Merge pull request #25 from PlexPt/master

Move hardcore to locale file and add zh-CN locale
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PreLeyZero 2022-05-04 19:30:48 +02:00 committed by GitHub
commit e2bd2cddc2
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 691 additions and 82 deletions

View file

@ -13,11 +13,11 @@ require('scripts/informatron/inf_main')
function print_start_message() function print_start_message()
if settings.startup['overhaul_mode'].value == false then if settings.startup['overhaul_mode'].value == false then
game.print("You are currently playing 248k on standalone Mode.", {r=0.5, g=0, b=0.5}) game.print({"inf_248k.standalone_mode_msg_1"}, {r=0.5, g=0, b=0.5})
game.print("If you wish to play 248k as an overhaul mod with tech and item integration, especially in Krastorio2 turn on the mod setting", {r=0.5, g=0, b=0.5}) game.print({"inf_248k.standalone_mode_msg_2"}, {r=0.5, g=0, b=0.5})
elseif settings.startup['overhaul_mode'].value == true then elseif settings.startup['overhaul_mode'].value == true then
game.print("You are currently playing 248k on overhaul Mode.", {r=0.5, g=0, b=0.5}) game.print({"inf_248k.overhaul_mode_msg_1"}, {r=0.5, g=0, b=0.5})
game.print("If you wish to play 248k as an standalone mod without tech and item integration turn off the mod setting", {r=0.5, g=0, b=0.5}) game.print({"inf_248k.overhaul_mode_msg_2"}, {r=0.5, g=0, b=0.5})
end end
end end
@ -36,7 +36,7 @@ script.on_init(
registerThread_248k() registerThread_248k()
end end
for i,v in pairs(game.players) do for i,v in pairs(game.players) do
gui.add_top_gui(game.players[i]) gui.add_top_gui(game.players[i])
end end
@ -52,14 +52,14 @@ script.on_event({
defines.events.on_player_created defines.events.on_player_created
}, },
function(e) function(e)
gui.add_top_gui(game.get_player(e["player_index"])) gui.add_top_gui(game.get_player(e["player_index"]))
if not global.message_printed then if not global.message_printed then
print_start_message() print_start_message()
global.message_printed = true global.message_printed = true
end end
end end
) )
--=================================================================================================================== --===================================================================================================================
@ -99,7 +99,7 @@ script.on_event({
--on tick --on tick
script.on_nth_tick(60, script.on_nth_tick(60,
function(e) function(e)
el_ki_buffer1_working() el_ki_buffer1_working()
el_ki_buffer1_update() el_ki_buffer1_update()

View file

@ -12,7 +12,7 @@ el_solar_item=Solar Panel 2.0
el_burner_item=Burner generator el_burner_item=Burner generator
el_aluminum_item=Aluminium el_aluminum_item=Aluminium
el_aluminum_ore_item=Aluminium ore el_aluminum_ore_item=Aluminium ore
el_lithium_item=Lithium el_lithium_item=Lithium
el_lithium_ore_item=Lithium ore el_lithium_ore_item=Lithium ore
el_lithium_battery=Lithium battery el_lithium_battery=Lithium battery
el_train_fuel_diesel_item=Diesel fuel unit el_train_fuel_diesel_item=Diesel fuel unit
@ -103,7 +103,7 @@ fu_space_probe_data_card_2_item=Compact space data card
fu_space_probe_data_card_3_item=Deep space data card fu_space_probe_data_card_3_item=Deep space data card
fu_space_probe_up_matter_item=Structured exotic matter(up) fu_space_probe_up_matter_item=Structured exotic matter(up)
fu_space_probe_down_matter_item=Structured exotic matter(down) fu_space_probe_down_matter_item=Structured exotic matter(down)
fu_space_probe_ore_item=Deep space ore fu_space_probe_ore_item=Deep space ore
fu_space_probe_science_item=Exotic science pack fu_space_probe_science_item=Exotic science pack
fu_materials_pure_lead=Pure lead fu_materials_pure_lead=Pure lead
@ -240,30 +240,30 @@ fu_ki_circuit_fluid=KI3 energy
el_solar_item=Made with some knowledge. el_solar_item=Made with some knowledge.
el_burner_item=A compact burner generator. el_burner_item=A compact burner generator.
fu_burner_item=Can destroy every item. Can vent oxygen, water and turn steam back into water. Can not handle nuclear waste. fu_burner_item=Can destroy every item. Can vent oxygen, water and turn steam back into water. Can not handle nuclear waste.
el_energy_crystal_item=This crystal is made of a unknown substance. It radiates a little bit of energy, but what could it be used for? el_energy_crystal_item=This crystal is made of a unknown substance. It radiates a little bit of energy, but what could it be used for?
fi_solid_reactor_item=A water moderated nuclear fission reactor capable of producing large amounts of heat. The consumed fuel rods can be refined and used again! fi_solid_reactor_item=A water moderated nuclear fission reactor capable of producing large amounts of heat. The consumed fuel rods can be refined and used again!
fi_crafter_item=This machine can assemble and smelt stuff, powered by basic nuclear fuel. But it cant handle liquids. fi_crafter_item=This machine can assemble and smelt stuff, powered by basic nuclear fuel. But it cant handle liquids.
fi_energy_crystal_item=A artificial energy crystal. It radiates a lot of energy maybe it can be useful for building advanced machines. fi_energy_crystal_item=A artificial energy crystal. It radiates a lot of energy maybe it can be useful for building advanced machines.
fu_tech_sign_item=Knowledge about nuclear fusion. With these information it may be possible to construct even bigger fusion machines in the future! fu_tech_sign_item=Knowledge about nuclear fusion. With these information it may be possible to construct even bigger fusion machines in the future!
fu_stelar_reactor_item=A nuclear fusion reactor based on the stellarator design. It can output about 2GW of consistent power. The heat from the core is transferred to a liquid lead cooling cycle, through which you can produce steam and at the end electricity. Although there is still no method to capture the fusion products this flaw may be fixed in the next generation UMR reactor. fu_stelar_reactor_item=A nuclear fusion reactor based on the stellarator design. It can output about 2GW of consistent power. The heat from the core is transferred to a liquid lead cooling cycle, through which you can produce steam and at the end electricity. Although there is still no method to capture the fusion products this flaw may be fixed in the next generation UMR reactor.
fu_tokamak_reactor_item=A nuclear fusion reactor based on the tokamak design. This reactor will output from 2 to 4GW power in pulsing, depending on the fuel. In contrast to the stellarator the tokamak is mainly designed for D-T fusions. Although there is still no method to capture the fusion products this flaw may be fixed in the next generation UMR reactor. fu_tokamak_reactor_item=A nuclear fusion reactor based on the tokamak design. This reactor will output from 2 to 4GW power in pulsing, depending on the fuel. In contrast to the stellarator the tokamak is mainly designed for D-T fusions. Although there is still no method to capture the fusion products this flaw may be fixed in the next generation UMR reactor.
fu_robo_logistic_item=Those 4 engines will output massive thrust if you can supply them with enough energy. fu_robo_logistic_item=Those 4 engines will output massive thrust if you can supply them with enough energy.
fu_robo_construction_item=Build structures with insane speed. fu_robo_construction_item=Build structures with insane speed.
fu_star_engine_core_item=This is it, nuclear fusion at its finest! With this machine you are able to produce elements in the core of a little star. However to keep the reaction active lots and lots of power are required. The star engine is made of the core and at least one cooler and heating unit facing towards the core. It will produce 500 to 1000 Iron or any other basic element per second, depending on how many cooling/heating units are used (1 or 2 each). fu_star_engine_core_item=This is it, nuclear fusion at its finest! With this machine you are able to produce elements in the core of a little star. However to keep the reaction active lots and lots of power are required. The star engine is made of the core and at least one cooler and heating unit facing towards the core. It will produce 500 to 1000 Iron or any other basic element per second, depending on how many cooling/heating units are used (1 or 2 each).
gr_materials_fusion_cell_item=This device contains contains a little star, stored in another dimension. Dont touch it! gr_materials_fusion_cell_item=This device contains contains a little star, stored in another dimension. Dont touch it!
gr_crafter_item=Drawing its power from a little star, this machine will fulfill all your wishes. It can also smelt like a furnace! gr_crafter_item=Drawing its power from a little star, this machine will fulfill all your wishes. It can also smelt like a furnace!
gr_magnet_train_item=This train levitates with the power of EM fields. This train is constructed for high speeds and long railways! And keep in mind: Being powered by a compact star this train always has energy. gr_magnet_train_item=This train levitates with the power of EM fields. This train is constructed for high speeds and long railways! And keep in mind: Being powered by a compact star this train always has energy.
gr_magnet_wagon_item=Transport your stuff at insane speeds! Use a EM suspension train as locomotive. gr_magnet_wagon_item=Transport your stuff at insane speeds! Use a EM suspension train as locomotive.
gr_magnet_tanker_item=Get that delicious oil where you need it, fast! Use a EM suspension train as locomotive. gr_magnet_tanker_item=Get that delicious oil where you need it, fast! Use a EM suspension train as locomotive.
gr_magnet_train_pre_item=This train levitates with the power of EM fields. This train is constructed for high speeds and long railways! gr_magnet_train_pre_item=This train levitates with the power of EM fields. This train is constructed for high speeds and long railways!
gr_magnet_wagon_pre_item=Transport your stuff at insane speeds! Use a EM suspension train as locomotive. gr_magnet_wagon_pre_item=Transport your stuff at insane speeds! Use a EM suspension train as locomotive.
gr_magnet_tanker_pre_item=Get that delicious oil where you need it, fast! Use a EM suspension train as locomotive. gr_magnet_tanker_pre_item=Get that delicious oil where you need it, fast! Use a EM suspension train as locomotive.
fi_modules_productivity_1_item=A module made to be usable in some of 248k machines/recipes. fi_modules_productivity_1_item=A module made to be usable in some of 248k machines/recipes.
fi_modules_productivity_2_item=A module made to be usable in some of 248k machines/recipes. fi_modules_productivity_2_item=A module made to be usable in some of 248k machines/recipes.
fi_modules_productivity_3_item=A module made to be usable in some of 248k machines/recipes. fi_modules_productivity_3_item=A module made to be usable in some of 248k machines/recipes.
fi_modules_productivity_4_item=This module is universal. It can be used in every machine which accepts productivity. fi_modules_productivity_4_item=This module is universal. It can be used in every machine which accepts productivity.
