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28 changed files with 717 additions and 136 deletions
67
README.md
67
README.md
|
@ -1,4 +1,4 @@
|
|||
[](https://discord.gg/ufvFUJtVwk)[](https://git.cacklingfiend.info/cacklingfiend/lignumis)
|
||||
[](https://discord.gg/ufvFUJtVwk)[](https://git.cacklingfiend.info/cacklingfiend/lignumis)[](https://mods.factorio.com/mod/lignumis/metrics?range=last_two_months&type=mod_downloads)
|
||||
_________________
|
||||

|
||||
|
||||
|
@ -16,6 +16,41 @@ The duration of the stay on Lignumis will be rather short. The impact of the lat
|
|||
[](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=2) [](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3) [](https://www.youtube.com/live/guWhjqPrVN0?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=4&t=362)
|
||||
_________________
|
||||
|
||||
## Planet perks
|
||||
|
||||
#### Early bots
|
||||
|
||||
Unlock early personal bots with steam science even before reaching Nauvis. Start with 10 construction bots and upgrade to up to 30 with the heavy armor unlocked with automation science.
|
||||
|
||||
There is even a setting to move personal bots to wood science and buff them a bit to get them basically at game start.
|
||||
|
||||
#### New belt tier: Wooden belts
|
||||
|
||||
This new low-fidelity tier of belts is incredibly cheap and can be used for those low throughput applications.
|
||||
|
||||
#### Exported buildings: Lumber mill and burner agricultural tower
|
||||
|
||||
These burner buildings help with wood production on other planets and the lumber mill grants a 50% productivity bonus for wood-based items.
|
||||
|
||||
#### Exported products: Processing units and low density structures
|
||||
|
||||
These items are especially cheap to craft on Lignumis and can be exported to other planets that could use the resources better for other things.
|
||||
|
||||
#### Alternative recipes
|
||||
|
||||
The Lignumis plastic recipe can be used on other planets just with wood and water. Bring some peat and gold stromatolite seeds for the starter culture. Improve it even more by using the biochamber once unlocked.
|
||||
|
||||
Nutrients from wood pulp can be used on all planets for easy nutrients production.
|
||||
|
||||
#### Increased astroids
|
||||
|
||||
Lignumis orbit has increased amounts of astroids that also have an even distribution. That makes it ideal to jumpstart new space ships and for production platforms.
|
||||
|
||||
#### Late game technology: Quality assembler
|
||||
|
||||
Craft selected machines and items with a quality bonus of 25% by providing a special gold quality catalyst.
|
||||
_________________
|
||||
|
||||
## Wood production
|
||||
|
||||
Sources of wood per planet.
|
||||
|
@ -79,26 +114,6 @@ For even more complexity after Lignumis. They currently don't change anything on
|
|||
|
||||
_________________
|
||||
|
||||
## Compatibility with other planet mods
|
||||
|
||||
The following planet mods are tested for (at least technical) compatibility. The ones marked with * have been successfully beaten by me.
|
||||
|
||||
- [Castra](https://mods.factorio.com/mod/castra)
|
||||
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
|
||||
- [Corrundum](https://mods.factorio.com/mod/corrundum)
|
||||
- [Cubium](https://mods.factorio.com/mod/cubium)
|
||||
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
|
||||
- [Janus](https://mods.factorio.com/mod/janus)
|
||||
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
|
||||
- [Moshine](https://mods.factorio.com/mod/Moshine)* + [Wooden Moshine: Solaponics](https://mods.factorio.com/mod/moshine-solaponics)
|
||||
- [Muluna](https://mods.factorio.com/mod/planet-muluna)*
|
||||
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
|
||||
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
|
||||
|
||||
This list is probably not up-to-date. In doubt, just try it out.
|
||||
|
||||
_________________
|
||||
|
||||
## Problematic / incompatible mods
|
||||
|
||||
* The combination of AAI Industry and Any planet start is currently not supported.
