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Author SHA1 Message Date
Simon Brodtmann
ee4bef4f1c 2.1.1 2026-03-16 21:51:52 +01:00
Simon Brodtmann
0430fc2a04 Correct renamed "efficiency-module" 2026-03-13 23:14:32 +01:00
Simon Brodtmann
5c78bbf6cd 2.1.0 2026-03-13 13:18:03 +01:00
Morganite
bbb3058377 248k update fixes 2026-03-13 12:47:36 +01:00
Simon Brodtmann
4f0eec1c21 Switch to bzlib 2026-03-13 12:46:54 +01:00
Simon Brodtmann
dc494be0d8 2.0.7 2026-02-20 17:37:50 +01:00
Simon Brodtmann
3f2c03d598 advanced-electronic-components is only added if either MDbobelectronics2 or ThemTharHills-Updated is active 2026-01-28 23:23:29 +01:00
Simon Brodtmann
8f09f25c61 Move readme 2025-12-25 22:30:45 +01:00
Simon Brodtmann
1991302758 2.0.6 2025-12-25 22:28:10 +01:00
Simon Brodtmann
20d54e5c04 Properly unlock bronze when foundry is disabled 2025-12-25 22:28:10 +01:00
msmods
3dbe264abb Fix recipe name and icon for bronze-spring 2025-12-25 22:19:43 +01:00
msmods
7c3cc4172e Fix recipe name for elementium-heat-shielding 2025-12-25 22:18:57 +01:00
d2d1853c95 Updated README.md for the mod 2025-12-25 22:18:57 +01:00
11 changed files with 183 additions and 1041 deletions

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@ -1,16 +0,0 @@
# MetalsForYou
## Version History
See changelog.txt
## Created by
## Thanks to
### Compatibility
### Localization

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@ -1,4 +1,28 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 2.1.1
Date: 16.03.2026
Bug Fixes:
- Correct renamed "efficiency-module"
---------------------------------------------------------------------------------------------------
Version: 2.1.0
Date: 11.03.2026
Changes:
- Switch to bzlib - Please install the new dependency
Bug Fixes:
- 248k: Fixes for 0.1.35 breaking changes (thanks Morganite)
---------------------------------------------------------------------------------------------------
Version: 2.0.7
Date: 20.02.2026
Bug Fixes:
- advanced-electronic-components is only added if either MDbobelectronics2 or ThemTharHills-Updated is active
---------------------------------------------------------------------------------------------------
Version: 2.0.6
Date: 10.12.2025
Bug Fixes:
- Fix recipe name for elementium-heat-shielding (thanks Hraukr)
- Fix recipe name and icon for bronze-spring (thanks Hraukr)
- Fix recipe unlock for bronze spring when foundry is disabled
---------------------------------------------------------------------------------------------------
Version: 2.0.5 Version: 2.0.5
Date: 10.12.2025 Date: 10.12.2025
Bug Fixes: Bug Fixes:

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local util = {}
-- se landfill
-- params: ore, icon_size
function util.se_landfill(params)
if mods["space-exploration"] then
if not params.icon_size then params.icon_size = 64 end
local lname="landfill-"..params.ore
data:extend({
{
type = "recipe",
icons = {
{ icon = "__base__/graphics/icons/landfill.png", icon_size = 64, icon_mipmaps = 3 },
{ icon = "__Chromium2__/graphics/icons/"..params.ore..".png", icon_size = params.icon_size, scale = 0.33*64/params.icon_size},
},
energy_required = 1,
enabled=false,
name = lname,
category = "hard-recycling",
order = "z-b-"..params.ore,
subgroup = "terrain",
results = {{type="item", name="landfill", amount=1}},
ingredients = {{type="item", name=params.ore, amount=50}},
}
})
util.add_unlock("se-recycling-facility", lname)
end
end
-- se matter
-- params: ore, energy_required, quant_out, quant_in, icon_size, stream_out
function util.se_matter(params)
if not params.quant_in then params.quant_in = params.quant_out end
if not params.icon_size then params.icon_size = 64 end
local fname = "matter-fusion-"..params.ore
local sedata = mods["Krastorio2"] and "se-kr-matter-synthesis-data" or "se-fusion-test-data"
local sejunk = mods["Krastorio2"] and "se-broken-data" or "se-junk-data"
data:extend({
{
type = "recipe",
name = fname,
localised_name = {"recipe-name.se-matter-fusion-to", {"item-name."..params.ore}},
category = "space-materialisation",
subgroup = "materialisation",
order = "a-b-z",
icons = {
{icon = "__space-exploration-graphics__/graphics/blank.png",
icon_size = 64, scale = 0.5},
{icon = "__space-exploration-graphics__/graphics/icons/fluid/particle-stream.png",
icon_size = 64, scale = 0.33, shift = {8,-8}},
{icon = "__Chromium2__/graphics/icons/"..params.ore..".png",
icon_size = params.icon_size, scale = 0.33 * 64/params.icon_size, shift={-8, 8}},
{icon = "__space-exploration-graphics__/graphics/icons/transition-arrow.png",
icon_size = 64, scale = 0.5},
},
energy_required = params.energy_required,
enabled = false,
ingredients = {
{type = "item", name = sedata, amount=1},
{type="fluid", name="se-particle-stream", amount=50},
{type="fluid", name="se-space-coolant-supercooled", amount=25},
},
results = {
{type = "item", name = params.ore, amount = params.quant_out},
{type="item", name="se-contaminated-scrap", amount=1},
{type="item", name=sedata, amount=1, probability=.99},
{type="item", name=sejunk, amount=1, probability=.01},
{type="fluid", name="se-space-coolant-hot", amount=25, ignored_by_productivity = 25, ignored_by_stats = 25},
}
}
})
util.add_unlock("se-space-matter-fusion", fname)
if mods["Krastorio2"] then
local lname = params.ore.."-to-particle-stream"
data:extend({
enabled = false,
{
type = "recipe",
name = lname,
localised_name = {"recipe-name.se-kr-matter-liberation", {"item-name."..params.ore}},
category = "space-materialisation",
subgroup = "advanced-particle-stream",
order = "a-b-z",
icons = {
{icon = "__space-exploration-graphics__/graphics/blank.png",
icon_size = 64, scale = 0.5},
{icon = "__space-exploration-graphics__/graphics/icons/fluid/particle-stream.png",
icon_size = 64, scale = 0.33, shift = {-8,8}},
{icon = "__Chromium2__/graphics/icons/"..params.ore..".png",
icon_size = params.icon_size, scale = 0.33 * 64/params.icon_size, shift={8, -8}},
{icon = "__space-exploration-graphics__/graphics/icons/transition-arrow.png",
icon_size = 64, scale = 0.5},
},
energy_required = 30,
enabled = false,
ingredients = {
{type="item", name="se-kr-matter-liberation-data", amount=1},
{type="item", name=params.ore, amount=params.quant_in},
{type="fluid", name="se-particle-stream", amount=50},
},
results = {
{type="item", name="se-kr-matter-liberation-data", amount=1, probability=.99},
{type="item", name=sejunk, amount=1, probability=.01},
{type="fluid", name="se-particle-stream", amount=params.stream_out, ignored_by_productivity = 50, ignored_by_stats = 50},
}
}
})
if not data.raw.technology["bz-advanced-stream-production"] then
data:extend({
{
type = "technology",
name ="bz-advanced-stream-production",
localised_name = {"", {"technology-name.se-kr-advanced-stream-production"}, " 2"},
icon = "__space-exploration-graphics__/graphics/technology/material-fabricator.png",
icon_size = 128,
effects = {},
unit = {
count = 100,
time = 15,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"se-rocket-science-pack", 1},
{"space-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1},
{"se-astronomic-science-pack-4", 1},
{"se-energy-science-pack-4", 1},
{"se-material-science-pack-4", 1},
{"kr-matter-tech-card", 1},
{"se-deep-space-science-pack-1", 1},
}
},
prerequisites = {"se-kr-advanced-stream-production"},
},
})
end
util.add_unlock("bz-advanced-stream-production", lname)
end
end
-- Get the normal prototype for a recipe -- either .normal or the recipe itself
function util.get_normal(recipe_name)
if data.raw.recipe[recipe_name] then
recipe = data.raw.recipe[recipe_name]
if recipe.ingredients then
return recipe
end
end
end
-- Set/override a technology's prerequisites
function util.set_prerequisite(technology_name, prerequisites)
local technology = data.raw.technology[technology_name]
if technology then
technology.prerequisites = {}
for i, prerequisite in pairs(prerequisites) do
if data.raw.technology[prerequisite] then
table.insert(technology.prerequisites, prerequisite)
end
end
end
end
-- Add a prerequisite to a given technology
function util.add_prerequisite(technology_name, prerequisite)
local technology = data.raw.technology[technology_name]
if technology and data.raw.technology[prerequisite] then
if technology.prerequisites then
for i, pre in pairs(technology.prerequisites) do
if pre == prerequisite then return end
end
table.insert(technology.prerequisites, prerequisite)
else
technology.prerequisites = {prerequisite}
end
end
end
-- Remove a prerequisite from a given technology
function util.remove_prerequisite(technology_name, prerequisite)
local technology = data.raw.technology[technology_name]
local index = -1
if technology then
for i, prereq in pairs(technology.prerequisites) do
if prereq == prerequisite then
index = i
break
end
end
if index > -1 then
table.remove(technology.prerequisites, index)
end
end
end
-- Add an effect to a given technology
function util.add_effect(technology_name, effect)