@ -373,7 +373,7 @@ el_train_equipment_generator_item=Train electricity generator
el_train_equipment_accelerator_item=Diesel train turbocharger el_train_equipment_accelerator_item=Diesel train turbocharger
fi_train_equipment_generator_item=Train nuclear reactor fi_train_equipment_generator_item=Train nuclear reactor
fi_equipment_player_reactor_item=Portable nuclear reactor fi_equipment_player_reactor_item=Portable nuclear reactor
fi_equipment_player_shield_item=Advanced energy shield fi_equipment_player_shield_item=Advanced energy shield
gr_materials_charge_item=Ultimate bug zapper gr_materials_charge_item=Ultimate bug zapper
@ -402,13 +402,13 @@ fi_train_tech=Portable nuclear equipment
fi_crusher_tech=Crushing fi_crusher_tech=Crushing
fi_crystal_tech=Artifical energy crystals fi_crystal_tech=Artifical energy crystals
fi_blends_tech=Metal mixing fi_blends_tech=Metal mixing
fi_robo_tech=Advanced roboport fi_robo_tech=Advanced roboport
fi_modules_1_tech=Hekto 248k modules fi_modules_1_tech=Hekto 248k modules
fi_modules_2_tech=Kilo 248k modules fi_modules_2_tech=Kilo 248k modules
fi_modules_3_tech=Mega 248k modules fi_modules_3_tech=Mega 248k modules
fi_modules_4_tech=Giga 248k modules fi_modules_4_tech=Giga 248k modules
fi_modules_5_tech=Tera 248k modules fi_modules_5_tech=Tera 248k modules
fi_modules_6_tech=Peta 248k modules fi_modules_6_tech=Peta 248k modules
fi_advanced_purifier_tech=Highly advanced purifaction fi_advanced_purifier_tech=Highly advanced purifaction
fi_refinery_tech=Oil processing facility fi_refinery_tech=Oil processing facility
fi_refinery_2_tech=Sulfur based oil processing fi_refinery_2_tech=Sulfur based oil processing
@ -451,7 +451,7 @@ gr_crafter_tech=Super crafting
gr_star_engine_2_tech=Steel 4.0 gr_star_engine_2_tech=Steel 4.0
gr_star_engine_1_tech=Gears 4.0 gr_star_engine_1_tech=Gears 4.0
gr_train_tech=Future trains 1 gr_train_tech=Future trains 1
gr_kovarex_tech=Exotic Kovarex gr_kovarex_tech=Exotic Kovarex
gr_train_plus_tech=Future trains 2 gr_train_plus_tech=Future trains 2
gr_cooker_tech=Crystal growing gr_cooker_tech=Crystal growing
gr_charger_tech=Exotic stabilizers gr_charger_tech=Exotic stabilizers
@ -465,7 +465,7 @@ fu_ki_tech=KI3 technology
fu_ki_eff_1_tech=KI3 effectivity 1 fu_ki_eff_1_tech=KI3 effectivity 1
fu_ki_eff_2_tech=KI3 effectivity 2 fu_ki_eff_2_tech=KI3 effectivity 2
fu_ki_eff_3_tech=KI3 effectivity 3 fu_ki_eff_3_tech=KI3 effectivity 3
fu_ki_plus_1_tech=KIX1 fu_ki_plus_1_tech=KIX1
fu_ki_plus_2_tech=KIX2 fu_ki_plus_2_tech=KIX2
el_ki_eff_1_tech=KI1 effectivity 1 el_ki_eff_1_tech=KI1 effectivity 1
el_ki_eff_2_tech=KI1 effectivity 2 el_ki_eff_2_tech=KI1 effectivity 2
@ -473,7 +473,7 @@ el_ki_eff_3_tech=KI1 effectivity 3
el_ki_sup_1_tech=More beacon support el_ki_sup_1_tech=More beacon support
el_ki_sup_2_tech=A lot of beacon support el_ki_sup_2_tech=A lot of beacon support
el_ki_sup_3_tech=Huge beacon support el_ki_sup_3_tech=Huge beacon support
el_ki_sup_4_tech=Max. beacon support el_ki_sup_4_tech=Max. beacon support
gr_white_hole_tech=White holes gr_white_hole_tech=White holes
gr_data_tech=S-Data gr_data_tech=S-Data
@ -504,7 +504,7 @@ fi_purifier_2_tech=Advanced uranium purification
fi_caster_tech=Advanced metal casting fi_caster_tech=Advanced metal casting
fi_crafter_tech=Nuclear crafting fi_crafter_tech=Nuclear crafting
fu_KFK_tech=Carbon fiber reinforced plastic fu_KFK_tech=Carbon fiber reinforced plastic
fu_TIM_tech=Titanium-metal composite material fu_TIM_tech=Titanium-metal composite material
fu_laser_tech=Laser facility fu_laser_tech=Laser facility
fu_magnet_tech=Magnetising facility fu_magnet_tech=Magnetising facility
@ -521,7 +521,7 @@ gr_magnet_tech=High-end magnets
el_stage_eff=Allows you to get into the first stage of the 248k mod. el_stage_eff=Allows you to get into the first stage of the 248k mod.
el_energy_eff=Basic energy production el_energy_eff=Basic energy production
el_kerosene_tech_eff=Produce kerosene from oil and desulfurize it el_kerosene_tech_eff=Produce kerosene from oil and desulfurize it
el_ki_tech_eff=This machine functions as a module effect spreader. Each core has a distinct channel, which can be changed through the core gui. Note: only one core is allowed per channel. In the middle of the core are module slots - place some modules inside and a working core will broadcast their effects to its channel. Once a beacon is placed down it will automatically get registered in the standard channel. So to keep things simple just supply the core with enough liquid and tune its channel to the standard channel. el_ki_tech_eff=This machine functions as a module effect spreader. Each core has a distinct channel, which can be changed through the core gui. Note: only one core is allowed per channel. In the middle of the core are module slots - place some modules inside and a working core will broadcast their effects to its channel. Once a beacon is placed down it will automatically get registered in the standard channel. So to keep things simple just supply the core with enough liquid and tune its channel to the standard channel.
x2_ki_tech_eff=Double the module effects of all your KI cores! (Only works on KI3 beacon) x2_ki_tech_eff=Double the module effects of all your KI cores! (Only works on KI3 beacon)
x3_ki_tech_eff=Triple the module effects of all your KI cores - stupidly insane if you ask me! (Only works on KI3 beacon) x3_ki_tech_eff=Triple the module effects of all your KI cores - stupidly insane if you ask me! (Only works on KI3 beacon)
sup_1_ki_tech_eff=+150 supported beacons sup_1_ki_tech_eff=+150 supported beacons
@ -532,7 +532,7 @@ sup_4_ki_tech_eff=max supported beacons
fi_stage_eff=You have masterd the art of electronics. Welcome to the age of nuclear fission! fi_stage_eff=You have masterd the art of electronics. Welcome to the age of nuclear fission!
fi_energy_eff=Fission energy at your grasp! fi_energy_eff=Fission energy at your grasp!
fu_stage_eff=After splitting the Atom what is next? Merging the Atom! fu_stage_eff=After splitting the Atom what is next? Merging the Atom!
fu_basic_elements_eff=Get your grasp at some Isotopes which can be fused together! These early methods may be very inefficient but at least they work. fu_basic_elements_eff=Get your grasp at some Isotopes which can be fused together! These early methods may be very inefficient but at least they work.
fu_fusor_eff=Build a basic fusor that can achieve some fusion reactions. There is still a lot to learn about nuclear fusion so keep experimenting. fu_fusor_eff=Build a basic fusor that can achieve some fusion reactions. There is still a lot to learn about nuclear fusion so keep experimenting.
fu_energy_eff=With the knowledge gained through fusor experimenting you can now start building your very first nuclear fusion reactor! fu_energy_eff=With the knowledge gained through fusor experimenting you can now start building your very first nuclear fusion reactor!
@ -586,7 +586,7 @@ overhaul_realistic_reactors=248ks nuclear reactor will become a research reactor
[item-limitation] [item-limitation]
limitation_message=This module can not be used here. limitation_message=This module can not be used here.
