Fix runtime scripts

This commit is contained in:
Simon Brodtmann 2025-07-05 22:25:02 +02:00
parent c1a4429c80
commit 447c47f0f3
7 changed files with 191 additions and 191 deletions

View file

@ -119,7 +119,7 @@ return function(mod_name)
--~ log("Entered function get_tree_ignore_list!") --~ log("Entered function get_tree_ignore_list!")
local ignore = {} local ignore = {}
local trees = game and local trees = game and
game.get_filtered_entity_prototypes({{filter = "type", type = "tree"}}) or prototypes.get_entity_filtered({{filter = "type", type = "tree"}}) or
data.raw.tree data.raw.tree
for tree_name, tree in pairs(trees) do for tree_name, tree in pairs(trees) do
--~ log("tree_name: " .. tree_name) --~ log("tree_name: " .. tree_name)
@ -281,7 +281,7 @@ return function(mod_name)
local ret = false local ret = false
if game then if game then
local AB = game.item_prototypes["fertilizer"].place_as_tile_result.result.name local AB = prototypes.item["fertilizer"].place_as_tile_result.result.name
-- In data stage, place_as_tile is only changed to Alien Biomes tiles if -- In data stage, place_as_tile is only changed to Alien Biomes tiles if
-- both "vegetation-green-grass-1" and "vegetation-green-grass-3" exist. Therefore, -- both "vegetation-green-grass-1" and "vegetation-green-grass-3" exist. Therefore,
-- we only need to check for one tile in the control stage. -- we only need to check for one tile in the control stage.
@ -316,7 +316,7 @@ return function(mod_name)
common.show("base_name", c_name) common.show("base_name", c_name)
common.show("data", c_data) common.show("data", c_data)
-- Is the base entity in the game? -- Is the base entity in the game?
if c_data.base and c_data.base.name and game.entity_prototypes[c_data.base.name] then if c_data.base and c_data.base.name and prototypes.entity[c_data.base.name] then
-- Make a copy of the compound-entity data -- Make a copy of the compound-entity data
common.writeDebug("%s exists -- copying data", {c_name}) common.writeDebug("%s exists -- copying data", {c_name})
ret[c_name] = util.table.deepcopy(c_data) ret[c_name] = util.table.deepcopy(c_data)
@ -326,7 +326,7 @@ common.show("data", c_data)
--~ h_type = common.HE_map[h_key] --~ h_type = common.HE_map[h_key]
common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data}) common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data})
-- Remove hidden entity if it doesn't exist -- Remove hidden entity if it doesn't exist
if not game.entity_prototypes[h_data.name] then if not prototypes.entity[h_data.name] then
common.writeDebug("Removing %s (%s) from list of hidden entities!", {h_data.name, h_key}) common.writeDebug("Removing %s (%s) from list of hidden entities!", {h_data.name, h_key})
ret[c_name].hidden[h_key] = nil ret[c_name].hidden[h_key] = nil
end end
@ -338,7 +338,7 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data})
if tab then if tab then
-- Remove main table from global -- Remove main table from global
common.writeDebug("Removing %s (%s obsolete entries)", {tab, #tab}) common.writeDebug("Removing %s (%s obsolete entries)", {tab, #tab})
global[tab] = nil storage[tab] = nil
end end
-- If this compound entity requires additional tables in global, initialize -- If this compound entity requires additional tables in global, initialize
@ -346,8 +346,8 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data})
local related_tables = c_data.add_global_tables local related_tables = c_data.add_global_tables
if related_tables then if related_tables then
for t, tab in ipairs(related_tables or {}) do for t, tab in ipairs(related_tables or {}) do
common.writeDebug("Removing global[%s] (%s values)", {tab, table_size(global[tab])}) common.writeDebug("Removing storage[%s] (%s values)", {tab, table_size(storage[tab])})
global[tab] = nil storage[tab] = nil
end end
end end
@ -355,9 +355,9 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data})
local related_vars = c_data.add_global_values local related_vars = c_data.add_global_values
if related_vars then if related_vars then
for var_name, value in pairs(related_vars or {}) do for var_name, value in pairs(related_vars or {}) do
common.writeDebug("Removing global[%s] (was: %s)", common.writeDebug("Removing storage[%s] (was: %s)",
{var_name, var_name and global[var_name] or "nil"}) {var_name, var_name and storage[var_name] or "nil"})
global[var_name] = nil storage[var_name] = nil
end end
end end
end end
@ -370,18 +370,18 @@ common.writeDebug("h_key: %s\th_data: %s", {h_key, h_data})
common.add_optional_data = function(base) common.add_optional_data = function(base)
local f_name = "add_optional_data" local f_name = "add_optional_data"
common.writeDebug("Entered function %s(%s)", {f_name, common.print_name_id(base)}) common.writeDebug("Entered function %s(%s)", {f_name, common.print_name_id(base)})
if not (base and base.valid and global.compound_entities[base.name]) then if not (base and base.valid and storage.compound_entities[base.name]) then
common.arg_err(base, "base of a compound entity") common.arg_err(base, "base of a compound entity")
end end
-- Add optional values to global table -- Add optional values to global table
local data = global.compound_entities[base.name] local data = storage.compound_entities[base.name]
common.show("data", data) common.show("data", data)
local tab = data.tab local tab = data.tab
common.show("tab", tab) common.show("tab", tab)
common.show("global[tab]", global[tab] or "nil") common.show("storage[tab]", storage[tab] or "nil")
local entry = global[tab][base.unit_number] local entry = storage[tab][base.unit_number]
for k, v in pairs(data.optional or {}) do for k, v in pairs(data.optional or {}) do
if entry[k] then if entry[k] then
@ -399,15 +399,15 @@ common.show("global[tab]", global[tab] or "nil")
common.clean_global_compounds_table = function(entity_name) common.clean_global_compounds_table = function(entity_name)
local f_name = "clean_table" local f_name = "clean_table"
common.writeDebug("Entered function %s(%s)", {f_name, entity_name or "nil"}) common.writeDebug("Entered function %s(%s)", {f_name, entity_name or "nil"})
common.writeDebug("Entries in common.compound_entities[%s]: %s", {entity_name, table_size(global.compound_entities[entity_name])}) common.writeDebug("Entries in common.compound_entities[%s]: %s", {entity_name, table_size(storage.compound_entities[entity_name])})
--~ local entity_table = global[common.compound_entities[entity_name].tab] --~ local entity_table = storage[common.compound_entities[entity_name].tab]
--~ local hidden_entities = common.compound_entities[entity_name].hidden --~ local hidden_entities = common.compound_entities[entity_name].hidden
local entity_table = global.compound_entities[entity_name] local entity_table = storage.compound_entities[entity_name]
common.show("entity_table", entity_table and entity_table.tab) common.show("entity_table", entity_table and entity_table.tab)
entity_table = entity_table and entity_table.tab and global[entity_table.tab] entity_table = entity_table and entity_table.tab and storage[entity_table.tab]
common.writeDebug("entity_table: %s", {entity_table}, "line") common.writeDebug("entity_table: %s", {entity_table}, "line")
local hidden_entities = global.compound_entities[entity_name].hidden local hidden_entities = storage.compound_entities[entity_name].hidden
common.show("hidden_entities", hidden_entities) common.show("hidden_entities", hidden_entities)
local removed = 0 local removed = 0
-- Scan the whole table -- Scan the whole table
@ -438,11 +438,11 @@ common.show("Pruned list size", table_size(entity_table))
common.restore_missing_entities = function(entity_name) common.restore_missing_entities = function(entity_name)
local f_name = "restore_missing_entities" local f_name = "restore_missing_entities"
common.writeDebug("Entered function %s(%s)", {f_name, entity_name or "nil"}) common.writeDebug("Entered function %s(%s)", {f_name, entity_name or "nil"})
--~ common.writeDebug("global.compound_entities[%s]: %s", {entity_name, global.compound_entities[entity_name]}) --~ common.writeDebug("storage.compound_entities[%s]: %s", {entity_name, storage.compound_entities[entity_name]})
common.writeDebug("global.compound_entities[%s]: %s entries", {entity_name, table_size(global.compound_entities[entity_name])}) common.writeDebug("storage.compound_entities[%s]: %s entries", {entity_name, table_size(storage.compound_entities[entity_name])})
local check = global.compound_entities[entity_name] local check = storage.compound_entities[entity_name]
