forked from cacklingfiend/Bio_Industries_2
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7 commits
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7 changed files with 466 additions and 450 deletions
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@ -1,4 +1,16 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.32
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Date: 27.01.2026
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Bug Fixes:
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- Add missing seed ingredient to the sapling recipe
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- Fix modules for farm and nursery
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- Fix compatibility with Angel's mods
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---------------------------------------------------------------------------------------------------
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Version: 2.0.31
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Date: 10.12.2025
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Changes:
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- Gardens have reduced crafting speed with quality
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---------------------------------------------------------------------------------------------------
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Version: 2.0.30
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Date: 05.11.2025
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Bug Fixes:
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@ -340,9 +340,9 @@ if settings.startup["angels-use-angels-barreling"] and settings.startup["angels-
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data.raw.technology["bi-tech-fertilizer"].prerequisites = {
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"bi-tech-bio-farming",
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-- AND (
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"water-treatment", -- sulfur
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"angels-water-treatment", -- sulfur
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-- OR
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"angels-fluid-barreling", -- barreling (needed 'water-treatment' as prerequisites)
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"angels-fluid-barreling", -- barreling (needed 'angels-water-treatment' as prerequisites)
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-- )
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}
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end
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@ -350,12 +350,12 @@ end
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----- Angels Merge ----
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if mods["angelspetrochem"] then
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data.raw.item["pellet-coke"].icon = "__angelspetrochem__/graphics/icons/pellet-coke.png"
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data.raw.item["pellet-coke"].icon_size = 32
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data.raw.item["pellet-coke"].fuel_acceleration_multiplier = 1.1
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data.raw.item["pellet-coke"].fuel_top_speed_multiplier = 1.2
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data.raw.item["angels-pellet-coke"].icon = "__angelspetrochemgraphics__/graphics/icons/pellet-coke.png"
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data.raw.item["angels-pellet-coke"].icon_size = 32
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data.raw.item["angels-pellet-coke"].fuel_acceleration_multiplier = 1.1
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data.raw.item["angels-pellet-coke"].fuel_top_speed_multiplier = 1.2
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data.raw.recipe["pellet-coke"].category = "biofarm-mod-smelting"
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data.raw.recipe["angels-pellet-coke"].category = "biofarm-mod-smelting"
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thxbob.lib.tech.remove_recipe_unlock("angels-coal-processing-2", "pellet-coke")
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thxbob.lib.tech.add_recipe_unlock("angels-coal-cracking", "pellet-coke")
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end
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@ -1,6 +1,6 @@
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{
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"name": "Bio_Industries_2",
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"version": "2.0.30",
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"version": "2.0.32",
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"factorio_version": "2.0",
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"title": "Bio Industries",
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"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",
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@ -6,6 +6,7 @@ local ICONPATH_KR = BioInd.modRoot .. "/graphics/icons/mod_krastorio/"
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local ICONPATHMIPS = BioInd.modRoot .. "/graphics/icons/mips/"
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local nitrogen = data.raw.fluid["kr-nitrogen"] and "kr-nitrogen" or "nitrogen"
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local pellet_coke = data.raw.item["angels-pellet-coke"] and "angels-pellet-coke" or "pellet-coke"
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data:extend({
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{
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@ -24,7 +25,7 @@ data:extend({
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order = "a[bi]-a-g[bi-coke-coal]-2",
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energy_required = 4,
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ingredients = {},
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results = {{type="item", name="pellet-coke", amount=1}},
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results = {{type="item", name=pellet_coke, amount=1}},
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always_show_made_in = true,
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allow_decomposition = false,
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allow_as_intermediate = false,
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@ -172,15 +173,15 @@ end
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-- Update Wood Bricks icon to Angels
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if data.raw.item["wood-bricks"] and mods["angelsbioprocessing"] then
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data.raw.recipe["bi-wood-fuel-brick"].icon = "__angelsbioprocessing__/graphics/icons/wood-bricks.png"
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data.raw.recipe["bi-wood-fuel-brick"].icon = "__angelsbioprocessinggraphics__/graphics/icons/wood-bricks.png"
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data.raw.recipe["bi-wood-fuel-brick"].icon_size = 32
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data.raw.recipe["bi-wood-fuel-brick"].icons = {
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{
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icon = "__angelsbioprocessing__/graphics/icons/wood-bricks.png",
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icon = "__angelsbioprocessinggraphics__/graphics/icons/wood-bricks.png",
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icon_size = 32,
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}
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}
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data.raw.item["wood-bricks"].icon = "__angelsbioprocessing__/graphics/icons/wood-bricks.png"