[recipe-name] [recipe-name]
fi_decay_waste_recipe=Decay nuclear waste fi_decay_waste_recipe=Decay nuclear waste
@ -595,7 +595,7 @@ fi_refinery_basic_recipe=Highly advanced oil processing
fi_refinery_coal_recipe=Carbon driven oil processing fi_refinery_coal_recipe=Carbon driven oil processing
fi_refinery_sulfur_recipe=Sulfur driven oil processing fi_refinery_sulfur_recipe=Sulfur driven oil processing
fi_refinery_kerosene_recipe=Kerosene seperation fi_refinery_kerosene_recipe=Kerosene seperation
fi_refinery_kerosene_coal_recipe=Carbon enriched kerosene seperation fi_refinery_kerosene_coal_recipe=Carbon enriched kerosene seperation
#booktorio #booktorio
[gui] [gui]
@ -604,12 +604,12 @@ bk_248k_overview=Overview
bk_248k_about=About the mod bk_248k_about=About the mod
bk_248k_about_text=This mod is focused to extend vanilla and adding a longer endgame. It introduces new ways to generate energy, materials, alternate options to produce vanilla items and some unique buildings, all ranked in 4 stages. You will start in the electronic stage within the early game and then progress as your factory grows. Here take a peek at what you can accomplish: bk_248k_about_text=This mod is focused to extend vanilla and adding a longer endgame. It introduces new ways to generate energy, materials, alternate options to produce vanilla items and some unique buildings, all ranked in 4 stages. You will start in the electronic stage within the early game and then progress as your factory grows. Here take a peek at what you can accomplish:
bk_248k_first_steps=First steps bk_248k_first_steps=First steps
bk_248k_first_steps_text=To start you will need to wash some elements mainly aluminium and lithium out of stone. This is done using sulfuric acid so get a fair amount of that - alongside the vanilla recipe it is also possible to produce kerosene and gain sulfuric acid in the desulfurisation process of kerosene. With these materials you can now build some pretty good solar panels Mk2 for example. bk_248k_first_steps_text=To start you will need to wash some elements mainly aluminium and lithium out of stone. This is done using sulfuric acid so get a fair amount of that - alongside the vanilla recipe it is also possible to produce kerosene and gain sulfuric acid in the desulfurisation process of kerosene. With these materials you can now build some pretty good solar panels Mk2 for example.
bk_248k_ki1_core=The KI1 core bk_248k_ki1_core=The KI1 core
bk_248k_ki2_core=KI2 and KI3 amplifier bk_248k_ki2_core=KI2 and KI3 amplifier
bk_248k_ki1_core_text=This machine functions as a module effect spreader. Each core has a distinct channel, which can be changed through the core gui. Note: only one core is allowed per channel. In the middle of the core are module slots - place some modules inside and a working core will broadcast their effects to its channel. Once a beacon is placed down it will automatically get registered in the standard channel. So to keep things simple just supply the core with enough liquid and tune its channel to the standard channel. bk_248k_ki1_core_text=This machine functions as a module effect spreader. Each core has a distinct channel, which can be changed through the core gui. Note: only one core is allowed per channel. In the middle of the core are module slots - place some modules inside and a working core will broadcast their effects to its channel. Once a beacon is placed down it will automatically get registered in the standard channel. So to keep things simple just supply the core with enough liquid and tune its channel to the standard channel.
bk_248k_ki2_core_text=With the fission and fusion stage you will get access to KI2 and KI3 beacon aswell as KI2 and KI3 core/amplifier. Those cores will consume additional liquids to function. KI2 and KI3 core/amplifier can add additional module effects to the KI1 core - to do so tune their channel to the channel of your KI1 core. Modules inserted in the middle of KI2/KI3 core will now add their effects to those of the KI1 core. Keep in mind that the better beacons will also be able to broadcast more module effects. Over time the KI2/KI3 core will produce[item=fi_ki_science] and [item=fu_ki_science] - those will be needed to research techs regarding the KI cores. One KI1 core will always link to only one KI2 and one KI3 core. bk_248k_ki2_core_text=With the fission and fusion stage you will get access to KI2 and KI3 beacon aswell as KI2 and KI3 core/amplifier. Those cores will consume additional liquids to function. KI2 and KI3 core/amplifier can add additional module effects to the KI1 core - to do so tune their channel to the channel of your KI1 core. Modules inserted in the middle of KI2/KI3 core will now add their effects to those of the KI1 core. Keep in mind that the better beacons will also be able to broadcast more module effects. Over time the KI2/KI3 core will produce[item=fi_ki_science] and [item=fu_ki_science] - those will be needed to research techs regarding the KI cores. One KI1 core will always link to only one KI2 and one KI3 core.
bk_248k_diesel_train=The diesel train bk_248k_diesel_train=The diesel train
@ -637,6 +637,20 @@ bk_248k_black_hole_text=The black hole generator can produce energy from anythin
inf_burner=Item/Fluid handling inf_burner=Item/Fluid handling
inf_burner_text=With the item/fluid handler you can destroy every item. Additionally it can convert steam into water, vent water and also oxygen. Use it to get rid of unwanted byproducts. However it can not handle nuclear waste. inf_burner_text=With the item/fluid handler you can destroy every item. Additionally it can convert steam into water, vent water and also oxygen. Use it to get rid of unwanted byproducts. However it can not handle nuclear waste.
248k_ki_overview=248k KI overview:
standard_channel=standard channel
Apply=Apply
max_supported_beacons=max. supported beacons
total beacons=total beacons
change beacon channel=change beacon channel:
ki_1_core=KI1 core:
ki_2_amplifier=KI2 amplifier:
ki_3_amplifier=KI3 amplifier:
core channel=core channel
amplifier channel=amplifier channel
linked beacons=linked beacons
#informatron #informatron
[inf_248k] [inf_248k]
menu_inf_248k=248k Mod menu_inf_248k=248k Mod
@ -655,4 +669,7 @@ menu_exoticscience=Exotic science[item=fu_space_probe_science_item]
title_exoticscience=Exotic science[item=fu_space_probe_science_item] title_exoticscience=Exotic science[item=fu_space_probe_science_item]
menu_blackhole=Black hole generator[item=gr_black_hole_item] menu_blackhole=Black hole generator[item=gr_black_hole_item]
title_blackhole=Black hole generator[item=gr_black_hole_item] title_blackhole=Black hole generator[item=gr_black_hole_item]
standalone_mode_msg_1=You are currently playing 248k on standalone Mode.
standalone_mode_msg_2=If you wish to play 248k as an overhaul mod with tech and item integration, especially in Krastorio2 turn on the mod setting
overhaul_mode_msg_1=You are currently playing 248k on overhaul Mode.
overhaul_mode_msg_2=If you wish to play 248k as an standalone mod without tech and item integration turn off the mod setting

592
locale/zh-CN/248k.cfg Normal file
View file

@ -0,0 +1,592 @@
#item-groups
[item-group-name]
el_item_group=电气时代
