Fix mod name references

This commit is contained in:
Simon Brodtmann 2025-07-05 15:57:07 +02:00
parent 903c34b08e
commit 9f00230657
70 changed files with 132 additions and 132 deletions

View file

@ -1,4 +1,4 @@
local BioInd = require('common')('Bio_Industries')
local BioInd = require('common')('Bio_Industries_2')
for var, name in pairs({
Bio_Cannon = "BI_Bio_Cannon",
@ -18,7 +18,7 @@ end
--~ BioInd.show("data.raw.recipe[\"bi-sulfur\"]", data.raw.recipe["bi-sulfur"])
BioInd.show("BI.Settings.BI_Easy_Bio_Gardens", BI.Settings.BI_Easy_Bio_Gardens)
local ICONPATH = "__Bio_Industries__/graphics/icons/"
local ICONPATH = "__Bio_Industries_2__/graphics/icons/"
----Update the Wood Pipe Images
require("prototypes.Wood_Products.pipes")
@ -810,7 +810,7 @@ BioInd.writeDebug("Removed technology " .. "bi-tech-coal-processing-" .. i)
end
end
-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4! (Fixes https://mods.factorio.com/mod/Bio_Industries/discussion/5ff517c391699300236170a2)
-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4! (Fixes https://mods.factorio.com/mod/Bio_Industries_2/discussion/5ff517c391699300236170a2)
-- "Transport drones" ruins rails by removing object-layer from the collision mask. That
-- causes problems for our "Wooden rail bridges" as they will also pass through cliffs.
require("prototypes.Wood_Products.rail_updates")