local entity_table = check and global[check.tab] or {} local entity_table = check and storage[check.tab] or {}
local hidden_entities = check and check.hidden or {} local hidden_entities = check and check.hidden or {}
local checked = 0 local checked = 0
@ -485,12 +485,12 @@ common.writeDebug("Restored %s entities", {restored})
local cnt = 0 local cnt = 0
local h_cnt = 0 local h_cnt = 0
local data = global.compound_entities[compound_name] local data = storage.compound_entities[compound_name]
if not data then if not data then
common.arg_err(compound_name, "name of a compound entity") common.arg_err(compound_name, "name of a compound entity")
end end
local g_tab = global[data.tab] local g_tab = storage[data.tab]
local found, h_found ,created local found, h_found ,created
-- Scan all surfaces -- Scan all surfaces
@ -553,7 +553,7 @@ common.writeDebug("Restored %s entities", {restored})
common.writeDebug("Entered function %s()", {f_name}) common.writeDebug("Entered function %s()", {f_name})
local cnt = 0 local cnt = 0
for compound_entity, c in pairs(global.compound_entities) do for compound_entity, c in pairs(storage.compound_entities) do
cnt = cnt + common.register_in_compound_entity_tab(compound_entity) cnt = cnt + common.register_in_compound_entity_tab(compound_entity)
end end
--~ common.writeDebug("Registered %s compound entities", {cnt}) --~ common.writeDebug("Registered %s compound entities", {cnt})
@ -647,7 +647,7 @@ common.show("new", {x = base_pos.x + offset.x, y = base_pos.y + offset.y})
for key, tab in pairs(hidden_entities) do for key, tab in pairs(hidden_entities) do
common.writeDebug("key: %s\tname: %s", {key, tab}) common.writeDebug("key: %s\tname: %s", {key, tab})
--~ data = common.compound_entities[base_entity.name].hidden[key] --~ data = common.compound_entities[base_entity.name].hidden[key]
data = global.compound_entities[base_entity.name].hidden[key] data = storage.compound_entities[base_entity.name].hidden[key]
--~ common.show("common.compound_entities[base_entity.name].hidden", --~ common.show("common.compound_entities[base_entity.name].hidden",
--~ common.compound_entities[base_entity.name].hidden) --~ common.compound_entities[base_entity.name].hidden)
common.show("data", data) common.show("data", data)
@ -671,7 +671,7 @@ common.show("data", data)
end end
-- Add optional values to global table -- Add optional values to global table
--~ local optional = global.compound_entities[base_entity.name].optional --~ local optional = storage.compound_entities[base_entity.name].optional
--~ for k, v in pairs(optional or {}) do --~ for k, v in pairs(optional or {}) do
--~ g_table[base_entity.unit_number][k] = v --~ g_table[base_entity.unit_number][k] = v
--~ end --~ end
@ -688,7 +688,7 @@ common.show("data", data)
if common.get_startup_setting("BI_Easy_Bio_Gardens") then if common.get_startup_setting("BI_Easy_Bio_Gardens") then
common.writeDebug("\"Easy gardens\": Compiling list of poles they can connect to!" ) common.writeDebug("\"Easy gardens\": Compiling list of poles they can connect to!" )
ret = {} ret = {}
local poles = game.get_filtered_entity_prototypes({ local poles = prototypes.get_entity_filtered({
{filter = "type", type = "electric-pole"}, {filter = "type", type = "electric-pole"},
{filter = "name", name = { {filter = "name", name = {
-- Poles named here will be ignored! -- Poles named here will be ignored!
@ -713,23 +713,23 @@ common.writeDebug("\"Easy gardens\": Not active -- nothing to do!" )
-- added to the table yet if the pole has just been built. In this -- added to the table yet if the pole has just been built. In this
-- case, we pass on the new pole explicitly!) -- case, we pass on the new pole explicitly!)
common.connect_garden_pole = function(base, new_pole) common.connect_garden_pole = function(base, new_pole)
local compound_entity = global.compound_entities["bi-bio-garden"] local compound_entity = storage.compound_entities["bi-bio-garden"]
--~ local pole_type = "electric-pole" --~ local pole_type = "electric-pole"
--~ local pole = global[compound_entity.tab][base.unit_number] and --~ local pole = storage[compound_entity.tab][base.unit_number] and
--~ global[compound_entity.tab][base.unit_number][pole_type] or --~ storage[compound_entity.tab][base.unit_number][pole_type] or
--~ new_pole --~ new_pole
local pole = global[compound_entity.tab][base.unit_number] and local pole = storage[compound_entity.tab][base.unit_number] and
global[compound_entity.tab][base.unit_number].pole or storage[compound_entity.tab][base.unit_number].pole or
new_pole new_pole
--~ if pole and pole.valid then --~ if pole and pole.valid then
--~ local wire_reach = game.entity_prototypes[compound_entity.hidden[pole_type]] and --~ local wire_reach = prototypes.entity[compound_entity.hidden[pole_type]] and
--~ game.entity_prototypes[compound_entity.hidden[pole_type]].max_wire_distance --~ prototypes.entity[compound_entity.hidden[pole_type]].max_wire_distance
if pole and pole.valid and compound_entity.hidden and if pole and pole.valid and compound_entity.hidden and
compound_entity.hidden.pole and compound_entity.hidden.pole and
compound_entity.hidden.pole.name then compound_entity.hidden.pole.name then
local wire_reach = game.entity_prototypes[compound_entity.hidden.pole.name] and local wire_reach = prototypes.entity[compound_entity.hidden.pole.name] and
game.entity_prototypes[compound_entity.hidden.pole.name].max_wire_distance prototypes.entity[compound_entity.hidden.pole.name].max_wire_distance
if not wire_reach then if not wire_reach then
error("Prototype for hidden pole of Bio gardens doesn't exist!") error("Prototype for hidden pole of Bio gardens doesn't exist!")
end end
@ -758,14 +758,14 @@ common.writeDebug("Connected pole %g to %s %g: %s",
--~ -- Connect hidden poles to other poles that may be in reach. --~ -- Connect hidden poles to other poles that may be in reach.
--~ common.garden_pole_connectors = common.garden_pole_connectors and next() or --~ common.garden_pole_connectors = common.garden_pole_connectors and next() or
--~ common.get_garden_pole_connectors() --~ common.get_garden_pole_connectors()
--~ common.show("Poles hidden bio-garden poles may connect to", global.mod_settings.garden_pole_connectors) --~ common.show("Poles hidden bio-garden poles may connect to", storage.mod_settings.garden_pole_connectors)
-- Look for other poles around this one -- Look for other poles around this one
neighbours = pole.surface.find_entities_filtered({ neighbours = pole.surface.find_entities_filtered({
position = pole.position, position = pole.position,
radius = wire_reach, radius = wire_reach,
type = "electric-pole", type = "electric-pole",
name = global.mod_settings.garden_pole_connectors, name = storage.mod_settings.garden_pole_connectors,
}) })
common.writeDebug("Pole %g has %s neighbours", {pole.unit_number, #neighbours}) common.writeDebug("Pole %g has %s neighbours", {pole.unit_number, #neighbours})
for n, neighbour in pairs(neighbours or{}) do for n, neighbour in pairs(neighbours or{}) do
@ -785,7 +785,7 @@ common.writeDebug("Connected pole %g to neighbour %s (%g): %s",
common.connect_power_rail = function(base, new_pole) common.connect_power_rail = function(base, new_pole)
--~ local pole_type = "electric-pole" --~ local pole_type = "electric-pole"
local pole = global.bi_power_rail_table[base.unit_number].pole or new_pole local pole = storage.bi_power_rail_table[base.unit_number].pole or new_pole
if pole and pole.valid then if pole and pole.valid then
-- Remove all copper wires from new pole -- Remove all copper wires from new pole
pole.disconnect_neighbour() pole.disconnect_neighbour()
@ -806,7 +806,7 @@ common.writeDebug("Rail %s of %s (%s): %s (%s)", {direction, base.name, base.uni
-- Only make a connection if found rail is a powered rail -- Only make a connection if found rail is a powered rail
-- (We'll know it's the right type if we find it in our table!) -- (We'll know it's the right type if we find it in our table!)
neighbour = neighbour and neighbour.valid and global.bi_power_rail_table[neighbour.unit_number] neighbour = neighbour and neighbour.valid and storage.bi_power_rail_table[neighbour.unit_number]
if neighbour and neighbour.pole and neighbour.pole.valid then if neighbour and neighbour.pole and neighbour.pole.valid then
pole.connect_neighbour(neighbour.pole) pole.connect_neighbour(neighbour.pole)
common.writeDebug("Connected poles!") common.writeDebug("Connected poles!")