fi_item_group=裂变时代
fu_item_group=聚变时代
fu_star_engine_group=星际时代
gr_item_group=原力时代
#items
[item-name]
el_solar_item=太阳能板 2.0
el_burner_item=热能发电机
el_aluminum_item=
el_aluminum_ore_item=铝矿
el_lithium_item=
el_lithium_ore_item=锂矿
el_lithium_battery=锂电池
el_train_fuel_diesel_item=燃油
el_train_fuel_diesel_energized_item=通电燃油
el_energy_crystal_item=神秘能量晶体
el_ki_linker=KI1连接器
fi_ki_science=KI2科技
fu_ki_science=KI3科技
el_ki_selction_tool=KI 选择器
el_materials_ALK=铝陶瓷复合材料
el_materials_ceramic=陶瓷
el_materials_pure_iron=纯铁
el_materials_pure_copper=纯铜
el_materials_pure_aluminum=纯铝
fi_uranium233_item=铀-233
fi_plutonium239_item=钚-239
fi_thorium232_item=钍-232
fi_compound_material_item=复合材料
fi_basic_fuel_item=铀-235燃料棒
fi_basic_thorium_fuel_item=钍-232燃料棒
fi_advanced_fuel_item=Mox燃料棒
fi_advanced_thorium_fuel_item=铀-233燃料棒
fi_pure_fuel_item=高能Mox燃料棒
fi_used_basic_fuel_item=耗光的铀-235燃料棒
fi_used_basic_thorium_fuel_item=耗光的钍-232燃料棒
fi_used_advanced_fuel_item=耗光的Mox燃料棒
fi_used_advanced_thorium_fuel_item=耗光的铀-233燃料棒
fi_used_pure_fuel_item=耗光的高能Mox燃料棒
fi_energy_crystal_item=人造能量晶体
fi_catalyst_crystal_item=晶体催化剂
fi_base_crystal_item=能量晶体矩阵
fi_crushed_crystal_item=破碎的能量晶体
fi_crushed_iron_item=碎铁矿
fi_crushed_copper_item=碎铜矿
fi_crushed_lithium_item=碎锂
fi_crushed_aluminum_item=碎铝矿
fi_crushed_coal_item=碎煤
fi_industrial_steel_blend_item=铁混合物
fi_industrial_steel_item=工业钢
fi_fuel_train_crystal_item=超级通电燃油
fi_modules_base_item=插件框架
fi_modules_core_item=插件核心
fi_modules_productivity_1_item=斯托克斯插件1
fi_modules_productivity_2_item=斯托克斯插件2
fi_modules_productivity_3_item=斯托克斯插件3
fi_modules_productivity_4_item=高斯插件4
fi_modules_productivity_5_item=高斯插件5
fi_modules_productivity_6_item=高斯插件6
fi_crushed_glass_item=碎工业玻璃
fi_crushed_stone_item=碎石
fi_crushed_uranium_item=碎铀
fi_materials_glass=工业玻璃
fi_materials_glass_fiber=玻璃纤维
fi_materials_natural_fiber=天然纤维
fi_materials_gold=
fi_materials_neodym=
fi_materials_titan=
fi_materials_flourite=萤石
fi_materials_pure_gold=纯金
fi_materials_pure_neodym=纯钕
fi_materials_pure_titan=纯钛
fi_materials_GFK=玻璃纤维增​​强塑料
fi_materials_NFK=天然纤维增强塑料
fi_materials_waste=核废料
fi_materials_empty_solution=空溶液容器
fi_materials_solution=腐蚀性溶液
fi_materials_rich_powder=浓粉
fi_tech_fuel=裂变技术
fi_test_fuel=核研究燃料
fi_test_used_fuel=用过的研究燃料
fu_tech_sign_item=聚变科技
fu_lead_ore_item=铅矿
fu_lead_item=
fu_crushed_lead_item=碎铅矿
fu_space_probe_sputnik_item=人造卫星
fu_space_probe_probe_item=太空探测器
fu_space_probe_deep_probe_item=深空探测器
fu_space_probe_data_card_1_item=基础空间数据卡
fu_space_probe_data_card_2_item=小型空间数据卡
fu_space_probe_data_card_3_item=深空数据卡
fu_space_probe_up_matter_item=同分异构体(上)
fu_space_probe_down_matter_item=同分异构体(下)
fu_space_probe_ore_item=深空矿
fu_space_probe_science_item=原力科研包
fu_materials_pure_lead=纯铅
fu_materials_energy_crystal=高能水晶
fu_materials_refined_crystal=精制水晶
fu_materials_KFK=碳纤维增强塑料
fu_materials_magnet=磁铁
fu_materials_carbon_fiber=碳纤维
fu_materials_TIM=钛金属复合材料
fu_materials_fusion_card=融合数据
fu_materials_plasma_card=等离子数据
fu_materials_magnet_card=磁化数据
fu_materials_laser_card=激光数据
fu_materials_empty_container=空中子容器
fu_materials_charged_container=带电中子容器
fu_materials_stone=岩石碎片
fu_miner_fuel_item=钻孔
gr_materials_fusion_cell_item=紧凑型聚变电池
gr_materials_stack_down_item=合并物(下)
gr_materials_stack_up_item=合并物(上)
gr_materials_cooked_crystal_item=新生长的晶体
gr_materials_refined_crystal_item=新鲜精制水晶
gr_materials_crushed_exotic_item=粉碎的奇异物质
gr_materials_stabilizer_item=异物稳定剂
gr_materials_circuit=HCP 电路
gr_materials_gold_wire=金线
gr_materials_pcb=印刷电路板
gr_materials_magnet=HLP 磁铁
gr_materials_plasma_cube=等离子容器
gr_materials_red_item=3,6k 元素
gr_materials_red_pack_item=红包
gr_materials_red_data_item=红色数据
gr_materials_green_item=7,2k 元素
gr_materials_green_pack_item=绿包
gr_materials_green_data_item=绿色数据
gr_materials_blue_item=15,5k 元素
gr_materials_blue_pack_item=蓝包
gr_materials_blue_data_item=蓝色数据
gr_materials_purple_item=31k 元素
gr_materials_purple_pack_item=紫包
gr_materials_purple_data_item=紫色数据
gr_materials_yellow_item=62k 元素
gr_materials_yellow_pack_item=黄包
gr_materials_yellow_data_item=黄色数据
gr_materials_grey_item=124k 元素
gr_materials_grey_pack_item=黑包
gr_materials_grey_data_item=黑色数据
gr_materials_white_item=248k 元素
gr_materials_white_pack_item=白包
gr_materials_white_data_item=白色数据
gr_materials_data_item=深度数据
gr_materials_stacked_data_item=堆叠的深度数据
gr_materials_charge_remote=终极除虫器遥控器
uranium-fuel-cell-updated=铀燃料电池(旧)
[fluid-name]
el_pressurized_water=压力水
el_kerosene=煤油
el_acidic_water=酸性水
el_desulfurized_kerosene=脱硫煤油
el_ki_memory_fluid=KI1内存
el_ki_cpu_fluid=KI1算力
el_dirty_water=脏水
el_arc_pure_copper=熔铜
el_arc_pure_iron=铁水
el_arc_pure_aluminum=熔融铝
fi_crystal_fluid=液态晶体基质
fi_dirty_water=富水
fi_strong_acid=氢氟酸
fi_arc_glass=熔融工业玻璃
fi_arc_gold=熔金
fi_arc_titan=熔融钛
fi_arc_neodym=熔融钕
fi_acid_gas=酸性气体
fu_hydrogen=氢气
fu_oxygen=氧气
fu_lead_fluid_hot=液态铅 (1500°C)
fu_lead_fluid_cold=液态铅 (500°C)
;fu_lead_fluid=液铅
fu_protium=氕-H[1]
fu_deuterium=氘-H[2]
fu_tritium=氚-H[3]
fu_lithium_6=锂-Li[6]
fu_helium_3=氦-He[3]
fu_helium_4=氦-He[4]
fu_iron=铁-Fe[56]
fu_arc_pure_lead=熔融铅
fu_metal_foam=金属泡沫
fu_neutron_fluid=中子液
fu_protium_heated=加热氕-H[1]
fu_iron_heated=加热铁-Fe[56]
fu_copper=铜-Cu[63]
fu_copper_heated=加热铜-Cu[63]
fu_lithium_7=锂-Li[7]
fu_lithium_7_heated=加热锂-Li[7]
fu_sulfur=硫-S[32]
fu_sulfur_heated=加热硫-S[32]
fu_uranium_238=铀-U[238]
fu_uranium_238_heated=加热铀-U[238]
fu_uranium_235=铀-U[235]
fu_uranium_235_heated=加热铀-U[235]
fi_ki_circuit_fluid=KI2能量
fu_ki_circuit_fluid=KI3能量
[item-description]
el_solar_item=有一些知识。
el_burner_item=紧凑型热能发电机。
fu_burner_item=可以摧毁所有物品。可以排出氧气、水并将蒸汽变回水。不能处理核废料。
el_energy_crystal_item=该晶体由未知物质制成。它散发出一点能量,但是它可以用来做什么呢?
fi_solid_reactor_item=一种能产生大量热量的自调节核裂变反应堆。 消耗掉的燃料棒可以精制并再次使用!
fi_crafter_item=这台机器可以组装和冶炼由基本核燃料驱动的东西。但是它不能处理流体。
fi_energy_crystal_item=人造能量晶体。它散发出大量的能量,也许对建造先进的机器很有用。
fu_tech_sign_item=关于核聚变的知识。有了这些信息,将来可能会建造更大的聚变反应堆!
fu_stelar_reactor_item=基于恒星星核设计的核聚变反应堆。它可以输出约2GW的恒定功率。来自铁芯的热量被传递到液态铅冷却循环中通过该循环您可以产生蒸汽并最终产生电力。 尽管仍然没有捕获聚变产物的方法但该缺陷可能会在下一代UMR反应堆中得到修复。
fu_tokamak_reactor_item=基于托卡马克设计的核聚变反应堆。该反应堆将以脉冲形式输出2到4GW的功率具体取决于燃料。与恒星星核设计相比托卡马克主要设计用于D-T融合。 尽管仍然没有捕获聚变产物的方法但该缺陷可能会在下一代UMR反应堆中得到修复。
fu_robo_logistic_item=如果您可以提供足够的能量那么这4个引擎将输出巨大的推力。
fu_robo_construction_item=以疯狂的速度建造建筑物。
fu_star_engine_core_item=就是这样最好的核聚变使用此机器您可以在人造小行星的核心中合成元素。然而为了保持反应活跃需要大量的功率。星形发动机由芯和至少一个面向芯的冷却器和加热单元组成。每秒将产生500至1000铁或任意其他基本元素元素种类具体取决于使用了多少个冷却/加热单元每个1或2个
gr_materials_fusion_cell_item=该设备包含一个以其他维度存储的人造小行星。不要碰它!
gr_crafter_item=它的动力来自一颗人造小行星,它将满足您的所有愿望。它也可以像炉子一样熔炼金属!
gr_magnet_train_item=这列火车借助电磁场的力量悬浮-其有效阻力几乎为零。这列火车是为高速和长距离而建造的!请记住:这列火车由一颗紧凑的恒星提供动力,始终具有能量。
gr_magnet_wagon_item=以疯狂的速度运输您的东西!使用磁悬浮悬架火车作为机车。
gr_magnet_tanker_item=在需要的地方快速获取美味的油! 使用 EM 悬挂列车作为机车。
gr_magnet_train_pre_item=这列火车以电磁场的力量悬浮。 这列火车是为高速和长途铁路而建造的!
gr_magnet_wagon_pre_item=以疯狂的速度运输你的东西! 使用 EM 悬挂列车作为机车。
gr_magnet_tanker_pre_item=在您需要的地方快速获取美味的油! 使用 EM 悬挂列车作为机车。
fi_modules_productivity_1_item=该插件可用于248k的某些机器/配方中。
fi_modules_productivity_2_item=该插件可用于248k的某些机器/配方中。
fi_modules_productivity_3_item=该插件可用于248k的某些机器/配方中。
fi_modules_productivity_4_item=该插件是通用的。它可用于可以使用产能插件的每台机器。
fi_modules_productivity_5_item=该插件是通用的。它可用于可以使用产能插件的每台机器。
fi_modules_productivity_6_item=该插件是通用的。它可用于可以使用产能插件的每台机器。
el_ki_core_item=对于用法请查看游戏中booktorio Wiki左上角
fi_ki_core_item=对于用法请查看游戏中booktorio Wiki左上角
fu_ki_core_item=对于用法请查看游戏中booktorio Wiki左上角
gr_white_hole_item=这台机器几乎可以复制你放入的任何物品!