|
||||
|
@ -226,10 +241,6 @@ _________________
|
|||
|
||||
- [Mute icon](https://icons8.com/icon/9414/no-audio)
|
||||
|
||||
[_CodeGreen](https://mods.factorio.com/user/_CodeGreen)
|
||||
|
||||
- Lignumis as starting planet inspired by [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
|
||||
|
||||
[Free Music Archive](https://freemusicarchive.org)
|
||||
|
||||
- [The Owl: telescope](https://freemusicarchive.org/music/The_Owl/Fairy_Forest/the_owl_-_fairy_forest_-_04_the_owl_-_telescope/) (CC BY-NC-ND)
|
||||
|
@ -245,4 +256,8 @@ _________________
|
|||
[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
|
||||
|
||||
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
|
||||
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
|
||||
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
|
||||
|
||||
[Larger Lamps](https://mods.factorio.com/mod/DeadlockLargerLamp)
|
||||
|
||||
- Burner lamp
|
|
@ -1,4 +1,38 @@
|
|||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.61
|
||||
Date: 29.08.2025
|
||||
Changes:
|
||||
- Increase generation of peat
|
||||
- Add setting for double provisional rocket capacity
|
||||
- Add setting for spoiling of science packs
|
||||
Bug Fixes:
|
||||
- Always show moist stromatolite remnant in filter UI
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.60
|
||||
Date: 25.08.2025
|
||||
Changes:
|
||||
- Mark RSO as incompatible
|
||||
Bug Fixes:
|
||||
- AAI Loaders: Don't load code when mode is set to graphics only
|
||||
- Fix item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.59
|
||||
Date: 22.08.2025
|
||||
Changes:
|
||||
- Reduce mining time of the burner lamp
|
||||
Bug Fixes:
|
||||
- Fix possible crash when transitioning to Nauvis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.58
|
||||
Date: 22.08.2025
|
||||
Changes:
|
||||
- Add setting for keeping the vanilla lab recipe (https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7)
|
||||
- Add burner lamp
|
||||
- Add compatibility for "Krastorio 2 Spaced Out"
|
||||
Bug Fixes:
|
||||
- AAI Industry and Crushing industry: Fix burner crusher gold recipe (https://mods.factorio.com/mod/lignumis/discussion/68a70d74b6418d6882e78783)
|
||||
- Any planet start: Move code to data final fixes
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.57
|
||||
Date: 11.07.2025
|
||||
Changes:
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "lignumis",
|
||||
"version": "1.0.57",
|
||||
"version": "1.0.61",
|
||||
"title": "Lignumis",
|
||||
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
|
||||
"author": "cackling fiend",
|
||||
|
@ -33,6 +33,7 @@
|
|||
"?fulgora-coralmium-agriculture",
|
||||
"?gleba-reborn",
|
||||
"?hot-metals >= 1.1.0",
|
||||
"?Krastorio2-spaced-out",
|
||||
"?lane-splitters",
|
||||
"?metal-and-stars",
|
||||
"(?)secretas",
|
||||
|
@ -43,6 +44,7 @@
|
|||
"!early-agriculture",
|
||||
"!planet-picker",
|
||||
"!wood-logistics",
|
||||
"!wood-universe-modpack"
|
||||
"!wood-universe-modpack",
|
||||
"!rso-mod"
|
||||
]
|
||||
}
|
|
@ -72,7 +72,6 @@ gold-plate=Goldplatte
|
|||
gold-cable=Goldkabel
|
||||
moist-stromatolite-remnant=Feuchte Stromatolithenreste
|
||||
steam-science-pack=Wissenschaftspaket für Dampf
|
||||
destination-nauvis=Reise nach Nauvis
|
||||
lumber=Holzbrett
|
||||
basic-repair-pack=Grundlegendes Reparaturkit
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
|
|
|
@ -49,6 +49,7 @@ wood-lane-splitter=Wood lane splitter
|
|||
lignumis-spawner-small=Lignumis egg raft
|
||||
lignumis-small-wriggler-pentapod=Lignumis small wiggler pentapod
|
||||
lignumis-medium-wriggler-pentapod=Lignumis medium wiggler pentapod
|
||||
burner-lamp=Burner lamp
|
||||
|
||||
[entity-description]
|
||||
lumber-mill=Advanced machine to process wood.
|
||||
|
@ -72,7 +73,6 @@ gold-plate=Gold plate
|
|||
gold-cable=Gold cable
|
||||
moist-stromatolite-remnant=Moist stromatolite remnant
|
||||
steam-science-pack=Steam science pack
|
||||
destination-nauvis=Travel to Nauvis
|
||||
lumber=Lumber
|
||||
basic-repair-pack=Basic repair pack
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
|
@ -82,11 +82,13 @@ wood-armor=Wood armor
|
|||
wood-darts-magazine=Wood darts magazine
|
||||
basic-circuit-board=Basic circuit board
|
||||
crushed-gold-ore=Crushed gold ore
|
||||
steam-science-pack-spoiled=Science flask with water
|
||||
|
||||
[item-description]
|
||||
wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
|
||||
stone-wall=Better acoustic and physical protection than the wooden counterpart.
|
||||
gold-stromatolite-seed=Plant the seed to grow gold stromatolites. They house bacteria that enrich gold from the ground.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
steam-science-pack-spoiled=Spoiled steam science pack. Put it in a furnace to bring it to the right temperature.
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Wood pulp
|
||||
|
@ -108,10 +110,13 @@ active-noise-cancelling=Active noise cancelling
|
|||
casting-gold=Casting gold
|
||||
gold-ore-crushing=Gold ore crushing
|
||||
processing-unit-gold=Processing unit (gold)
|
||||
burner-lamp-burning=Generating light
|
||||
refresh-steam-science-pack=Refresh steam science pack
|
||||
|
||||
[recipe-description]
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.
|
||||
gold-stromatolite-seed-to-peat=Used for voiding excess gold stromatolite seeds.
|
||||
refresh-steam-science-pack=Heats a science flask with water to the right temperature to be used as steam science pack.
|
||||
|
||||
[technology-name]
|
||||
wood-science-pack=Wood science pack
|
||||
|
@ -182,6 +187,9 @@ lignumis-assembler-progression=Enable progressive assembler recipes
|
|||
lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill
|
||||
lignumis-fulgora-wood=Add wood to Fulgora
|
||||
lignumis-early-robots=Even earlier personal robots
|
||||
lignumis-vanilla-lab=Keep vanilla lab recipe
|
||||
lignumis-double-rocket=Double provisional rocket cargo capacity
|
||||
lignumis-sciences-spoil=Lignumis science packs spoil
|
||||
|
||||
[mod-setting-description]
|
||||
lignumis-belt-progression=Yellow belts will require wood belts to craft.
|
||||
|
@ -194,6 +202,9 @@ lignumis-assembler-progression=Assembling machine 1 will require burner assembli
|
|||
lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
|
||||
lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
|
||||
lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster.
|
||||
lignumis-vanilla-lab=Moves the transport belt recipe to Iron processing so the lab can be crafted with the original recipe without requiring to research logistics.
|
||||
lignumis-double-rocket=The provisional rocket can carry 80 instead of 40 slots.
|
||||
lignumis-sciences-spoil=Both wood science packs and steam science packs spoil for additional difficulty.
|
||||
|
||||
[autoplace-control-names]
|
||||
lignumis_enemy_base=Lignumis enemy bases
|
||||
|
|
216
lignumis/locale/es-ES/strings.cfg
Normal file
216
lignumis/locale/es-ES/strings.cfg
Normal file
|
@ -0,0 +1,216 @@
|
|||
[mod-name]
|
||||
lignumis=○ Lignumis
|
||||
|
||||
[mod-description]
|
||||
lignumis=Sumérgete en el mundo de Lignumis, una luna de Nauvis que ofrece solo las tecnologías más básicas.
|
||||
|
||||
[space-location-name]
|
||||
lignumis=Lignumis
|
||||
|
||||
[space-location-description]
|
||||
lignumis=Lignumis es una luna orbitando Nauvis. Es bastante similar a Nauvis, pero parece ser más joven y con menos recursos.
