bugfix for power outage on KI core
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2 changed files with 27 additions and 0 deletions
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@ -1,3 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.0.25
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Date: ??.??.????
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Bugfixes:
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- fixed bug where KI core would still transmit modules when power was cut
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.0.24
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Version: 1.0.24
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Date: 27.5.2022
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Date: 27.5.2022
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@ -419,6 +419,13 @@ function el_ki_core_working()
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local oldactive = global.ki.core[i].active
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local oldactive = global.ki.core[i].active
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global.ki.core[i].active = global.ki.core[i].entity.is_crafting()
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global.ki.core[i].active = global.ki.core[i].entity.is_crafting()
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if global.ki.core[i].active then
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if global.ki.core[i].entity.energy < global.ki.core[i].entity.prototype.energy_usage then
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global.ki.core[i].active = false
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global.ki.dirty = true
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end
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end
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if not oldactive == global.ki.core[i].active then
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if not oldactive == global.ki.core[i].active then
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global.ki.dirty = true
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global.ki.dirty = true
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end
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end
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@ -432,6 +439,13 @@ function el_ki_buffer1_working()
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local oldactive = global.ki.buffer1[i].active
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local oldactive = global.ki.buffer1[i].active
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global.ki.buffer1[i].active = global.ki.buffer1[i].entity.is_crafting()
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global.ki.buffer1[i].active = global.ki.buffer1[i].entity.is_crafting()
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if global.ki.buffer1[i].active then
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if global.ki.buffer1[i].entity.energy < global.ki.buffer1[i].entity.prototype.energy_usage then
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global.ki.buffer1[i].active = false
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global.ki.dirty = true
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end
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end
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if not oldactive == global.ki.buffer1[i].active then
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if not oldactive == global.ki.buffer1[i].active then
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global.ki.dirty = true
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global.ki.dirty = true
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end
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end
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@ -457,6 +471,13 @@ function el_ki_buffer2_working()
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local oldactive = global.ki.buffer2[i].active
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local oldactive = global.ki.buffer2[i].active
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global.ki.buffer2[i].active = global.ki.buffer2[i].entity.is_crafting()
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global.ki.buffer2[i].active = global.ki.buffer2[i].entity.is_crafting()
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if global.ki.buffer2[i].active then
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if global.ki.buffer2[i].entity.energy < global.ki.buffer2[i].entity.prototype.energy_usage then
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global.ki.buffer2[i].active = false
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global.ki.dirty = true
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end
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end
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if not oldactive == global.ki.buffer2[i].active then
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if not oldactive == global.ki.buffer2[i].active then
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global.ki.dirty = true
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global.ki.dirty = true
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end
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end
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