forked from cacklingfiend/lignumis
		
	Fix crash when no position for teleport to Nauvis is found
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					 1 changed files with 2 additions and 1 deletions
				
			
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					@ -30,7 +30,8 @@ end
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local function teleport_player(player)
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					local function teleport_player(player)
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    local nauvis = game.planets["nauvis"].surface
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					    local nauvis = game.planets["nauvis"].surface
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    if player.surface.name == "lignumis" then
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					    if player.surface.name == "lignumis" then
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        player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis")
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					        local position = nauvis.find_non_colliding_position("character", { 0, 0 }, 100, 1) or { 0, 0 }
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					        player.teleport(position, "nauvis")
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        chart_starting_area(nauvis, player)
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					        chart_starting_area(nauvis, player)
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        player.print("Oh no, not again. But... Welcome to Nauvis!")
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					        player.print("Oh no, not again. But... Welcome to Nauvis!")
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    end
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					    end
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