require('scripts/electronic/el_ki_script') local gui = require('scripts/gui') for _, force in pairs(game.forces) do force.reset_recipes() force.reset_technologies() force.reset_technology_effects() end if game.active_mods["Booktorio"] then registerThread_248k() end for i,v in pairs(game.players) do gui.add_top_gui(game.players[i]) end if not global.ki then el_ki_init(e) end if global.el_ki_stats then for i,v in pairs(global.el_ki_stats) do local slave = global.el_ki_stats[i].slave slave.destroy() local container = global.el_ki_stats[i].container container.destroy() make_ki_core(global.el_ki_stats[i].entity) global.el_ki_stats[i] = nil end global.el_ki_stats = nil end if global.fi_ki_stats then for i,v in pairs(global.fi_ki_stats) do local slave = global.fi_ki_stats[i].slave slave.destroy() local container = global.fi_ki_stats[i].container container.destroy() local container2 = global.fi_ki_stats[i].container2 container2.destroy() make_ki_buffer1(global.fi_ki_stats[i].entity) global.fi_ki_stats[i] = nil end global.fi_ki_stats = nil end if global.fu_ki_stats then for i,v in pairs(global.fu_ki_stats) do local slave = global.fu_ki_stats[i].slave slave.destroy() local container = global.fu_ki_stats[i].container container.destroy() local container2 = global.fu_ki_stats[i].container2 container2.destroy() make_ki_buffer2(global.fu_ki_stats[i].entity) global.fu_ki_stats[i] = nil end global.fu_ki_stats = nil end if global.el_ki_beacons then for i,v in pairs(global.el_ki_beacons) do local slave = global.el_ki_beacons[i].slave slave.destroy() make_ki_beacon(global.el_ki_beacons[i].entity) global.el_ki_beacons[i] = nil end global.el_ki_beacons = nil end