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data.raw.item["wood-bricks"].icon = "__angelsbioprocessinggraphics__/graphics/icons/wood-bricks.png"
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data.raw.item["wood-bricks"].icon_size = 32
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end
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@ -224,13 +225,13 @@ if mods["angelspetrochem"] then
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end
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-- If Angels, replace water with water-yellow-waste
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if data.raw.fluid["water-yellow-waste"] and mods["angelspetrochem"] then
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-- Replace water with water-yellow-waste in Algae Biomass conversion 4
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-- If Angels, replace water with angels-water-yellow-waste
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if data.raw.fluid["angels-water-yellow-waste"] and mods["angelspetrochem"] then
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-- Replace water with angels-water-yellow-waste in Algae Biomass conversion 4
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thxbob.lib.recipe.remove_result("bi-biomass-conversion-4", "water")
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thxbob.lib.recipe.add_result("bi-biomass-conversion-4", {
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type = "fluid",
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name = "water-yellow-waste",
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name = "angels-water-yellow-waste",
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amount = 40
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})
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-- Change recipe localizations
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@ -270,17 +271,17 @@ if mods["angelsrefining"] then
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icon_size = 64,
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}
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},
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category = "liquifying",
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subgroup = "water-treatment",
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category = "angels-liquifying",
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subgroup = "angels-water-treatment",
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energy_required = 2,
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ingredients = {
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{type = "fluid", name = "water-purified", amount = 100},
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{type = "fluid", name = "angels-water-purified", amount = 100},
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{type = "item", name = "stone-crushed", amount = 90},
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{type = "item", name = "wood-charcoal", amount = 30},
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},
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results= {
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{type = "fluid", name = "water-yellow-waste", amount = 40},
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{type = "fluid", name = "water-mineralized", amount = 60},
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{type = "fluid", name = "angels-water-yellow-waste", amount = 40},
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{type = "fluid", name = "angels-water-mineralized", amount = 60},
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},
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enabled = false,
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allow_as_intermediate = false,
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@ -301,16 +302,16 @@ if mods["angelsrefining"] then
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icon_size = 64,
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}
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},
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category = "liquifying",
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subgroup = "liquifying",
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category = "angels-liquifying",
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subgroup = "angels-liquifying",
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energy_required = 4,
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ingredients = {
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{type = "fluid", name = "water-saline", amount = 50},
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{type = "fluid", name = "angels-water-saline", amount = 50},
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{type = "item", name = "stone-crushed", amount = 90},
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{type = "item", name = "bi-ash", amount = 40},
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},
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results = {
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{type = "fluid", name = "slag-slurry", amount = 100},
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{type = "fluid", name = "angels-slag-slurry", amount = 100},
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},
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enabled = false,
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allow_as_intermediate = false,
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@ -319,7 +320,7 @@ if mods["angelsrefining"] then
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order = "i [slag-processing-dissolution]-2",
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},
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})
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thxbob.lib.tech.add_recipe_unlock("water-treatment", "bi-mineralized-sulfuric-waste")
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thxbob.lib.tech.add_recipe_unlock("angels-water-treatment", "bi-mineralized-sulfuric-waste")
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thxbob.lib.tech.add_recipe_unlock("slag-processing-1", "bi-slag-slurry")
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end
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@ -327,9 +327,7 @@ data:extend({
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ingredient_count = 3,
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open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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module_specification = {
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module_slots = 3
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},
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module_slots = 3,
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allowed_effects = { "consumption", "speed", "productivity", "pollution" },
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},
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@ -412,7 +410,7 @@ data:extend({
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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},
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},
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module_specification = {module_slots = 2},
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module_slots = 2,
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allowed_effects = { "consumption", "speed", "productivity", "pollution" },
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graphics_set = {
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animation = {
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@ -161,6 +161,7 @@ data:extend({
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category = "biofarm-mod-greenhouse",