local technology = data.raw.technology[technology_name]
if technology then
if not technology.effects then technology.effects = {} end
if effect and effect.type == "unlock-recipe" then
if not data.raw.recipe[effect.recipe] then
return
end
table.insert(technology.effects, effect)
end
end
end
-- Add an effect to a given technology to unlock recipe
function util.add_unlock(technology_name, recipe)
util.add_effect(technology_name, {type="unlock-recipe", recipe=recipe})
end
-- remove recipe unlock effect from a given technology, multiple times if necessary
function util.remove_recipe_effect(technology_name, recipe_name)
local technology = data.raw.technology[technology_name]
local index = -1
local cnt = 0
if technology and technology.effects then
for i, effect in pairs(technology.effects) do
if effect.type == "unlock-recipe" and effect.recipe == recipe_name then
index = i
cnt = cnt + 1
end
end
if index > -1 then
table.remove(technology.effects, index)
if cnt > 1 then -- not over yet, do it again
util.remove_recipe_effect(technology_name, recipe_name)
end
end
end
end
-- Set technology ingredients
function util.set_tech_recipe(technology_name, ingredients)
local technology = data.raw.technology[technology_name]
if technology then
technology.unit.ingredients = ingredients
end
end
function util.set_enabled(recipe_name, enabled)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].enabled = enabled
end
end
function util.set_hidden(recipe_name)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].hidden = true
end
end
-- Add a given quantity of ingredient to a given recipe
function util.add_or_add_to_ingredient(recipe_name, ingredient, quantity)
if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
add_or_add_to_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
end
end
function add_or_add_to_ingredient(recipe, ingredient, quantity)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == ingredient or existing.name == ingredient then
add_to_ingredient(recipe, ingredient, quantity)
return
end
end
table.insert(recipe.ingredients, {ingredient, quantity})
end
end
-- Add a given quantity of ingredient to a given recipe
function util.add_ingredient(recipe_name, ingredient, quantity)
local is_fluid = not not data.raw.fluid[ingredient]
if data.raw.recipe[recipe_name] and (data.raw.item[ingredient] or is_fluid) then
add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity, is_fluid)
end
end
function add_ingredient(recipe, ingredient, quantity, is_fluid)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == ingredient then
return
end
end
if is_fluid then
table.insert(recipe.ingredients, {type="fluid", name=ingredient, amount=quantity})
else
table.insert(recipe.ingredients, {type = "item", name = ingredient, amount = quantity})
end
end
end
-- Add a given ingredient prototype to a given recipe
function util.add_ingredient_raw(recipe_name, ingredient)
if data.raw.recipe[recipe_name] and (data.raw.item[ingredient.name] or data.raw.item[ingredient[1]]) then
add_ingredient_raw(data.raw.recipe[recipe_name], ingredient)
end
end
function add_ingredient_raw(recipe, ingredient)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if (existing.name and existing.name == ingredient.name) then
return
end
end
table.insert(recipe.ingredients, ingredient)
end
end
-- Set an ingredient to a given quantity
function util.set_ingredient(recipe_name, ingredient, quantity)
if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
set_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
end
end
function set_ingredient(recipe, ingredient, quantity)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == ingredient then
existing.amount = quantity
existing.amount_min = nil
existing.amount_max = nil
return
end
end
table.insert(recipe.ingredients, {ingredient, quantity})
end
end
-- Add a given quantity of product to a given recipe.
-- Only works for recipes with multiple products
function util.add_product(recipe_name, product)
if data.raw.recipe[recipe_name] and
(data.raw.item[product.name] or data.raw.fluid[product.name]) then
add_product(data.raw.recipe[recipe_name], product)
end
end
function add_product(recipe, product)
if recipe ~= nil then
if recipe.results == nil then
recipe.results = {}
end
table.insert(recipe.results, product)
end
end
-- Get the amount of the ingredient, will check base/normal not expensive
function util.get_ingredient_amount(recipe_name, ingredient_name)
local recipe = data.raw.recipe[recipe_name]
if recipe then
if recipe.ingredients then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == ingredient_name then return ingredient.amount end
end
end
return 1
end
return 0
end
-- Get the amount of the result, will check base/normal not expensive
function util.get_amount(recipe_name, product)
if not product then product = recipe_name end
local recipe = data.raw.recipe[recipe_name]
if recipe then
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name == product then return result.amount end
end
end
return 1
end
return 0
end
-- Replace one ingredient with another in a recipe
-- Use amount to set an amount. If that amount is a multiplier instead of an exact amount, set multiply true.
function util.replace_ingredient(recipe_name, old, new, amount, multiply)
if data.raw.recipe[recipe_name] and (data.raw.item[new] or data.raw.fluid[new]) then
replace_ingredient(data.raw.recipe[recipe_name], old, new, amount or 1, multiply)
end
end
function replace_ingredient(recipe, old, new, amount, multiply)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == new then
return
end
end
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
ingredient.name = new
if multiply then
ingredient.amount = amount * ingredient.amount
else
ingredient.amount = amount
end
end
end
end
end
-- Remove an ingredient from a recipe
function util.remove_ingredient(recipe_name, old)
if data.raw.recipe[recipe_name] then
remove_ingredient(data.raw.recipe[recipe_name], old)
end
end
function remove_ingredient(recipe, old)
index = -1
if recipe ~= nil and recipe.ingredients ~= nil then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
index = i
break
end
end
if index > -1 then
table.remove(recipe.ingredients, index)
end
end
end
-- Replace an amount of an ingredient in a recipe. Keep at least 1 of old.
