Remove wood-military from dependencies

This commit is contained in:
Simon Brodtmann 2025-01-16 00:18:15 +01:00
parent ba25ad9554
commit 5b8c335bc1
14 changed files with 177 additions and 13 deletions

View file

@ -27,5 +27,6 @@ require("mid-game-recipes")
require("active-noise-cancelling-tower")
require("quality-assembler")
require("decoratives")
require("wood-military")
require("noise")

View file

@ -0,0 +1,144 @@
local item_sounds = require("__base__.prototypes.item_sounds")
local simulations = require("__base__.prototypes.factoriopedia-simulations")
data:extend({
{
type = "explosion",
name = "explosion-hit-splinters",
localised_name = { "entity-name.explosion-hit" },
flags = { "not-on-map" },
subgroup = "explosions",
animations = util.empty_sprite(),
smoke = "smoke-fast",
smoke_count = 1,
smoke_slow_down_factor = 1,
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
type = "create-particle",
repeat_count = 2,
particle_name = "wooden-chest-wooden-splinter-particle-small",
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
initial_height = 0.5,
initial_height_deviation = 0.04,
initial_vertical_speed = 0.069,
initial_vertical_speed_deviation = 0.025,
speed_from_center = 0.01,
speed_from_center_deviation = 0.023
}
}
}
},
{
type = "ammo",
name = "wood-darts-magazine",
icon = "__lignumis__/graphics/icons/wood-darts-magazine.png",
ammo_category = "bullet",
ammo_type = {
range_modifier = 0.85,
cooldown_modifier = 1 / 0.85,
action = {
type = "direct",
action_delivery = {
type = "instant",
source_effects = {
{
type = "create-explosion",
entity_name = "explosion-gunshot"
}
},
target_effects = {
{
type = "create-entity",
entity_name = "explosion-hit-splinters",
offsets = { { 0, 0.5 } },
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }
},
{
type = "damage",
damage = { amount = 3, type = "physical" }
}
}
}
}
},
magazine_size = 10,
reload_time = 15,
subgroup = "ammo",
order = "a[basic-clips]-0[wood-darts-magazine]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
weight = 10 * kg
},
{
type = "recipe",
name = "wood-darts-magazine",
energy_required = 1,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }
},
{
type = "armor",
name = "wood-armor",
icon = "__lignumis__/graphics/icons/wood-armor.png",
resistances = {
{
type = "physical",
decrease = 2,
percent = 10
},
{
type = "acid",
decrease = 0,
percent = 10
},
{
type = "explosion",
decrease = 1,
percent = 10
},
{
type = "fire",
decrease = 0,
percent = -90
}
},
subgroup = "armor",
order = "0[light-armor]",
factoriopedia_simulation = simulations.factoriopedia_light_armor,
inventory_move_sound = item_sounds.armor_small_inventory_move,
pick_sound = item_sounds.armor_small_inventory_pickup,
drop_sound = item_sounds.armor_small_inventory_move,
stack_size = 1,
infinite = true,
equipment_grid = "tiny-equipment-grid"
},
{
type = "recipe",
name = "wood-armor",
energy_required = 4,
ingredients = {
{ type = "item", name = "wood", amount = 20 },
{ type = "item", name = "gold-plate", amount = 4 }
},
results = { { type = "item", name = "wood-armor", amount = 1 } }
},
})
if settings.startup["lignumis-ammo-progression"].value then
table.insert(
data.raw.recipe["firearm-magazine"].ingredients,
{ type = "item", name = "wood-darts-magazine", amount = 1 }
)
end
data.raw.recipe["firearm-magazine"].enabled = false
data.raw.recipe["light-armor"].enabled = false
table.assign(data.raw.technology["military"].effects, {
{ type = "unlock-recipe", recipe = "firearm-magazine" },
{ type = "unlock-recipe", recipe = "light-armor" }
})

View file

@ -1,3 +1,2 @@
require("vanilla")
require("Wood-Walls")
require("wood-military")
require("Wood-Walls")