Fix SpriteVariations layer
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parent
9646fc18ec
commit
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2 changed files with 4 additions and 4 deletions
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@ -180,7 +180,7 @@ BI.add_layer = function(layers, data)
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BioInd.check_args(data, "table", "layer data")
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BioInd.check_args(data, "table", "layer data")
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layers = layers or {}
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layers = layers or {}
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local hr_name = data.hr_name
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local name = data.name
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local priority = data.priority
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local priority = data.priority
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local height = data.height
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local height = data.height
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local width = data.width
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local width = data.width
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@ -188,7 +188,7 @@ BI.add_layer = function(layers, data)
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local shadow = data.shadow
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local shadow = data.shadow
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layers[#layers + 1] = {
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layers[#layers + 1] = {
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filename = hr_name,
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filename = name,
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priority = priority or "low",
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priority = priority or "low",
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width = width and width * 2,
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width = width and width * 2,
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height = height and height * 2,
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height = height and height * 2,
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@ -61,12 +61,12 @@ for panel_name, locale_name in pairs(BI.hidden_entities.types[h_key]) do
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panel.BI_add_icon = true
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panel.BI_add_icon = true
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panel.picture = {}
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panel.picture = {}
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panel.picture.layers = BI.add_layer(panel.picture.layers, {
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panel.picture = BI.add_layer(panel.picture, {
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name = BioInd.modRoot .. "/graphics/entities/bio_solar_farm/Bio_Solar_Boiler.png",
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name = BioInd.modRoot .. "/graphics/entities/bio_solar_farm/Bio_Solar_Boiler.png",
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size = 288
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size = 288
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})
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})
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panel.overlay = {}
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panel.overlay = {}
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panel.overlay.layers = table.deepcopy(panel.picture.layers)
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panel.overlay = table.deepcopy(panel.picture)
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panel.max_health = 400
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panel.max_health = 400
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panel.render_no_power_icon = true
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panel.render_no_power_icon = true
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