View file

@ -48,7 +48,7 @@ end
local function get_bi_trees() local function get_bi_trees()
local list = {} local list = {}
local trees = game.get_filtered_entity_prototypes({{filter = "type", type = "tree"}}) local trees = prototypes.get_entity_filtered({{filter = "type", type = "tree"}})
for tree_name, tree in pairs(trees) do for tree_name, tree in pairs(trees) do
if tree_name:match("^bio%-tree%-.+%-%d$") then if tree_name:match("^bio%-tree%-.+%-%d$") then
BioInd.show("Found matching tree", tree_name) BioInd.show("Found matching tree", tree_name)
@ -70,7 +70,7 @@ local tile_patterns = {
local function get_fixed_tiles() local function get_fixed_tiles()
local list = {} local list = {}
for tile_name, tile in pairs(game.tile_prototypes) do for tile_name, tile in pairs(prototypes.tile) do
for p, pattern in ipairs(tile_patterns) do for p, pattern in ipairs(tile_patterns) do
if tile_name:match(pattern) then if tile_name:match(pattern) then
BioInd.show("Found matching tile", tile_name) BioInd.show("Found matching tile", tile_name)
@ -89,7 +89,7 @@ end
local function get_arboretum_recipes() local function get_arboretum_recipes()
local list = {} local list = {}
local recipes = game.recipe_prototypes local recipes = prototypes.recipe
local name local name
for i = 1, 5 do for i = 1, 5 do
@ -119,40 +119,40 @@ BioInd.writeDebug("Entered init!")
game.check_prototype_translations() game.check_prototype_translations()
end end
global = global or {} storage = storage or {}
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Settings -- Settings
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Global table for storing the last state of certain mod settings -- Global table for storing the last state of certain mod settings
global.mod_settings = global.mod_settings or {} storage.mod_settings = storage.mod_settings or {}
if BioInd.get_startup_setting("BI_Easy_Bio_Gardens") then if BioInd.get_startup_setting("BI_Easy_Bio_Gardens") then
global.mod_settings.garden_pole_connectors = BioInd.get_garden_pole_connectors() storage.mod_settings.garden_pole_connectors = BioInd.get_garden_pole_connectors()
else else
global.mod_settings.garden_pole_connectors = nil storage.mod_settings.garden_pole_connectors = nil
end end
-- Global table for storing the data of compound entities. They may change between -- Global table for storing the data of compound entities. They may change between
-- saves (e.g. Bio gardens only need hidden poles when the "Easy gardens" setting -- saves (e.g. Bio gardens only need hidden poles when the "Easy gardens" setting
-- is active). -- is active).
--~ global.compound_entities = global.compound_entities or BioInd.compound_entities --~ storage.compound_entities = storage.compound_entities or BioInd.compound_entities
global.compound_entities = BioInd.rebuild_compound_entity_list() storage.compound_entities = BioInd.rebuild_compound_entity_list()
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Tree stuff! -- Tree stuff!
-------------------------------------------------------------------- --------------------------------------------------------------------
global.bi = global.bi or {} storage.bi = storage.bi or {}
global.bi.tree_growing = global.bi.tree_growing or {} storage.bi.tree_growing = storage.bi.tree_growing or {}
for i = 1, 4 do for i = 1, 4 do
global.bi["tree_growing_stage_" .. i] = global.bi["tree_growing_stage_" .. i] or {} storage.bi["tree_growing_stage_" .. i] = storage.bi["tree_growing_stage_" .. i] or {}
end end
-- List of tree prototypes created by BI -- List of tree prototypes created by BI
global.bi.trees = get_bi_trees() storage.bi.trees = get_bi_trees()
-- List of tile prototypes that can't be fertilized -- List of tile prototypes that can't be fertilized
global.bi.barren_tiles = get_fixed_tiles() storage.bi.barren_tiles = get_fixed_tiles()
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Compound entities -- Compound entities
@ -160,7 +160,7 @@ BioInd.writeDebug("Entered init!")
-- Check what global tables we need for compound entities -- Check what global tables we need for compound entities
local compound_entity_tables = {} local compound_entity_tables = {}
--~ for compound, compound_data in pairs(BioInd.compound_entities) do --~ for compound, compound_data in pairs(BioInd.compound_entities) do
for compound, compound_data in pairs(global.compound_entities) do for compound, compound_data in pairs(storage.compound_entities) do
-- BioInd.compound_entities contains entries that point to the same table -- BioInd.compound_entities contains entries that point to the same table
-- (e.g. straight/curved rails, or overlay entities), so we just overwrite -- (e.g. straight/curved rails, or overlay entities), so we just overwrite
-- them to remove duplicates -- them to remove duplicates
@ -172,37 +172,37 @@ BioInd.show("Need to check these tables in global", compound_entity_tables)
local result local result
for compound_tab, compound_name in pairs(compound_entity_tables) do for compound_tab, compound_name in pairs(compound_entity_tables) do
-- Init table -- Init table
global[compound_tab] = global[compound_tab] or {} storage[compound_tab] = storage[compound_tab] or {}
BioInd.writeDebug("Initialized global[%s] (%s entities stored)", BioInd.writeDebug("Initialized storage[%s] (%s entities stored)",
{compound_name, table_size(global[compound_tab])}) {compound_name, table_size(storage[compound_tab])})
-- If this compound entity requires additional tables in global, initialize -- If this compound entity requires additional tables in global, initialize
-- them now! -- them now!
local related_tables = global.compound_entities[compound_name].add_global_tables local related_tables = storage.compound_entities[compound_name].add_global_tables
if related_tables then if related_tables then
for t, tab in ipairs(related_tables or {}) do for t, tab in ipairs(related_tables or {}) do
global[tab] = global[tab] or {} storage[tab] = storage[tab] or {}
BioInd.writeDebug("Initialized global[%s] (%s values)", {tab, table_size(global[tab])}) BioInd.writeDebug("Initialized storage[%s] (%s values)", {tab, table_size(storage[tab])})
end end
end end
-- If this compound entity requires additional values in global, initialize -- If this compound entity requires additional values in global, initialize
-- them now! -- them now!
local related_vars = global.compound_entities[compound_name].add_global_values local related_vars = storage.compound_entities[compound_name].add_global_values
if related_vars then if related_vars then
for var_name, value in pairs(related_vars or {}) do for var_name, value in pairs(related_vars or {}) do
global[var_name] = global[var_name] or value storage[var_name] = storage[var_name] or value
BioInd.writeDebug("Set global[%s] to %s", {var_name, global[var_name]}) BioInd.writeDebug("Set storage[%s] to %s", {var_name, storage[var_name]})
end end
end end
-- Clean up global tables (We can skip this for empty tables!) -- Clean up global tables (We can skip this for empty tables!)
if next(global[compound_tab]) then if next(storage[compound_tab]) then
-- Remove invalid entities -- Remove invalid entities
result = BioInd.clean_global_compounds_table(compound_name) result = BioInd.clean_global_compounds_table(compound_name)
BioInd.writeDebug("Removed %s invalid entries from global[%s]!", BioInd.writeDebug("Removed %s invalid entries from storage[%s]!",
{result, compound_tab}) {result, compound_tab})
-- Restore missing hidden entities -- Restore missing hidden entities
result = BioInd.restore_missing_entities(compound_name) result = BioInd.restore_missing_entities(compound_name)
BioInd.writeDebug("Checked %s compound entities and restored %s missing hidden entries for global[\"%s\"]!", BioInd.writeDebug("Checked %s compound entities and restored %s missing hidden entries for storage[\"%s\"]!",
{result.checked, result.restored, compound_tab}) {result.checked, result.restored, compound_tab})
end end
end end
@ -215,9 +215,9 @@ BioInd.show("Need to check these tables in global", compound_entity_tables)
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Musk floor -- Musk floor
-------------------------------------------------------------------- --------------------------------------------------------------------
global.bi_musk_floor_table = global.bi_musk_floor_table or {} storage.bi_musk_floor_table = storage.bi_musk_floor_table or {}
global.bi_musk_floor_table.tiles = global.bi_musk_floor_table.tiles or {} storage.bi_musk_floor_table.tiles = storage.bi_musk_floor_table.tiles or {}
global.bi_musk_floor_table.forces = global.bi_musk_floor_table.forces or {} storage.bi_musk_floor_table.forces = storage.bi_musk_floor_table.forces or {}
@ -225,17 +225,17 @@ BioInd.show("Need to check these tables in global", compound_entity_tables)
-- Arboretum -- Arboretum
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Global table for arboretum radars -- Global table for arboretum radars
global.bi_arboretum_radar_table = global.bi_arboretum_radar_table or {} storage.bi_arboretum_radar_table = storage.bi_arboretum_radar_table or {}
-- Global table of ingredients for terraformer recipes -- Global table of ingredients for terraformer recipes
global.bi_arboretum_recipe_table = get_arboretum_recipes() storage.bi_arboretum_recipe_table = get_arboretum_recipes()
-------------------------------------------------------------------- --------------------------------------------------------------------
