forked from cacklingfiend/lignumis
Add basic radar
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cb3638b216
commit
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11 changed files with 117 additions and 3 deletions
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@ -21,7 +21,6 @@ The following mods can be a great addition for this mod:
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Sorted by priority
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- Add end-game stuff
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- Add burner radar
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- Balance resources
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- Remove stromatolite (non-plant)?
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- Guarantee spawn of gold in starting area
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@ -40,13 +39,14 @@ Unsorted
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- Optimize images
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- Add noise to non-Lignumis entities brought in later
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- Add deep core mining
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- Add greenhouse
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## Credits
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[Hurricane](https://mods.factorio.com/user/Hurricane046)
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- Lumber mill
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- Core extractor
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- Deep miner
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[malcolmriley](https://github.com/malcolmriley/unused-renders)
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@ -77,3 +77,7 @@ Unsorted
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[Wooden Basegame Assets](https://mods.factorio.com/mod/wood-base-assets)
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- Lumber
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[Krastorio 2 Assets](https://mods.factorio.com/mod/Krastorio2Assets)
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- Basic radar
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@ -3,6 +3,7 @@ Version: 0.0.6
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Date: 08.01.2025
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Changes:
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- Remove temporary incompatibility with wood-logistics
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- Add basic radar
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---------------------------------------------------------------------------------------------------
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Version: 0.0.5
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Date: 07.01.2025
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BIN
lignumis/graphics/entity/basic-radar.png
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lignumis/graphics/entity/basic-radar.png
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lignumis/graphics/icons/basic-radar.png
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lignumis/graphics/icons/basic-radar.png
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lignumis/graphics/technology/basic-radar.png
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lignumis/graphics/technology/basic-radar.png
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@ -31,6 +31,7 @@ basic-construction-robot-copper=Basic construction robot (copper)
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wood-transport-belt=Wood transport belt
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wood-underground-belt=Wood underground belt
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wood-splitter=Wood splitter
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basic-radar=Basic radar
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[equipment-name]
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basic-portable-generator-equipment-gold=Basic portable generator equipment (gold)
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@ -91,6 +92,7 @@ wood-logistics=Wood logistics
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automation=Electric automation
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tree-seeding=Basic agriculture
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basic-repair-pack=Basic repair pack
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basic-radar=Basic radar
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[technology-description]
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tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil].
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106
lignumis/prototypes/content/basic-radar.lua
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106
lignumis/prototypes/content/basic-radar.lua
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@ -0,0 +1,106 @@
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local hit_effects = require("__base__.prototypes.entity.hit-effects")
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local item_sounds = require("__base__.prototypes.item_sounds")
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local item_tints = require("__base__.prototypes.item-tints")
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data:extend({
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{
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type = "radar",
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name = "basic-radar",
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icon = "__lignumis__/graphics/icons/basic-radar.png",
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flags = { "placeable-player", "player-creation" },
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minable = { mining_time = 0.1, result = "basic-radar" },
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fast_replaceable_group = "small-radar",
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max_health = 100,
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corpse = "small-remnants",
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dying_explosion = "inserter-explosion",
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resistances = {
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{
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type = "fire",
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percent = 70
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},
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{
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type = "impact",
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percent = 30
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}
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},
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collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } },
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selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
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damaged_trigger_effect = hit_effects.entity(),
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max_distance_of_sector_revealed = 0,
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max_distance_of_nearby_sector_revealed = 1,
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energy_per_sector = "1J",
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energy_per_nearby_scan = "1J",
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energy_source = {
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type = "burner",
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fuel_categories = { "chemical" },
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effectivity = 1,
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fuel_inventory_size = 1,
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emissions_per_minute = { noise = 5 }
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},
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energy_usage = "25kW",
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pictures = {
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layers = {
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{
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filename = "__lignumis__/graphics/entity/basic-radar.png",
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priority = "low",
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width = 128,
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height = 128,
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apply_projection = false,
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direction_count = 120,
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line_length = 12,
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shift = { 0.21, -0.2 },
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scale = 0.35,
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}
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}
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},
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impact_category = "metal",
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radius_minimap_visualisation_color = { 0.059, 0.092, 0.235, 0.275 },
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rotation_speed = 0.0001,
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is_military_target = false
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},
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{
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type = "item",
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name = "basic-radar",
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icon = "__lignumis__/graphics/icons/basic-radar.png",
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subgroup = "defensive-structure",
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order = "d[radar]-0[basic-radar]",
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inventory_move_sound = item_sounds.metal_large_inventory_move,
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pick_sound = item_sounds.metal_large_inventory_pickup,
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drop_sound = item_sounds.metal_large_inventory_move,
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place_result = "basic-radar",
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stack_size = 20,
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random_tint_color = item_tints.iron_rust
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},
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{
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type = "recipe",
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name = "basic-radar",
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category = "crafting-with-fluid",
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ingredients = {
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{ type = "item", name = "stone-brick", amount = 4 },
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{ type = "item", name = "wooden-gear-wheel", amount = 4 },
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{ type = "item", name = "gold-plate", amount = 4 },
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{ type = "item", name = "gold-cable", amount = 4 },
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{ type = "fluid", name = "steam", amount = 20 }
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},
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results = { { type = "item", name = "basic-radar", amount = 1 } },
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enabled = false
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},
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{
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type = "technology",
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name = "basic-radar",
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icon = "__lignumis__/graphics/technology/basic-radar.png",
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icon_size = 256,
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effects = {
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{
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type = "unlock-recipe",
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recipe = "basic-radar"
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}
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},
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prerequisites = { "steam-science-pack" },
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unit = {
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count = 50,
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ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } },
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time = 10
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}
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}
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})
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@ -22,5 +22,6 @@ require("basic-construction-robots")
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require("lumber")
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require("wood-logistics")
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require("basic-repair-pack")
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require("basic-radar")
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require("noise")
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BIN
sources/entity/basic-radar.afphoto
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sources/entity/basic-radar.afphoto
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sources/icons/basic-radar.afphoto
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sources/icons/basic-radar.afphoto
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sources/technology/basic-radar.afphoto
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sources/technology/basic-radar.afphoto
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