forked from cacklingfiend/lignumis
Add setting for keeping the vanilla lab recipe
https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7
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3 changed files with 15 additions and 7 deletions
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@ -181,6 +181,7 @@ lignumis-assembler-progression=Enable progressive assembler recipes
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lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill
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lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill
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lignumis-fulgora-wood=Add wood to Fulgora
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lignumis-fulgora-wood=Add wood to Fulgora
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lignumis-early-robots=Even earlier personal robots
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lignumis-early-robots=Even earlier personal robots
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lignumis-vanilla-lab=Keep vanilla lab recipe
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[mod-setting-description]
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[mod-setting-description]
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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@ -193,6 +194,7 @@ lignumis-assembler-progression=Assembling machine 1 will require burner assembli
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lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
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lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
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lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
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lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
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lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster.
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lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster.
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lignumis-vanilla-lab=Moves the transport belt recipe to Iron processing so the lab can be crafted with the original recipe without requiring to research logistics
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[autoplace-control-names]
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[autoplace-control-names]
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lignumis_enemy_base=Lignumis enemy bases
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lignumis_enemy_base=Lignumis enemy bases
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@ -65,7 +65,12 @@ stone_furnace_remnants.animation[1].filename = Lignumis.graphics .. "entity/ston
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-- Lab
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-- Lab
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Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
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if settings.startup["lignumis-vanilla-lab"].value then
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Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
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else
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Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
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Recipe:new("transport-belt"):unlockedByTechnology("logistics")
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end
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-- Gun turret
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-- Gun turret
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@ -185,12 +190,6 @@ end
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local automation_technology = data.raw.technology["automation"]
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local automation_technology = data.raw.technology["automation"]
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automation_technology.ignore_tech_cost_multiplier = false
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automation_technology.ignore_tech_cost_multiplier = false
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local logistics_technology = data.raw.technology["logistics"]
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table.insert(logistics_technology.effects, {
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type = "unlock-recipe",
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recipe = "transport-belt"
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})
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local landfill_technology = data.raw.technology["landfill"]
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local landfill_technology = data.raw.technology["landfill"]
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landfill_technology.prerequisites = { "burner-automation" }
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landfill_technology.prerequisites = { "burner-automation" }
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landfill_technology.unit = {
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landfill_technology.unit = {
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@ -69,6 +69,13 @@ data:extend({
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default_value = false,
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default_value = false,
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order = "j"
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order = "j"
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},
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},
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{
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type = "bool-setting",
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name = "lignumis-vanilla-lab",
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setting_type = "startup",
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default_value = false,
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order = "k"
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},
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{
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{
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type = "string-setting",
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type = "string-setting",
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name = "lignumis-second-planet",
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name = "lignumis-second-planet",
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