Realistic reactors integration

This commit is contained in:
PreLeyZero 2022-04-03 21:22:33 +02:00
parent bdfc0cfb14
commit 563cac9fa4
13 changed files with 469 additions and 4 deletions

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@ -1,4 +1,10 @@
---------------------------------------------------------------------------------------------------
Version: 1.0.6
Date: 3.4.2022
Features:
- integrated realistic reactors into overhaul mode. [WIP]
- updated thumbnail
---------------------------------------------------------------------------------------------------
Version: 1.0.5
Date: 2.4.2022
Features:

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@ -20,3 +20,13 @@ end
if (settings.startup['overhaul_mode'].value == true and mods["Krastorio2"]) then
require('scripts/krastorio2/overhaul')
end
--overhaul with realistic reactors
if mods["RealisticReactors"] then
for i,v in ipairs(data.raw.technology["nuclear-power"].prerequisites) do
if v == "effectivity-module-2" then data.raw.technology["nuclear-power"].prerequisites[i] = nil end
end
if (settings.startup['overhaul_mode'].value == true and settings.startup['overhaul_realistic_reactors'].value == true) then
require('scripts/realisticreactors/overhaul')
end
end

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@ -1,6 +1,6 @@
{
"name": "248k",
"version": "1.0.5",
"version": "1.0.6",
"title": "248k Mod",
"author": "PreLeyZero",
"factorio_version": "1.1",
@ -12,6 +12,7 @@
"?informatron",
"?Krastorio2",
"?IndustrialRevolution",
"?space-exploration"
"?space-exploration",
"?RealisticReactors"
]
}

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@ -83,6 +83,9 @@ fi_materials_waste=Nuclear waste
fi_materials_empty_solution=Empty solution container
fi_materials_solution=Corrosive solution
fi_materials_rich_powder=Rich powder
fi_tech_fuel=Fission tech
fi_test_fuel=Nuclear reasearch fuel
fi_test_used_fuel=Used reasearch fuel
@ -166,7 +169,8 @@ gr_materials_stacked_data_item=Stacked deep data
gr_materials_charge_remote=Ultimate bug zapper remote
#overhaul
uranium-fuel-cell-updated=Uranium fuel cell (old)
#fluid
[fluid-name]
@ -266,7 +270,8 @@ fu_ki_core_item=For usage please look into the ingame booktorio/Informatron wiki
gr_white_hole_item=This machine can nearly replicate any item you put into!
gr_materials_white_item=||Well done! You did it. You have reached the ultimate goal. With holding the 248k element you have beaten the 248k mod.||
#overhaul
uranium-fuel-cell-updated=This fuel cell can't be used in realistic reactor.
#buildable entities
[entity-name]
@ -523,6 +528,7 @@ el_train_fuel=Train fuel
fi_basic_fuel=Basic nuclear fuel
fi_advanced_fuel=Advanced nuclear fuel
fi_pure_fuel=High energy nuclear fuel
fi_test_fuel=Nuclear reasearch fuel
#settings
[mod-setting-name]
@ -540,6 +546,7 @@ el_burner_kerosene_power_output=Kerosene generator power output
fu_burner_power_output=Fusion Stage burner power output
override_krastorio_endgame=Adjust Krastorio2 recipes for Anti-matter reactor, Intergalactic transreciever
overhaul_mode=Overaul vanilla/Krastorio2 by inserting 248k in progression, aswell as in techs and recipes. NOTE: When 248k is added in already existing save this may cause problems. For best gameplay use this on new world.
overhaul_realistic_reactors=Integrate Realistic Reactors in 248k. Only possible in Overaul mode.
el_ki_beacon_effectivity_2=KI2 beacon effectivity
el_ki_beacon_supply_area_2=KI2 beacon area

13
migrations/248k-1.0.6.lua Normal file
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@ -0,0 +1,13 @@
if settings.startup['overhaul_mode'].value == false then
game.print("You are currently playing 248k on standalone Mode.", {r=0.5, g=0, b=0.5})
game.print("If you wish to play 248k as an overhaul mod with tech and item integration, especially in Krastorio2 turn on the mod setting", {r=0.5, g=0, b=0.5})
elseif settings.startup['overhaul_mode'].value == true then
game.print("You are currently playing 248k on overhaul Mode.", {r=0.5, g=0, b=0.5})
game.print("If you wish to play 248k as an standalone mod without tech and item integration turn off the mod setting", {r=0.5, g=0, b=0.5})
end
for _, force in pairs(game.forces) do
force.reset_recipes()
force.reset_technologies()
force.reset_technology_effects()
end

