forked from cacklingfiend/lignumis
		
	Tweak mapgen settings
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					 2 changed files with 4 additions and 4 deletions
				
			
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					@ -26,7 +26,6 @@ Sorted by priority
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- Fix pipe graphics on desiccation furnace, provisionary rocket silo and quality assembler
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					- Fix pipe graphics on desiccation furnace, provisionary rocket silo and quality assembler
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- Change color of gold soil
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					- Change color of gold soil
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- Ban huge rocks with coal from Nauvis
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					- Ban huge rocks with coal from Nauvis
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- Increase default moisture bias
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- Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory)
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					- Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory)
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- Add more description strings
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					- Add more description strings
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- Tweak all custom graphics colors
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					- Tweak all custom graphics colors
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					@ -1,6 +1,6 @@
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return {
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					return {
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    aux_climate_control = false,
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					    aux_climate_control = false,
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    moisture_climate_control = false,
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					    moisture_climate_control = true,
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    property_expression_names = { -- Warning: anything set here overrides any selections made in the map setup screen so the options do nothing.
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					    property_expression_names = { -- Warning: anything set here overrides any selections made in the map setup screen so the options do nothing.
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        --cliff_elevation = "cliff_elevation_nauvis",
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					        --cliff_elevation = "cliff_elevation_nauvis",
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        --cliffiness = "cliffiness_nauvis",
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					        --cliffiness = "cliffiness_nauvis",
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					@ -16,10 +16,11 @@ return {
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        ["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 },
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					        ["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 },
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        ["stone"] = { richness = 1/6, frequency = 4, size = 4 },
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					        ["stone"] = { richness = 1/6, frequency = 4, size = 4 },
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        ["water"] = {},
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					        ["water"] = {},
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        ["trees"] = {},
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					        ["trees"] = { richness = 4, frequency = 4, size = 4 },
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        ["enemy-base"] = {},
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					        ["enemy-base"] = {},
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        ["rocks"] = {},
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					        ["rocks"] = {},
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        ["nauvis_cliff"] = {}
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					        ["starting_area_moisture"] = { size = 1, richness = 6 },
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					        ["nauvis_cliff"] = { frequency = 2, size = 2 }
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    },
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					    },
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    autoplace_settings = {
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					    autoplace_settings = {
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        ["tile"] = {
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					        ["tile"] = {
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