forked from cacklingfiend/lignumis
		
	Fix only first player being sent to Lignumis
(probably)
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					 1 changed files with 31 additions and 33 deletions
				
			
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			@ -50,6 +50,7 @@ script.on_init(function()
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    storage.surface = game.planets["lignumis"].create_surface()
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    storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
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    storage.surface.force_generate_chunk_requests()
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    storage.surface.daytime = 0.7
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end)
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script.on_event(e.on_player_created, function(event)
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			@ -61,42 +62,39 @@ script.on_event(e.on_player_created, function(event)
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    local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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    local surface = storage.surface
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    if not storage.init then
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        storage.init = true
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    if player then
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        player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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        surface.daytime = 0.7
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        if player then
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            player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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            if player.character then
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                player.character.destructible = false
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                local main_inventory = player.character.get_main_inventory()
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                main_inventory.insert({ name = "burner-mining-drill", count = 1 })
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                main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
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            end
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            if remote.interfaces.freeplay then
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                storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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                storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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                storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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                storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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                local ship_items = { ["wood-darts-magazine"] = 2 }
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                local debris_items = { ["lumber"] = 8 }
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                crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
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                    table.deepcopy(storage.crashed_ship_parts))
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                util.remove_safe(player, storage.crashed_ship_items)
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                util.remove_safe(player, storage.crashed_debris_items)
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                player.get_main_inventory().sort_and_merge()
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                storage.crash_site_cutscene_active = true
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                crash_site.create_cutscene(player, { -5, -4 })
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            end
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        if player.character then
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            player.character.destructible = false
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            local main_inventory = player.character.get_main_inventory()
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            main_inventory.insert({ name = "burner-mining-drill", count = 1 })
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            main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
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        end
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        if remote.interfaces.freeplay then
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            storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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            storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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            storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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            storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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            local ship_items = { ["wood-darts-magazine"] = 2 }
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            local debris_items = { ["lumber"] = 8 }
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            crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
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                table.deepcopy(storage.crashed_ship_parts))
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            util.remove_safe(player, storage.crashed_ship_items)
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            util.remove_safe(player, storage.crashed_debris_items)
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            player.get_main_inventory().sort_and_merge()
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            storage.crash_site_cutscene_active = true
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            crash_site.create_cutscene(player, { -5, -4 })
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        end
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    end
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    if not storage.init then
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        storage.init = true
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        chart_starting_area()
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    end
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end)
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