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@ -392,6 +392,10 @@ data:extend({
name = 'el_train_fuel',
type = 'fuel-category',
},
{
name = 'fi_test_fuel',
type = 'fuel-category',
},
{
name = 'fi_basic_fuel',
type = 'fuel-category',

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@ -0,0 +1,417 @@
local function add_to_recipe(recipe, item, item_amount)
if not data.raw.recipe[recipe] then
return
end
if data.raw.recipe[recipe].ingredients then
table.insert(data.raw.recipe[recipe].ingredients, {type="item", name=item, amount=item_amount})
end
if data.raw.recipe[recipe].normal and data.raw.recipe[recipe].expensive then
table.insert(data.raw.recipe[recipe].normal.ingredients, {type="item", name=item, amount=item_amount})
table.insert(data.raw.recipe[recipe].expensive.ingredients, {type="item", name=item, amount=item_amount})
end
end
local function add_to_recipes(table_in)
--table structure: {{recipe, item, item_amount}, ... , ...}
for i,v in pairs(table_in) do
add_to_recipe(table_in[i].recipe, table_in[i].item, table_in[i].item_amount)
end
end
local function change_table_index(table_in, structure)
local indexed_table = {}
for _,v in ipairs(table_in) do
local indexed_sub_table = {}
for i,x in ipairs(v) do
indexed_sub_table[structure[i]] = x
end
table.insert(indexed_table, indexed_sub_table)
end
return indexed_table
end
local function add_to_tech(tech, pre_tech)
if not data.raw.technology[tech] then
return
end
if not data.raw.technology[pre_tech] then
return
end
table.insert(data.raw.technology[tech].prerequisites, pre_tech)
end
local function add_to_techs(table_in)
--table structure: {{tech, pre_tech}, ... , ...}
for i,v in pairs(table_in) do
add_to_tech(table_in[i].tech, table_in[i].pre_tech)
end
end
local function remove_tech_card(tech, card)
if not data.raw.technology[tech] then
return
end
--in data.raw
--[[
ingredients = {
{'automation-science-pack',1},
{'logistic-science-pack',1},
}
]]
for i,v in ipairs(data.raw.technology[tech].unit.ingredients) do
for j,w in ipairs(v) do
if w == card then
data.raw.technology[tech].unit.ingredients[i] = nil
end
end
end
end
local function remove_tech_cards(table_in)
--table structure: {{tech, card}, ... , ...}
for i,v in pairs(table_in) do
remove_tech_card(table_in[i].tech, table_in[i].card)
end
end
local function remove_pre_tech(tech, pre_tech)
if not data.raw.technology[tech] then
return
end
for i,v in ipairs(data.raw.technology[tech].prerequisites) do
if v == pre_tech then
data.raw.technology[tech].prerequisites[i] = nil
end
end
end
local function remove_pre_techs(table_in)
--table structure: {{tech, pre_tech}, ... , ...}
for i,v in pairs(table_in) do
remove_pre_tech(table_in[i].tech, table_in[i].pre_tech)
end
end
local function add_tech_cards(table_in)
--table structure: {{tech, card}, ... , ...}
for i,v in pairs(table_in) do
add_tech_card(table_in[i].tech, table_in[i].card)
end
end
local function add_tech_card(tech, card)
if not data.raw.technology[tech] then
return
end
if contains_tech_card(data.raw.technology[tech].unit.ingredients, card) then
return
end
table.insert(data.raw.technology[tech].unit.ingredients, {card, 1})
end
function contains_tech_card(table_in, card)
for i,v in ipairs(table_in) do
if v[1] == card then
return true
end
end
return false
end
--===================================================================================================================
-- 248k item/tech integration with Krastorio2
--===================================================================================================================
--[BUILDINGS]
building_table = {
--{"kr-electrolysis-plant", "el_materials_ALK", 10},
}
--[ITEMS]
item_table = {
