forked from cacklingfiend/lignumis
Migrate control code to using event_handler
This commit is contained in:
parent
f3713fd201
commit
366a16f76d
5 changed files with 309 additions and 198 deletions
|
@ -1,181 +1,10 @@
|
|||
require("script/to-nauvis")
|
||||
local handler = require("event_handler")
|
||||
|
||||
local crash_site = require("crash-site")
|
||||
local util = require("util")
|
||||
local e = defines.events
|
||||
handler.add_libraries({
|
||||
require("script/init-existing"),
|
||||
require("script/init-new"),
|
||||
require("script/init"),
|
||||
require("script/to-nauvis")
|
||||
})
|
||||
|
||||
local function chart_starting_area()
|
||||
local r = 200
|
||||
local force = game.forces.player
|
||||
local surface = storage.surface
|
||||
local origin = force.get_spawn_position(surface)
|
||||
force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
|
||||
end
|
||||
|
||||
local function correct_space_locations()
|
||||
local force = game.forces.player
|
||||
force.technologies["planet-discovery-lignumis"].researched = true
|
||||
if not force.technologies["planet-discovery-nauvis"].researched then
|
||||
force.lock_space_location("nauvis")
|
||||
end
|
||||
end
|
||||
|
||||
script.on_init(function()
|
||||
if game.tick > 0 then
|
||||
storage.init = {}
|
||||
for _, player in pairs(game.players) do
|
||||
storage.init[player.index] = true
|
||||
end
|
||||
game.print { "", { "lignumis.start-new-game" } }
|
||||
return
|
||||
end
|
||||
|
||||
if remote.interfaces.freeplay then
|
||||
storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
|
||||
remote.call("freeplay", "set_disable_crashsite", true)
|
||||
remote.call("freeplay", "set_skip_intro", true)
|
||||
|
||||
if not script.active_mods["wood-military"] then
|
||||
local respawn_items = remote.call("freeplay", "get_respawn_items")
|
||||
respawn_items["wood-darts-magazine"] = respawn_items["firearm-magazine"]
|
||||
respawn_items["firearm-magazine"] = nil
|
||||
remote.call("freeplay", "set_respawn_items", respawn_items)
|
||||
|
||||
local created_items = remote.call("freeplay", "get_created_items")
|
||||
created_items["wood-darts-magazine"] = created_items["firearm-magazine"]
|
||||
created_items["firearm-magazine"] = nil
|
||||
remote.call("freeplay", "set_created_items", created_items)
|
||||
end
|
||||
end
|
||||
|
||||
correct_space_locations()
|
||||
|
||||
storage.surface = game.planets["lignumis"].create_surface()
|
||||
storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
|
||||
storage.surface.force_generate_chunk_requests()
|
||||
storage.surface.daytime = 0.7
|
||||
end)
|
||||
|
||||
script.on_event(e.on_player_created, function(event)
|
||||
if not storage.nauvis_visited then
|
||||
local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]]
|
||||
nauvis.clear()
|
||||
end
|
||||
|
||||
if storage.init and type(storage.init) == "boolean" then
|
||||
storage.init = {
|
||||
[event.player_index] = true
|
||||
}
|
||||
else
|
||||
storage.init = {}
|
||||
end
|
||||
|
||||
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
|
||||
local surface = storage.surface or game.planets["lignumis"].surface
|
||||
|
||||
if not storage.init[event.player_index] then
|
||||
storage.init[event.player_index] = true
|
||||
chart_starting_area()
|
||||
|
||||
if player then
|
||||
if player.character then
|
||||
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
|
||||
player.character.destructible = false
|
||||
local main_inventory = player.character.get_main_inventory()
|
||||
main_inventory.insert({ name = "burner-mining-drill", count = 1 })
|
||||
main_inventory.insert({ name = "burner-agricultural-tower", count = 2 })
|
||||
end
|
||||
|
||||
if remote.interfaces.freeplay then
|
||||
storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
|
||||
storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
|
||||
storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
|
||||
storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
|
||||
|
||||
local ship_items = { ["wood-darts-magazine"] = 2 }
|
||||
local debris_items = { ["lumber"] = 8 }
|
||||
|
||||
crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
|
||||
table.deepcopy(storage.crashed_ship_parts))
|
||||
util.remove_safe(player, storage.crashed_ship_items)
|
||||
util.remove_safe(player, storage.crashed_debris_items)
|
||||
|
||||
player.get_main_inventory().sort_and_merge()
|
||||
|
||||
storage.crash_site_cutscene_active = true
|
||||
crash_site.create_cutscene(player, { -5, -4 })
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(e.on_player_changed_surface, function(event)
|
||||
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
|
||||
if player.surface.name == "nauvis" then
|
||||
storage.nauvis_visited = true
|
||||
end
|
||||
end)
|
||||
|
||||
local get_starting_message = function()
|
||||
if storage.custom_intro_message then
|
||||
return storage.custom_intro_message
|
||||
end
|
||||
return { "msg-intro-space-age" }
|
||||
end
|
||||
|
||||
local function show_intro_message(player)
|
||||
if storage.skip_intro then
|
||||
return
|
||||
end
|
||||
|
||||
if game.is_multiplayer() then
|
||||
player.print(get_starting_message())
|
||||
else
|
||||
game.show_message_dialog { text = get_starting_message() }
|
||||
end
|
||||
end
|
||||
|
||||
script.on_event(e.on_cutscene_waypoint_reached, function(event)
|
||||
if not storage.crash_site_cutscene_active then
|
||||
return
|
||||
end
|
||||
if not crash_site.is_crash_site_cutscene(event) then
|
||||
return
|
||||
end
|
||||
|
||||
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
|
||||
|
||||
player.exit_cutscene()
|
||||
show_intro_message(player)
|
||||
end)
|
||||
|
||||
script.on_event("crash-site-skip-cutscene", function(event)
|
||||
if not storage.crash_site_cutscene_active then
|
||||
return
|
||||
end
|
||||
if event.player_index ~= 1 then
|
||||
return
|
||||
end
|
||||
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
|
||||
if player.controller_type == defines.controllers.cutscene then
|
||||
player.exit_cutscene()
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(e.on_cutscene_cancelled, function(event)
|
||||
if not storage.crash_site_cutscene_active then
|
||||
return
|
||||
end
|
||||
if event.player_index ~= 1 then
|
||||
return
|
||||
end
|
||||
storage.crash_site_cutscene_active = nil
|
||||
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
|
||||
if player.gui.screen.skip_cutscene_label then
|
||||
player.gui.screen.skip_cutscene_label.destroy()
|
||||
end
|
||||
if player.character then
|
||||
player.character.destructible = true
|
||||
end
|
||||
player.zoom = 1.5
|
||||
end)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue