Fix mod name references
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70 changed files with 132 additions and 132 deletions
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@ -4,7 +4,7 @@
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-- read!
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--------------------------------------------------------------------
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--~ local BioInd = require('common')('Bio_Industries')
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--~ local BioInd = require('common')('Bio_Industries_2')
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local settings_changed = {}
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@ -32,7 +32,7 @@ log("Entered function settings_changed.musk_floor!")
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force = BioInd.MuskForceName
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-- Singleplayer mode: use force of first player
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elseif not game.is_multiplayer() then
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-- Apparently, this crashed for someone (https://mods.factorio.com/mod/Bio_Industries/discussion/649d41b778d997d29385b8cf).
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-- Apparently, this crashed for someone (https://mods.factorio.com/mod/Bio_Industries_2/discussion/649d41b778d997d29385b8cf).
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-- Could it be that a game that was originally a multiplayer game has been saved and reused
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-- as singleplayer game, but there was no player 1? Let's go over all players and break after
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-- the first hit, so we make sure we'll get the single player whatever its index!
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