-- Compatibility with other mods -- Compatibility with other mods
-------------------------------------------------------------------- --------------------------------------------------------------------
global.compatible = global.compatible or {} storage.compatible = storage.compatible or {}
global.compatible.AlienBiomes = BioInd.AB_tiles() storage.compatible.AlienBiomes = BioInd.AB_tiles()
-- enable researched recipes -- enable researched recipes
@ -279,11 +279,11 @@ BioInd.writeDebug("On Configuration changed: %s", {ConfigurationChangedData})
-- need to make sure that the lists of growing trees don't contain removed tree -- need to make sure that the lists of growing trees don't contain removed tree
-- prototypes! (This fix is needed when "Alien Biomes" has been removed; it should -- prototypes! (This fix is needed when "Alien Biomes" has been removed; it should
-- work with all other mods that create trees as well.) -- work with all other mods that create trees as well.)
local trees = global.bi.trees local trees = storage.bi.trees
local tab local tab
-- Growing stages -- Growing stages
for i = 1, 4 do for i = 1, 4 do
tab = global.bi["tree_growing_stage_" .. i] tab = storage.bi["tree_growing_stage_" .. i]
BioInd.writeDebug("Number of trees in growing stage %s: %s", {i, table_size(tab)}) BioInd.writeDebug("Number of trees in growing stage %s: %s", {i, table_size(tab)})
--~ for t, tree in pairs(tab) do --~ for t, tree in pairs(tab) do
--~ if not trees[tree.tree_name] then --~ if not trees[tree.tree_name] then
@ -352,7 +352,7 @@ Event.register(defines.events.on_trigger_created_entity, function(event)
--~ seed_planted_trigger(event) --~ seed_planted_trigger(event)
BioInd.writeDebug("Seed Bomb Activated - Standard") BioInd.writeDebug("Seed Bomb Activated - Standard")
local currTile = surface.get_tile(position).name local currTile = surface.get_tile(position).name
if global.bi.barren_tiles[currTile] then if storage.bi.barren_tiles[currTile] then
BioInd.writeDebug("Can't fertilize %s!", {currTile}) BioInd.writeDebug("Can't fertilize %s!", {currTile})
else else
BioInd.writeDebug("Using fertilizer!") BioInd.writeDebug("Using fertilizer!")
@ -369,7 +369,7 @@ Event.register(defines.events.on_trigger_created_entity, function(event)
--~ seed_planted_trigger(event) --~ seed_planted_trigger(event)
BioInd.writeDebug("Seed Bomb Activated - Advanced") BioInd.writeDebug("Seed Bomb Activated - Advanced")
local currTile = surface.get_tile(position).name local currTile = surface.get_tile(position).name
if global.bi.barren_tiles[currTile] then if storage.bi.barren_tiles[currTile] then
BioInd.writeDebug("Can't fertilize %s!", {currTile}) BioInd.writeDebug("Can't fertilize %s!", {currTile})
else else
BioInd.writeDebug("Using fertilizer!") BioInd.writeDebug("Using fertilizer!")
@ -406,7 +406,7 @@ local function On_Built(event)
BioInd.show("Built entity", BioInd.print_name_id(entity)) BioInd.show("Built entity", BioInd.print_name_id(entity))
local base_entry = global.compound_entities[entity.name] local base_entry = storage.compound_entities[entity.name]
local base = base_entry and entity local base = base_entry and entity
-- We've found a compound entity! -- We've found a compound entity!
@ -448,7 +448,7 @@ BioInd.show("base_entry.optional", base_entry.optional)
BioInd.writeDebug("Second pass -- creating hidden entities!") BioInd.writeDebug("Second pass -- creating hidden entities!")
BioInd.show("base_entry", base_entry) BioInd.show("base_entry", base_entry)
BioInd.writeDebug("global[%s]: %s", {base_entry.tab, global[base_entry.tab]}) BioInd.writeDebug("storage[%s]: %s", {base_entry.tab, storage[base_entry.tab]})
BioInd.show("base.name", base.name) BioInd.show("base.name", base.name)
BioInd.show("base.unit_number", base.unit_number) BioInd.show("base.unit_number", base.unit_number)
BioInd.show("hidden_entities", hidden_entities) BioInd.show("hidden_entities", hidden_entities)
@ -456,9 +456,9 @@ BioInd.show("hidden_entities", hidden_entities)
-- We must call create_entities even if there are no hidden entities (e.g. if -- We must call create_entities even if there are no hidden entities (e.g. if
-- the "Easy Gardens" setting is disabled and no hidden poles are required) -- the "Easy Gardens" setting is disabled and no hidden poles are required)
-- because the compound entity gets registered there! -- because the compound entity gets registered there!
BioInd.create_entities(global[base_entry.tab], base, hidden_entities) BioInd.create_entities(storage[base_entry.tab], base, hidden_entities)
BioInd.writeDebug("Stored %s in table: %s", BioInd.writeDebug("Stored %s in table: %s",
{BioInd.print_name_id(base), global[base_entry.tab][base.unit_number]}) {BioInd.print_name_id(base), storage[base_entry.tab][base.unit_number]})
end end
-- The built entity isn't one of our compound entities. -- The built entity isn't one of our compound entities.
@ -480,9 +480,9 @@ BioInd.show("Base entity", BioInd.print_name_id(base))
-- Arboretum radar -- we need to add it to the table! -- Arboretum radar -- we need to add it to the table!
if entity.type == "radar" and if entity.type == "radar" and
entity.name == entities["bi-arboretum-area"].hidden[h_key].name and base then entity.name == entities["bi-arboretum-area"].hidden[h_key].name and base then
global.bi_arboretum_radar_table[entity.unit_number] = base.unit_number storage.bi_arboretum_radar_table[entity.unit_number] = base.unit_number
entity.backer_name = "" entity.backer_name = ""
BioInd.writeDebug("Added %s to global.bi_arboretum_radar_table", {BioInd.print_name_id(entity)}) BioInd.writeDebug("Added %s to storage.bi_arboretum_radar_table", {BioInd.print_name_id(entity)})
-- Electric poles -- we need to take care that they don't hook up to hidden poles! -- Electric poles -- we need to take care that they don't hook up to hidden poles!
elseif entity.type == "electric-pole" then elseif entity.type == "electric-pole" then
@ -562,15 +562,15 @@ BioInd.writeDebug("Entered function On_Pre_Remove(%s)", {event})
end end
--~ local compound_entity = BioInd.compound_entities[entity.name] --~ local compound_entity = BioInd.compound_entities[entity.name]
local compound_entity = global.compound_entities[entity.name] local compound_entity = storage.compound_entities[entity.name]
local base_entry = compound_entity and global[compound_entity.tab][entity.unit_number] local base_entry = compound_entity and storage[compound_entity.tab][entity.unit_number]
BioInd.show("entity.name", entity.name) BioInd.show("entity.name", entity.name)
BioInd.show("entity.unit_number", entity.unit_number) BioInd.show("entity.unit_number", entity.unit_number)
BioInd.show("compound_entity", compound_entity) BioInd.show("compound_entity", compound_entity)
BioInd.show("base_entry", base_entry) BioInd.show("base_entry", base_entry)
BioInd.show("compound_entity.tab", compound_entity and compound_entity.tab or "nil") BioInd.show("compound_entity.tab", compound_entity and compound_entity.tab or "nil")
BioInd.writeDebug("global[%s]: %s", {compound_entity and compound_entity.tab or "nil", compound_entity and global[compound_entity.tab] or "nil"}) BioInd.writeDebug("storage[%s]: %s", {compound_entity and compound_entity.tab or "nil", compound_entity and storage[compound_entity.tab] or "nil"})
-- Found a compound entity from our list! -- Found a compound entity from our list!
if base_entry then if base_entry then
@ -579,8 +579,8 @@ BioInd.writeDebug("Found compound entity %s",
-- Arboretum: Need to separately remove the entry from the radar table -- Arboretum: Need to separately remove the entry from the radar table
if entity.name == "bi-arboretum" and base_entry.radar and base_entry.radar.valid then if entity.name == "bi-arboretum" and base_entry.radar and base_entry.radar.valid then
global.bi_arboretum_radar_table[base_entry.radar.unit_number] = nil storage.bi_arboretum_radar_table[base_entry.radar.unit_number] = nil
BioInd.show("Removed arboretum radar! Table", global.bi_arboretum_radar_table) BioInd.show("Removed arboretum radar! Table", storage.bi_arboretum_radar_table)
end end
-- Power rails: Connections must be explicitely removed, otherwise the poles -- Power rails: Connections must be explicitely removed, otherwise the poles
@ -603,7 +603,7 @@ BioInd.writeDebug("Removing hidden entity %s", {BioInd.print_name_id(base_entry[
BioInd.remove_entity(base_entry[hidden]) BioInd.remove_entity(base_entry[hidden])
base_entry[hidden] = nil base_entry[hidden] = nil
end end
global[compound_entity.tab][entity.unit_number] = nil storage[compound_entity.tab][entity.unit_number] = nil
-- Rail-to-power: Connections must be explicitely removed, otherwise the poles -- Rail-to-power: Connections must be explicitely removed, otherwise the poles
-- from the different rail tracks hooked up to this connector will automatically -- from the different rail tracks hooked up to this connector will automatically
@ -616,16 +616,16 @@ BioInd.writeDebug("Removing hidden entity %s", {BioInd.print_name_id(base_entry[
-- Removed seedling -- Removed seedling
elseif entity.name == "seedling" then elseif entity.name == "seedling" then
BioInd.writeDebug("Seedling has been removed") BioInd.writeDebug("Seedling has been removed")
remove_plants(entity.position, global.bi.tree_growing) remove_plants(entity.position, storage.bi.tree_growing)
-- Removed tree -- Removed tree
