Fix mod name references

This commit is contained in:
Simon Brodtmann 2025-07-05 15:57:07 +02:00
parent 903c34b08e
commit 9f00230657
70 changed files with 132 additions and 132 deletions

View file

@ -4,7 +4,7 @@
-- read!
--------------------------------------------------------------------
--~ local BioInd = require('common')('Bio_Industries')
--~ local BioInd = require('common')('Bio_Industries_2')
local settings_changed = {}
@ -32,7 +32,7 @@ log("Entered function settings_changed.musk_floor!")
force = BioInd.MuskForceName
-- Singleplayer mode: use force of first player
elseif not game.is_multiplayer() then
-- Apparently, this crashed for someone (https://mods.factorio.com/mod/Bio_Industries/discussion/649d41b778d997d29385b8cf).
-- Apparently, this crashed for someone (https://mods.factorio.com/mod/Bio_Industries_2/discussion/649d41b778d997d29385b8cf).
-- Could it be that a game that was originally a multiplayer game has been saved and reused
-- as singleplayer game, but there was no player 1? Let's go over all players and break after
-- the first hit, so we make sure we'll get the single player whatever its index!