{"fi_train_equipment_generator_recipe", "fi_tech_fuel", 10},
{"fi_equipment_player_reactor_recipe", "fi_tech_fuel", 10},
{"fu_tech_sign_recipe", "fi_tech_fuel", 1},
}
--[TECH]
tech_table = {
{"fi_energy_tech", "fi_solid_reactor_tech"},
{"nuclear-power", "fi_energy_tech"},
{"fi_solid_reactor_tech", "fi_materials_tech"},
{"fi_train_tech", "nuclear-power"},
{"fi_refining_tech", "fi_energy_tech"},
{"nuclear-power", "fi_refining_tech"},
}
--[ADD TECH CARDS]
add_card_table = {
--{"el_purifier_tech", "space-science-pack"},
}
--[REMOVE TECH CARDS]
remove_card_table = {
--{"el_purifier_tech", "logistic-science-pack"},
}
--[REMOVE PREREQUISITES]
pre_tech_table = {
--{"nuclear-power", "effectivity-module-2"},
{"nuclear-power", "uranium-processing"},
{"fi_energy_tech", "nuclear-power"},
{"fi_solid_reactor_tech", "fi_refining_tech"},
{"fi_solid_reactor_tech", "fi_energy_tech"},
}
--===================================================================================================================
-- changes in entities and other protypes
--===================================================================================================================
data.raw.item["uranium-fuel-cell"].localised_name = {"item-name.uranium-fuel-cell-updated"}
data.raw.item["uranium-fuel-cell"].localised_description = {"item-description.uranium-fuel-cell-updated"}
data.raw.technology["nuclear-fuel-reprocessing"].hidden = true
data.raw.reactor["fi_solid_reactor_entity"] = nil
data.raw.reactor["realistic-reactor-breeder"].energy_source.fuel_categories = {"fi_advanced_fuel", "fi_basic_fuel"}
data.raw.reactor["realistic-reactor-normal"].energy_source.fuel_categories = {"fi_advanced_fuel", "fi_basic_fuel"}
data.raw.reactor["realistic-reactor"].energy_source.fuel_categories = {"fi_advanced_fuel", "fi_basic_fuel"}
for i=1, 250 do
data.raw.reactor["realistic-reactor-"..i].energy_source.fuel_categories = {"fi_advanced_fuel", "fi_basic_fuel"}
end
table.insert(data.raw.technology["nuclear-power"].effects, {
type = 'unlock-recipe',
recipe = 'fi_advanced_fuel_recipe',
})
table.insert(data.raw.technology["nuclear-power"].effects, {
type = 'unlock-recipe',
recipe = 'fi_pure_fuel_recipe',
})
table.insert(data.raw.technology["nuclear-power"].effects, {
type = 'unlock-recipe',
recipe = 'fi_advanced_thorium_fuel_recipe',
})
table.insert(data.raw.technology["nuclear-power"].effects, {
type = 'unlock-recipe',
recipe = 'fi_advanced_fuel_recycle_recipe',
})
table.insert(data.raw.technology["nuclear-power"].effects, {
type = 'unlock-recipe',
recipe = 'fi_advanced_thorium_fuel_recycle_recipe',
})
table.insert(data.raw.technology["nuclear-power"].effects, {
type = 'unlock-recipe',
recipe = 'fi_pure_fuel_recycle_recipe',
})
data.raw.recipe["realistic-reactor"].ingredients = {
{"fi_solid_reactor_item", 1}, {"fi_tech_fuel", 20}, {"heat-pipe", 20}
}
data.raw.recipe["breeder-reactor"].ingredients = {
{"fi_solid_reactor_item", 1}, {"fi_tech_fuel", 40}, {"heat-pipe", 20}, {"productivity-module-3", 3}
}
data:extend({
{
name = 'fi_test_fuel',
type = 'item',
icon = '__248k__/ressources/fission/fi_fuel/fi_fuel_test_item.png',
icon_size = 64,
stack_size = 20,
subgroup = 'fi_item_subgroup_b',
fuel_category = 'fi_test_fuel',
fuel_value = '50MJ',
fuel_glow_color = {r=0.1,g=0.74,b=0.39,a=0.5},
order = 'x-a',
burnt_result = 'fi_test_used_fuel',
},
{
name = 'fi_test_used_fuel',
type = 'item',
icon = '__248k__/ressources/fission/fi_fuel/fi_fuel_test_used_item.png',
icon_size = 64,
stack_size = 100,
subgroup = 'fi_item_subgroup_b',
order = 'x-b',
},
{
name = 'fi_tech_fuel',
type = 'item',
icon = '__248k__/ressources/fission/fi_fuel/fi_fuel_tech_item.png',
icon_size = 64,
