From cbfb816ac659313a7ff7445762d4531f58658e70 Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Sun, 26 Jan 2025 21:51:08 +0100 Subject: [PATCH] Don't show launch GUI when the player is not a character --- lignumis/scripts/wooden-rocket-silo.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/lignumis/scripts/wooden-rocket-silo.lua b/lignumis/scripts/wooden-rocket-silo.lua index d1b8d18..1d0f6bd 100644 --- a/lignumis/scripts/wooden-rocket-silo.lua +++ b/lignumis/scripts/wooden-rocket-silo.lua @@ -59,6 +59,7 @@ local function on_gui_opened(event) if not entity or not entity.valid then return end if entity.name ~= "provisional-rocket-silo-ready" then return end local player = game.get_player(event.player_index) + if player.controller_type ~= defines.controllers.character then return end if player.gui.relative["provisional-rocket-silo-relative-frame"] then player.gui.relative["provisional-rocket-silo-relative-frame"].destroy()