elseif entity.type == "tree" and global.bi.trees[entity.name] then elseif entity.type == "tree" and storage.bi.trees[entity.name] then
BioInd.show("Removed tree", entity.name) BioInd.show("Removed tree", entity.name)
local tree_stage = entity.name:match('^.+%-(%d)$') local tree_stage = entity.name:match('^.+%-(%d)$')
BioInd.writeDebug("Removed tree %s (grow stage: %s)", {entity.name, tree_stage or nil}) BioInd.writeDebug("Removed tree %s (grow stage: %s)", {entity.name, tree_stage or nil})
if tree_stage then if tree_stage then
remove_plants(entity.position, global.bi["tree_growing_stage_" .. tree_stage]) remove_plants(entity.position, storage.bi["tree_growing_stage_" .. tree_stage])
else else
error(string.format("Tree %s does not have a valid tree_stage: %s", entity.name, tree_stage or "nil")) error(string.format("Tree %s does not have a valid tree_stage: %s", entity.name, tree_stage or "nil"))
end end
@ -649,11 +649,11 @@ local function On_Damage(event)
-- Base was damaged: Find the radar associated with it! -- Base was damaged: Find the radar associated with it!
if entity.name == arb then if entity.name == arb then
associated = global.bi_arboretum_table[entity.unit_number].radar associated = storage.bi_arboretum_table[entity.unit_number].radar
-- Radar was damaged: Find the base entity! -- Radar was damaged: Find the base entity!
elseif entity.name == global.compound_entities[arb].hidden.radar.name then elseif entity.name == storage.compound_entities[arb].hidden.radar.name then
local base_id = global.bi_arboretum_radar_table[entity.unit_number] local base_id = storage.bi_arboretum_radar_table[entity.unit_number]
associated = global.bi_arboretum_table[base_id].base associated = storage.bi_arboretum_table[base_id].base
end end
if associated and associated.valid then if associated and associated.valid then
@ -679,10 +679,10 @@ BioInd.writeDebug("Entered function %s(%s)", {f_name, event})
if if
-- Table checks -- Table checks
global.compound_entities[entity.name] or storage.compound_entities[entity.name] or
global.bi.trees[entity.name] or storage.bi.trees[entity.name] or
-- Entity checks -- Entity checks
entity.name == global.compound_entities["bi-arboretum"].hidden.radar.name or entity.name == storage.compound_entities["bi-arboretum"].hidden.radar.name or
entity.name == "bi-power-to-rail-pole" or entity.name == "bi-power-to-rail-pole" or
entity.name == "seedling" then entity.name == "seedling" then
@ -704,9 +704,9 @@ local function On_Sector_Scanned(event)
BioInd.writeDebug("Entered function %s(%s)", {f_name, event}) BioInd.writeDebug("Entered function %s(%s)", {f_name, event})
---- Each time a Arboretum-Radar scans a sector ---- ---- Each time a Arboretum-Radar scans a sector ----
local arboretum = global.bi_arboretum_radar_table[event.radar.unit_number] local arboretum = storage.bi_arboretum_radar_table[event.radar.unit_number]
if arboretum then if arboretum then
Get_Arboretum_Recipe(global.bi_arboretum_table[arboretum], event) Get_Arboretum_Recipe(storage.bi_arboretum_table[arboretum], event)
end end
end end
@ -740,21 +740,21 @@ BioInd.show("Removing", o.name)
end end
-- Remove tile from global tables -- Remove tile from global tables
local force_name = global.bi_musk_floor_table.tiles and local force_name = storage.bi_musk_floor_table.tiles and
global.bi_musk_floor_table.tiles[x] and storage.bi_musk_floor_table.tiles[x] and
global.bi_musk_floor_table.tiles[x][y] storage.bi_musk_floor_table.tiles[x][y]
if force_name then if force_name then
BioInd.writeDebug("Removing Musk floor tile from tables!") BioInd.writeDebug("Removing Musk floor tile from tables!")
global.bi_musk_floor_table.tiles[x][y] = nil storage.bi_musk_floor_table.tiles[x][y] = nil
if not next(global.bi_musk_floor_table.tiles[x]) then if not next(storage.bi_musk_floor_table.tiles[x]) then
global.bi_musk_floor_table.tiles[x] = nil storage.bi_musk_floor_table.tiles[x] = nil
end end
if global.bi_musk_floor_table.forces[force_name] and if storage.bi_musk_floor_table.forces[force_name] and
global.bi_musk_floor_table.forces[force_name][x] then storage.bi_musk_floor_table.forces[force_name][x] then
global.bi_musk_floor_table.forces[force_name][x][y] = nil storage.bi_musk_floor_table.forces[force_name][x][y] = nil
if not next(global.bi_musk_floor_table.forces[force_name][x]) then if not next(storage.bi_musk_floor_table.forces[force_name][x]) then
global.bi_musk_floor_table.forces[force_name][x] = nil storage.bi_musk_floor_table.forces[force_name][x] = nil
end end
end end
end end
@ -783,12 +783,12 @@ local function place_musk_floor(force, position, surface)
end end
-- Add to global tables! -- Add to global tables!
global.bi_musk_floor_table.tiles[x] = global.bi_musk_floor_table.tiles[x] or {} storage.bi_musk_floor_table.tiles[x] = storage.bi_musk_floor_table.tiles[x] or {}
global.bi_musk_floor_table.tiles[x][y] = force storage.bi_musk_floor_table.tiles[x][y] = force
global.bi_musk_floor_table.forces[force] = global.bi_musk_floor_table.forces[force] or {} storage.bi_musk_floor_table.forces[force] = storage.bi_musk_floor_table.forces[force] or {}
global.bi_musk_floor_table.forces[force][x] = global.bi_musk_floor_table.forces[force][x] or {} storage.bi_musk_floor_table.forces[force][x] = storage.bi_musk_floor_table.forces[force][x] or {}
global.bi_musk_floor_table.forces[force][x][y] = true storage.bi_musk_floor_table.forces[force][x][y] = true
end end
-------------------------------------------------------------------- --------------------------------------------------------------------
@ -849,12 +849,12 @@ BioInd.show("index", index)
BioInd.show("t.old_tile.name", t.old_tile.name) BioInd.show("t.old_tile.name", t.old_tile.name)
-- We want to restore removed tiles if nothing is supposed to grow on them! -- We want to restore removed tiles if nothing is supposed to grow on them!
if global.bi.barren_tiles[t.old_tile.name] then if storage.bi.barren_tiles[t.old_tile.name] then
BioInd.writeDebug("%s was used on forbidden ground (%s)!", {item.name, t.old_tile.name}) BioInd.writeDebug("%s was used on forbidden ground (%s)!", {item.name, t.old_tile.name})
restore_tiles[#restore_tiles + 1] = {name = t.old_tile.name, position = t.position} restore_tiles[#restore_tiles + 1] = {name = t.old_tile.name, position = t.position}
-- Is that tile minable? -- Is that tile minable?
products = global.bi.barren_tiles[t.old_tile.name] products = storage.bi.barren_tiles[t.old_tile.name]
if type(products) == "table" then if type(products) == "table" then
--~ for p, product in ipairs(products) do --~ for p, product in ipairs(products) do
--~ if player then --~ if player then
@ -897,10 +897,10 @@ BioInd.show("restore_tiles", restore_tiles)
local removed_tiles = {} local removed_tiles = {}
for index, t in pairs(old_tiles or {tile}) do for index, t in pairs(old_tiles or {tile}) do
position = BioInd.normalize_position(t.position) position = BioInd.normalize_position(t.position)
test = global.bi_musk_floor_table and test = storage.bi_musk_floor_table and
global.bi_musk_floor_table.tiles and storage.bi_musk_floor_table.tiles and
global.bi_musk_floor_table.tiles[position.x] and storage.bi_musk_floor_table.tiles[position.x] and
global.bi_musk_floor_table.tiles[position.x][position.y] storage.bi_musk_floor_table.tiles[position.x][position.y]
if test then if test then
removed_tiles[#removed_tiles + 1] = { removed_tiles[#removed_tiles + 1] = {
old_tile = {name = "bi-solar-mat"}, old_tile = {name = "bi-solar-mat"},
@ -937,8 +937,8 @@ local function Tile_Changed(event)
for t, tile in ipairs(event.tiles) do for t, tile in ipairs(event.tiles) do
BioInd.show("t", t) BioInd.show("t", t)
pos = BioInd.normalize_position(tile.position) pos = BioInd.normalize_position(tile.position)
tile_force = global.bi_musk_floor_table.tiles[pos.x] and tile_force = storage.bi_musk_floor_table.tiles[pos.x] and
global.bi_musk_floor_table.tiles[pos.x][pos.y] storage.bi_musk_floor_table.tiles[pos.x][pos.y]
--~ -- Fall back to MuskForceName if it is available --~ -- Fall back to MuskForceName if it is available
--~ UseMuskForce and MuskForceName or --~ UseMuskForce and MuskForceName or
--~ -- Fall back to "neutral" --~ -- Fall back to "neutral"
@ -1059,8 +1059,8 @@ Event.register(defines.events.on_entity_damaged, On_Damage, function(event)
-- Ignore damage without effect (invulnerable/resistant entities) -- Ignore damage without effect (invulnerable/resistant entities)
if event.final_damage_amount ~= 0 and if event.final_damage_amount ~= 0 and
-- Terraformer/Terraformer radar was damaged -- Terraformer/Terraformer radar was damaged
(global.bi_arboretum_table[entity.unit_number] or (storage.bi_arboretum_table[entity.unit_number] or
global.bi_arboretum_radar_table[entity.unit_number]) then storage.bi_arboretum_radar_table[entity.unit_number]) then
return true return true
end end
end) end)
@ -1087,7 +1087,7 @@ setmetatable(_ENV, {
.. serpent.line{key = key or '<nil>', value = value or '<nil>'} .. '\n') .. serpent.line{key = key or '<nil>', value = value or '<nil>'} .. '\n')
end, end,
__index = function (self, key) --locked_global_read __index = function (self, key) --locked_global_read
if not (key == "game" or key == "mods") then if not (key == "game" or key == "mods" or key == "storage") then
error('\n\n[ER Global Lock] Forbidden global *read*:\n' error('\n\n[ER Global Lock] Forbidden global *read*:\n'
.. serpent.line{key = key or '<nil>'} .. '\n') .. serpent.line{key = key or '<nil>'} .. '\n')
end end

View file

@ -49,7 +49,7 @@ end
-- Check that all ingredients are available! -- Check that all ingredients are available!
local function check_ingredients(arboretum) local function check_ingredients(arboretum)
local recipe = arboretum.get_recipe() local recipe = arboretum.get_recipe()
local need = recipe and global.bi_arboretum_recipe_table[recipe.name] local need = recipe and storage.bi_arboretum_recipe_table[recipe.name]
local function check(need, have) local function check(need, have)
for name, amount in pairs(need or {}) do for name, amount in pairs(need or {}) do
@ -111,7 +111,7 @@ function Get_Arboretum_Recipe(ArboretumTable, event)
-- 'AlienBiomes' is a bool value -- we don't want to read it again if it's false, -- 'AlienBiomes' is a bool value -- we don't want to read it again if it's false,
-- but only if it hasn't been set yet! -- but only if it hasn't been set yet!
AB = global.compatible.AlienBiomes AB = storage.compatible.AlienBiomes
--~ terrain_name_g1 = terrain_name_g1 or (AB and "vegetation-green-grass-1" or "grass-1") --~ terrain_name_g1 = terrain_name_g1 or (AB and "vegetation-green-grass-1" or "grass-1")
--~ terrain_name_g3 = terrain_name_g3 or (AB and "vegetation-green-grass-3" or "grass-3") --~ terrain_name_g3 = terrain_name_g3 or (AB and "vegetation-green-grass-3" or "grass-3")
terrain_name_g1 = terrain_name_g1 or (AB and "vegetation-green-grass-1" or "grass-1") terrain_name_g1 = terrain_name_g1 or (AB and "vegetation-green-grass-1" or "grass-1")

