed", "pollution" },
graphics_set = {
animation = {
filename = "__Bio_Industries_2__/graphics/entities/cokery/cokery_sheet.png",
frame_count = 28,
line_length = 7,
width = 256,
height = 256,
scale = 0.5,
shift = { 0.5, -0.5 },
animation_speed = 0.1
},
},
filename = "__Bio_Industries_2__/graphics/entities/cokery/hr_cokery_anim.png",
priority="high",
width = 256,
height = 256,
frame_count = 16,
line_length = 8,
shift = { 0.5, -0.5 },
animation_speed = 0.1,
scale = 0.5,
},
shadow =
{
filename = "__Bio_Industries_2__/graphics/entities/biogarden/hr_cokery_shadow.png",
frame_count = 1,
direction_count = 1,
width = 334,
height = 126,
scale = 0.5,
draw_as_shadow = true,
shift = { 1.5, -0.5 },
},
},
crafting_categories = { "biofarm-mod-smelting" },
energy_source = {
type = "electric",

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@ -38,15 +38,31 @@ data:extend({
fluid_boxes_off_when_no_fluid_recipe = true,
graphics_set = {
animation = {
filename = "__Bio_Industries_2__/graphics/entities/biogarden/bio_garden_x.png",
width = 160,
height = 160,
frame_count = 12,
line_length = 4,
filename = "__Bio_Industries_2__/graphics/entities/biogarden/hr_bio_garden_anim_trees.png",
width = 256,
height = 320,
frame_count = 20,
line_length = 5,
animation_speed = 0.025,
shift = { 0.45, 0 }
},
},
scale = 0.5,
shift = { 0, -0.5 }
},
shadow =
{
filename = "__Bio_Industries_2__/graphics/entities/biogarden/hr_bio_garden_shadow.png",
frame_count = 1,
direction_count = 1,
width = 384,
height = 320,
draw_as_shadow = true,
scale = 0.5,
shift = { 0.5, -0.5 }
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {