lignumis/lignumis/changelog.txt
Simon Brodtmann f3713fd201 0.9.6
2025-01-20 23:15:52 +01:00

154 lines
6.8 KiB
Text

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Version: 0.9.6
Date: 20.01.2025
Bug Fixes:
- Fix errors with initialization (probably)
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Version: 0.9.5
Date: 20.01.2025
Changes:
- Halved energy required for lumber, halved speed of lumber mill
- Allow bringing 40 item stacks to Nauvis (currently it's only in the tooltip)
- Replace yellow belt with brown belt in electric lab recipe to prevent deadlock
Bug Fixes:
- Fix only first player being sent to Lignumis (probably)
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Version: 0.9.4
Date: 20.01.2025
Changes:
- Enable music for Lignumis again
- Lignumis buildings now have golden pipe connections
- Prevent other mods from adding science packs to wood lab
- Increase inventory slots of burner agricultural tower to 5
- Gold seeds are buffed to reduce ramp-up time of gold production
- Basic radar recipe now takes longer
- The amount of peat from gold stromatolite remnant is reduced
Bug Fixes:
- Non-planted trees didn't absorb noise
- Desiccation furnace was mined to regular furnace
Breaking Changes:
- The fluid input connection of the provisional rocket silo has been moved one tile to the right
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Version: 0.9.3
Date: 17.01.2025
Changes:
- Wooden military is now optional. Lignumis adds everything that is needed. You can keep it for the additional stuff.
- Wood lab now gets its input science packs defined in data-final-fixes because it should not get additional science packs from other mods
- Wooden industry is now supported (no code is needed for that)
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Version: 0.9.2
Date: 15.01.2025
Changes:
- Reduce trees in map generation a bit
Bug Fixes:
- Temporarily disables music on Lignumis because PlanetsLib 1.1.25 removes the function `PlanetsLib.borrow_music`
- Change locales for `surface-condition-too-low` and `surface-condition-too-high` to make sense for pollution surface condition
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Version: 0.9.1
Date: 15.01.2025
Changes:
- Optimized map generation
- Changed color of natural gold soil on the map
- Increased wood yield from peat
- Buff the game start with a second burner mining drill and 2 burner agricultural towers
- Add mining area visualization for the 4x4 burner mining drill
- Now uses PlanetsLib (that also adds a nice orbit ring)
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Version: 0.9.0
Date: 14.01.2025
Changes:
- Add recipes to Quality assembler
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Version: 0.0.10
Date: 13.01.2025
Changes:
- Add noise pollution icon
- Add Quality assembler
Bug Fixes:
- Fix tree-seeding being disabled
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Version: 0.0.9
Date: 13.01.2025
Changes:
- Add Active noise cancelling tower
- Add noise emissions to non-Lignumis entities
- Balance noise
Bug Fixes:
- Reduce Space Age dependency to latest stable release instead of experimental
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Version: 0.0.8
Date: 12.01.2025
Changes:
- Add mod "Astropinics"
- Update dependencies
- Add mid-game items and balancing (a.k.a. coming back to Lignumis)
- Mark known incompatible mods as such until compatibility code is added
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Version: 0.0.7
Date: 11.01.2025
Changes:
- Reactors and cars burn wood fuel
- Unlock Lignumis via technology instead of script
- Give deep miner a proper recipe and balance it
- Balance basic construction robots
Bug Fixes:
- Fix a crash when starting Lignumis not in freeplay mode
- Fix a crash when starting Lignumis in the editor
- Fix some item orders
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Version: 0.0.6
Date: 09.01.2025
Changes:
- Remove temporary incompatibility with wood-logistics
- Add basic radar
- Balance peat resource patches
- Increase fuel value of wood pulp
- Balance start on Nauvis
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Version: 0.0.5
Date: 07.01.2025
Changes:
- Add basic repair pack
- Remove gold from burner agricultural tower
- Vanilla labs can use Lignumis science packs
- Balance technology "Basic construction robotics (copper)"
- Balance "noise" pollution
- Move 2 damage research levels to Lignumis
- Adjust vanilla technologies
- Add compatibility with hot metals
Bug Fixes:
- Fix too slow belt animation
- Fix initial fuel for all burner inserters
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Version: 0.0.4
Date: 06.01.2025
Changes:
- The mod "Burner Leech Fork" is removed as a dependency and listed as optional addition in the description
- Add "wood fuel" category so burner entities don't use trees, lumber and seeds as fuel
- Add recipe to process moist stromatolite remnant in a normal furnace to balance steam production
- Add recipe to process gold stromatolite seeds to void excess seeds
- Improve transition to Nauvis and do some overall polishing
- The mod "wood-logistics" is now marked incompatible. All wood-themed mods from SafTheLamb will be made compatible at a later point.
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Version: 0.0.3
Date: 06.01.2025
Changes:
- Add Basic construction robots
- Position Deep miner in technology tree
- Implement transition to Nauvis (temporary solution)
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Version: 0.0.2
Date: 02.01.2025
Changes:
- Add Basic gun turret
- Remove Wood to landfill
- Move vanilla landfill to Lignumis
- Prevent deadlock by not using Lignumis science packs after going to Nauvis
Bug Fixes:
- Fix some typos
- Fix item orders
- Fix crafting categories of assemblers
- Fix initial fuel for Long handed inserter
- Fix minable results for gold pipes
- Fix items not shown in filter selection
- Fix enemies not attacking