Fix mod name references
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903c34b08e
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70 changed files with 132 additions and 132 deletions
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@ -1,4 +1,4 @@
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local BioInd = require('common')('Bio_Industries')
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local BioInd = require('common')('Bio_Industries_2')
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for var, name in pairs({
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Bio_Cannon = "BI_Bio_Cannon",
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@ -18,7 +18,7 @@ end
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--~ BioInd.show("data.raw.recipe[\"bi-sulfur\"]", data.raw.recipe["bi-sulfur"])
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BioInd.show("BI.Settings.BI_Easy_Bio_Gardens", BI.Settings.BI_Easy_Bio_Gardens)
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local ICONPATH = "__Bio_Industries__/graphics/icons/"
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local ICONPATH = "__Bio_Industries_2__/graphics/icons/"
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----Update the Wood Pipe Images
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require("prototypes.Wood_Products.pipes")
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@ -810,7 +810,7 @@ BioInd.writeDebug("Removed technology " .. "bi-tech-coal-processing-" .. i)
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end
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end
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-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4! (Fixes https://mods.factorio.com/mod/Bio_Industries/discussion/5ff517c391699300236170a2)
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-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4! (Fixes https://mods.factorio.com/mod/Bio_Industries_2/discussion/5ff517c391699300236170a2)
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-- "Transport drones" ruins rails by removing object-layer from the collision mask. That
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-- causes problems for our "Wooden rail bridges" as they will also pass through cliffs.
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require("prototypes.Wood_Products.rail_updates")
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