vfx update with working lights for some machines

This commit is contained in:
PreLeyZero 2022-05-03 22:38:52 +02:00
parent cd0621a731
commit 42571627cb
22 changed files with 90 additions and 154 deletions

View file

@ -113,43 +113,29 @@ data:extend({
},
--animation
animation = {
north = {
filename = sprite('entity_animation.png'),
size = {512,512},
scale = 0.54,
line_length = 3,
frame_count = 3,
animation_speed = 0.5,
shift = {0,-0.3}
},
east = {
filename = sprite('entity_animation.png'),
size = {512,512},
scale = 0.54,
line_length = 3,
--lines_per_file = 3,
frame_count = 3,
animation_speed = 0.5,
shift = {0,-0.3}
},
south = {
filename = sprite('entity_animation.png'),
size = {512,512},
scale = 0.54,
line_length = 3,
frame_count = 3,
animation_speed = 0.5,
shift = {0,-0.3}
},
west = {
filename = sprite('entity_animation.png'),
size = {512,512},
scale = 0.54,
line_length = 3,
frame_count = 3,
animation_speed = 0.5,
shift = {0,-0.3}
},
filename = sprite('entity_base.png'),
size = {512,512},
scale = 0.54,
line_length = 1,
--lines_per_file = 2,
frame_count = 1,
--animation_speed = 0.2,
shift = {0,-0.3}
},
working_visualisations = {
{
animation =
{
filename = sprite('entity_overlay.png'),
size = {512,512},
scale = 0.54,
line_length = 3,
lines_per_file = 3,
frame_count = 9,
animation_speed = 0.2,
shift = {0,-0.3}
}
}
},
working_sound =
{