Fix crash when opening the editor

This commit is contained in:
Simon Brodtmann 2025-01-11 16:01:50 +01:00
parent 02a5609c22
commit d128ab8f6e

View file

@ -41,41 +41,44 @@ script.on_init(function()
end)
script.on_event(e.on_player_created, function(event)
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
local surface = storage.surface
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]], "lignumis")
if not storage.nauvis_visited then
local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]]
nauvis.clear()
end
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
local surface = storage.surface
if not storage.init then
storage.init = true
surface.daytime = 0.7
if player.character then
player.character.destructible = false
end
if remote.interfaces.freeplay then
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
if player then
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]], "lignumis")
local ship_items = { ["wood-darts-magazine"] = 8 }
local debris_items = { ["lumber"] = 8 }
if player.character then
player.character.destructible = false
end
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts))
util.remove_safe(player, storage.crashed_ship_items)
util.remove_safe(player, storage.crashed_debris_items)
if remote.interfaces.freeplay then
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
player.get_main_inventory().sort_and_merge()
local ship_items = { ["wood-darts-magazine"] = 8 }
local debris_items = { ["lumber"] = 8 }
storage.crash_site_cutscene_active = true
crash_site.create_cutscene(player, { -5, -4 })
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts))
util.remove_safe(player, storage.crashed_ship_items)
util.remove_safe(player, storage.crashed_debris_items)
player.get_main_inventory().sort_and_merge()
storage.crash_site_cutscene_active = true
crash_site.create_cutscene(player, { -5, -4 })
end
end
chart_starting_area()