Add ready rocket silo with custom GUI

This commit is contained in:
Simon Brodtmann 2025-01-26 16:06:55 +01:00
parent 0a795f5668
commit 51a61cd2e0
11 changed files with 441 additions and 98 deletions

View file

@ -0,0 +1,26 @@
local RocketSilo = require("scripts/wooden-rocket-silo")
if not storage.rocket_silos then
storage.rocket_silos = {}
end
if not game.planets["lignumis"] then return end
local lignumis = game.planets["lignumis"].surface
for _, silo in pairs(lignumis.find_entities_filtered { name = "provisional-rocket-silo" }) do
local found = false
for _, entry in pairs(storage.rocket_silos) do
if entry.real_silo == silo then
found = true
break
end
end
if not found then
RocketSilo.events[defines.events.on_script_trigger_effect]({
effect_id = "provisional-rocket-ready",
surface_index = lignumis.index,
cause_entity = silo
})
end
end

View file

@ -1,10 +1,12 @@
local handler = require("event_handler") local handler = require("event_handler")
gui = require("__flib__/gui")
handler.add_libraries({ handler.add_libraries({
require("script/init-existing"), require("scripts/init-existing"),
require("script/init-new"), require("scripts/init-new"),
require("script/init"), require("scripts/init"),
require("script/to-nauvis") require("scripts/to-nauvis"),
require("scripts/wooden-rocket-silo")
}) })

View file

@ -9,6 +9,7 @@
"dependencies": [ "dependencies": [
"base", "base",
"space-age >= 2.0.28", "space-age >= 2.0.28",
"flib",
"PlanetsLib >= 1.1.26", "PlanetsLib >= 1.1.26",
"astroponics >= 1.2.0", "astroponics >= 1.2.0",
"cf-lib >= 0.0.2", "cf-lib >= 0.0.2",

View file

@ -31,6 +31,7 @@ gold-storage-tank=Gold storage tank
desiccation-furnace=Desiccation furnace desiccation-furnace=Desiccation furnace
steam-assembling-machine=Steam assembling machine steam-assembling-machine=Steam assembling machine
provisional-rocket-silo=Provisional rocket silo provisional-rocket-silo=Provisional rocket silo
provisional-rocket-silo-ready=Provisional rocket silo (ready)
basic-gun-turret=Basic gun turret basic-gun-turret=Basic gun turret
basic-construction-robot-gold=Basic construction robot (gold) basic-construction-robot-gold=Basic construction robot (gold)
basic-construction-robot-copper=Basic construction robot (copper) basic-construction-robot-copper=Basic construction robot (copper)
@ -167,3 +168,6 @@ quality-catalyst=Quality catalyst
[lignumis] [lignumis]
start-new-game=Lignumis is meant to be played in a fresh game as it extends the early game before Nauvis. start-new-game=Lignumis is meant to be played in a fresh game as it extends the early game before Nauvis.
provisional-rocket-silo-button=Escape to Nauvis
provisional-rocket-silo-button-tooltip=Your personal inventory must be empty!
provisional-rocket-silo-description=Fill the rocket inventory and launch the rocket to escape to Nauvis.\nBe sure to take material to jumpstart your iron, copper and wood production.

View file

@ -32,10 +32,6 @@ data:extend({
space_location = "nauvis", space_location = "nauvis",
use_icon_overlay_constant = true use_icon_overlay_constant = true
}, },
{
type = "unlock-recipe",
recipe = "destination-nauvis"
},
{ {
type = "unlock-space-platforms", type = "unlock-space-platforms",
modifier = true, modifier = true,

