require('scripts/electronic/el_ki_script') require('scripts/bk_main') require('scripts/gravitation/gr_black_hole_script') local gui = require('scripts/gui') local gr_gui = require('scripts/gravitation/gui') --informatron require('scripts/informatron/inf_main') --=================================================================================================================== --init script.on_init( function(e) el_ki_init(e) gr_black_hole_init(e) if game.active_mods["Booktorio"] then registerThread_248k() end for i,v in pairs(game.players) do gui.add_top_gui(game.players[i]) end end ) --=================================================================================================================== --on player creation script.on_event({ defines.events.on_player_created }, function(e) gui.add_top_gui(game.get_player(e["player_index"])) end ) --=================================================================================================================== --on built script.on_event({ defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive, --defines.events.on_entity_cloned }, function(e) el_ki_on_built(e) gr_black_hole_on_built(e) end ) --=================================================================================================================== --on remove script.on_event({ defines.events.on_entity_died, defines.events.on_pre_player_mined_item, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy }, function(e) el_ki_on_remove(e) gr_black_hole_on_remove(e) end ) --=================================================================================================================== --on tick script.on_nth_tick(60, function(e) el_ki_buffer1_working() el_ki_buffer1_update() el_ki_buffer2_working() el_ki_buffer2_update() el_ki_core_working() el_ki_core_update() el_ki_supported_adder() if global.ki.dirty then --game.print("f") el_ki_beacon_update() gui.update_main() global.ki.dirty = false end if global.black_hole.dirty then gr_gui.update_main() global.black_hole.dirty = false end gr_gui.update_main() end ) script.on_nth_tick(30, function(e) black_hole_base_update() end ) --=================================================================================================================== script.on_event({ defines.events.on_gui_click, defines.events.on_gui_text_changed }, function(e) gui.on_change(e) gr_gui.on_change(e) end ) script.on_event({ defines.events.on_player_selected_area }, gui.on_selected ) script.on_event({ defines.events.on_gui_opened, defines.events.on_gui_closed }, function(e) if e["entity"] then if e["entity"].name == "el_ki_core_entity" then gui.add_core_gui(e,false) end if e["entity"].name == "fi_ki_core_entity" then gui.add_buffer1_gui(e,false) end if e["entity"].name == "fu_ki_core_entity" then gui.add_buffer2_gui(e,false) end if e["entity"].name == "gr_black_hole_base_entity" then gr_gui.add_black_hole_gui(e,false) end end end ) --=================================================================================================================== --config change script.on_configuration_changed( function() if game.active_mods["Booktorio"] then registerThread_248k() end end )