function util.replace_some_ingredient(recipe_name, old, old_amount, new, new_amount)
local is_fluid = not not data.raw.fluid[new]
if data.raw.recipe[recipe_name] and (data.raw.item[new] or is_fluid) then
replace_some_ingredient(data.raw.recipe[recipe_name], old, old_amount, new, new_amount, is_fluid)
end
end
function replace_some_ingredient(recipe, old, old_amount, new, new_amount, is_fluid)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == new then
return
end
end
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
ingredient.amount = math.max(1, ingredient.amount - old_amount)
end
end
add_ingredient(recipe, new, new_amount, is_fluid)
end
end
-- set the amount of a product.
function util.set_product_amount(recipe_name, product, amount)
if data.raw.recipe[recipe_name] then
set_product_amount(data.raw.recipe[recipe_name], product, amount)
end
end
function set_product_amount(recipe, product, amount)
if recipe then
if recipe.result_count then
recipe.result_count = amount
end
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name == product then
if result.amount then
result.amount = amount
end
if result.amount_min ~= nil then
result.amount_min = nil
result.amount_max = nil
result.amount = amount
end
end
if result[1] == product then
result[2] = amount
end
end
end
if not recipe.results and not recipe.result_count then
-- implicit one item result
recipe.result_count = amount
end
end
end
-- multiply the cost, energy, and results of a recipe by a multiple
function util.multiply_recipe(recipe_name, multiple)
if data.raw.recipe[recipe_name] then
multiply_recipe(data.raw.recipe[recipe_name], multiple)
end
end
function multiply_recipe(recipe, multiple)
if recipe then
if recipe.energy_required then
recipe.energy_required = recipe.energy_required * multiple
end
if recipe.result_count then
recipe.result_count = recipe.result_count * multiple
end
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name then
if result.amount then
result.amount = result.amount * multiple
end
if result.amount_min ~= nil then
result.amount_min = result.amount_min * multiple
result.amount_max = result.amount_max * multiple
end
if result.catalyst_amount then
result.catalyst_amount = result.catalyst_amount * multiple
end
end
if result[1] then
result[2] = result[2] * multiple
end
end
end
if not recipe.results and not recipe.result_count then
-- implicit one item result
recipe.result_count = multiple
end
if recipe.ingredients then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name then
ingredient.amount = ingredient.amount * multiple
end
if ingredient[1] then
ingredient[2] = ingredient[2] * multiple
end
end
end
end
end
-- Returns true if a recipe has an ingredient
function util.has_ingredient(recipe_name, ingredient)
return data.raw.recipe[recipe_name] and
has_ingredient(data.raw.recipe[recipe_name], ingredient)
end
function has_ingredient(recipe, ingredient)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == ingredient or existing.name == ingredient then
return true
end
end
end
return false
end
-- Remove a product from a recipe, WILL NOT remove the only product
function util.remove_product(recipe_name, old)
if data.raw.recipe[recipe_name] then
remove_product(data.raw.recipe[recipe_name], old)
end
end
function remove_product(recipe, old)
index = -1
if recipe ~= nil and recipe.results ~= nil then
for i, result in pairs(recipe.results) do
if result.name == old or result[1] == old then
index = i
break
end
end
if index > -1 then
table.remove(recipe.results, index)
end
end
end
function util.set_main_product(recipe_name, product)
if data.raw.recipe[recipe_name] then
set_main_product(data.raw.recipe[recipe_name], product)
end
end
function set_main_product(recipe, product)
if recipe then
recipe.main_product = product
end
end
-- Replace one product with another in a recipe
function util.replace_product(recipe_name, old, new)
if data.raw.recipe[recipe_name] then
replace_product(data.raw.recipe[recipe_name], old, new)
end
end
function replace_product(recipe, old, new)
if recipe then
if recipe.main_product == old then
recipe.main_product = new
end
if recipe.result == old then
recipe.result = new
return
end
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name == old then result.name = new end
if result[1] == old then result[1] = new end
end
end
end
end
-- Remove an element of type t and name from data.raw
function util.remove_raw(t, name)
if not data.raw[t] then
log(t.." not found in data.raw")
return
end
if data.raw[t][name] then
for i, elem in pairs(data.raw[t]) do
if elem.name == name then
data.raw[t][i] = nil
break
end
end
end
end
-- Set energy required
function util.set_recipe_time(recipe_name, time)
if data.raw.recipe[recipe_name] then
set_recipe_time(data.raw.recipe[recipe_name], time)
end
end
function set_recipe_time(recipe, time)
if recipe then
if recipe.energy_required then
recipe.energy_required = time
end
end
end
-- Multiply energy required
function util.multiply_time(recipe_name, factor)
if data.raw.recipe[recipe_name] then
multiply_time(data.raw.recipe[recipe_name], factor)
end
end
function multiply_time(recipe, factor)
if recipe then
if recipe.energy_required then
recipe.energy_required = recipe.energy_required * factor
end
end
end
-- Add to energy required
function util.add_time(recipe_name, amount)
if data.raw.recipe[recipe_name] then
add_time(data.raw.recipe[recipe_name], amount)
end
end
function add_time(recipe, amount)
if recipe then
if recipe.energy_required then
recipe.energy_required = recipe.energy_required + amount
end
end
end
-- Set recipe category
function util.set_category(recipe_name, category)
if data.raw.recipe[recipe_name] and data.raw["recipe-category"][category] then
data.raw.recipe[recipe_name].category = category
end
end
-- Set recipe subgroup
function util.set_subgroup(recipe_name, subgroup)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].subgroup = subgroup
end
end
-- Set item subgroup
function util.set_item_subgroup(item, subgroup)
if data.raw.item[item] and data.raw["item-subgroup"][subgroup] then
data.raw.item[item].subgroup = subgroup
end
end
function util.add_icon(recipe_name, icon)
if data.raw.recipe[recipe_name] then
if not (data.raw.recipe[recipe_name].icons and #(data.raw.recipe[recipe_name].icons) > 0) then
data.raw.recipe[recipe_name].icons = {{
icon=data.raw.recipe[recipe_name].icon,