View file

@ -6,7 +6,7 @@ local silo = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"])
silo.name = "provisional-rocket-silo" silo.name = "provisional-rocket-silo"
silo.icon = "__lignumis__/graphics/icons/provisional-rocket-silo.png" silo.icon = "__lignumis__/graphics/icons/provisional-rocket-silo.png"
silo.module_slots = 0 silo.module_slots = 0
silo.allowed_effects = { "consumption", "pollution" } silo.allowed_effects = { "consumption", "pollution", "speed" }
silo.minable = { mining_time = 1, result = "provisional-rocket-silo" } silo.minable = { mining_time = 1, result = "provisional-rocket-silo" }
silo.max_health = 1000 silo.max_health = 1000
silo.energy_source = { silo.energy_source = {
@ -30,7 +30,7 @@ silo.emissions_per_second = { noise = 1000 / 60 }
silo.energy_usage = "1MW" silo.energy_usage = "1MW"
silo.rocket_entity = "provisional-rocket" silo.rocket_entity = "provisional-rocket"
silo.fixed_recipe = "provisional-rocket-part" silo.fixed_recipe = "provisional-rocket-part"
silo.door_opening_speed = 1 / (20 * 60) --silo.door_opening_speed = 1 / (20 * 60)
silo.base_day_sprite.filename = "__lignumis__/graphics/entity/wooden-rocket-silo/06-rocket-silo.png" silo.base_day_sprite.filename = "__lignumis__/graphics/entity/wooden-rocket-silo/06-rocket-silo.png"
silo.base_front_sprite.filename = "__lignumis__/graphics/entity/wooden-rocket-silo/14-rocket-silo-front.png" silo.base_front_sprite.filename = "__lignumis__/graphics/entity/wooden-rocket-silo/14-rocket-silo-front.png"
silo.fluid_boxes = { silo.fluid_boxes = {
@ -45,8 +45,13 @@ silo.fluid_boxes = {
} }
silo.fluid_boxes_off_when_no_fluid_recipe = true silo.fluid_boxes_off_when_no_fluid_recipe = true
silo.launch_to_space_platforms = false silo.launch_to_space_platforms = false
silo.rocket_parts_storage_cap = 50 silo.rocket_parts_required = 1
silo.to_be_inserted_to_rocket_inventory_size = 20 silo.rocket_parts_storage_cap = 1
silo.to_be_inserted_to_rocket_inventory_size = 1
silo.clamps_on_trigger = {
type = "script",
effect_id = "provisional-rocket-ready"
}
local silo_item = table.deepcopy(data.raw["item"]["rocket-silo"]) local silo_item = table.deepcopy(data.raw["item"]["rocket-silo"])
silo_item.name = "provisional-rocket-silo" silo_item.name = "provisional-rocket-silo"
@ -67,10 +72,11 @@ silo_recipe.ingredients = {
local rocket = table.deepcopy(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"]) local rocket = table.deepcopy(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"])
rocket.name = "provisional-rocket" rocket.name = "provisional-rocket"
rocket.rising_speed = 1 / (14 * 60) rocket.inventory_size = 40
rocket.engine_starting_speed = 1 / (11 * 60) --rocket.rising_speed = 1 / (14 * 60)
rocket.flying_speed = 1 / (4000 * 60) --rocket.engine_starting_speed = 1 / (11 * 60)
rocket.flying_acceleration = 0.005 --rocket.flying_speed = 1 / (4000 * 60)
--rocket.flying_acceleration = 0.005
rocket.rocket_sprite.layers[1].filename = "__lignumis__/graphics/entity/wooden-rocket-silo/rocket-static-pod.png" rocket.rocket_sprite.layers[1].filename = "__lignumis__/graphics/entity/wooden-rocket-silo/rocket-static-pod.png"
local rocket_part_recipe = { local rocket_part_recipe = {
@ -92,28 +98,198 @@ local rocket_part_recipe = {
allow_productivity = true allow_productivity = true
} }
local nauvis_item = { local silo_ready = {
type = "item", type = "container",
name = "destination-nauvis", name = "provisional-rocket-silo-ready",
icon = "__base__/graphics/icons/nauvis.png", icon = silo.icon,
subgroup = "space-related", minable = { mining_time = 1, result = nil },
order = "z[destination-nauvis]", deconstruction_alternative = "provisional-rocket-silo",
inventory_move_sound = item_sounds.mechanical_inventory_move, inventory_size = 40,
pick_sound = item_sounds.mechanical_inventory_pickup, inventory_type = "normal",
drop_sound = item_sounds.mechanical_inventory_move, quality_affects_inventory_size = false,
stack_size = 1, placeable_by = { item = "provisional-rocket-silo", count = 1 },
weight = 1 * tons, health = 1000,
send_to_orbit_mode = "automated", surface_conditions = {
spoil_ticks = 60 * 60 * 10 {
property = "pressure",
min = 1
}
},
flags = { "not-on-map", "not-blueprintable", "not-deconstructable", "not-flammable", "not-repairable", "not-upgradable", "no-automated-item-insertion", "no-automated-item-removal", "not-in-kill-statistics" },
allow_copy_paste = false,
additional_pastable_entities = { "provisional-rocket-silo" },
--picture = {
-- layers = {
-- {
-- filename = "__base__/graphics/entity/rocket-silo/01-rocket-silo-hole.png",
-- width = 400,
-- height = 270,
-- shift = util.by_pixel(-5, 16),
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/00-rocket-silo-shadow.png",
-- priority = "medium",
-- width = 612,
-- height = 578,
-- draw_as_shadow = true,
-- dice = 2,
-- shift = util.by_pixel(7, 2),
-- scale = 0.5
-- },
-- --{
-- -- filename = "__base__/graphics/entity/rocket-silo/04-door-back.png",
-- -- width = 312,
-- -- height = 286,
-- -- shift = util.by_pixel(37, 12),
-- -- scale = 0.5
-- --},
-- --{
-- -- filename = "__base__/graphics/entity/rocket-silo/05-door-front.png",
-- -- width = 332,
-- -- height = 300,
-- -- shift = util.by_pixel(-28, 33),
-- -- scale = 0.5
-- --},
-- {
-- filename = "__lignumis__/graphics/entity/wooden-rocket-silo/06-rocket-silo.png",
-- dice_y = 3,
-- width = 608,
-- height = 596,
-- shift = util.by_pixel(3, -1),
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { 1.34375, 0.28125 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { 2.3125, 0.9375 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { 2.65625, 1.90625 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { -2.65625, 1.90625 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { -2.3125, 0.9375 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { -1.34375, 0.28125 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
-- width = 32,
-- height = 32,
-- shift = { 0, 0 - 1.375 },
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/08-rocket-silo-arms-back.png",
-- priority = "medium",
-- width = 128,
-- height = 150,
-- x = 3968,
-- animation_speed = 0.3,
-- shift = util.by_pixel(-53, -84),
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/08-rocket-silo-arms-right.png",
-- priority = "medium",
-- width = 182,
-- height = 188,
-- x = 5642,
-- animation_speed = 0.3,
-- shift = util.by_pixel(101, -38),
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/rocket-static-pod-shadow.png",
-- priority = "medium",
-- width = 738,
-- height = 214,
-- shift = util.by_pixel(160.5, 23.5),
-- draw_as_shadow = true,
-- scale = 0.5
-- },
-- {
-- filename = "__lignumis__/graphics/entity/wooden-rocket-silo/rocket-static-pod.png",
-- priority = "medium",
-- width = 308,
-- height = 602,
-- shift = util.by_pixel(-4, -41.25),
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/rocket-static-emission.png",
-- width = 306,
-- height = 518,
-- shift = util.by_pixel(-4, -4.25),
-- draw_as_glow = true,
-- blend_mode = "additive",
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/03-rocket-over-shadow-over-rocket.png",
-- width = 426,
-- height = 288,
-- shift = util.by_pixel(-2, 21),
-- scale = 0.5
-- },
-- {
-- filename = "__lignumis__/graphics/entity/wooden-rocket-silo/14-rocket-silo-front.png",
-- width = 580,
-- height = 262,
-- shift = util.by_pixel(-1, 78),
-- scale = 0.5
-- },
-- {
-- filename = "__base__/graphics/entity/rocket-silo/13-rocket-silo-arms-front.png",
-- priority = "medium",
-- width = 126,
-- height = 228,
-- x = 3906,
-- animation_speed = 0.3,
-- shift = util.by_pixel(-51, 16),
-- scale = 0.5
-- }
-- }
--},
collision_mask = { layers = {} },
collision_box = table.deepcopy(silo.collision_box),
selection_box = table.deepcopy(silo.selection_box),
} }
local nauvis_recipe = { local silo_ready_item = table.deepcopy(data.raw["item"]["rocket-silo"])
type = "recipe", silo_ready_item.name = "provisional-rocket-silo-ready"
name = "destination-nauvis", silo_ready_item.order = "0[provisional-rocket-silo-ready]"
enabled = false, silo_ready_item.place_result = "provisional-rocket-silo-ready"
ingredients = {}, silo_ready_item.icon = "__lignumis__/graphics/icons/provisional-rocket-silo.png"
results = { { type = "item", name = "destination-nauvis", amount = 1 } }
}
data:extend({ data:extend({
silo, silo,
@ -121,6 +297,6 @@ data:extend({
silo_recipe, silo_recipe,
rocket, rocket,
rocket_part_recipe, rocket_part_recipe,
nauvis_item, silo_ready,
nauvis_recipe silo_ready_item
}) })

View file

@ -4,9 +4,7 @@ local InitExisting = {}
-- Don't send players to Lignumis but instead print a warning -- Don't send players to Lignumis but instead print a warning
InitExisting.on_init = function() InitExisting.on_init = function()
if game.tick == 0 then if game.tick == 0 then return end
return
end
storage.init = {} storage.init = {}
for _, player in pairs(game.players) do for _, player in pairs(game.players) do

View file

@ -6,9 +6,7 @@ local InitNew = {}
-- Initialize the freeplay intro -- Initialize the freeplay intro
local function init_intro() local function init_intro()
if not remote.interfaces.freeplay then if not remote.interfaces.freeplay then return end
return
end
-- Disable Nauvis intro -- Disable Nauvis intro
remote.call("freeplay", "set_disable_crashsite", true) remote.call("freeplay", "set_disable_crashsite", true)
@ -63,9 +61,7 @@ end
InitNew.on_init = function() InitNew.on_init = function()
if game.tick > 0 then if game.tick > 0 then return end
return
end
init_intro() init_intro()
init_space_locations() init_space_locations()

View file

@ -23,9 +23,7 @@ end
local function init_player(event) local function init_player(event)
local player = game.get_player(event.player_index) local player = game.get_player(event.player_index)
if not player.character then if not player.character then return end
return
end
local surface = storage.surface or game.planets["lignumis"].surface local surface = storage.surface or game.planets["lignumis"].surface
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis") player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
@ -41,9 +39,7 @@ end
local function init_freeplay(event) local function init_freeplay(event)
local player = game.get_player(event.player_index) local player = game.get_player(event.player_index)
if not player or not remote.interfaces.freeplay then if not player or not remote.interfaces.freeplay then return end
return
end
local surface = storage.surface or game.planets["lignumis"].surface local surface = storage.surface or game.planets["lignumis"].surface
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items") storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
@ -75,9 +71,7 @@ Init.events[defines.events.on_player_created] = function(event)
migrate_0_9_6(event) migrate_0_9_6(event)
storage.init = storage.init or {} storage.init = storage.init or {}
if storage.init[event.player_index] then if storage.init[event.player_index] then return end
return
end
storage.init[event.player_index] = true storage.init[event.player_index] = true
init_player(event) init_player(event)
@ -96,19 +90,13 @@ end
-- End intro and show starting message -- End intro and show starting message
Init.events[defines.events.on_cutscene_waypoint_reached] = function(event) Init.events[defines.events.on_cutscene_waypoint_reached] = function(event)
if not storage.crash_site_cutscene_active then if not storage.crash_site_cutscene_active then return end
return if not crash_site.is_crash_site_cutscene(event) then return end
end
if not crash_site.is_crash_site_cutscene(event) then
return
end
local player = game.get_player(event.player_index) local player = game.get_player(event.player_index)
player.exit_cutscene() player.exit_cutscene()
if storage.skip_intro then if storage.skip_intro then return end
return
end
local intro_message = storage.custom_intro_message or { "msg-intro-space-age" } local intro_message = storage.custom_intro_message or { "msg-intro-space-age" }
@ -122,12 +110,9 @@ end
-- Cancel intro -- Cancel intro
Init.events["crash-site-skip-cutscene"] = function(event) Init.events["crash-site-skip-cutscene"] = function(event)
if not storage.crash_site_cutscene_active then if not storage.crash_site_cutscene_active then return end
return if event.player_index ~= 1 then return end
end
if event.player_index ~= 1 then
return
end
local player = game.get_player(event.player_index) local player = game.get_player(event.player_index)
if player.controller_type == defines.controllers.cutscene then if player.controller_type == defines.controllers.cutscene then
player.exit_cutscene() player.exit_cutscene()
@ -135,12 +120,9 @@ Init.events["crash-site-skip-cutscene"] = function(event)
end end
Init.events[defines.events.on_cutscene_cancelled] = function(event) Init.events[defines.events.on_cutscene_cancelled] = function(event)
if not storage.crash_site_cutscene_active then if not storage.crash_site_cutscene_active then return end
return if event.player_index ~= 1 then return end
end
if event.player_index ~= 1 then
return
end
storage.crash_site_cutscene_active = nil storage.crash_site_cutscene_active = nil
local player = game.get_player(event.player_index) local player = game.get_player(event.player_index)
if player.gui.screen.skip_cutscene_label then if player.gui.screen.skip_cutscene_label then

View file

@ -1,5 +1,4 @@
local crash_site = require("crash-site") local crash_site = require("crash-site")
local util = require("util")
-- Transition from Lignumis to Nauvis with the provisional rocket silo -- Transition from Lignumis to Nauvis with the provisional rocket silo
@ -19,6 +18,7 @@ end
-- Initialize Nauvis -- Initialize Nauvis
local function init_nauvis() local function init_nauvis()
if storage.nauvis_visited then return end
local nauvis = game.planets["nauvis"].create_surface() local nauvis = game.planets["nauvis"].create_surface()
nauvis.request_to_generate_chunks({ 0, 0 }, 3) nauvis.request_to_generate_chunks({ 0, 0 }, 3)
nauvis.force_generate_chunk_requests() nauvis.force_generate_chunk_requests()
@ -26,32 +26,28 @@ local function init_nauvis()
end end
-- Teleport all players to Nauvis and show welcoe message -- Teleport player to Nauvis and show welcome message
local function teleport_players() local function teleport_player(player)
local nauvis = game.planets["nauvis"].surface local nauvis = game.planets["nauvis"].surface
for _, player in pairs(game.players) do if player.surface.name == "lignumis" then
if player.surface.name == "lignumis" then player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis")
player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis") chart_starting_area(nauvis, player)
chart_starting_area(nauvis, player) player.print("Oh no, not again. But... Welcome to Nauvis!")
player.print("Oh no, not again. But... Welcome to Nauvis!")
end
end end
end end
-- Initialize the Nauvis freeplay scenario -- Initialize the Nauvis freeplay scenario
local function init_freeplay() local function init_freeplay()
if not remote.interfaces.freeplay then if not remote.interfaces.freeplay then return end
return
end
local nauvis = game.planets["nauvis"].surface local nauvis = game.planets["nauvis"].surface
local ship_items = { local ship_items = {
["burner-mining-drill"] = 5, ["burner-mining-drill"] = 2,
["stone-furnace"] = 5, ["stone-furnace"] = 2,
["burner-assembling-machine"] = 2, ["burner-assembling-machine"] = 2,
["burner-agricultural-tower"] = 4, ["burner-agricultural-tower"] = 2,
["wood-lab"] = 4 ["wood-lab"] = 2
} }
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 } local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts") local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
@ -61,13 +57,32 @@ end
ToNauvis.events[defines.events.on_rocket_launched] = function(event) ToNauvis.events[defines.events.on_rocket_launched] = function(event)
if not event.rocket_silo.name == "provisional-rocket-silo" then if not event.rocket_silo.name == "provisional-rocket-silo" then return end
return
local rocket_entry
local rocket_entry_index
local player
for i, entry in pairs(storage.rocket_silos) do
if entry.real_silo == event.rocket_silo then
rocket_entry = entry
rocket_entry_index = i
player = game.get_player(entry.player)
break
end
end end
init_nauvis() init_nauvis()
teleport_players() teleport_player(player)
init_freeplay() init_freeplay()
-- Give the player the content of the rocket
local inventory = player.get_main_inventory()
for _, item in pairs(rocket_entry.rocket_content) do
inventory.insert(item)
end
inventory.sort_and_merge()
table.remove(storage.rocket_silos, rocket_entry_index)
end end
return ToNauvis return ToNauvis

