Fix SpriteVariations layer

This commit is contained in:
Simon Brodtmann 2025-07-05 18:25:45 +02:00
parent 9646fc18ec
commit 6399bf1718
2 changed files with 4 additions and 4 deletions

View file

@ -180,7 +180,7 @@ BI.add_layer = function(layers, data)
BioInd.check_args(data, "table", "layer data")
layers = layers or {}
local hr_name = data.hr_name
local name = data.name
local priority = data.priority
local height = data.height
local width = data.width
@ -188,7 +188,7 @@ BI.add_layer = function(layers, data)
local shadow = data.shadow
layers[#layers + 1] = {
filename = hr_name,
filename = name,
priority = priority or "low",
width = width and width * 2,
height = height and height * 2,

View file

@ -61,12 +61,12 @@ for panel_name, locale_name in pairs(BI.hidden_entities.types[h_key]) do
panel.BI_add_icon = true
panel.picture = {}
panel.picture.layers = BI.add_layer(panel.picture.layers, {
panel.picture = BI.add_layer(panel.picture, {
name = BioInd.modRoot .. "/graphics/entities/bio_solar_farm/Bio_Solar_Boiler.png",
size = 288
})
panel.overlay = {}
panel.overlay.layers = table.deepcopy(panel.picture.layers)
panel.overlay = table.deepcopy(panel.picture)
panel.max_health = 400
panel.render_no_power_icon = true