forked from cacklingfiend/lignumis
		
	Make wood-military optional
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					 9 changed files with 49 additions and 26 deletions
				
			
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			@ -31,6 +31,18 @@ script.on_init(function()
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        storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
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        remote.call("freeplay", "set_disable_crashsite", true)
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        remote.call("freeplay", "set_skip_intro", true)
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        if not script.active_mods["wood-military"] then
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            local respawn_items = remote.call("freeplay", "get_respawn_items")
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            respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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            respawn_items["firearm-magazine"] = nil
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            remote.call("freeplay", "set_respawn_items", respawn_items)
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            local created_items = remote.call("freeplay", "get_created_items")
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            created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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            created_items["firearm-magazine"] = nil
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            remote.call("freeplay", "set_created_items", created_items)
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        end
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    end
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    correct_space_locations()
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			@ -70,16 +82,6 @@ script.on_event(e.on_player_created, function(event)
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                storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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                storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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                local respawn_items = remote.call("freeplay", "get_respawn_items")
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                respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
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                respawn_items["firearm-magazine"] = nil
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                remote.call("freeplay", "set_respawn_items", respawn_items)
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                local created_items = remote.call("freeplay", "get_created_items")
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                created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
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                created_items["firearm-magazine"] = nil
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                remote.call("freeplay", "set_created_items", created_items)
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                local ship_items = { ["wood-darts-magazine"] = 2 }
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                local debris_items = { ["lumber"] = 8 }
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			@ -17,9 +17,9 @@
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        "mf-logistics >= 1.0.1",
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        "Wood-Walls >= 1.2.0",
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        "?hot-metals >= 1.1.0",
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        "?wood-military >= 2.3.3",
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        "!apm_power_ldinc",
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        "!alien-biomes",
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        "!wood-military",
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        "!wood-logistics",
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        "!wood-industry",
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        "!early-agriculture",
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			@ -1 +1,2 @@
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require("hot-metals")
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require("wood-military")
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			@ -1 +1,5 @@
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if not mods["wood-military"] then
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    return
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end
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data.raw.armor["wood-armor"].equipment_grid = "tiny-equipment-grid"
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			@ -1,3 +1,8 @@
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-- Wooden military mod replaces the content here
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if mods["wood-military"] then
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    return
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end
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local item_sounds = require("__base__.prototypes.item_sounds")
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local simulations = require("__base__.prototypes.factoriopedia-simulations")
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			@ -1,7 +1 @@
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--data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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--data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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--data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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--data.raw["bool-setting"]["wood-military-armor"].hidden = true
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--data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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--data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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--data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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require("settings/updates")
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			@ -13,11 +13,16 @@ data:extend({
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        default_value = true,
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        order = "b"
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    },
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    {
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        type = "bool-setting",
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        name = "lignumis-ammo-progression",
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        setting_type = "startup",
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        default_value = true,
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        order = "c"
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    }
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})
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if not mods["wood-military"] then
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    data:extend({
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        {
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            type = "bool-setting",
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            name = "lignumis-ammo-progression",
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            setting_type = "startup",
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            default_value = true,
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            order = "c"
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        }
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    })
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end
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										1
									
								
								lignumis/settings/updates.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								lignumis/settings/updates.lua
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1 @@
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require("wood-military")
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										11
									
								
								lignumis/settings/wood-military.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								lignumis/settings/wood-military.lua
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,11 @@
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if not mods["wood-military"] then
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    return
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end
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data.raw["bool-setting"]["wood-military-rockets"].default_value = false
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data.raw["bool-setting"]["wood-military-artillery"].default_value = false
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data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
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data.raw["bool-setting"]["wood-military-armor"].hidden = true
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data.raw["bool-setting"]["wood-military-armor"].forced_value = true
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data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
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data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
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