gr_materials_white_item=||干得好! 你做到了。 你已经达到了终极目标。 持有 248k 元素,您已经击败了 248k 模组。||
uranium-fuel-cell-updated=这个燃料电池不能用于现实的反应堆。
[entity-name]
el_solar_entity=太阳能板 2.0
el_tank_entity=248K储液罐
el_burner_entity=热能发电机
el_burner_kerosene_entity=煤油发电机
el_water_generator_entity=水力发电机
el_pressurizer_entity=水增压器
el_diesel_train_entity=柴油火车
el_ki_cpu_entity=KI1数据中心
el_ki_memory_entity=KI1内存生产器
el_ki_beacon_entity=KI1插件塔
el_ki_core_entity=KI1核心
el_ki_beacon_slave_entity=KI1附属插件塔
el_ki_core_slave_entity=KI1附属核心
el_ki_core_slave_container_entity=KI1容纳核心
fi_ki_beacon_entity=KI2插件塔
fi_ki_core_entity=KI2核心
fi_ki_core_slave_entity=KI2核心模块槽
fi_ki_core_slave_container_entity=KI2容纳核心
fu_ki_beacon_entity=KI3插件塔
fu_ki_core_entity=KI3核心
fu_ki_core_slave_entity=KI3核心模块槽
fu_ki_core_slave_container_entity=KI3核心
fi_ki_circuit_entity=KI2供能器
fu_ki_circuit_entity=KI3供能器
el_arc_furnace_entity=电弧炉
el_caster_entity=金属铸造机
el_purifier_entity=净水器
el_grower_entity=水晶种植机
fi_crafter_entity=核组装机
fi_miner_entity=核矿机
fi_solid_reactor_entity=核反应堆(固体燃料)
fi_crusher_entity=粉碎工厂
fi_robo_port_entity=先进的机器人港口
fi_robo_charger_entity=充电站
fi_fiberer_entity=纤维制造器
fi_compound_machine_entity=复合材料设施
fi_castor_entity=核废料储存
fi_refinery_entity=石油加工设施
fu_boiler_entity=热化学分离器
fu_burner_entity=锅炉
fu_fusor_entity=研究焦点
fu_stelar_reactor_entity=恒星聚变反应堆
fu_tokamak_reactor_entity=托卡马克聚变反应堆
fu_exchanger_entity=液铅换热器
fu_robo_construction_entity=特斯拉建筑机器人
fu_robo_logistic_entity=赫兹物流机器人
fu_activator_entity=中子活化剂
fu_star_engine_cooler_entity=行星发动机-冷却装置(下侧)
fu_star_engine_cooler_up_entity=行星发动机-冷却装置(上侧)
fu_star_engine_core_entity=行星引擎-聚变核心
fu_star_engine_heater_entity=行星发动机-加热装置(右侧)
fu_star_engine_heater_left_entity=行星发动机-加热装置(左侧)
fu_laser_entity=激光设备
fu_plasma_entity=等离子设施
fu_magnet_entity=磁化设施
fu_miner_entity=采石场
gr_crafter_entity=熔合机
gr_magnet_train_pre_entity=EM 悬浮列车 1
gr_magnet_wagon_pre_entity=EM 悬浮车 1
gr_magnet_tanker_pre_entity=EM 悬挂式油罐车 1
gr_magnet_train_entity=磁悬浮火车
gr_magnet_wagon_entity=磁悬浮货车厢
gr_magnet_tanker_entity=EM悬挂油罐车
gr_cooker_entity=水晶生长器
gr_charger_entity=物质充电器
gr_black_hole_base_entity=黑洞生成器
gr_black_hole_energy_entity=黑洞发生器
gr_white_hole_entity=白洞生成器
gr_lab_entity=S-实验室
[equipment-name]
el_train_equipment_generator_item=火车发电机
el_train_equipment_accelerator_item=柴油火车涡轮增压器
fi_train_equipment_generator_item=火车核反应堆
fi_equipment_player_reactor_item=便携式核反应堆
fi_equipment_player_shield_item=高级能量护盾
gr_materials_charge_item=终极灭虫器
#tech
[technology-name]
el_stage_tech=电气时代
el_energy_tech=电力科学基础
el_solar_tech=太阳能板 2.0
el_burner_tech=热能发电机
el_aluminum_tech=铝加工
el_aluminium_tech=铝加工
el_lithium_tech=锂加工
el_water_generator_tech=水力发电
el_kerosene_tech=煤油生产
el_train_tech=柴油火车
el_crystal_tech=能量晶体精炼
el_ki_tech=KI1科技
fi_stage_tech=裂变时代
fi_energy_tech=核裂变能源
fi_materials_tech=先进材料学
fi_refining_tech=裂变燃料精制
fi_solid_reactor_tech=固体裂变
fi_miner_tech=核能采矿
fi_train_tech=便携式核设备
fi_crusher_tech=粉碎
fi_crystal_tech=人造能量晶体
fi_blends_tech=金属混合
fi_robo_tech=先进机器人港口
fi_modules_1_tech=248k 插件1
fi_modules_2_tech=248k 插件2
fi_modules_3_tech=248k 插件3
fi_modules_4_tech=248k 插件4
fi_modules_5_tech=248k 插件5
fi_modules_6_tech=248k 插件6
fi_advanced_purifier_tech=高度先进的净化
fi_refinery_tech=石油加工设施
fi_refinery_2_tech=硫基油加工
fi_refinery_3_tech=碳基油加工
fi_refinery_4_tech=碳基煤油加工
fu_stage_tech=聚变时代
fu_crystal_tech=先进的能量晶体生产
fu_basic_elements_tech=基本同位素
fu_fusor_tech=聚变研究
fu_lead_tech=铅熔炼
fu_energy_tech=聚变能!
fu_reactor_tech=恒星反应堆
fu_tokamak_tech=托卡马克反应堆
fu_robo_tech=先进机器人
fu_activator_tech=先进同位素
fu_miner_tech=采石
fu_hydrogen_1_tech=氢处理 1
fu_hydrogen_2_tech=氢处理2
fu_hydrogen_3_tech=氢处理 3
fu_star_engine_tech=行星引擎
fu_star_engine_iron_tech=铁聚变
fu_star_engine_copper_tech=铜聚变
fu_star_engine_lithium_7_tech=锂聚变
fu_star_engine_sulfur_tech=硫聚变
fu_star_engine_uranium_238_tech=铀 238 聚变
fu_star_engine_uranium_235_tech=铀 235 聚变
fu_space_probe_1_tech=轨道探索
fu_space_probe_2_tech=星系探索
fu_space_probe_3_tech=深空探索
gr_stage_tech=原力时代
gr_compact_fusion_tech=聚变电池
gr_materials_tech=原力金属
gr_crafter_tech=超级手工
gr_star_engine_2_tech=钢 4.0
gr_star_engine_1_tech=齿轮 4.0
gr_train_tech=未来火车
gr_kovarex_tech=原力铀处理
gr_train_plus_tech=未来列车 2
gr_cooker_tech=晶体生长
gr_charger_tech=外来稳定剂
gr_black_hole_tech=黑洞
fi_ki_tech=KI2科技
fi_ki_eff_1_tech=KI2节能1
fi_ki_eff_2_tech=KI2节能2
fi_ki_eff_3_tech=KI2节能3
fu_ki_tech=KI3科技
fu_ki_eff_1_tech=KI3节能1
fu_ki_eff_2_tech=KI3节能2
fu_ki_eff_3_tech=KI3节能3
fu_ki_plus_1_tech=KIX1
fu_ki_plus_2_tech=KIX2
el_ki_eff_1_tech=KI1节能1
el_ki_eff_2_tech=KI1节能2
el_ki_eff_3_tech=KI1节能3
el_ki_sup_1_tech=更多插件塔支持
el_ki_sup_2_tech=很多插件塔支持
el_ki_sup_3_tech=巨大的插件塔支持
el_ki_sup_4_tech=最大的插件塔支持
gr_white_hole_tech=白洞
gr_data_tech=S-数据
gr_lab_tech=S-实验室
gr_red_tech=3,6k 元素
gr_green_tech=7,2k 元素
gr_blue_tech=15,5k 元素
gr_purple_tech=31k 元素
gr_yellow_tech=62k 元素
gr_grey_tech=124k 元素
gr_white_tech=248k 元素
gr_ind2_tech=高级元素
el_ALK_tech=铝陶瓷复合金属
el_arc_furnace_tech=电弧炉
el_purifier_tech=矿石提纯
el_purifier_2_tech=铝聚焦净化
el_caster_tech=金属铸造机
el_grower_tech=晶体生长
fi_castor_tech=废物储存
fi_glass_tech=工业玻璃
fi_flourite_tech=萤石
fi_fiberer_tech=纤维生产
fi_purifier_tech=高级矿石提纯
fi_purifier_2_tech=高级铀提纯
fi_caster_tech=高级金属铸造
fi_crafter_tech=核制造
fu_KFK_tech=碳纤维增强塑料
fu_TIM_tech=钛金属复合材料
fu_laser_tech=激光设备
fu_magnet_tech=磁化设备
fu_plasma_tech=等离子设备
gr_circuit_tech=高端电路
gr_plasma_cube_tech=等离子容器
gr_magnet_tech=高端磁铁
[description]
el_stage_eff=允许您进入248k 的第一阶段。
el_energy_eff=基本能源生产
el_kerosene_tech_eff=用石油生产煤油并脱硫
el_ki_tech_eff=构建您的第一个基本KI1内核。当内核获得足够的能量内存和计算能力时可以将其自身放置的插件效果广播到链接的插件塔。为此只需将KI1链接器从核心插入KI1插件塔即可但是请注意一旦链接您只能通过替换插件塔来更改插件塔的链接。
x2_ki_tech_eff=将所有KI核心的插件效果提高一倍
x3_ki_tech_eff=将所有KI核心的插件效果提高两倍-握日,好几把炫酷!
