Merge pull request #16 from x2605/master
Quick & dirty remedy for gui crash
This commit is contained in:
commit
812feb8375
1 changed files with 87 additions and 5 deletions
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@ -446,7 +446,25 @@ function gui.on_change(e)
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if global.ki.gui.main then
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if global.ki.gui.main then
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if global.ki.gui.main.frame then
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if global.ki.gui.main.frame then
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local main248kframe = global.ki.gui.main.frame
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local main248kframe = global.ki.gui.main.frame -- this global value(gui element) need to be defined per player
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--Quick and dirty remedy for crash that can cause in multiplay
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if not (
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main248kframe.valid
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and main248kframe.main248kcontentframe.valid
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and main248kframe.main248kcontentframe.main248kselectchannelframe.valid
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and main248kframe.main248kcontentframe.main248kselectchannelframe.main248kselectchannelslider.valid
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) then
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game.print("248k:gui_error")
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return
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end
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if not (
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main248kframe.main248kcontentframe.main248kselectchannelframe.valid
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and main248kframe.main248kcontentframe.main248kselectchannelframe.main248kselectchanneltextfield.valid
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) then
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game.print("248k:gui_error")
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return
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end
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--remedy end
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local slider_channel = main248kframe.main248kcontentframe.main248kselectchannelframe.main248kselectchannelslider.slider_value
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local slider_channel = main248kframe.main248kcontentframe.main248kselectchannelframe.main248kselectchannelslider.slider_value
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local text_channel = tonumber(main248kframe.main248kcontentframe.main248kselectchannelframe.main248kselectchanneltextfield.text)
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local text_channel = tonumber(main248kframe.main248kcontentframe.main248kselectchannelframe.main248kselectchanneltextfield.text)
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@ -462,7 +480,23 @@ function gui.on_change(e)
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if (global.ki.gui.core.frame and global.ki.gui.core.id) then
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if (global.ki.gui.core.frame and global.ki.gui.core.id) then
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local main248kcoreframe = global.ki.gui.core.frame
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local main248kcoreframe = global.ki.gui.core.frame
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local id = global.ki.gui.core.id
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local id = global.ki.gui.core.id -- this global value(gui element) need to be defined per player
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--Quick and dirty remedy for crash that can cause in multiplay
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if not (
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main248kcoreframe.valid
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and main248kcoreframe.main248kcorecontentframe.valid
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and main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.valid
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and main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.main248kcorechannelslider.valid
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) then
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game.print("248k:gui_error")
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return
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end
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if not (main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.main248kcorechanneltextfield.valid
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) then
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game.print("248k:gui_error")
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return
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end
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--remedy end
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local slider_channel = main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.main248kcorechannelslider.slider_value
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local slider_channel = main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.main248kcorechannelslider.slider_value
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local text_channel = tonumber(main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.main248kcorechanneltextfield.text)
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local text_channel = tonumber(main248kcoreframe.main248kcorecontentframe.main248kcorechannelframe.main248kcorechanneltextfield.text)
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@ -476,7 +510,23 @@ function gui.on_change(e)
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if (global.ki.gui.buffer1.frame and global.ki.gui.buffer1.id) then
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if (global.ki.gui.buffer1.frame and global.ki.gui.buffer1.id) then
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local main248kbuffer1frame = global.ki.gui.buffer1.frame
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local main248kbuffer1frame = global.ki.gui.buffer1.frame
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local id = global.ki.gui.buffer1.id
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local id = global.ki.gui.buffer1.id -- this global value(gui element) need to be defined per player
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--Quick and dirty remedy for crash that can cause in multiplay
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if not (
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main248kbuffer1frame.valid
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and main248kbuffer1frame.main248kbuffer1contentframe.valid
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and main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.valid
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and main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.main248kbuffer1channelslider.valid
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) then
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game.print("248k:gui_error")
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return
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end
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if not (main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.main248kbuffer1channeltextfield.valid
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) then
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game.print("248k:gui_error")
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return
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end
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--remedy end
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local slider_channel = main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.main248kbuffer1channelslider.slider_value
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local slider_channel = main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.main248kbuffer1channelslider.slider_value
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local text_channel = tonumber(main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.main248kbuffer1channeltextfield.text)
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local text_channel = tonumber(main248kbuffer1frame.main248kbuffer1contentframe.main248kbuffer1channelframe.main248kbuffer1channeltextfield.text)
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@ -490,7 +540,23 @@ function gui.on_change(e)
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if (global.ki.gui.buffer2.frame and global.ki.gui.buffer2.id) then
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if (global.ki.gui.buffer2.frame and global.ki.gui.buffer2.id) then
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local main248kbuffer2frame = global.ki.gui.buffer2.frame
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local main248kbuffer2frame = global.ki.gui.buffer2.frame
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local id = global.ki.gui.buffer2.id
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local id = global.ki.gui.buffer2.id -- this global value(gui element) need to be defined per player
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--Quick and dirty remedy for crash that can cause in multiplay
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if not (
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main248kbuffer2frame.valid
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and main248kbuffer2frame.main248kbuffer2contentframe.valid
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and main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.valid
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and main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.main248kbuffer2channelslider.valid
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) then
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game.print("248k:gui_error")
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return
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end
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if not (main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.main248kbuffer2channeltextfield.valid
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) then
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game.print("248k:gui_error")
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return
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end
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--remedy end
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local slider_channel = main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.main248kbuffer2channelslider.slider_value
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local slider_channel = main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.main248kbuffer2channelslider.slider_value
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local text_channel = tonumber(main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.main248kbuffer2channeltextfield.text)
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local text_channel = tonumber(main248kbuffer2frame.main248kbuffer2contentframe.main248kbuffer2channelframe.main248kbuffer2channeltextfield.text)
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@ -502,7 +568,23 @@ function gui.on_change(e)
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if element == "main248kprefchannelbutton" then
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if element == "main248kprefchannelbutton" then
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if global.ki.gui.main then
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if global.ki.gui.main then
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if global.ki.gui.main.frame then
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if global.ki.gui.main.frame then
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local main248kframe = global.ki.gui.main.frame
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local main248kframe = global.ki.gui.main.frame -- this global value(gui element) need to be defined per player
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--Quick and dirty remedy for crash that can cause in multiplay
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if not (
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main248kframe.valid
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and main248kframe.main248kcontentframe.valid
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and main248kframe.main248kcontentframe.main248kprefchannelframe.valid
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and main248kframe.main248kcontentframe.main248kprefchannelframe.main248kprefchannelslider.valid
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) then
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game.print("248k:gui_error")
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return
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end
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if not (main248kframe.main248kcontentframe.main248kprefchannelframe.main248kprefchanneltextfield.valid
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) then
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game.print("248k:gui_error")
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return
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end
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--remedy end
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local slider_channel = main248kframe.main248kcontentframe.main248kprefchannelframe.main248kprefchannelslider.slider_value
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local slider_channel = main248kframe.main248kcontentframe.main248kprefchannelframe.main248kprefchannelslider.slider_value
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local text_channel = tonumber(main248kframe.main248kcontentframe.main248kprefchannelframe.main248kprefchanneltextfield.text)
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local text_channel = tonumber(main248kframe.main248kcontentframe.main248kprefchannelframe.main248kprefchanneltextfield.text)
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