forked from cacklingfiend/lignumis
		
	Fix bug for when freeplay interface is not present
https://mods.factorio.com/mod/lignumis/discussion/67801be5358edef99aaf00eb
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					 3 changed files with 29 additions and 18 deletions
				
			
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					@ -7,6 +7,8 @@ Date: 09.01.2025
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    - Balance peat resource patches
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					    - Balance peat resource patches
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    - Increase fuel value of wood pulp
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					    - Increase fuel value of wood pulp
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    - Balance start on Nauvis
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					    - Balance start on Nauvis
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					    - Fix bug for when freeplay interface is not present
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					    - Reactors and cars burn wood fuel
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---------------------------------------------------------------------------------------------------
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					---------------------------------------------------------------------------------------------------
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Version: 0.0.5
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					Version: 0.0.5
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Date: 07.01.2025
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					Date: 07.01.2025
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					@ -53,6 +53,13 @@ script.on_event(e.on_player_created, function(event)
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    if not storage.init then
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					    if not storage.init then
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        storage.init = true
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					        storage.init = true
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					        surface.daytime = 0.7
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					        if player.character then
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					            player.character.destructible = false
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					        end
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					        if remote.interfaces.freeplay then
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            storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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					            storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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            storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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					            storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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            storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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					            storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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					@ -61,16 +68,15 @@ script.on_event(e.on_player_created, function(event)
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            local ship_items = { ["wood-darts-magazine"] = 8 }
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					            local ship_items = { ["wood-darts-magazine"] = 8 }
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            local debris_items = { ["lumber"] = 8 }
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					            local debris_items = { ["lumber"] = 8 }
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        surface.daytime = 0.7
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            crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts))
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					            crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts))
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            util.remove_safe(player, storage.crashed_ship_items)
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					            util.remove_safe(player, storage.crashed_ship_items)
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            util.remove_safe(player, storage.crashed_debris_items)
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					            util.remove_safe(player, storage.crashed_debris_items)
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            player.get_main_inventory().sort_and_merge()
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					            player.get_main_inventory().sort_and_merge()
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        if player.character then
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            player.character.destructible = false
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        end
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            storage.crash_site_cutscene_active = true
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					            storage.crash_site_cutscene_active = true
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            crash_site.create_cutscene(player, { -5, -4 })
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					            crash_site.create_cutscene(player, { -5, -4 })
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					        end
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        chart_starting_area()
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					        chart_starting_area()
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    end
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					    end
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					@ -23,13 +23,16 @@ local function travel_to_nauvis()
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        end
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					        end
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    end
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					    end
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					    nauvis.daytime = 0.7
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					    if remote.interfaces.freeplay then
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        local ship_items = { ["burner-mining-drill"] = 5, ["stone-furnace"] = 5, ["burner-assembling-machine"] = 2, ["burner-agricultural-tower"] = 4, ["wood-lab"] = 4 }
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					        local ship_items = { ["burner-mining-drill"] = 5, ["stone-furnace"] = 5, ["burner-assembling-machine"] = 2, ["burner-agricultural-tower"] = 4, ["wood-lab"] = 4 }
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        local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
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					        local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
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        local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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					        local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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    nauvis.daytime = 0.7
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        crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
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					        crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
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    end
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					    end
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					end
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script.on_event(e.on_rocket_launched, function(event)
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					script.on_event(e.on_rocket_launched, function(event)
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    local rocket_silo = event.rocket_silo
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					    local rocket_silo = event.rocket_silo
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