Fix missing module slots for various entities
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233eb08b0b
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3 changed files with 5 additions and 13 deletions
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@ -506,7 +506,7 @@ data:extend({
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resistances = { { type = "fire", percent = 95 } },
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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module_specification = { module_slots = 2 },
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module_slots = 2,
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allowed_effects = { "consumption", "speed", "pollution" },
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graphics_set = {
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-- Working animation (16 frames)
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@ -195,9 +195,7 @@ data:extend({
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ingredient_count = 3,
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crafting_speed = 1,
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energy_usage = "10kW",
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module_specification = {
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module_slots = 3
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},
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module_slots = 3,
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allowed_effects = { "consumption", "speed", "productivity", "pollution" },
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},
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@ -84,9 +84,7 @@ data:extend({
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 1
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},
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module_slots = 1,
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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@ -224,9 +222,7 @@ data:extend({
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 2
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},
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module_slots = 2,
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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@ -406,9 +402,7 @@ data:extend({
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 4
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},
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module_slots = 4,
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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