stack_size = 100,
subgroup = 'fi_item_subgroup_b',
order = 'x-c',
},
{
name = 'fi_test_fuel_recipe',
type = 'recipe',
enabled = 'false',
category = 'crafting',
ingredients = {
{'uranium-238',2},
{'el_materials_ALK',5},
},
result = 'fi_test_fuel',
result_count = 1,
energy_required = 2,
order = 'b-b',
},
{
name = 'fi_tech_fuel_recipe',
type = 'recipe',
enabled = 'false',
category = 'crafting',
ingredients = {
{'fi_test_used_fuel', 1},
{'chemical-science-pack', 2},
{'uranium-238', 2},
},
result = 'fi_tech_fuel',
result_count = 1,
energy_required = 1,
order = 'b-b',
},
{
name = 'fi_use_tech_fuel_recipe',
type = 'recipe',
enabled = 'false',
category = 'fi_test_fuel_crafting_category',
ingredients = {
{'fi_test_fuel', 1}
},
result = 'fi_test_used_fuel',
result_count = 1,
energy_required = 5,
order = 'b-b',
hidden = true,
},
{
name = 'fi_solid_reactor_tech',
type = 'technology',
icon = '__248k__/ressources/techs/fi_solid_reactor_tech.png',
icon_size = 128,
prerequisites = {'fi_energy_tech','fi_refining_tech'},
effects = {
{
type = 'unlock-recipe',
recipe = 'fi_solid_reactor_recipe',
},
{
type = 'unlock-recipe',
recipe = 'fi_tech_fuel_recipe',
},
{
type = 'unlock-recipe',
recipe = 'fi_test_fuel_recipe',
}
},
unit = {
count = '500',
ingredients = {
{'chemical-science-pack',1},
{'automation-science-pack',1},
{'logistic-science-pack',1,},
},
time = 30,
},
},
{
name = 'fi_solid_reactor_entity',
type = 'assembling-machine',
icon = '__248k__/ressources/fission/fi_solid_reactor/fi_solid_reactor_entity_icon.png',
icon_size = 64,
flags = {"player-creation","placeable-neutral"},
max_health = 300,
corpse = 'big-remnants',
collision_box = {{-2.7,-2.7},{2.7,2.7}},
selection_box = {{-3.0,-3.0},{3.0,3.0}},
map_color = {r=0, g=0, b=1, a=1},
minable = {
mining_time = 1,
result = 'fi_solid_reactor_item',
},
fixed_recipe = 'fi_use_tech_fuel_recipe',
crafting_categories = {"fi_test_fuel_crafting_category"},
crafting_speed = 1,
energy_source = {
type = 'void',
},
energy_usage = "1W",
animation = {
filename = '__248k__/ressources/fission/fi_solid_reactor/fi_solid_reactor_entity_animation.png',
width = 960,
height = 960,
shift = {0, 0},
scale = 0.2,
},
working_visualisations = {
{
animation = {
filename = '__248k__/ressources/fission/fi_solid_reactor/fi_solid_reactor_entity_animation_2.png',
width = 960,
height = 960,
shift = {0, 0},
scale = 0.2,
line_length = 4,
lines_per_file = 1,
frame_count = 4,
animation_speed = 0.1,
}
}
},
working_sound = {
sound = { filename ='__base__/sound/nuclear-reactor-1.ogg'},
apparent_volume = 2.5,
},
},
{
name = 'fi_test_fuel_crafting_category',
type = 'recipe-category',
},
})
--===================================================================================================================
-- structures and adding
--===================================================================================================================
recipe_structure = {"recipe", "item", "item_amount"}
tech_structure = {"tech", "pre_tech"}
card_structure = {"tech", "card"}
add_to_recipes(change_table_index(building_table, recipe_structure))
add_to_recipes(change_table_index(item_table, recipe_structure))
add_to_techs(change_table_index(tech_table, tech_structure))
add_tech_cards(change_table_index(add_card_table, tech_structure))
remove_pre_techs(change_table_index(pre_tech_table, tech_structure))
remove_tech_cards(change_table_index(remove_card_table, card_structure))

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@ -183,4 +183,11 @@ data:extend({
default_value = true,
order = 'b',
},
{
name = 'overhaul_realistic_reactors',
type = 'bool-setting',
setting_type = 'startup',
default_value = true,
order = 'b',
},
})