informatron update for item/fluid handler
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4 changed files with 28 additions and 1 deletions
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@ -1,4 +1,17 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.0.10
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Date: 8.4.2022
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Features:
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Changes:
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- Fusion stage burner can now destroy items + turn steam into water and vent water, is now available in electronics stage
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- Kerosene burner got more fluid inputs
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- Desulfurized kerosene now got a fuel value
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- removed access to uranium purification recipe
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Bugfixes:
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- fixed sprite of plasma facility overlaying fluid output
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---------------------------------------------------------------------------------------------------
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Version: 1.0.9
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Version: 1.0.9
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Date: 8.4.2022
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Date: 8.4.2022
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Bugfixes:
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Bugfixes:
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@ -233,6 +233,7 @@ fu_ki_circuit_fluid=KI3 energy
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[item-description]
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[item-description]
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el_solar_item=Made with some knowledge.
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el_solar_item=Made with some knowledge.
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el_burner_item=A compact burner generator.
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el_burner_item=A compact burner generator.
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fu_burner_item=Can destroy every item. Can vent oxygen, water and turn steam back into water.
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el_energy_crystal_item=This crystal is made of a unknown substance. It radiates a little bit of energy, but what could it be used for?
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el_energy_crystal_item=This crystal is made of a unknown substance. It radiates a little bit of energy, but what could it be used for?
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fi_solid_reactor_item=A water moderated nuclear fission reactor capable of producing large amounts of heat. The consumed fuel rods can be refined and used again!
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fi_solid_reactor_item=A water moderated nuclear fission reactor capable of producing large amounts of heat. The consumed fuel rods can be refined and used again!
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@ -320,7 +321,7 @@ fi_castor_entity=Nuclear waste storage
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fu_boiler_entity=Thermochemical separator
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fu_boiler_entity=Thermochemical separator
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fu_burner_entity=Burner
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fu_burner_entity=Item/fluid handling facility
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fu_fusor_entity=Research fusor
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fu_fusor_entity=Research fusor
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fu_stelar_reactor_entity=Stellarator fusion reactor
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fu_stelar_reactor_entity=Stellarator fusion reactor
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fu_tokamak_reactor_entity=Tokamak fusion reactor
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fu_tokamak_reactor_entity=Tokamak fusion reactor
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@ -606,12 +607,17 @@ bk_248k_blueprints_3=Solar farm - 40MW|PreLeyZero
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bk_248k_black_hole=Endgame reactor
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bk_248k_black_hole=Endgame reactor
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bk_248k_black_hole_text=The black hole generator can produce energy from anything. When 100 stabilizers[item=gr_materials_stabilizer_item] and at least 1000 other items (matter) are inside the reactor you can create a black hole. Every item put in the reactor will be added to the consumable matter of the black hole, except stabilizers[item=gr_materials_stabilizer_item] - those will add to the reactor stability. Over time the stability of the reactor will drop so keep a steady supply of those matter stabilizers. The reactor will consume matter from its internal buffer, according to its matter consumption rate, and convert it in power. At full reactor stability the reactor will output about 1TW.
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bk_248k_black_hole_text=The black hole generator can produce energy from anything. When 100 stabilizers[item=gr_materials_stabilizer_item] and at least 1000 other items (matter) are inside the reactor you can create a black hole. Every item put in the reactor will be added to the consumable matter of the black hole, except stabilizers[item=gr_materials_stabilizer_item] - those will add to the reactor stability. Over time the stability of the reactor will drop so keep a steady supply of those matter stabilizers. The reactor will consume matter from its internal buffer, according to its matter consumption rate, and convert it in power. At full reactor stability the reactor will output about 1TW.
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inf_burner=Item/Fluid handling
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inf_burner_text=With the item/fluid handler you can destroy every item. Additionally it can convert steam into water, vent water and also oxygen. Use it to get rid of unwanted byproducts. However it can not handle nuclear waste.
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#informatron
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#informatron
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[inf_248k]
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[inf_248k]
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menu_inf_248k=248k Mod
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menu_inf_248k=248k Mod
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title_inf_248k=248k Mod
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title_inf_248k=248k Mod
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menu_ki1core=KI1 core[item=el_ki_core_item]
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menu_ki1core=KI1 core[item=el_ki_core_item]
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title_ki1core=KI1 core[item=el_ki_core_item]
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title_ki1core=KI1 core[item=el_ki_core_item]
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menu_burner=Item/Fluid handling[item=fu_burner_item]
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title_burner=Item/Fluid handling[item=fu_burner_item]
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menu_diesel=Diesel train[item=el_diesel_train_item]
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menu_diesel=Diesel train[item=el_diesel_train_item]
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title_diesel=Diesel train[item=el_diesel_train_item]
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title_diesel=Diesel train[item=el_diesel_train_item]
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menu_fusion=Fusion[item=fu_fusor_item]
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menu_fusion=Fusion[item=fu_fusor_item]
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@ -622,3 +628,4 @@ menu_exoticscience=Exotic science[item=fu_space_probe_science_item]
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title_exoticscience=Exotic science[item=fu_space_probe_science_item]
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title_exoticscience=Exotic science[item=fu_space_probe_science_item]
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menu_blackhole=Black hole generator[item=gr_black_hole_item]
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menu_blackhole=Black hole generator[item=gr_black_hole_item]
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title_blackhole=Black hole generator[item=gr_black_hole_item]
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title_blackhole=Black hole generator[item=gr_black_hole_item]
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BIN
ressources/booktorio/bk_sprite_11.PNG
Normal file
BIN
ressources/booktorio/bk_sprite_11.PNG
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Binary file not shown.
After Width: | Height: | Size: 245 KiB |
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@ -10,6 +10,7 @@ remote.add_interface("inf_248k", {
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function inf_248k_menu(player_index)
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function inf_248k_menu(player_index)
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return {
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return {
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ki1core=1,
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ki1core=1,
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burner=1,
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diesel=1,
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diesel=1,
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fusion=1,
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fusion=1,
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starengine=1,
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starengine=1,
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@ -28,6 +29,12 @@ remote.add_interface("inf_248k", {
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element.add{type="label", name="text_3", caption={"gui.bk_248k_first_steps"}, style="heading_1_label"}
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element.add{type="label", name="text_3", caption={"gui.bk_248k_first_steps"}, style="heading_1_label"}
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element.add{type="label", name="text_4", caption={"gui.bk_248k_first_steps_text"}}
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element.add{type="label", name="text_4", caption={"gui.bk_248k_first_steps_text"}}
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end
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end
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if page_name == "burner" then
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element.add{type="label", name="text_1", caption={"gui.inf_burner"}, style="heading_1_label"}
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element.add{type="label", name="text_2", caption={"gui.inf_burner_text"}}
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element.add{type="button", name="image_1", style="inf_248k_image_11"}
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end
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if page_name == "ki1core" then
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if page_name == "ki1core" then
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element.add{type="label", name="text_1", caption={"gui.bk_248k_ki1_core"}, style="heading_1_label"}
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element.add{type="label", name="text_1", caption={"gui.bk_248k_ki1_core"}, style="heading_1_label"}
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