Realistic reactors integration
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13 changed files with 469 additions and 4 deletions
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@ -83,6 +83,9 @@ fi_materials_waste=Nuclear waste
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fi_materials_empty_solution=Empty solution container
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fi_materials_solution=Corrosive solution
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fi_materials_rich_powder=Rich powder
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fi_tech_fuel=Fission tech
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fi_test_fuel=Nuclear reasearch fuel
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fi_test_used_fuel=Used reasearch fuel
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@ -166,7 +169,8 @@ gr_materials_stacked_data_item=Stacked deep data
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gr_materials_charge_remote=Ultimate bug zapper remote
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#overhaul
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uranium-fuel-cell-updated=Uranium fuel cell (old)
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#fluid
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[fluid-name]
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@ -266,7 +270,8 @@ fu_ki_core_item=For usage please look into the ingame booktorio/Informatron wiki
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gr_white_hole_item=This machine can nearly replicate any item you put into!
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gr_materials_white_item=||Well done! You did it. You have reached the ultimate goal. With holding the 248k element you have beaten the 248k mod.||
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#overhaul
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uranium-fuel-cell-updated=This fuel cell can't be used in realistic reactor.
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#buildable entities
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[entity-name]
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@ -523,6 +528,7 @@ el_train_fuel=Train fuel
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fi_basic_fuel=Basic nuclear fuel
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fi_advanced_fuel=Advanced nuclear fuel
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fi_pure_fuel=High energy nuclear fuel
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fi_test_fuel=Nuclear reasearch fuel
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#settings
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[mod-setting-name]
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@ -540,6 +546,7 @@ el_burner_kerosene_power_output=Kerosene generator power output
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fu_burner_power_output=Fusion Stage burner power output
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override_krastorio_endgame=Adjust Krastorio2 recipes for Anti-matter reactor, Intergalactic transreciever
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overhaul_mode=Overaul vanilla/Krastorio2 by inserting 248k in progression, aswell as in techs and recipes. NOTE: When 248k is added in already existing save this may cause problems. For best gameplay use this on new world.
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overhaul_realistic_reactors=Integrate Realistic Reactors in 248k. Only possible in Overaul mode.
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el_ki_beacon_effectivity_2=KI2 beacon effectivity
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el_ki_beacon_supply_area_2=KI2 beacon area
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