forked from cacklingfiend/lignumis
Fix possible crash when transitioning to Nauvis
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parent
dd22ecb954
commit
a78e3a5886
2 changed files with 16 additions and 3 deletions
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@ -115,7 +115,18 @@ local silo_ready = {
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inventory_type = "normal",
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quality_affects_inventory_size = false,
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placeable_by = { item = "provisional-rocket-silo", count = 1 },
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health = 1000,
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max_health = 1000,
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resistances = {
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{
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type = "fire",
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percent = 100
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},
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{
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type = "explosion",
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percent = 100
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}
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},
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create_ghost_on_death = false,
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surface_conditions = {
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{
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property = "pressure",
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@ -61,8 +61,10 @@ local function transit_player(player_index)
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local player = game.get_player(player_index)
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local transition = storage.transitions[player_index]
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if transition.rocket_entry.cargo_pod then
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transition.rocket_entry.cargo_pod.set_passenger(nil)
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transition.rocket_entry.cargo_pod.destroy()
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end
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init_nauvis()
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teleport_player(player)
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