require('scripts/electronic/el_ki_script') require('scripts/gravitation/gr_black_hole_script') local gui = require('scripts/gui') local function register_ki_entity(entity,type) if entity then if entity.valid then if global.ki then if global.ki[type] then local unit = entity.unit_number if not global.ki[type][unit] then if type == "core" then make_ki_core(entity) end if type == "buffer1" then make_ki_buffer1(entity) end if type == "buffer2" then make_ki_buffer2(entity) end if type == "beacon" then make_ki_beacon(entity) end end end end end end end local function remove_new_slaves(tablein,type,slave) local table = tablein for i,v in pairs(table) do for x,f in pairs(global.ki[type]) do if global.ki[type][x][slave] then if global.ki[type][x][slave].valid then if table[i] then if table[i].valid then if global.ki[type][x][slave].unit_number == table[i].unit_number then table[i] = nil end end end end end end end return table end local function kill_old_slaves(table,type,slave) local old_slaves = remove_new_slaves(table,type,slave) if old_slaves then for i,v in pairs(old_slaves) do if old_slaves[i] then if old_slaves[i].valid then local slave = old_slaves[i] slave.destroy() end end end end end for _, force in pairs(game.forces) do force.reset_recipes() force.reset_technologies() force.reset_technology_effects() end if game.active_mods["Booktorio"] then registerThread_248k() end for i,v in pairs(game.players) do gui.add_top_gui(game.players[i]) end gr_black_hole_init(e)