Fix mod name references
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903c34b08e
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70 changed files with 132 additions and 132 deletions
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@ -1,5 +1,5 @@
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local BioInd = require('common')('Bio_Industries')
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local ICONPATH = "__Bio_Industries__/graphics/icons/"
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = "__Bio_Industries_2__/graphics/icons/"
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-- If OwnlyMe's or Tral'a "Robot Tree Farm" mods are active, they will create variatons
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-- of our variations of tree prototypes. Remove them!
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@ -376,7 +376,7 @@ if mods["Krastorio2"] then
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}
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for _, recipe in pairs(data.raw.recipe) do
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BioInd.writeDebug("Recipe has \"mod\" property: %s", {recipe.mod and true or false})
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if recipe.mod == "Bio_Industries" then
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if recipe.mod == "Bio_Industries_2" then
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krastorio.recipes.multiplyIngredients(recipe.name, update, 4)
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krastorio.recipes.multiplyProducts(recipe.name, update, 4)
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BioInd.writeDebug("Changed ingredients for %s: %s", {recipe and recipe.name or "nil", recipe and recipe.ingredients or "nil"})
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