sup_1_ki_tech_eff= 150 个支持的插件塔
sup_2_ki_tech_eff= 250 个支持的插件塔
sup_3_ki_tech_eff= 500 个支持的插件塔
sup_4_ki_tech_eff=最大支持的插件塔
fi_stage_eff=您已经掌握了电子的艺术。欢迎来到核裂变时代!
fi_energy_eff=裂变能量掌握在您的手中!
fu_stage_eff=分裂原子后,下一步是什么?合并原子!
fu_basic_elements_eff=掌握一些可以融合在一起的同位素!这些早期方法可能效率很低,但至少它们可以起作用。
fu_fusor_eff=建立可以实现某些聚变反应的基本特征知识体系。关于核聚变还有很多要学习的知识,因此请继续进行实验。
fu_energy_eff=有了通过实验实验获得的知识,您现在就可以开始建造您的第一个核聚变反应堆!
fu_reactor_eff=根据恒星星核设计建造聚变反应堆。该反应器能够运行数天,能够维持长时间的等离子形态。您应该能够以固定的速度发电。
fu_tokamak_eff=该反应堆基于托卡马克设计。它将很快消耗聚合燃料,这意味着它只能以脉冲运行。
fu_activator_eff=从核裂变反应中收集热中子。基本同位素将捕获那些中子,并转化为更有价值的同位素。
fu_star_engine_eff=行星引擎实际上就是一颗小行星。这台多单元机器使用大量能量,可以大量生产所需的任何基本元件。为了实现这个梦想,您将需要一个核心和至少一个冷却/加热单元,大量的空间和能量。将堆芯放下,然后放在冷却和加热单元之后,面向堆芯。内核只能以一半的速度运行一个单元建造机器之后,另外您将需要研究每个元素的技术。
gr_stage_eff=使用外来物质,您将能够超越已知技术的极限。与那些无限的可能性相比,甚至聚变也算不了什么。
[fuel-category-name]
el_train_fuel=火车燃料
fi_basic_fuel=基本核燃料
fi_advanced_fuel=先进核燃料
fi_pure_fuel=高能核燃料
fi_test_fuel=核研究燃料
fu_miner_fuel_category=矿工钻头
[mod-setting-name]
el_solar_power_output=太阳能电池板2.0输出
el_burner_power_output=锅炉输出
el_water_generator_power_output=水轮机输出
el_solar_recipe_enabled=启用太阳能电池板2.0配方
el_ki_beacon_effectivity=KI1插件塔效能
el_ki_beacon_supply_area=KI1插件塔区域
el_ki_beacon_blueprintable=使KI1插件塔可蓝图不建议
el_ki_core_energy_usage=KI1核心功耗
el_ki_core_energy_usage_input=KI1核心电源输入最大值
el_ki_core_productivity=启用 [color=orange] 生产力 [/color] KI 内核和放大器中的模块
el_burner_kerosene_power_output=煤油发电机功率输出
fu_burner_power_output=聚变时代锅炉功率输出
override_krastorio_endgame=调整的Krastorio 2的反物质反应器星际收发器配方
overhaul_mode=启用 [color=#880fb4]大修 [/color] 模式。
overhaul_realistic_reactors=在 248k 中集成现实反应堆。
el_ki_beacon_effectivity_2=KI2插件塔效率
el_ki_beacon_supply_area_2=KI2插件塔区域
el_ki_beacon_effectivity_3=KI3插件塔效率
el_ki_beacon_supply_area_3=KI3插件塔区域
el_ki_core_energy_usage_2=KI2核心功耗
el_ki_core_energy_usage_3=KI3核心功耗
el_ki_core_energy_usage_input_2=KI2核心电源输入最大值
el_ki_core_energy_usage_input_3=KI3核心电源输入最大值
[mod-setting-description]
el_ki_beacon_blueprintable=不建议!请注意,您应该对没有链接器的插件塔进行蓝图设计,并手动插入它们,而机械臂则不会这样做。如果您复制已经链接的插件塔,则您可能还必须手动删除机器人模块的插入符号。
el_ki_core_productivity=允许在 f.e. 中实现非常高的生产率值。制作机器,因此请谨慎使用。
overhaul_mode=248k大修配方和科技树。 \n[color=red]注意:当 248k 添加到已经存在的保存中时,这可能会导致问题。为了获得最佳游戏玩法,请在新世界中使用它。[/color]
overhaul_realistic_reactors=248ks核反应堆将成为研究反应堆以指导现实反应堆。 \n核燃料和其他已集成在 248k 进程中。[color=red] 仅在 Overaul 模式下可用。[/color]
[item-limitation]
limitation_message=此插件不能在这里使用。
[recipe-name]
fi_decay_waste_recipe=衰变核废料
fu_burn_oxygen_recipe=排气
fi_refinery_basic_recipe=高度先进的石油加工
fi_refinery_coal_recipe=碳驱动油加工
fi_refinery_sulfur_recipe=硫驱动油加工
fi_refinery_kerosene_recipe=煤油分离
fi_refinery_kerosene_coal_recipe=富碳煤油分离
[gui]
bk_248k_name=248k原力能源
bk_248k_overview=概述
bk_248k_about=关于此mod
bk_248k_about_text=这个mod的重点是扩展原版和增加内容。它拥有了产生能量的新方法材料生产原版的替代选择以及一些独特的建筑所有这些都分为四个阶段。您将在游戏初期的第一个电气时代开始并且能够随着工厂的发展而进步。 看一下您可以完成的工作:
bk_248k_first_steps=第一步
bk_248k_first_steps_text=首先,您需要从石头中浸洗出一些元素,主要是铝和锂。这是使用硫酸完成的,因此要获得大量的酸-除了原版配方外还可以在煤油的脱硫过程中生产煤油并获得硫酸。例如使用这些材料您现在可以构建一些非常好的太阳能电池板Mk2。
bk_248k_ki1_core=KI1核心
bk_248k_ki2_core=KI2 和 KI3 放大器
bk_248k_ki1_core_text=本机器用作插件效果增幅。核心有2个模块一个模块在中间容纳一个大模块在底部容纳一个小模块。您可以从底部清单中获取KI1链接器每个链接器都具有来自其原始核心的标签。这些链接器可以插入到KI1插件塔的高级清单中从而链接插件塔和标记的核心。向核心提供由KI1数据中心和KI1内存生产器提供的计算能力和内存。现在将一些插件插入核心的中间清单。在运行时这些插件的效果将广播到所有链接的KI1插件塔。
bk_248k_ki2_core_text=在裂变和聚变阶段您将可以访问KI2和KI3插件塔。这些核心将消耗额外的液体以发挥作用。但是他们不产生链接器。KI2和KI3内核可以增强KI1内核-为此将运行中的KI1内核的KI1链接器插入KI2/KI3内核的下行插槽中链接它们。然后插入KI2/KI3内核中间的插件将其效果添加到KI1内核的插件中。请记住更好的插件塔也将能够广播更多的插件效果。 随着时间的流逝KI2 / KI3内核将产生[item=fi_ki_science]和[item=fu_ki_science]-研究KI内核的技术人员将需要这些。一个KI1内核将始终仅链接到一个KI2和一个KI3内核。
bk_248k_diesel_train=柴油火车
bk_248k_diesel_train_text=柴油火车就这么简单。但是还有更多吗就在这里。该柴油机列车可以使用不同的柴油和发动机模块。所有的燃料都具有相当高的燃烧值但最重要的是特殊燃料将使列车的最高速度提高很多但会降低其加速度。为了克服这个缺点您可以在火车设备网格内安装模块涡轮增压器f.e. 将使火车的加速度提高35
bk_248k_fusion=核聚变
bk_248k_fusion_text=掌握了裂变阶段之后,核聚变将会解锁。聚变,这很复杂-您首先需要建立一个研究搜索的焦点[item=fu_fusor_item]并融合一些基本同位素以获得一些融合知识[item=fu_tech_sign_item].
bk_248k_fusion_1_text=最基本的同位素是氕-H[1][fluid=fu_protium].建立热化学分离器[item=fu_boiler_item]并将一些水分离成氧气和氢气。由于氢主要是氕H[1][fluid=fu_protium]您应该可以使用某些聚变技术。
bk_248k_fusion_2_text=借助聚变技术,您现在可以建造巨大的聚变反应堆或制造赫兹和特斯拉机器人。如果建立足够大的同位素和聚变技术供应,您将需要很多试验。
bk_248k_star_engine=行星引擎
bk_248k_star_engine_text=疯狂的行星引擎。它由5部分组成核心[item=fu_star_engine_core_item], 左右加热器[item=fu_star_engine_heater_left_item] [item=fu_star_engine_heater_item] 还有一对上下冷却器 [item=fu_star_engine_cooler_up_item] [item=fu_star_engine_cooler_item].
bk_248k_star_engine_1_text=首先使用尽可能多的可用空间构建内核(上方)。 然后将冷却器和加热器放置在其旁边-在alt模式下确保所有核心输入都与加热器/冷却器的输出匹配。 设置所有机器的配方并将大量的氕泵入加热器。 在下表中,您可以看到当整个机器运转时,可以什么速率生产的产品。
bk_248k_exotic_science=原力科技
bk_248k_exotic_science_text=在终局中,您将需要产生原力的科学[item=fu_space_probe_science_item].为此,您需要掌握一些原力的事物[item=fu_space_probe_ore_item], 由于这种稀有物质仅存在于太空中,因此您必须制造许多火箭才能获得一些。 卫星有3种新类型人造卫星[item=fu_space_probe_sputnik_item], 太空探测器[item=fu_space_probe_probe_item]和深空探测器[item=fu_space_probe_deep_probe_item].前两个返回数据,这是发射深空探测器产生原力矿所必需的。使用外来物质制作原力科研包!
bk_248k_blueprints=蓝图
bk_248k_blueprints_text=这是mod内置的一些蓝图。只需单击文本即可获得一个-如果您已设计了要共享的布局则可以在mod论坛中这样做将来可能会出现在这里
bk_248k_blueprints_1=水轮机设置 - 40MW|PreLeyZero
bk_248k_blueprints_2=热化学分离器设置 - 2X|PreLeyZero
bk_248k_blueprints_3=太阳能阵列 - 40MW|PreLeyZero
bk_248k_black_hole=残局反应堆
bk_248k_black_hole_text=黑洞发生器可以从任何东西中产生能量。 当反应堆内有 100 个稳定剂[item=gr_materials_stabilizer_item] 和至少 1000 个其他项目(物质)时,您可以创建一个黑洞。 除了稳定器[item=gr_materials_stabilizer_item] - 那些会增加反应堆稳定性的物品外,放入反应堆的每个物品都将添加到黑洞的消耗品中。 随着时间的推移,反应堆的稳定性会下降,因此请保持稳定供应这些物质稳定剂。 反应堆会根据其物质消耗率消耗其内部缓冲区中的物质,并将其转化为能量。 在反应堆完全稳定时,反应堆将输出约 1TW。
inf_burner=物品/流体处理
inf_burner_text=使用物品/流体处理器,您可以销毁所有物品。 此外,它可以将蒸汽转化为水、排放水和氧气。 用它来去除不需要的副产品。 但是它不能处理核废料。
248k_ki_overview=248k KI 概览:
standard_channel=标准频道
Apply=应用
max_supported_beacons=最大支持的插件塔
total beacons=总插件塔
change beacon channel=更改插件塔频道:
ki_2_amplifier=KI2 放大器:
ki_1_core=KI1 核心:
core channel=核心频道
amplifier channel=功放频道
linked beacons=链接信标
ki_3_amplifier=KI3 功率放大器:
[inf_248k]
menu_inf_248k=248k 模组
title_inf_248k=248k 模组
menu_ki1core=KI1 核心[item=el_ki_core_item]
title_ki1core=KI1 核心[item=el_ki_core_item]
menu_burner=物品/流体处理[item=fu_burner_item]
title_burner=物品/流体处理[item=fu_burner_item]
menu_diesel=柴油火车[item=el_diesel_train_item]
title_diesel=柴油火车[item=el_diesel_train_item]
menu_fusion=聚变[item=fu_fusor_item]
title_fusion=聚变[item=fu_fusor_item]
menu_starengine=星际引擎[item=fu_star_engine_core_item]
title_starengine=星际引擎[item=fu_star_engine_core_item]
menu_exoticscience=异国科学[item=fu_space_probe_science_item]
title_exoticscience=异国科学[item=fu_space_probe_science_item]
menu_blackhole=黑洞生成器[item=gr_black_hole_item]
title_blackhole=黑洞生成器[item=gr_black_hole_item]
standalone_mode_msg_1=您当前在独立模式下玩 248k。汉化plexpt
standalone_mode_msg_2=如果您希望将 248k 作为具有科技和物品配方集成的大修模组,尤其是在 Krastorio2 中,请打开模组设置。
overhaul_mode_msg_1=您当前正在大修模式下玩 248k。汉化plexpt
overhaul_mode_msg_2=如果您想将 248k 作为独立模组玩,没有科技和物品配方集成,请关闭模组设置
[mod-name]
248k=248k原力能源
[mod-description]
248k=通过四个阶段的技术进步。从简单的机器开始逐步进行核裂变和聚变直至黑洞和白洞以驯服原力。该mod被设计为可在现有存档中使用因为它对原版游戏本身没有任何改变。本mod借助booktorio这是个另外的mod加入了游戏内Wiki汉化plexpt

View file

@ -32,7 +32,7 @@ function gui.add_core_gui(e,update)
--==================================== --====================================
--destroy and clear --destroy and clear
--==================================== --====================================
if player.gui.left["main248kcoreframe"] then if player.gui.left["main248kcoreframe"] then
player.gui.left["main248kcoreframe"].destroy() player.gui.left["main248kcoreframe"].destroy()
@ -55,13 +55,13 @@ function gui.add_core_gui(e,update)
end end
local channel = global.ki.core[id].channel local channel = global.ki.core[id].channel
local linked = #global.ki.channel[channel].beacons local linked = #global.ki.channel[channel].beacons
local main248kcoreframe = player.gui.left.add({ local main248kcoreframe = player.gui.left.add({
type = "frame", type = "frame",
name = "main248kcoreframe", name = "main248kcoreframe",
caption = "KI1 core: " caption = {"gui.ki_1_core"}
}) })
main248kcoreframe.style.minimal_height = 10 main248kcoreframe.style.minimal_height = 10
main248kcoreframe.style.minimal_width = 10 main248kcoreframe.style.minimal_width = 10
@ -77,7 +77,7 @@ function gui.add_core_gui(e,update)
local main248kcorechannelframe = main248kcorecontentframe.add({ local main248kcorechannelframe = main248kcorecontentframe.add({
type = "frame", type = "frame",
name = "main248kcorechannelframe", name = "main248kcorechannelframe",
caption = "core channel", caption = {"gui.core channel"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -95,21 +95,21 @@ function gui.add_core_gui(e,update)
type = "textfield", type = "textfield",
name = "main248kcorechanneltextfield", name = "main248kcorechanneltextfield",
numeric = "true", numeric = "true",
text = channel text = channel
}) })
main248kcorechanneltextfield.style.maximal_width = 30 main248kcorechanneltextfield.style.maximal_width = 30
local main248kcorechannelbutton = main248kcorechannelframe.add({ local main248kcorechannelbutton = main248kcorechannelframe.add({
type = "button", type = "button",
name = "main248kcorechannelbutton", name = "main248kcorechannelbutton",
caption = "Apply", caption = {"gui.Apply"},
style = mod_gui.button_style style = mod_gui.button_style
}) })
local main248klinkedframe = main248kcorecontentframe.add({ local main248klinkedframe = main248kcorecontentframe.add({
type = "frame", type = "frame",
name = "main248kkinkedframe", name = "main248kkinkedframe",
caption = "linked beacons", caption = {"gui.linked beacons"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -133,7 +133,7 @@ function gui.add_main_gui(player)
local main248kframe = player.gui.left.add({ local main248kframe = player.gui.left.add({
type = "frame", type = "frame",
name = "main248kframe", name = "main248kframe",
caption = "248k KI overview: " caption = {"gui.248k_ki_overview"}
}) })
main248kframe.style.minimal_height = 10 main248kframe.style.minimal_height = 10
main248kframe.style.minimal_width = 10 main248kframe.style.minimal_width = 10
@ -149,7 +149,7 @@ function gui.add_main_gui(player)
local main248kprefchannelframe = main248kcontentframe.add({ local main248kprefchannelframe = main248kcontentframe.add({
type = "frame", type = "frame",
name = "main248kprefchannelframe", name = "main248kprefchannelframe",
caption = "standard channel", caption = {"gui.standard_channel"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -174,14 +174,14 @@ function gui.add_main_gui(player)
local main248kprefchannelbutton = main248kprefchannelframe.add({ local main248kprefchannelbutton = main248kprefchannelframe.add({
type = "button", type = "button",
name = "main248kprefchannelbutton", name = "main248kprefchannelbutton",
caption = "Apply", caption = {"gui.Apply"},
style = mod_gui.button_style style = mod_gui.button_style
}) })
local main248ksupportedframe = main248kcontentframe.add({ local main248ksupportedframe = main248kcontentframe.add({
type = "frame", type = "frame",
name = "main248ksupportedframe", name = "main248ksupportedframe",
caption = "max. supported beacons", caption = {"gui.max_supported_beacons"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -195,7 +195,7 @@ function gui.add_main_gui(player)
local main248ktotalframe = main248kcontentframe.add({ local main248ktotalframe = main248kcontentframe.add({
type = "frame", type = "frame",
name = "main248ktotalframe", name = "main248ktotalframe",
caption = "total beacons", caption = {"gui.total beacons"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -209,7 +209,7 @@ function gui.add_main_gui(player)
local main248kselectchannelframe = main248kcontentframe.add({ local main248kselectchannelframe = main248kcontentframe.add({
type = "frame", type = "frame",
name = "main248kselectchannelframe", name = "main248kselectchannelframe",
caption = "change beacon channel:", caption = {"gui.change beacon channel"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -234,7 +234,7 @@ function gui.add_main_gui(player)
local main248kselectchannelbutton = main248kselectchannelframe.add({ local main248kselectchannelbutton = main248kselectchannelframe.add({
type = "button", type = "button",
name = "main248kselectchannelbutton", name = "main248kselectchannelbutton",
caption = "Apply", caption = {"gui.Apply"},
style = mod_gui.button_style style = mod_gui.button_style
}) })
@ -255,14 +255,14 @@ function gui.add_buffer1_gui(e,update)
--==================================== --====================================
--destroy and clear --destroy and clear
--==================================== --====================================
if player.gui.left["main248kbuffer1frame"] then if player.gui.left["main248kbuffer1frame"] then
player.gui.left["main248kbuffer1frame"].destroy() player.gui.left["main248kbuffer1frame"].destroy()
global.ki.gui.buffer1 = {} global.ki.gui.buffer1 = {}
return return
end end
if global.ki then if global.ki then
if global.ki.buffer1 then if global.ki.buffer1 then
if not global.ki.buffer1[id] then if not global.ki.buffer1[id] then
@ -277,12 +277,12 @@ function gui.add_buffer1_gui(e,update)
end end
end end
local channel = global.ki.buffer1[id].channel local channel = global.ki.buffer1[id].channel
