Cleanup
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42 changed files with 156 additions and 1038 deletions
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@ -4,7 +4,6 @@
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-- read!
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--------------------------------------------------------------------
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--~ local BioInd = require('common')('Bio_Industries_2')
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local settings_changed = {}
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@ -24,8 +23,7 @@ log("Entered function settings_changed.musk_floor!")
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-- which force built a certain musk floor tile, so "enemy" will still be used.
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-- (Only fix in this case: Players must remove and rebuild all existing musk floor tiles!)
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--~ local single_player_force = game.is_multiplayer() and nil or game.players[1].force.name
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local force = nil
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local force = nil
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-- Always use dummy force if option is set
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if BioInd.UseMuskForce then
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@ -36,8 +34,7 @@ log("Entered function settings_changed.musk_floor!")
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-- Could it be that a game that was originally a multiplayer game has been saved and reused
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-- as singleplayer game, but there was no player 1? Let's go over all players and break after
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-- the first hit, so we make sure we'll get the single player whatever its index!
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--~ force = game.players[1].force.name
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for p, player in pairs(game.players) do
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for p, player in pairs(game.players) do
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force = player.force.name
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break
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end
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@ -171,8 +168,7 @@ BioInd.show("pole", pole)
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storage[compound_entity.tab],
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base,
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{pole = hidden_entities[pole_type].name}
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--~ base.position
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)
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)
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-- Add the new pole to the table
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if pole then
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