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energy_required = 400,
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ingredients = {
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{ type = "item", name = "bi-seed", amount = 20 },
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{ type = "fluid", name = "water", amount = 100 },
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},
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results = {
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@ -1,445 +1,449 @@
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
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local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
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local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
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require("util")
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local crafting_speed_quality_multiplier = mods["quality"] and {
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uncommon = 0.83,
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rare = 0.66,
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epic = 0.50,
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legendary = 0.16
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} or nil
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--- Bio Garden
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data:extend({
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{
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type = "assembling-machine",
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name = "bi-bio-garden",
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{
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type = "assembling-machine",
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name = "bi-bio-garden",
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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}
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},
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
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fast_replaceable_group = "bi-bio-garden",
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max_health = 150,
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corpse = "bi-bio-garden-remnant",
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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fluid_boxes = {
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{
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production_type = "input",
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pipe_picture = assembler3pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 1000,
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base_level = -1,
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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},
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},
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fluid_boxes_off_when_no_fluid_recipe = true,
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graphics_set = {
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animation = {
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layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
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width = 256, height = 320,
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frame_count = 20, line_length = 5,
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animation_speed = 0.15, scale = 0.5, shift = {0, -0.75}
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},
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
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width = 384, height = 320,
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frame_count = 1, repeat_count = 20, -- repeat to match
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draw_as_shadow = true, scale = 0.5, shift = {1, -0.75}
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}
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}
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}
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},
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open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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working_sound = {
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sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
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idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
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apparent_volume = 1.5,
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max_sounds_per_type = 3,
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},
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crafting_categories = { "clean-air" },
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source_inventory_size = 1,
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result_inventory_size = 1,
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crafting_speed = 1.0,
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energy_source = {
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type = "electric",
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usage_priority = "secondary-input",
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emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
|
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},
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energy_usage = "200kW",
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ingredient_count = 1,
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 1
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},
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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}
|
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},
|
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|
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---- corpse
|
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{
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type = "corpse",
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name = "bi-bio-garden-remnant",
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localised_name = {"entity-name.bi-bio-garden-remnant"},
|
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icon = "__base__/graphics/icons/remnants.png",
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icon_size = 64,
|
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icon_mipmaps = 4,
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BI_add_icon = true,
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flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
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subgroup = "remnants",
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order = "z-z-z",
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||||
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
|
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tile_width = 3,
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tile_height = 3,
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selectable_in_game = false,
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||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
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||||
animation =
|
||||
{
|
||||
{
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||||
filename = REMNANTSPATH .. "bio_garden_remnant.png",
|
||||
line_length = 1,
|
||||
width = 256,
|
||||
height = 320,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.75},
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
|
||||
---- Bio Garden Large
|
||||
{
|
||||
type = "assembling-machine",
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||||
