Bio_Industries_2/Bio_Industries_2/Test_Spawn.lua
Simon Brodtmann 3193b57ee5 Project start
2025-07-05 15:23:05 +02:00

85 lines
7.8 KiB
Lua

----- Just used for Testing
function Test_Spawn()
local surface = game.surfaces['nauvis']
surface.create_entity({name = "tree-01", position = {2, 10}, force = game.forces.player})
surface.create_entity({name = "tree-02", position = {4, 10}, force = game.forces.player})
surface.create_entity({name = "tree-02-red", position = {6, 10}, force = game.forces.player})
surface.create_entity({name = "tree-03", position = {8, 10}, force = game.forces.player})
surface.create_entity({name = "tree-04", position = {10, 10}, force = game.forces.player})
surface.create_entity({name = "tree-05", position = {12, 10}, force = game.forces.player})
surface.create_entity({name = "tree-06", position = {14, 10}, force = game.forces.player})
surface.create_entity({name = "tree-06-brown", position = {16, 10}, force = game.forces.player})
surface.create_entity({name = "tree-07", position = {18, 10}, force = game.forces.player})
surface.create_entity({name = "tree-08", position = {20, 10}, force = game.forces.player})
surface.create_entity({name = "tree-08-brown", position = {22, 10}, force = game.forces.player})
surface.create_entity({name = "tree-09", position = {24, 10}, force = game.forces.player})
surface.create_entity({name = "tree-09-brown", position = {26, 10}, force = game.forces.player})
surface.create_entity({name = "tree-09-red", position = {28, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-a", position = {30, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-b", position = {32, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-c", position = {34, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-d", position = {36, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-e", position = {38, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-f", position = {40, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-g", position = {42, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-h", position = {44, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-i", position = {46, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-j", position = {48, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-k", position = {50, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-l", position = {52, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-m", position = {54, 10}, force = game.forces.player})
surface.create_entity({name = "tree-desert-n", position = {56, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-a", position = {58, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-b", position = {60, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-c", position = {62, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-d", position = {64, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-e", position = {66, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-f", position = {68, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-g", position = {70, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-h", position = {72, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-i", position = {74, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-j", position = {76, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-k", position = {78, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-l", position = {80, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-m", position = {82, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-n", position = {84, 10}, force = game.forces.player})
surface.create_entity({name = "tree-dryland-o", position = {86, 10}, force = game.forces.player})
--surface.create_entity({name = "tree-grassland-0", position = {88, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-a", position = {90, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-b", position = {92, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-c", position = {94, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-d", position = {96, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-e", position = {98, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-f", position = {100, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-g", position = {102, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-h", position = {104, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-h2", position = {106, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-h3", position = {108, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-i", position = {110, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-k", position = {112, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-l", position = {114, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-m", position = {116, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-n", position = {118, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-p", position = {120, 10}, force = game.forces.player})
surface.create_entity({name = "tree-grassland-q", position = {122, 10}, force = game.forces.player})
surface.create_entity({name = "tree-snow-a", position = {124, 10}, force = game.forces.player})
surface.create_entity({name = "tree-volcanic-a", position = {126, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-a", position = {128, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-b", position = {130, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-c", position = {132, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-d", position = {134, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-e", position = {136, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-f", position = {138, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-g", position = {140, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-h", position = {142, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-i", position = {144, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-j", position = {146, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-k", position = {148, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-l", position = {150, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-m", position = {152, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-n", position = {154, 10}, force = game.forces.player})
surface.create_entity({name = "tree-wetland-o", position = {156, 10}, force = game.forces.player})
end