View file

@ -317,7 +317,7 @@ BioInd.show("seedbomb", seedbomb)
surface = surface, surface = surface,
seed_bomb = seedbomb seed_bomb = seedbomb
} }
plant_tree(global.bi.tree_growing, tree_data, false) plant_tree(storage.bi.tree_growing, tree_data, false)
end end
function seed_planted(event) function seed_planted(event)
@ -449,8 +449,8 @@ BioInd.show(growth_chance.." <= ("..fertility.." + 5)", growth_chance <= (fertil
BioInd.show("grow_time", grow_time) BioInd.show("grow_time", grow_time)
local stage_1_tree_name = "bio-tree-"..tree_name.."-1" local stage_1_tree_name = "bio-tree-"..tree_name.."-1"
if not (game.item_prototypes[stage_1_tree_name] or if not (prototypes.item[stage_1_tree_name] or
game.entity_prototypes[stage_1_tree_name]) then prototypes.entity[stage_1_tree_name]) then
stage_1_tree_name = tree_name stage_1_tree_name = tree_name
end end
BioInd.writeDebug("stage_1_tree_name: %s", {stage_1_tree_name}) BioInd.writeDebug("stage_1_tree_name: %s", {stage_1_tree_name})
@ -462,7 +462,7 @@ BioInd.writeDebug("stage_1_tree_name: %s", {stage_1_tree_name})
time = event.tick + grow_time, time = event.tick + grow_time,
surface = surface surface = surface
} }
plant_tree(global.bi.tree_growing_stage_1, tree_data, true) plant_tree(storage.bi.tree_growing_stage_1, tree_data, true)
end end
end end
end end
@ -587,8 +587,8 @@ BioInd.writeDebug("Entered function Grow_tree_stage(%s, %s)", {stage_table, stag
local fertility, key = f.fertility, f.key local fertility, key = f.fertility, f.key
local next_stage_tree_name = "bio-tree-"..final_tree.."-"..next_stage local next_stage_tree_name = "bio-tree-"..final_tree.."-"..next_stage
if not (game.item_prototypes[next_stage_tree_name] or if not (prototypes.item[next_stage_tree_name] or
game.entity_prototypes[next_stage_tree_name]) then prototypes.entity[next_stage_tree_name]) then
next_stage_tree_name = final_tree next_stage_tree_name = final_tree
BioInd.writeDebug("Next stage %g: Prototype did not exist", {next_stage}) BioInd.writeDebug("Next stage %g: Prototype did not exist", {next_stage})
else else
@ -622,7 +622,7 @@ BioInd.writeDebug("Entered function Grow_tree_stage(%s, %s)", {stage_table, stag
time = time_planted + grow_time, time = time_planted + grow_time,
surface = surface surface = surface
} }
plant_tree(global.bi["tree_growing_stage_"..next_stage], tree_data, true) plant_tree(storage.bi["tree_growing_stage_"..next_stage], tree_data, true)
end end
end end
@ -636,32 +636,32 @@ end
---- Growing Tree ---- Growing Tree
--Event.register(-12, function(event) --Event.register(-12, function(event)
Event.register(defines.events.on_tick, function(event) Event.register(defines.events.on_tick, function(event)
if global.bi.tree_growing_stage_1 == nil then if storage.bi.tree_growing_stage_1 == nil then
for i = 1, 4 do for i = 1, 4 do
global.bi["tree_growing_stage_"..i] = global.bi["tree_growing_stage_"..i] or {} storage.bi["tree_growing_stage_"..i] = storage.bi["tree_growing_stage_"..i] or {}
end end
end end
local tick = event.tick local tick = event.tick
if global.bi.tree_growing[tick] then if storage.bi.tree_growing[tick] then
for t, tree_data in pairs(global.bi.tree_growing[tick]) do for t, tree_data in pairs(storage.bi.tree_growing[tick]) do
BioInd.writeDebug("Trying to move tree %s to first grow stage!", {t}) BioInd.writeDebug("Trying to move tree %s to first grow stage!", {t})
Grow_tree_first_stage(tree_data, event) Grow_tree_first_stage(tree_data, event)
end end
BioInd.writeDebug("Removing global.bi.tree_growing[%s]!", {tick}) BioInd.writeDebug("Removing storage.bi.tree_growing[%s]!", {tick})
global.bi.tree_growing[tick] = nil storage.bi.tree_growing[tick] = nil
end end
local stage_table local stage_table
for stage = 1, 4 do for stage = 1, 4 do
stage_table = global.bi["tree_growing_stage_"..stage] stage_table = storage.bi["tree_growing_stage_"..stage]
if stage_table[tick] then if stage_table[tick] then
for t, tree_data in pairs(stage_table[tick]) do for t, tree_data in pairs(stage_table[tick]) do
BioInd.writeDebug("Moving tree %s to next grow stage!", {t}) BioInd.writeDebug("Moving tree %s to next grow stage!", {t})
Grow_tree_stage(tree_data, stage) Grow_tree_stage(tree_data, stage)
end end
BioInd.writeDebug("Removing global.bi.tree_growing_stage_%s[%s]!", BioInd.writeDebug("Removing storage.bi.tree_growing_stage_%s[%s]!",
{stage, tick}) {stage, tick})
stage_table[tick] = nil stage_table[tick] = nil
end end

View file

@ -73,15 +73,15 @@ function ungroup(index_id, group_id)
end end
------------------------------------------------------------------- -------------------------------------------------------------------
function _init_group(index_id) function _init_group(index_id)
if not global.group then if not storage.group then
global.group = {} storage.group = {}
end end
if not global.group.default then if not storage.group.default then
global.group.default = {} storage.group.default = {}
end end
if index_id and not global.group[index_id] then if index_id and not storage.group[index_id] then
-- don't care if they name their group "default" -- don't care if they name their group "default"
global.group[index_id] = {} storage.group[index_id] = {}
end end
end end
@ -90,8 +90,8 @@ function _new_group(index_id)
local group_id_r = nil local group_id_r = nil
while group_id_r == nil do while group_id_r == nil do
local group_id_x = "gid-" .. (group_id_n + #global.group[index_id]) local group_id_x = "gid-" .. (group_id_n + #storage.group[index_id])
if global.group[index_id][group_id_x] then if storage.group[index_id][group_id_x] then
-- collision -- collision
group_id_n = group_id_n + 1 group_id_n = group_id_n + 1
else else
@ -103,22 +103,22 @@ function _new_group(index_id)
end end
function _addto_group(index_id, group_id, member_id) function _addto_group(index_id, group_id, member_id)
if global.group[index_id] then if storage.group[index_id] then
if not global.group[index_id][group_id] then if not storage.group[index_id][group_id] then
global.group[index_id][group_id] = {} storage.group[index_id][group_id] = {}
end end
end end
table.insert(global.group[index_id][group_id], member_id) table.insert(storage.group[index_id][group_id], member_id)
end end
function _get_group(index_id, group_id) function _get_group(index_id, group_id)
return global.group[index_id][group_id] return storage.group[index_id][group_id]
end end
function _of_group(index_id, member_id) function _of_group(index_id, member_id)
--full scan --full scan
for kx, vx in pairs(global.group[index_id]) do for kx, vx in pairs(storage.group[index_id]) do
for ky, vy in pairs(vx) do for ky, vy in pairs(vx) do
if member_id == vy then if member_id == vy then
return vx return vx
@ -129,7 +129,7 @@ function _of_group(index_id, member_id)
end end
function _clear_group(index_id, group_id) function _clear_group(index_id, group_id)
global.group[index_id][group_id] = nil storage.group[index_id][group_id] = nil
end end
------------------------------------------------------------------- -------------------------------------------------------------------

View file

@ -169,20 +169,20 @@ end
--~ data:extend({list}) --~ data:extend({list})
--[[ --[[
Types of settings: Types of settings:
startup - game must be restarted if changed (such a setting may affect prototypes' changes) <EFBFBD> startup - game must be restarted if changed (such a setting may affect prototypes' changes)
runtime-global - per-world setting <EFBFBD> runtime-global - per-world setting
runtime-per-user - per-user setting <EFBFBD> runtime-per-user - per-user setting
Types of values: Types of values:
bool-setting <EFBFBD> bool-setting
double-setting <EFBFBD> double-setting
int-setting <EFBFBD> int-setting
string-setting <EFBFBD> string-setting
Files being processed by the game: Files being processed by the game:
settings.lua <EFBFBD> settings.lua
settings-updates.lua <EFBFBD> settings-updates.lua
settings-final-fixes.lua <EFBFBD> settings-final-fixes.lua
Using in DATA.lua: Using in DATA.lua:
data:extend({ data:extend({
@ -230,7 +230,7 @@ Using in CONTROL.lua and in other code for reading:
event.player_index event.player_index
event.setting event.setting
GET: settings.startup["setting-name"].value - current value of startup setting; can be used in DATA.lua GET: settings.startup["setting-name"].value - current value of startup setting; can be used in DATA.lua
GET: settings.global["setting-name"].value - current value of per-world setting GET: settings.storage["setting-name"].value - current value of per-world setting
GET: set = settings.get_player_settings(LuaPlayer) - current values for per-player settings; then use set["setting-name"].value GET: set = settings.get_player_settings(LuaPlayer) - current values for per-player settings; then use set["setting-name"].value
GET: settings.player - default values GET: settings.player - default values
]] ]]

View file

@ -99,10 +99,10 @@ settings_changed.bio_garden = function()
-- Has this setting been changed since the last time the game was run? -- Has this setting been changed since the last time the game was run?
local current = BioInd.get_startup_setting("BI_Easy_Bio_Gardens") local current = BioInd.get_startup_setting("BI_Easy_Bio_Gardens")
BioInd.show("Last state of BI_Easy_Bio_Gardens", global.mod_settings.BI_Easy_Bio_Gardens) BioInd.show("Last state of BI_Easy_Bio_Gardens", storage.mod_settings.BI_Easy_Bio_Gardens)
BioInd.show("Current state of BI_Easy_Bio_Gardens", current) BioInd.show("Current state of BI_Easy_Bio_Gardens", current)
if global.mod_settings.BI_Easy_Bio_Gardens ~= current then if storage.mod_settings.BI_Easy_Bio_Gardens ~= current then
BioInd.writeDebug("Setting has been changed!") BioInd.writeDebug("Setting has been changed!")
local pole, neighbours local pole, neighbours
-- This is the unmodified table! -- This is the unmodified table!
@ -110,7 +110,7 @@ BioInd.writeDebug("Setting has been changed!")
local hidden_entities = compound_entity.hidden local hidden_entities = compound_entity.hidden
-- Check that all gardens are still valid -- Check that all gardens are still valid
for g, garden in pairs(global[compound_entity.tab]) do for g, garden in pairs(storage[compound_entity.tab]) do
-- Base entity doesn't exist -- remove hidden entities!'' -- Base entity doesn't exist -- remove hidden entities!''
if not (garden.base and garden.base.valid) then if not (garden.base and garden.base.valid) then
-- Remove all hidden entities! -- Remove all hidden entities!
@ -122,7 +122,7 @@ BioInd.writeDebug("Removing hidden entity %s %s", {
BioInd.remove_entity(garden[hidden]) BioInd.remove_entity(garden[hidden])
garden[hidden] = nil garden[hidden] = nil
end end
global[compound_entity.tab][garden.entity.unit_number] = nil storage[compound_entity.tab][garden.entity.unit_number] = nil
end end
end end
@ -148,12 +148,12 @@ BioInd.writeDebug("Removing hidden entity %s %s", {
-- Setting is on, so we need to create the hidden poles -- Setting is on, so we need to create the hidden poles
if current then if current then
BioInd.writeDebug("Need to create hidden poles for %s Bio Gardens!", BioInd.writeDebug("Need to create hidden poles for %s Bio Gardens!",
{table_size(global.bi_bio_garden_table) }) {table_size(storage.bi_bio_garden_table) })
-- Restore the list of hidden entities -- Restore the list of hidden entities
global.compound_entities["bi-bio-garden"] = BioInd.compound_entities["bi-bio-garden"] storage.compound_entities["bi-bio-garden"] = BioInd.compound_entities["bi-bio-garden"]
local base local base
for g, garden in pairs(global.bi_bio_garden_table or {}) do for g, garden in pairs(storage.bi_bio_garden_table or {}) do
-- Make sure the base entity exists! -- Make sure the base entity exists!
base = garden.base base = garden.base
pole = base and garden[pole_type] pole = base and garden[pole_type]
@ -168,7 +168,7 @@ BioInd.show("pole", pole)
elseif base then elseif base then
-- Create hidden poles -- Create hidden poles
pole = BioInd.create_entities( pole = BioInd.create_entities(
global[compound_entity.tab], storage[compound_entity.tab],
base, base,
{pole = hidden_entities[pole_type].name} {pole = hidden_entities[pole_type].name}
--~ base.position --~ base.position
@ -176,11 +176,11 @@ BioInd.show("pole", pole)
-- Add the new pole to the table -- Add the new pole to the table
if pole then if pole then
global[compound_entity.tab][base.unit_number][pole_type] = pole storage[compound_entity.tab][base.unit_number][pole_type] = pole
BioInd.writeDebug("Stored %s %g in table: %s", { BioInd.writeDebug("Stored %s %g in table: %s", {
base.name, base.name,
base.unit_number, base.unit_number,
global[compound_entity.tab][base.unit_number] storage[compound_entity.tab][base.unit_number]
}) })
end end
end end
@ -189,10 +189,10 @@ BioInd.show("pole", pole)
-- Setting is off -- disconnect and remove hidden poles! -- Setting is off -- disconnect and remove hidden poles!
else else
BioInd.writeDebug("%s Bio Gardens found -- try to disconnect hidden poles!", BioInd.writeDebug("%s Bio Gardens found -- try to disconnect hidden poles!",
{table_size(global.bi_bio_garden_table) }) {table_size(storage.bi_bio_garden_table) })
-- Find hidden poles of registered gardens -- Find hidden poles of registered gardens
BioInd.show("global.bi_bio_garden_table", global.bi_bio_garden_table) BioInd.show("storage.bi_bio_garden_table", storage.bi_bio_garden_table)
for g, garden in pairs(global.bi_bio_garden_table or {}) do for g, garden in pairs(storage.bi_bio_garden_table or {}) do
if garden[pole_type] then if garden[pole_type] then
-- Pole really exists: destroy the entity -- Pole really exists: destroy the entity
if garden[pole_type].valid then if garden[pole_type].valid then
@ -212,8 +212,8 @@ BioInd.show("global.bi_bio_garden_table", global.bi_bio_garden_table)
-- We don't want to create hidden poles if the setting is off, -- We don't want to create hidden poles if the setting is off,
-- so remove the pole from hidden entities! -- so remove the pole from hidden entities!
global.compound_entities["bi-bio-garden"].hidden[pole_type] = nil storage.compound_entities["bi-bio-garden"].hidden[pole_type] = nil
BioInd.show("global.compound_entities", global.compound_entities) BioInd.show("storage.compound_entities", storage.compound_entities)
end end
-- Remove any hidden poles that are not associated with a garden -- Remove any hidden poles that are not associated with a garden
@ -224,8 +224,8 @@ BioInd.show("global.compound_entities", global.compound_entities)
end end
-- Update setting! -- Update setting!
global.mod_settings.BI_Easy_Bio_Gardens = current storage.mod_settings.BI_Easy_Bio_Gardens = current
BioInd.show("Updated setting to", global.mod_settings.BI_Easy_Bio_Gardens) BioInd.show("Updated setting to", storage.mod_settings.BI_Easy_Bio_Gardens)
else else
BioInd.writeDebug("Nothing to do!") BioInd.writeDebug("Nothing to do!")
end end