name = "bi-bio-garden-large",
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
|
||||
fast_replaceable_group = "bi-bio-garden",
|
||||
max_health = 150,
|
||||
corpse = "bi-bio-garden-remnant",
|
||||
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
|
||||
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_picture = assembler3pipepictures(),
|
||||
pipe_covers = pipecoverspictures(),
|
||||
volume = 1000,
|
||||
base_level = -1,
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
|
||||
},
|
||||
},
|
||||
fluid_boxes_off_when_no_fluid_recipe = true,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
|
||||
width = 256, height = 320,
|
||||
frame_count = 20, line_length = 5,
|
||||
animation_speed = 0.15, scale = 0.5, shift = { 0, -0.75 }
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
|
||||
width = 384, height = 320,
|
||||
frame_count = 1, repeat_count = 20, -- repeat to match
|
||||
draw_as_shadow = true, scale = 0.5, shift = { 1, -0.75 }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 1.0,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 1
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
|
||||
---- corpse
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
|
||||
tile_width = 3,
|
||||
tile_height = 3,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_remnant.png",
|
||||
line_length = 1,
|
||||
width = 256,
|
||||
height = 320,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.75 },
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
---- Bio Garden Large
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-large",
|
||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
||||
fast_replaceable_group = "bi-bio-garden-large",
|
||||
max_health = 1200,
|
||||
corpse = "bi-bio-garden-large-remnant",
|
||||
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
|
||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
||||
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
||||
|
||||
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
||||
width = 640,
|
||||
height = 704,
|
||||
scale = 0.5,
|
||||
shift = {0, -0.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
||||
width = 704,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = {0.5, 0},
|
||||
draw_as_shadow = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
light = {intensity = 1.2, size = 20 },
|
||||
draw_as_light = true,
|
||||
effect = "flicker",
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
||||
width = 640,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = {0, 0},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 4.0,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "800kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 2
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
}
|
||||
},
|
||||
|
||||
--- corpse
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-large-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-large-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
||||
tile_width = 9,
|
||||
tile_height = 9,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
||||
fast_replaceable_group = "bi-bio-garden-large",
|
||||
max_health = 1200,
|
||||
corpse = "bi-bio-garden-large-remnant",
|
||||
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
|
||||
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
||||
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
||||
|
||||
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
||||
width = 640,
|
||||
height = 704,
|
||||
scale = 0.5,
|
||||
shift = { 0, -0.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
||||
width = 704,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = { 0.5, 0 },
|
||||
draw_as_shadow = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
light = { intensity = 1.2, size = 20 },
|
||||
draw_as_light = true,
|
||||
effect = "flicker",
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
||||
width = 640,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 4.0,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "800kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 2
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
|
||||
--- corpse
|
||||
{
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||
line_length = 1,
|
||||
width = 640,
|
||||
height = 704,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.5},
|
||||
scale = 0.5
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-large-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-large-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||
tile_width = 9,
|
||||
tile_height = 9,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||
line_length = 1,
|
||||
width = 640,
|
||||
height = 704,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.5 },
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
---- Bio Garden Huge
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-huge",
|
||||
},
|
||||
---- Bio Garden Huge
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-huge",
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||
fast_replaceable_group = "bi-bio-garden-huge",
|
||||
max_health = 2000,
|
||||
corpse = "bi-bio-garden-huge-remnant",
|
||||
collision_box = {{-13.3, -13.3}, {13.3, 13.3}},
|
||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||
width = 1792,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = {0, -0.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||
width = 256,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = {14, -0.5},
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {-4.5, -4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {4.5, 4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {4.5, -4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {-4.5, 4.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||
apparent_volume = 2,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 16,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "3200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 4
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
}
|
||||
},
|
||||
---- corpse
|
||||
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-huge-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-huge-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
||||
tile_width = 27,
|
||||
tile_height = 27,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||
fast_replaceable_group = "bi-bio-garden-huge",
|
||||
max_health = 2000,
|
||||
corpse = "bi-bio-garden-huge-remnant",
|
||||
collision_box = { { -13.3, -13.3 }, { 13.3, 13.3 } },
|
||||
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||
width = 1792,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = { 0, -0.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||
width = 256,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = { 14, -0.5 },
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { -4.5, -4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { 4.5, 4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { 4.5, -4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { -4.5, 4.5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||
apparent_volume = 2,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 16,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "3200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 4
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
---- corpse
|
||||
|
||||
{
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||
line_length = 1,
|
||||
width = 896,
|
||||
height = 928,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.5},
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-huge-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-huge-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||
tile_width = 27,
|
||||
tile_height = 27,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||
line_length = 1,
|
||||
width = 896,
|
||||
height = 928,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue