Fix only first player being sent to Lignumis

(probably)
This commit is contained in:
Simon Brodtmann 2025-01-20 22:41:48 +01:00
parent 574ce24480
commit ebae724027

View file

@ -50,6 +50,7 @@ script.on_init(function()
storage.surface = game.planets["lignumis"].create_surface() storage.surface = game.planets["lignumis"].create_surface()
storage.surface.request_to_generate_chunks({ 0, 0 }, 3) storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
storage.surface.force_generate_chunk_requests() storage.surface.force_generate_chunk_requests()
storage.surface.daytime = 0.7
end) end)
script.on_event(e.on_player_created, function(event) script.on_event(e.on_player_created, function(event)
@ -61,42 +62,39 @@ script.on_event(e.on_player_created, function(event)
local player = game.get_player(event.player_index) --[[@as LuaPlayer]] local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
local surface = storage.surface local surface = storage.surface
if not storage.init then if player then
storage.init = true player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
surface.daytime = 0.7 if player.character then
player.character.destructible = false
if player then local main_inventory = player.character.get_main_inventory()
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis") main_inventory.insert({ name = "burner-mining-drill", count = 1 })
main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
if player.character then
player.character.destructible = false
local main_inventory = player.character.get_main_inventory()
main_inventory.insert({ name = "burner-mining-drill", count = 1 })
main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
end
if remote.interfaces.freeplay then
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
local ship_items = { ["wood-darts-magazine"] = 2 }
local debris_items = { ["lumber"] = 8 }
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
table.deepcopy(storage.crashed_ship_parts))
util.remove_safe(player, storage.crashed_ship_items)
util.remove_safe(player, storage.crashed_debris_items)
player.get_main_inventory().sort_and_merge()
storage.crash_site_cutscene_active = true
crash_site.create_cutscene(player, { -5, -4 })
end
end end
if remote.interfaces.freeplay then
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
local ship_items = { ["wood-darts-magazine"] = 2 }
local debris_items = { ["lumber"] = 8 }
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
table.deepcopy(storage.crashed_ship_parts))
util.remove_safe(player, storage.crashed_ship_items)
util.remove_safe(player, storage.crashed_debris_items)
player.get_main_inventory().sort_and_merge()
storage.crash_site_cutscene_active = true
crash_site.create_cutscene(player, { -5, -4 })
end
end
if not storage.init then
storage.init = true
chart_starting_area() chart_starting_area()
end end
end) end)