icon_size=data.raw.recipe[recipe_name].icon_size,
icon_mipmaps=data.raw.recipe[recipe_name].icon_mipmaps,
}}
data.raw.recipe[recipe_name].icon = nil
data.raw.recipe[recipe_name].icon_size = nil
end
table.insert(data.raw.recipe[recipe_name].icons, icon)
end
end
-- Set recipe icons
function util.set_icons(recipe_name, icons)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].icons = icons
data.raw.recipe[recipe_name].icon = nil
data.raw.recipe[recipe_name].icon_size = nil
end
end
-- Set recipe icons
function util.set_item_icons(item_name, icons)
if data.raw.item[item_name] then
data.raw.item[item_name].icons = icons
data.raw.item[item_name].icon = nil
data.raw.item[item_name].icon_size = nil
end
end
-- Gets an item or fluid icon
function util.get_item_or_fluid_icon(name)
icon = ""
if data.raw.item[name] then
icon = data.raw.item[name].icon
if not icon then icon = data.raw.item[name].icons[1].icon end
elseif data.raw.fluid[name] then
icon = data.raw.fluid[name].icon
if not icon then icon = data.raw.fluid[name].icons[1].icon end
end
return icon
end
function util.set_to_founding(recipe)
util.set_category(recipe, "founding")
util.set_subgroup(recipe, "foundry-intermediate")
end
-- Add crafting category to an entity
function util.add_crafting_category(entity_type, entity, category)
if data.raw[entity_type][entity] and data.raw["recipe-category"][category] then
for i, existing in pairs(data.raw[entity_type][entity].crafting_categories) do
if existing == category then
return
end
end
table.insert(data.raw[entity_type][entity].crafting_categories, category)
end
end
function util.add_to_ingredient(recipe, ingredient, amount)
if data.raw.recipe[recipe] then
add_to_ingredient(data.raw.recipe[recipe], ingredient, amount)
end
end
function add_to_ingredient(recipe, it, amount)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == it then
ingredient.amount = ingredient.amount + amount
return
end
if ingredient[1] == it then
ingredient[2] = ingredient[2] + amount
return
end
end
end
end
function util.add_to_product(recipe_name, product, amount)
if data.raw.recipe[recipe_name] then
add_to_product(data.raw.recipe[recipe_name], product, amount)
end
end
function add_to_product(recipe, product, amount)
if recipe ~= nil and recipe.results ~= nil then
if recipe.result == product then
recipe.result_count = recipe.result_count + amount
return
end
for i, result in pairs(recipe.results) do
if result.name == product then
result.amount = result.amount + amount
return
end
if result[1] == product then
result[2] = result[2] + amount
return
end
end
end
end
-- Adds a result to a mineable type
function util.add_minable_result(t, name, result)
if data.raw[t] and data.raw[t][name] and data.raw[t][name].minable then
if data.raw[t][name].minable.result and not data.raw[t][name].minable.results then
data.raw[t][name].minable.results = {
{data.raw[t][name].minable.result ,data.raw[t][name].minable.count}}
data.raw[t][name].minable.result = nil
data.raw[t][name].minable.result_count = nil
end
if data.raw[t][name].minable.results then
table.insert(data.raw[t][name].minable.results, result)
end
end
end
function util.remove_prior_unlocks(tech, recipe)
if data.raw.technology[tech].prerequisites then
for i, prerequisite in pairs(data.raw.technology[tech].prerequisites) do
remove_prior_unlocks(prerequisite, recipe)
end
end
end
function remove_prior_unlocks(tech, recipe)
local technology = data.raw.technology[tech]
if technology then
util.remove_recipe_effect(tech, recipe)
if technology.prerequisites then
for i, prerequisite in pairs(technology.prerequisites) do
-- log("BZZZ removing prior unlocks for " .. tech ..", checking " .. prerequisite) -- Handy Debug :|
remove_prior_unlocks(prerequisite, recipe)
end
end
end
end
function util.replace_ingredients_prior_to(tech, old, new, multiplier)
if not data.raw.technology[tech] then
log("Not replacing ingredient "..old.." with "..new.." because tech "..tech.." was not found")
return
end
util.remove_prior_unlocks(tech, old)
for i, recipe in pairs(data.raw.recipe) do
if (recipe.enabled and recipe.enabled ~= false)
and (not recipe.hidden or recipe.hidden == true) -- probably don't want to change hidden recipes
and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
then
-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|
util.replace_ingredient(recipe.name, old, new, multiplier, true)
end
end
if data.raw.technology[tech].prerequisites then
for i, prerequisite in pairs(data.raw.technology[tech].prerequisites) do
replace_ingredients_prior_to(prerequisite, old, new, multiplier)
end
end
end
function replace_ingredients_prior_to(tech, old, new, multiplier)
local technology = data.raw.technology[tech]
if technology then
if technology.effects then
for i, effect in pairs(technology.effects) do
if effect.type == "unlock-recipe" then
-- log("BZZZ replacing " .. old .. " with " .. new .." in " .. effect.recipe) -- Handy Debug :|
util.replace_ingredient(effect.recipe, old, new, multiplier, true)
end
end
end
if technology.prerequisites then
for i, prerequisite in pairs(technology.prerequisites) do
-- log("BZZZ checking " .. prerequisite) -- Handy Debug :|
replace_ingredients_prior_to(prerequisite, old, new, multiplier)
end
end
end
end
function util.remove_all_recipe_effects(recipe_name)
for name, _ in pairs(data.raw.technology) do
util.remove_recipe_effect(name, recipe_name)
end
end
function util.add_unlock_force(technology_name, recipe)
util.set_enabled(recipe, false)
util.remove_all_recipe_effects(recipe)
util.add_unlock(technology_name, recipe)
end
-- sum the products of a recipe
function util.sum_products(recipe_name)
-- this is going to end up approximate in some cases, integer division is probs fine
if data.raw.recipe[recipe_name] then
local recipe = data.raw.recipe[recipe_name]
if not recipe.results then return recipe.result_count end
local sum = 0
for i, result in pairs(recipe.results) do
local amt = 0
if result[2] then amt = result[2]
elseif result.amount then amt = result.amount
elseif result.amount_min then amt = (result.amount_min + result.amount_max)/2
end
if result.probability then amt = amt * result.probability end
sum = sum + amt
end
return sum
end
return 0
end
function util.add_productivity(recipe)
data.raw.recipe[recipe].allow_productivity = true
end
return util

View file

@ -1,6 +1,6 @@
{ {
"name": "IntermediatesForYou2", "name": "IntermediatesForYou2",
"version": "2.0.5", "version": "2.1.1",
"factorio_version": "2.0", "factorio_version": "2.0",
"title": "IntermediatesForYou", "title": "IntermediatesForYou",
"description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.", "description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.",
@ -8,7 +8,8 @@
"homepage": "https://discord.gg/ufvFUJtVwk", "homepage": "https://discord.gg/ufvFUJtVwk",
"dependencies": [ "dependencies": [
"base >= 2.0.0", "base >= 2.0.0",
"? 248k-Redux", "bzlib",
"? 248k-Redux >= 0.1.35",
"? aai-industry", "? aai-industry",
"? bismuth", "? bismuth",
"? Bio_Industries_2", "? Bio_Industries_2",

View file

@ -54,6 +54,7 @@ aluminium-hydroxide-smelting=Aluminium hydroxide smelting
sodium-hydroxide-reaction=Sodium hydroxide reaction sodium-hydroxide-reaction=Sodium hydroxide reaction
silica-extraction=Silica extraction silica-extraction=Silica extraction
sodium-aluminate=Sodium aluminate sodium-aluminate=Sodium aluminate
bronze-spring=Spring (Bronze)
slag=slag slag=slag
iron-extraction=Iron extraction iron-extraction=Iron extraction
@ -61,6 +62,7 @@ trace-rare-ore-extraction=Trace rare ore extraction
elementite=Elementite elementite=Elementite
elementite-dust=Elementite dust elementite-dust=Elementite dust
elementium-plate=Elementium plate elementium-plate=Elementium plate
elementium-heat-shielding=Heat Shielding (Elementium)
[recipe-description] [recipe-description]
low-quality-advanced-circuit=When resources are scarce you use what you got. low-quality-advanced-circuit=When resources are scarce you use what you got.

View file

@ -1,4 +1,4 @@
local util = require("data-util") local util = require("__bzlib__/data-util")
local turret_base_ingredients = {{type="item", name="iron-plate", amount=10}, {type="item", name="iron-gear-wheel", amount=10}} local turret_base_ingredients = {{type="item", name="iron-plate", amount=10}, {type="item", name="iron-gear-wheel", amount=10}}
if mods["Krastorio2"] and mods["aai-industry"] then if mods["Krastorio2"] and mods["aai-industry"] then
@ -17,6 +17,7 @@ if mods["Krastorio2"] then
elseif mods["MDbobelectronics2"] then elseif mods["MDbobelectronics2"] then
electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}} electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}}
end end
if mods["MDbobelectronics2"] or mods["ThemTharHills-Updated"] then
data:extend({ data:extend({
{ {
type = "item", type = "item",
@ -39,6 +40,7 @@ if mods["Krastorio2"] then
results = {{type="item", name="advanced-electronic-components", amount=2}}, results = {{type="item", name="advanced-electronic-components", amount=2}},
} }
}) })
end
if mods["248k-Redux"] then if mods["248k-Redux"] then
data:extend({ data:extend({
{ {
@ -53,7 +55,7 @@ if mods["Krastorio2"] then
order = "a-a-a-1", order = "a-a-a-1",
enabled = false, enabled = false,
energy_required = 4, energy_required = 4,
ingredients = {{type="item", name="fu_materials_energy_charged_crystal", amount=1}}, ingredients = {{type="item", name="fu_energy_charged_crystal", amount=1}},
results = {{type="item", name="kr-imersite-powder", amount=2}}, results = {{type="item", name="kr-imersite-powder", amount=2}},
} }
}) })
@ -79,7 +81,7 @@ if data.raw.item["gimbaled-thruster"] then
table.insert(satellite_body_ingredients, {type="item", name="gimbaled-thruster", amount=10}) table.insert(satellite_body_ingredients, {type="item", name="gimbaled-thruster", amount=10})
end end
if mods["248k-Redux"] then if mods["248k-Redux"] then
table.insert(satellite_body_ingredients, {type="item", name="fu_materials_KFK", amount=10}) table.insert(satellite_body_ingredients, {type="item", name="fu_KFK", amount=10})
end end
local shock_absorber_ingredients = {{type="item", name="spring", amount=1}, {type="item", name="iron-stick", amount=1}} local shock_absorber_ingredients = {{type="item", name="spring", amount=1}, {type="item", name="iron-stick", amount=1}}
@ -87,6 +89,9 @@ if data.raw.item["rubber"] then
table.insert(shock_absorber_ingredients, {type="item", name="rubber", amount=1}) table.insert(shock_absorber_ingredients, {type="item", name="rubber", amount=1})
end end
local spring_icon = "__IntermediatesForYou2__/graphics/icons/spring.png"
local spring_icon_size = 64
data:extend({ data:extend({
{ {
type = "item", type = "item",
@ -111,8 +116,8 @@ data:extend({
{ {
type = "item", type = "item",
name = "spring", name = "spring",
icon = "__IntermediatesForYou2__/graphics/icons/spring.png", icon = spring_icon,
icon_size = 64, icon_size = spring_icon_size,
group = "intermediate-product", group = "intermediate-product",
subgroup = "intermediate-product", subgroup = "intermediate-product",
order = "a[spring]", order = "a[spring]",
@ -195,40 +200,55 @@ util.add_unlock("logistics", "spring")
util.add_unlock("rocket-silo","satellite-body") util.add_unlock("rocket-silo","satellite-body")
util.add_unlock("fast-inserter", "shock-absorber") util.add_unlock("fast-inserter", "shock-absorber")
if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then if data.raw.item["bronze-plate"] then
data:extend({ local bronze_plate_icon = data.raw.item["bronze-plate"].icon
or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon
local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size
or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon_size
data:extend({
{ {
type = "recipe", type = "recipe",
name = "bronze-spring", name = "bronze-spring",
localised_name = { "item-name.bronze-spring" },
category = "crafting", category = "crafting",
order = "s2[spring]", order = "s2[spring]",
icons = (data.raw.item["bronze-plate"] and
{
{ icon = spring_icon, icon_size = spring_icon_size },
{ icon = bronze_plate_icon, icon_size = bronze_plate_icon_size, scale = 0.125, shift = { -8, -8 } }
} or {
{ icon = spring_icon, icon_size = spring_icon_size }
}
),
enabled = false, enabled = false,
energy_required = 2, energy_required = 2,
ingredients = {{type="item", name="bronze-plate", amount=1}}, ingredients = {{type="item", name="bronze-plate", amount=1}},
results = {{type="item", name="spring", amount=2}}, results = {{type="item", name="spring", amount=2}},
} }
}) })
if mods["bzfoundry2"] and not settings.startup["bzfoundry-minimal"].value then
util.add_unlock("foundry", "bronze-spring") util.add_unlock("foundry", "bronze-spring")
else
util.add_unlock("automation", "bronze-spring")
end
end end
if mods["ThemTharHills-Updated"] then if mods["ThemTharHills-Updated"] then
local low_quality_advanced_circuit_ingredients = {{type="item", name="copper-cable", amount=3}, {type="item", name="electronic-circuit", amount=3}} local low_quality_advanced_circuit_ingredients = {{type="item", name="copper-cable", amount=3}, {type="item", name="electronic-circuit", amount=3}}
if data.raw.item["solder"] then if data.raw.item["solder"] then
table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="solder", amount=4}) table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="solder", amount=4})
end end
if data.raw.item["kr-electronic-components"] then if data.raw.item["kr-electronic-components"] then
table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="kr-electronic-components", amount=2}) table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="kr-electronic-components", amount=2})
end end
if data.raw.item["circuit-board"] then if data.raw.item["circuit-board"] then
table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="circuit-board", amount=1}) table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="circuit-board", amount=1})
end end
local low_quality_advanced_circuit_results = {{ type = "item", name = "advanced-circuit", amount=1, probability=0.75}} local low_quality_advanced_circuit_results = {{ type = "item", name = "advanced-circuit", amount=1, probability=0.75}}
if mods["space-exploration"] then if mods["space-exploration"] then
table.insert(low_quality_advanced_circuit_results, { type = "item", name = "se-scrap", amount=1, probability=0.25}) table.insert(low_quality_advanced_circuit_results, { type = "item", name = "se-scrap", amount=1, probability=0.25})
end end
data:extend({ data:extend({
{ {
type = "recipe", type = "recipe",
name = "low-quality-advanced-circuit", name = "low-quality-advanced-circuit",
@ -248,8 +268,8 @@ data:extend({
ingredients = low_quality_advanced_circuit_ingredients, ingredients = low_quality_advanced_circuit_ingredients,
results = low_quality_advanced_circuit_results, results = low_quality_advanced_circuit_results,
} }
}) })
util.add_unlock("advanced-circuit", "low-quality-advanced-circuit") util.add_unlock("advanced-circuit", "low-quality-advanced-circuit")
end end
if mods["aai-industry"] or mods["Krastorio2"] then if mods["aai-industry"] or mods["Krastorio2"] then

View file

@ -1,4 +1,4 @@
local util = require("data-util") local util = require("__bzlib__/data-util")
if mods["space-exploration"] then if mods["space-exploration"] then
local se_recycle_long_handed_inserter_results = {{type="item", name="iron-stick", amount=1}, {type="item", name="inserter", amount=1, probability=0.75}} local se_recycle_long_handed_inserter_results = {{type="item", name="iron-stick", amount=1}, {type="item", name="inserter", amount=1, probability=0.75}}
if data.raw.item["solder"] then if data.raw.item["solder"] then

View file

@ -1,4 +1,4 @@
local util = require("data-util") local util = require("__bzlib__/data-util")
if mods["aai-industry"] or mods["Krastorio2"] then if mods["aai-industry"] or mods["Krastorio2"] then
data:extend( data:extend(