local main248kbuffer1frame = player.gui.left.add({ local main248kbuffer1frame = player.gui.left.add({
type = "frame", type = "frame",
name = "main248kbuffer1frame", name = "main248kbuffer1frame",
caption = "KI2 amplifier: " caption = {"gui.ki_2_amplifier"}
}) })
main248kbuffer1frame.style.minimal_height = 10 main248kbuffer1frame.style.minimal_height = 10
main248kbuffer1frame.style.minimal_width = 10 main248kbuffer1frame.style.minimal_width = 10
@ -298,7 +298,7 @@ function gui.add_buffer1_gui(e,update)
local main248kbuffer1channelframe = main248kbuffer1contentframe.add({ local main248kbuffer1channelframe = main248kbuffer1contentframe.add({
type = "frame", type = "frame",
name = "main248kbuffer1channelframe", name = "main248kbuffer1channelframe",
caption = "amplifier channel", caption = {"gui.amplifier channel"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -316,14 +316,14 @@ function gui.add_buffer1_gui(e,update)
type = "textfield", type = "textfield",
name = "main248kbuffer1channeltextfield", name = "main248kbuffer1channeltextfield",
numeric = "true", numeric = "true",
text = channel text = channel
}) })
main248kbuffer1channeltextfield.style.maximal_width = 30 main248kbuffer1channeltextfield.style.maximal_width = 30
local main248kbuffer1channelbutton = main248kbuffer1channelframe.add({ local main248kbuffer1channelbutton = main248kbuffer1channelframe.add({
type = "button", type = "button",
name = "main248kbuffer1channelbutton", name = "main248kbuffer1channelbutton",
caption = "Apply", caption = {"gui.Apply"},
style = mod_gui.button_style style = mod_gui.button_style
}) })
@ -345,7 +345,7 @@ function gui.add_buffer2_gui(e,update)
--==================================== --====================================
--destroy and clear --destroy and clear
--==================================== --====================================
if player.gui.left["main248kbuffer2frame"] then if player.gui.left["main248kbuffer2frame"] then
player.gui.left["main248kbuffer2frame"].destroy() player.gui.left["main248kbuffer2frame"].destroy()
@ -366,13 +366,13 @@ function gui.add_buffer2_gui(e,update)
end end
end end
end end
local channel = global.ki.buffer2[id].channel local channel = global.ki.buffer2[id].channel
local main248kbuffer2frame = player.gui.left.add({ local main248kbuffer2frame = player.gui.left.add({
type = "frame", type = "frame",
name = "main248kbuffer2frame", name = "main248kbuffer2frame",
caption = "KI3 amplifier: " caption = {"gui.ki_3_amplifier"}
}) })
main248kbuffer2frame.style.minimal_height = 10 main248kbuffer2frame.style.minimal_height = 10
main248kbuffer2frame.style.minimal_width = 10 main248kbuffer2frame.style.minimal_width = 10
@ -388,7 +388,7 @@ function gui.add_buffer2_gui(e,update)
local main248kbuffer2channelframe = main248kbuffer2contentframe.add({ local main248kbuffer2channelframe = main248kbuffer2contentframe.add({
type = "frame", type = "frame",
name = "main248kbuffer2channelframe", name = "main248kbuffer2channelframe",
caption = "amplifier channel", caption = {"gui.amplifier channel"},
direction = "horizontal", direction = "horizontal",
style = "bordered_frame" style = "bordered_frame"
}) })
@ -406,14 +406,14 @@ function gui.add_buffer2_gui(e,update)
type = "textfield", type = "textfield",
name = "main248kbuffer2channeltextfield", name = "main248kbuffer2channeltextfield",
numeric = "true", numeric = "true",
text = channel text = channel
}) })
main248kbuffer2channeltextfield.style.maximal_width = 30 main248kbuffer2channeltextfield.style.maximal_width = 30
local main248kbuffer2channelbutton = main248kbuffer2channelframe.add({ local main248kbuffer2channelbutton = main248kbuffer2channelframe.add({
type = "button", type = "button",
name = "main248kbuffer2channelbutton", name = "main248kbuffer2channelbutton",
caption = "Apply", caption = {"gui.Apply"},
style = mod_gui.button_style style = mod_gui.button_style
}) })
@ -427,7 +427,7 @@ end
function gui.on_change(e) function gui.on_change(e)
local player = game.get_player(e["player_index"]) local player = game.get_player(e["player_index"])
if e["element"] then if e["element"] then
if e["element"].valid then if e["element"].valid then
local element = e["element"].name local element = e["element"].name
@ -439,11 +439,11 @@ function gui.on_change(e)
gui.add_main_gui(player) gui.add_main_gui(player)
end end
end end
if element == "main248kselectchannelbutton" then if element == "main248kselectchannelbutton" then
if player.cursor_stack.can_set_stack({name = "el_ki_selection_tool"}) then if player.cursor_stack.can_set_stack({name = "el_ki_selection_tool"}) then
player.cursor_stack.set_stack({name = "el_ki_selection_tool"}) player.cursor_stack.set_stack({name = "el_ki_selection_tool"})
if global.ki.gui.main then if global.ki.gui.main then
if global.ki.gui.main.frame then if global.ki.gui.main.frame then
local main248kframe = global.ki.gui.main.frame -- this global value(gui element) need to be defined per player local main248kframe = global.ki.gui.main.frame -- this global value(gui element) need to be defined per player
@ -471,14 +471,14 @@ function gui.on_change(e)
change_valid_selectchannel(slider_channel,text_channel) change_valid_selectchannel(slider_channel,text_channel)
end end
end end
end end
end end
if element == "main248kcorechannelbutton" then if element == "main248kcorechannelbutton" then
if global.ki.gui.core then if global.ki.gui.core then
if (global.ki.gui.core.frame and global.ki.gui.core.id) then if (global.ki.gui.core.frame and global.ki.gui.core.id) then
local main248kcoreframe = global.ki.gui.core.frame local main248kcoreframe = global.ki.gui.core.frame
local id = global.ki.gui.core.id -- this global value(gui element) need to be defined per player local id = global.ki.gui.core.id -- this global value(gui element) need to be defined per player
--Quick and dirty remedy for crash that can cause in multiplay --Quick and dirty remedy for crash that can cause in multiplay
@ -504,11 +504,11 @@ function gui.on_change(e)
end end
end end
end end
if element == "main248kbuffer1channelbutton" then if element == "main248kbuffer1channelbutton" then
if global.ki.gui.buffer1 then if global.ki.gui.buffer1 then
if (global.ki.gui.buffer1.frame and global.ki.gui.buffer1.id) then if (global.ki.gui.buffer1.frame and global.ki.gui.buffer1.id) then
local main248kbuffer1frame = global.ki.gui.buffer1.frame local main248kbuffer1frame = global.ki.gui.buffer1.frame
local id = global.ki.gui.buffer1.id -- this global value(gui element) need to be defined per player local id = global.ki.gui.buffer1.id -- this global value(gui element) need to be defined per player
--Quick and dirty remedy for crash that can cause in multiplay --Quick and dirty remedy for crash that can cause in multiplay
@ -534,11 +534,11 @@ function gui.on_change(e)
end end
end end
end end
if element == "main248kbuffer2channelbutton" then if element == "main248kbuffer2channelbutton" then
if global.ki.gui.buffer2 then if global.ki.gui.buffer2 then
if (global.ki.gui.buffer2.frame and global.ki.gui.buffer2.id) then if (global.ki.gui.buffer2.frame and global.ki.gui.buffer2.id) then
local main248kbuffer2frame = global.ki.gui.buffer2.frame local main248kbuffer2frame = global.ki.gui.buffer2.frame
local id = global.ki.gui.buffer2.id -- this global value(gui element) need to be defined per player local id = global.ki.gui.buffer2.id -- this global value(gui element) need to be defined per player
--Quick and dirty remedy for crash that can cause in multiplay --Quick and dirty remedy for crash that can cause in multiplay
@ -564,7 +564,7 @@ function gui.on_change(e)
end end
end end
end end
if element == "main248kprefchannelbutton" then if element == "main248kprefchannelbutton" then
if global.ki.gui.main then if global.ki.gui.main then
if global.ki.gui.main.frame then if global.ki.gui.main.frame then
@ -592,11 +592,11 @@ function gui.on_change(e)
end end
end end
end end
if element == "main248kcorechannelslider" then if element == "main248kcorechannelslider" then
gui.update_main() gui.update_main()
end end
if element == "main248kcorechanneltextfield" then if element == "main248kcorechanneltextfield" then
gui.update_main() gui.update_main()
end end
@ -664,7 +664,7 @@ function gui.update_main()
game.players[i].gui.left["main248kbuffer2frame"].destroy() game.players[i].gui.left["main248kbuffer2frame"].destroy()
gui.add_buffer2_gui(game.players[i],true) gui.add_buffer2_gui(game.players[i],true)
end end
end end
end end
--================================================================================= --=================================================================================