Fix Bio Boiler
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662f05a1ea
commit
e9b2aa368a
1 changed files with 83 additions and 75 deletions
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@ -149,8 +149,8 @@ if BI.Settings.BI_Bio_Fuel then
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base_level = -1,
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pipe_covers = pipecoverspictures(),
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pipe_connections = {
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{ flow_direction = "input-output", direction = defines.direction.north, position = { -1, 0.5 } },
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{ flow_direction = "input-output", direction = defines.direction.north, position = { 1, 0.5 } }
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{ flow_direction = "input-output", direction = defines.direction.west, position = { -1, 0.5 } },
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{ flow_direction = "input-output", direction = defines.direction.east, position = { 1, 0.5 } }
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},
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production_type = "input-output",
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filter = "water"
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@ -192,92 +192,100 @@ if BI.Settings.BI_Bio_Fuel then
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},
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max_sounds_per_type = 3
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},
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structure = {
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pictures = {
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north = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-N-idle.png",
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priority = "extra-high",
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width = 269,
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height = 221,
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shift = util.by_pixel(-1.25, 5.25),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-N-shadow.png",
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priority = "extra-high",
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width = 274,
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height = 164,
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scale = 0.5,
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shift = util.by_pixel(20.5, 9),
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draw_as_shadow = true,
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structure = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-N-idle.png",
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priority = "extra-high",
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width = 269,
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height = 221,
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shift = util.by_pixel(-1.25, 5.25),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-N-shadow.png",
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priority = "extra-high",
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width = 274,
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height = 164,
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scale = 0.5,
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shift = util.by_pixel(20.5, 9),
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draw_as_shadow = true,
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}
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}
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}
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},
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east = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-E-idle.png",
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priority = "extra-high",
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width = 216,
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height = 301,
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shift = util.by_pixel(-3, 1.25),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-E-shadow.png",
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priority = "extra-high",
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width = 184,
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height = 194,
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scale = 0.5,
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shift = util.by_pixel(30, 9.5),
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draw_as_shadow = true,
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structure = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-E-idle.png",
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priority = "extra-high",
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width = 216,
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height = 301,
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shift = util.by_pixel(-3, 1.25),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-E-shadow.png",
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priority = "extra-high",
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width = 184,
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height = 194,
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scale = 0.5,
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shift = util.by_pixel(30, 9.5),
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draw_as_shadow = true,
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}
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}
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}
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},
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south = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-S-idle.png",
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priority = "extra-high",
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width = 260,
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height = 192,
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shift = util.by_pixel(4, 13),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-S-shadow.png",
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priority = "extra-high",
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width = 311,
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height = 131,
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scale = 0.5,
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shift = util.by_pixel(29.75, 15.75),
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draw_as_shadow = true,
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structure = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-S-idle.png",
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priority = "extra-high",
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width = 260,
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height = 192,
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shift = util.by_pixel(4, 13),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-S-shadow.png",
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priority = "extra-high",
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width = 311,
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height = 131,
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scale = 0.5,
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shift = util.by_pixel(29.75, 15.75),
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draw_as_shadow = true,
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}
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}
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}
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},
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west = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-W-idle.png",
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priority = "extra-high",
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width = 196,
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height = 273,
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shift = util.by_pixel(1.5, 7.75),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-W-shadow.png",
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priority = "extra-high",
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width = 206,
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height = 218,
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scale = 0.5,
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shift = util.by_pixel(19.5, 6.5),
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draw_as_shadow = true,
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structure = {
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layers = {
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{
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filename = ENTITYPATH .. "boiler-W-idle.png",
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priority = "extra-high",
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width = 196,
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height = 273,
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shift = util.by_pixel(1.5, 7.75),
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scale = 0.5,
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tint = bio_boiler_tint,
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},
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{
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filename = ENTITYPATH .. "boiler-W-shadow.png",
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priority = "extra-high",
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width = 206,
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height = 218,
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scale = 0.5,
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shift = util.by_pixel(19.5, 6.5),
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draw_as_shadow = true,
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}
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}
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}
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}
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