View file

@ -0,0 +1,147 @@
local RocketSilo = {
events = {}
}
-- Logic for provisional rocket silo with fake silo with inventory and custom launch GUI
local function build_gui(player, rocket_silo)
local anchor = {
gui = defines.relative_gui_type.container_gui,
names = { "provisional-rocket-silo-ready" },
position = defines.relative_gui_position.right
}
local launch_button = { type = "button", name = "provisional-rocket-silo-launch-button", caption = { "lignumis.provisional-rocket-silo-button" } }
local inventory = player.get_main_inventory()
launch_button.enabled = inventory.is_empty()
if not launch_button.enabled then
launch_button.tooltip = { "lignumis.provisional-rocket-silo-button-tooltip" }
end
storage.rocket_silo_guis = storage.rocket_silo_guis or {}
storage.rocket_silo_guis[player.index] = {
fake_silo = rocket_silo,
gui = gui.add(player.gui.relative, {
{
type = "frame",
name = "provisional-rocket-silo-relative-frame",
direction = "vertical",
anchor = anchor,
children = {
{ type = "label", style = "frame_title", caption = { "lignumis.provisional-rocket-silo-button" }, ignored_by_interaction = true },
{
type = "frame",
direction = "vertical",
style = "inside_shallow_frame_with_padding",
children = {
{
type = "flow",
direction = "vertical",
style = "inset_frame_container_vertical_flow",
children = {
{ type = "label", caption = { "lignumis.provisional-rocket-silo-description" } },
launch_button
}
}
}
}
}
}
})
}
end
local function on_gui_opened(event)
local entity = event.entity
if not entity or not entity.valid then return end
if entity.name ~= "provisional-rocket-silo-ready" then return end
local player = game.get_player(event.player_index)
if player.gui.relative["provisional-rocket-silo-relative-frame"] then
player.gui.relative["provisional-rocket-silo-relative-frame"].destroy()
end
build_gui(player, entity)
end
local function on_gui_closed(event)
local entity = event.entity
if not entity or not entity.valid then return end
if entity.name ~= "provisional-rocket-silo-ready" then return end
end
local function launch(event)
if event.element.name ~= "provisional-rocket-silo-launch-button" then return end
local player = game.get_player(event.player_index)
local fake_silo = storage.rocket_silo_guis[player.index].fake_silo
rocket_content = fake_silo.get_inventory(defines.inventory.chest).get_contents()
for _, entry in pairs(storage.rocket_silos) do
if entry.fake_silo == fake_silo then
entry.player = event.player_index
entry.rocket_content = rocket_content
fake_silo.destroy()
entry.real_silo.launch_rocket()
break
end
end
end
local function on_silo_mined(event)
if event.entity.name ~= "provisional-rocket-silo-ready" then return end
local fake_silo = event.entity
local player = game.get_player(event.player_index)
for i, entry in pairs(storage.rocket_silos) do
if entry.fake_silo == fake_silo then
player.mine_entity(entry.real_silo, true)
table.remove(storage.rocket_silos, i)
break
end
end
end
RocketSilo.on_init = function()
storage.rocket_silos = {}
storage.rocket_silo_guis = {}
end
RocketSilo.events[defines.events.on_script_trigger_effect] = function(event)
if event.effect_id ~= "provisional-rocket-ready" then return end
local lignumis = game.planets["lignumis"].surface
if event.surface_index ~= lignumis.index then return end
local real_silo = event.cause_entity
local fake_silo = real_silo.surface.create_entity({
name = "provisional-rocket-silo-ready",
position = real_silo.position,
force = real_silo.force,
create_build_effect_smoke = false,
})
storage.rocket_silos = storage.rocket_silos or {}
table.insert(storage.rocket_silos, {
real_silo = real_silo,
fake_silo = fake_silo
})
for _, player in pairs(real_silo.force.players) do
if player.selected == real_silo then
player.selected = fake_silo
end
end
end
RocketSilo.events[defines.events.on_gui_opened] = on_gui_opened
RocketSilo.events[defines.events.on_gui_closed] = on_gui_closed
RocketSilo.events[defines.events.on_gui_click] = launch
RocketSilo.events[defines.events.on_player_mined_entity] = on_silo_mined
return RocketSilo