View file

@ -1,4 +1,4 @@
local util = require("data-util") local util = require("__bzlib__/data-util")
if mods["MDbobelectronics2"] then if mods["MDbobelectronics2"] then
util.remove_ingredient("advanced-processing-unit", "processing-electronics") util.remove_ingredient("advanced-processing-unit", "processing-electronics")
@ -28,17 +28,17 @@ if mods["space-exploration"] then
util.remove_ingredient("productivity-module-3", "integrated-circuit") util.remove_ingredient("productivity-module-3", "integrated-circuit")
util.remove_ingredient("effectivity-module-3", "integrated-circuit") util.remove_ingredient("efficiency-module-3", "integrated-circuit")
util.remove_ingredient("productivity-module-2", "electronic-circuit") util.remove_ingredient("productivity-module-2", "electronic-circuit")
util.remove_ingredient("effectivity-module-2", "electronic-circuit") util.remove_ingredient("efficiency-module-2", "electronic-circuit")
if mods["BrassTacks-Updated"] then if mods["BrassTacks-Updated"] then
util.add_product("se-core-fragment-omni",{ type = "item", name = "zinc-ore", amount = 8 }) util.add_product("se-core-fragment-omni",{ type = "item", name = "zinc-ore", amount = 8 })
end end
if mods["248k-Redux"] then if mods["248k-Redux"] then
util.replace_ingredient("se-canister", "plastic-bar", "fi_materials_GFK", 5) util.replace_ingredient("se-canister", "plastic-bar", "fi_GFK", 5)
util.remove_ingredient("se-canister", mods["Krastorio2"] and "kr-glass" or "glass") util.remove_ingredient("se-canister", mods["Krastorio2"] and "kr-glass" or "glass")
end end
end end

View file

@ -1,4 +1,4 @@
local util = require("data-util") local util = require("__bzlib__/data-util")
-- Main vanilla changes -- Main vanilla changes
util.add_ingredient("flamethrower-turret", "turret-base", 1) util.add_ingredient("flamethrower-turret", "turret-base", 1)
@ -143,7 +143,7 @@ if mods["bobassembly"] then
end end
--electronics --electronics
if (mods["MDbobelectronics2"] and mods["Krastorio2"]) or false then if mods["MDbobelectronics2"] and mods["Krastorio2"] then
util.replace_ingredient("kr-electronic-components", "plastic-bar", "basic-electronic-components") util.replace_ingredient("kr-electronic-components", "plastic-bar", "basic-electronic-components")
util.replace_ingredient("kr-electronic-components", mods["Krastorio2"] and "kr-glass" or "glass", "BOBMD-electronic-components") util.replace_ingredient("kr-electronic-components", mods["Krastorio2"] and "kr-glass" or "glass", "BOBMD-electronic-components")
util.remove_ingredient("kr-electronic-components", "silicon-wafer") util.remove_ingredient("kr-electronic-components", "silicon-wafer")
@ -206,8 +206,8 @@ if mods["space-exploration"] then
util.remove_ingredient("productivity-module-3", "mlcc") util.remove_ingredient("productivity-module-3", "mlcc")
util.remove_ingredient("productivity-module-3", "cooling-fan") util.remove_ingredient("productivity-module-3", "cooling-fan")
util.remove_ingredient("effectivity-module-3", "mlcc") util.remove_ingredient("efficiency-module-3", "mlcc")
util.remove_ingredient("effectivity-module-3", "cooling-fan") util.remove_ingredient("efficiency-module-3", "cooling-fan")
util.set_ingredient("speed-module-4", "se-iridium-plate", 90) util.set_ingredient("speed-module-4", "se-iridium-plate", 90)
util.add_ingredient("speed-module-4", "elementium-plate", 30) util.add_ingredient("speed-module-4", "elementium-plate", 30)
@ -221,10 +221,10 @@ if mods["space-exploration"] then
end end
if mods["248k-Redux"] then if mods["248k-Redux"] then
util.replace_ingredient("se-canister", "plastic-bar", "fi_materials_GFK", 5) util.replace_ingredient("se-canister", "plastic-bar", "fi_GFK", 5)
util.remove_ingredient("se-canister", mods["Krastorio2"] and "kr-glass" or "glass") util.remove_ingredient("se-canister", mods["Krastorio2"] and "kr-glass" or "glass")
util.add_ingredient("effectivity-module-2", "el_lithium_battery", 10) util.add_ingredient("efficiency-module-2", "el_lithium_battery", 10)
end end
end end

View file

@ -1,5 +1,46 @@
# IntermediatesForYou ## IntermediatesForYou2
[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0
Updated for Factorio 2.0. Things in this mod may change.
Original mod: https://mods.factorio.com/mod/IntermediatesForYou This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k.
If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now.
#### New Intermediates
- Turret base
- Large turret base
- Advanced electronic components
- Satellite body
- Spring
- Shock absorber
- Elementite [SE]
- Slag [K2/AAI]
- Imersite Powder [K2 & 248k]
#### Changes & Compatibility (Likely an incomplete list)
- Added Inserter Parts to stack filter inserter
- [K2] Greenhouse upgrades into Bio Lab
- [SE] Recycling recipe for long handed inserter
- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic
- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant
- Low quality advanced circuit recipe (for when you are low on gold)
- Filter Inserter upgrades into Stack Filter Inserter
#### Planned Features (Maybe?)
- More late game SE and K2 support
- Customization settings
- Custom textures
#### Created by:
Timeken (https://mods.factorio.com/user/Timeken)
Original Mod: https://mods.factorio.com/mod/IntermediatesForYou
#### Updated By
cackling.fiend (https://mods.factorio.com/user/cackling.fiend)
Hraukr (https://mods.factorio.com/user/Hraukr)
#### Based On
The BZ Mods series from brevven (https://mods.factorio.com/user/brevven)