|
||||
|
||||
[airborne-pollutant-name]
|
||||
noise=Ruido
|
||||
|
||||
[airborne-pollutant-name-with-amount]
|
||||
noise=__1__ ruido
|
||||
|
||||
[entity-name]
|
||||
wood-lab=Laboratorio de madera
|
||||
peat=Turba
|
||||
burner-agricultural-tower=Torre agrícola a combustión
|
||||
burner-assembling-machine=Máquina de ensamblaje a combustión
|
||||
burner-long-handed-inserter=Insertador largo a combustión
|
||||
lumber-mill=Aserradero
|
||||
gold-stromatolite=Estromatolita de oro
|
||||
gold-stromatolite-plant=Planta de estromatolita de oro
|
||||
gold-stromatolite-lignumis=Estromatolita de oro
|
||||
gold-patch=Parche de oro
|
||||
deep-miner=Perforadora profunda
|
||||
gold-pipe=Tubería de oro
|
||||
gold-pipe-to-ground=Tubería de oro subterránea
|
||||
gold-storage-tank=Cisterna de oro
|
||||
desiccation-furnace=Horno de desecación
|
||||
steam-assembling-machine=Máquina de ensamblaje a vapor
|
||||
provisional-rocket-silo=Silo de cohetes provisional
|
||||
provisional-rocket-silo-ready=Silo de cohetes provisional (listo)
|
||||
basic-gun-turret=Torreta ametralladora básica
|
||||
basic-construction-robot-gold=Robot de construcción básico (oro)
|
||||
basic-construction-robot-copper=Robot de construcción básico (cobre)
|
||||
wood-transport-belt=Cinta transportadora de madera
|
||||
wood-underground-belt=Cinta transportadora subterránea de madera
|
||||
wood-splitter=Divisor de madera
|
||||
basic-radar=Radar básico
|
||||
active-noise-cancelling-tower=Torre de cancelación activa de ruido
|
||||
quality-assembler=Máquina de ensamblaje de calidad
|
||||
aai-wood-loader=Cargador de madera
|
||||
wood-lane-splitter=Divisor de carril de madera
|
||||
lignumis-spawner-small=Balsa de huevos Lignumis
|
||||
lignumis-small-wriggler-pentapod=Pentápodo reptante pequeño de Lignumis
|
||||
lignumis-medium-wriggler-pentapod=Pentápodo reptante mediano de Lignumis
|
||||
|
||||
[entity-description]
|
||||
lumber-mill=Máquina avanzada para procesar madera.
|
||||
quality-assembler=Ensamblador de alta gama para fabricar solo máquinas de la mejor calidad. Da un 25% de calidad adicional al consumir [item=gold-quality-catalyst]. Por lo demás, las condiciones de la superficie y los ingredientes no cambian.
|
||||
gold-stromatolite-plant=Recolecte estromatolitos de oro en busca de bacterias que enriquezcan el oro del suelo.\n__REMARK_COLOR_BEGIN__Rendimiento esperado:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[equipment-name]
|
||||
basic-portable-generator-equipment-gold=Equipo generador portátil básico (oro)
|
||||
basic-portable-generator-equipment-copper=Equipo generador portátil básico (cobre)
|
||||
basic-personal-roboport-equipment-gold=Equipo roboport personal básico (oro)
|
||||
basic-personal-roboport-equipment-copper=Equipo roboport personal básico (cobre)
|
||||
|
||||
[item-name]
|
||||
wooden-gear-wheel=Engranaje de madera
|
||||
wood-science-pack=Paquete de ciencia de madera
|
||||
peat=Turba
|
||||
gold-stromatolite-seed=Semilla de estromatolita de oro
|
||||
gold-ore=Mena de oro
|
||||
gold-bacteria=Bacterias del oro
|
||||
gold-plate=Placa de oro
|
||||
gold-cable=Cable de oro
|
||||
moist-stromatolite-remnant=Remanente de estromatolita húmedo
|
||||
steam-science-pack=Paquete de ciencia de vapor
|
||||
destination-nauvis=Viajes a Nauvis
|
||||
lumber=Madera aserrada
|
||||
basic-repair-pack=Pack de reparación básico
|
||||
cupriavidus-necator=Bacterias Cupriavidus necator
|
||||
dead-cupriavidus-necator=Bacterias Cupriavidus necator muertas
|
||||
gold-quality-catalyst=Catalizador de calidad de oro
|
||||
wood-armor=Armadura de madera
|
||||
wood-darts-magazine=Dardos de madera
|
||||
basic-circuit-board=Placa de circuito básica
|
||||
crushed-gold-ore=Mineral de oro triturado
|
||||
|
||||
[item-description]
|
||||
wooden-wall=Use Paredes de madera para proteger su base de los lugareños y reducir los niveles de ruido.
|
||||
stone-wall=Mejor protección acústica y física que la contraparte de madera.
|
||||
gold-stromatolite-seed=Planta la semilla para cultivar estromatolitos de oro. Albergan bacterias que enriquecen el oro del suelo.\n__REMARK_COLOR_BEGIN__Rendimiento esperado: __REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Pulpa de madera
|
||||
molten-gold=Oro fundido
|
||||
|
||||
[recipe-name]
|
||||
moist-stromatolite-remnant-desiccation=Desecar remanente de estromatolita húmeda
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Desecar remanente de estromatolita húmeda
|
||||
gold-stromatolite-seed-to-peat=Procesar semilla de estromatolita de oro
|
||||
wood-liquefaction=Licuefacción de la madera
|
||||
provisional-rocket-part=Pieza de cohete provisional
|
||||
cupriavidus-necator-starter=Bacterias cupriavidus necator (cultivo iniciador)
|
||||
plastic-from-cupriavidus-necator=Bioplástico
|
||||
plastic-from-dead-cupriavidus-necator=Bioplástico
|
||||
low-density-structure-gold=Estructura de baja densidad
|
||||
rocket-fuel-from-wood-pulp-and-peat=Biocombustible para cohetes
|
||||
nutrients-from-wood-pulp=Nutrientes de la pulpa de madera
|
||||
active-noise-cancelling=Cancelación activa de ruido
|
||||
casting-gold=Fundición de oro
|
||||
gold-ore-crushing=Trituración de mineral de oro
|
||||
processing-unit-gold=Unidad de procesamiento (oro)
|
||||
|
||||
[recipe-description]
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Se utiliza para equilibrar la producción de vapor.
|
||||
gold-stromatolite-seed-to-peat=Se usa para eliminar el exceso de semillas de estromatolito de oro.
|
||||
|
||||
[technology-name]
|
||||
wood-science-pack=Paquete de ciencia de madera
|
||||
burner-automation=Automatización a combustión
|
||||
planet-discovery-nauvis=Descubrir el planeta Nauvis
|
||||
planet-discovery-lignumis=Descubrir la luna Lignumis
|
||||
iron-processing=Procesamiento de hierro
|
||||
copper-processing=Procesamiento de cobre
|
||||
lumber-mill=Aserradero
|
||||
deep-miner=Perforadora profunda
|
||||
gold-fluid-handling=Manejo de fluidos con oro
|
||||
steam-automation=Automatización a vapor
|
||||
steam-science-pack=Paquete de ciencia de vapor
|
||||
wood-liquefaction=Licuefacción de madera
|
||||
provisional-rocketry=Cohetería provisional
|
||||
basic-gun-turret=Torreta ametralladora básica
|
||||
basic-construction-robotics-gold=Robótica de construcción básica (oro)
|
||||
basic-construction-robotics-copper=Robótica de construcción básica (cobre)
|
||||
wood-logistics=Logística con madera
|
||||
automation=Automatización eléctrica
|
||||
tree-seeding=Agricultura básica
|
||||
basic-repair-pack=Pack de reparación básico
|
||||
basic-radar=Radar básico
|
||||
active-noise-cancelling=Cancelación activa de ruido
|
||||
quality-assembler=Máquina de ensamblaje de calidad
|
||||
aai-wood-loader=Cargador de madera
|
||||
basic-ore-crushing=Trituración de minerales básica
|
||||
astroponics-productivity=Productividad astropónica
|
||||
|
||||
[technology-description]
|
||||
wood-science-pack=Permite la investigación de tecnologías básicas basadas en productos de madera.
|
||||
burner-automation=Tecnología para la automatización básica mediante combustión.
|
||||
planet-discovery-nauvis=Un planeta templado que ofrece todos los recursos comunes.
|
||||
planet-discovery-lignumis=Una luna orbitando Nauvis que no tiene mucho que ofrecer además de algo de vegetación y un metal que podría ser útil.
|
||||
lumber-mill=Máquina avanzada para procesar madera.
|
||||
deep-miner=Da acceso a enormes depósitos de oro que antes eran inalcanzables.
|
||||
steam-automation=Permite la investigación de tecnologías más sofisticadas basadas en productos de madera y oro.
|
||||
wood-liquefaction=Convertir la madera en líquido ofrece nuevas posibilidades.
|
||||
provisional-rocketry=Tenemos que salir de esta luna de alguna manera. ¡Esta es nuestra única oportunidad!
|
||||
basic-gun-turret=La defensa automática más básica. No es mucho, pero tiene que ser suficiente por ahora.
|
||||
basic-construction-robotics-gold=La asistencia más básica para necesidades personales de construcción.
|
||||
basic-construction-robotics-copper=La asistencia más básica para necesidades personales de construcción.
|
||||
wood-logistics=Transporte lento pero automático de bienes.
|
||||
tree-seeding=[entity=burner-agricultural-tower] permite plantar semillas en suelo sembrable. Las semillas plantadas se convierten en árboles que se pueden cosechar.\n[entity=tree-plant] puede crecer en pasto y tierra. [entity=gold-stromatolite] puede crecer en [tile=natural-gold-soil].
|
||||
active-noise-cancelling=Ayuda a manejar el ruido.
|
||||
quality-assembler=Ensamblador de alta gama para fabricar solo máquinas de la mejor calidad utilizando un recurso especial que solo se encuentra en Lignumis.
|
||||
automation-science-pack=Deja Lignumis para permitir la investigación de tecnología avanzada.
|
||||
|
||||
[modifier-description]
|
||||
basic-gun-turret-attack-bonus=Daño de la torreta ametralladora básica: +__1__
|
||||
|
||||
[tile-name]
|
||||
wood-floor=Piso de madera
|
||||
natural-gold-soil=Suelo infundido con oro
|
||||
|
||||
[fuel-category-name]
|
||||
wood=Combustible de madera
|
||||
quality-catalyst=Catalizador de calidad
|
||||
|
||||
[mod-setting-name]
|
||||
lignumis-belt-progression=Habilitar recetas de banda progresivas
|
||||
lignumis-inserter-progression=Habilitar recetas de insertador progresivas
|
||||
lignumis-ammo-progression=Habilitar recetas de munición progresivas
|
||||
lignumis-technology-progression=Habilite tecnologías progresivas
|
||||
lignumis-basic-circuit-board=Habilite la placa de circuito básica
|
||||
lignumis-circuit-progression=Habilitar recetas de circuitos progresivos
|
||||
lignumis-assembler-progression=Habilitar recetas de ensamblador progresivo
|
||||
lignumis-lumber-mill-more-recipes=Habilite más recetas para el aserradero
|
||||
lignumis-fulgora-wood=Añadir madera a Fulgora
|
||||
lignumis-early-robots=Adelantar aun más los Robots personales
|
||||
|
||||
[mod-setting-description]
|
||||
lignumis-belt-progression=Los cinturones amarillos requerirán cinturones de madera para fabricarlos.
|
||||
lignumis-inserter-progression=El insertador eléctrico amarillo requerirá un insertador de combustión para elaborar.
|
||||
lignumis-ammo-progression=Los cargadores de munición requerirán dardos de madera para fabricarlos.
|
||||
lignumis-technology-progression=Agrega paquetes de ciencia de madera y vapor a la mayoría de las tecnologías de juegos tardíos. Deshabilitar esto elimina la relevancia de los paquetes de ciencia de Lignumis en el juego tardío.
|
||||
lignumis-basic-circuit-board=Las recetas usan placas de circuito básicas en lugar de cables dorados y placas doradas cuando corresponde. Se agregarán recetas de oro y cobre.
|
||||
lignumis-circuit-progression=Los circuitos eléctricos requerirán placas de circuito básicos para fabricarlos.
|
||||
lignumis-assembler-progression=La máquina de ensamblaje 1 requerirá máquinas de ensamblaje de combustión para fabricarla.
|
||||
lignumis-lumber-mill-more-recipes=El aserradero también puede fabricar torretas básicas, ensambladores de combustión e insertadores de combustión. Mejora el equilibrio del uso de la madera cuando todas las recetas progresivas están habilitadas y ayuda con los juegos maratónicos.
|
||||
lignumis-fulgora-wood=Esto agrega engranajes de madera al reciclaje de chatarra como fuente principal de madera. Deshabilite esto si tiene una fuente diferente de madera o importa todo de otros planetas.
|
||||
lignumis-early-robots=Los robots personales se mueven de la ciencia de vapor a la ciencia de madera y son un poquito más rápidos.
|
||||
|
||||
[autoplace-control-names]
|
||||
lignumis_enemy_base=Bases enemigas en Lignumis
|
||||
|
||||
[entity-status]
|
||||
no-quality-catalyst=Sin catalizador de calidad
|
||||
|
||||
[description]
|
||||
accepted-catalysts=Catalizadores aceptados
|
||||
quality-catalyst-energy-value=Valor de calidad
|
||||
|
||||
[gui]
|
||||
quality-catalyst=Catalizador de calidad
|
||||
|
||||
[lignumis]
|
||||
start-new-game=Lignumis está pensado para jugarse en un juego nuevo, ya que extiende el inicio del juego.
|
||||
provisional-rocket-silo-button=Escapar a __1__
|
||||
provisional-rocket-silo-button-tooltip-inventory=¡Tu inventario personal debe estar vacío!
|
||||
provisional-rocket-silo-button-tooltip-target=¡Aún no sabes a dónde ir!
|
||||
provisional-rocket-silo-description=Llena el inventario del cohete y lanza el cohete para escapar a __1__.\nAsegúrese de llevar material para impulsar su producción de hierro, cobre y madera.
|
|
@ -66,7 +66,6 @@ gold-plate=Złota płytka
|
|||
gold-cable=Złoty kabel
|
||||
moist-stromatolite-remnant=Wilgotny fragment stromatolitu
|
||||
steam-science-pack=parowy pakiet naukowy
|
||||
destination-nauvis=Podróż na Nauvis
|
||||
lumber=drewno
|
||||
basic-repair-pack=podstawowy zestaw naprawczy
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
|
@ -78,7 +77,6 @@ wood-darts-magazine=drewniane rzutki (amunicja)
|
|||
[item-description]
|
||||
wooden-wall=Użyj drewnianych ścian, aby chronić swoją bazę przed miejscowymi i zredukować poziom hałasu.
|
||||
stone-wall=Lepsza ochrona akustyczna i fizyczna niż drewniana alternatywa..
|
||||
destination-nauvis=Włóż ten przedmiot do rakiety, aby podróżować na Nauvis. Pamiętaj, że nie wrócisz przez dłuższy czas.\n__REMARK_COLOR_BEGIN__BETA notice: Keep at most 40 item stack in your inventory before leaving as the current transition to Nauvis is a temporary implementation. Be sure to take material to jumpstart your iron, copper and wood production.__REMARK_COLOR_END__
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Miazga drzewna
|
||||
|
|
|
@ -72,7 +72,6 @@ gold-plate=Золотая плита
|
|||
gold-cable=Золотой кабель
|
||||
moist-stromatolite-remnant=Влажный остаток строматолита
|
||||
steam-science-pack=Паровой исследовательский пакет
|
||||
destination-nauvis=Путешествие на Наувис
|
||||
lumber=Пиломатериалы
|
||||
basic-repair-pack=Базовый ремонтный комплект
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
|
|
|
@ -67,7 +67,6 @@ gold-plate=金板
|
|||
gold-cable=金缆
|
||||
moist-stromatolite-remnant=湿叠层石残余物
|
||||
steam-science-pack=蒸汽科技包
|
||||
destination-nauvis=前往新地星
|
||||
lumber=木料
|
||||
basic-repair-pack=基础维修包
|
||||
cupriavidus-necator=钩虫贪铜菌
|
||||
|
@ -78,7 +77,6 @@ wood-darts-magazine=木镖弹匣
|
|||
|
||||
[item-description]
|
||||
wooden-wall=使用木墙保护基地,防御土著的侵袭,同时降低噪音。
|
||||
destination-nauvis=将此物品放入火箭中,即可前往新地星。注意,你可能一段时间内回不来。\n__REMARK_COLOR_BEGIN__BETA 注意:背包中最多只能持有40堆叠的物品。目前前往新地星的方法是临时实现的。带一些资源有助于你在新地星上快速启动,生产铁板、铜板和木料。
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=木浆
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
|
||||
if not mods["aai-loaders"] then return end
|
||||
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
|
||||
|
||||
local recipe = Recipe:new("aai-loader")
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ local Recipe = require("__cf-lib__/data/Recipe")
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["aai-loaders"] then return end
|
||||
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
|
||||
|
|
|
@ -6,10 +6,88 @@ local target_planet = settings.startup["aps-planet"].value
|
|||
|
||||
if target_planet == "none" or target_planet == "nauvis" then return end
|
||||
|
||||
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
|
||||
|
||||
|
||||
-- Switch planet discovery technology to the new planet
|
||||
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
|
||||
Technology:new(planet_discovery)
|
||||
:assign({
|
||||
enabled = true,
|
||||
hidden = false
|
||||
hidden = false,
|
||||
unit = {
|
||||
count = 100,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 }
|
||||
},
|
||||
time = 30
|
||||
}
|
||||
})
|
||||
:setPrerequisites({ "provisional-rocketry" })
|
||||
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
|
||||
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
|
||||
|
||||
|
||||
-- Vulcanus
|
||||
if target_planet == "vulcanus" then
|
||||
Technology:new("automation"):addPrerequisite("iron-processing")
|
||||
Technology:new("steel-processing"):addPrerequisite("iron-processing")
|
||||
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
|
||||
|
||||
data.raw.resource["tungsten-ore"].category = "basic-solid"
|
||||
|
||||
if mods["bztitanium"] and mods["crushing-industry"] then
|
||||
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
|
||||
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
|
||||
end
|
||||
|
||||
if mods["bzcarbon"] then
|
||||
Technology:new("graphite-processing"):addPrerequisite("planet-discovery-vulcanus")
|
||||
Technology:new("diamond-processing-2"):addPrerequisite("planet-discovery-vulcanus")
|
||||
end
|
||||
|
||||
if mods["bzsilicon"] then
|
||||
Technology:new("silica-processing"):addPrerequisite("planet-discovery-vulcanus")
|
||||
end
|
||||
|
||||
if mods["bzzirconium"] then
|
||||
Technology:new("zirconia-processing"):addPrerequisite("planet-discovery-vulcanus")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fulgora
|
||||
if target_planet == "fulgora" then
|
||||
data.raw.recipe["medium-electric-pole"].enabled = false
|
||||
Technology:new("recycling")
|
||||
:addPrerequisite("planet-discovery-fulgora")
|
||||
:addRecipe("medium-electric-pole")
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
|
||||
|
||||
if mods["fulgora-coralmium-agriculture"] then
|
||||
Technology:new("coralmium-recycling")
|
||||
:addPrerequisite("recycling")
|
||||
:removeRecipe("agricultural-tower")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Gleba
|
||||
if target_planet == "gleba" then
|
||||
Technology:new("landfill")
|
||||
:setPrerequisites({ "burner-automation" })
|
||||
:assign({
|
||||
unit = {
|
||||
count = 50,
|
||||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 15
|
||||
}
|
||||
})
|
||||
.prototype.research_trigger = nil
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
|
||||
end
|
||||
|
|
|
@ -1,80 +0,0 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["any-planet-start"] then return end
|
||||
|
||||
local target_planet = settings.startup["aps-planet"].value
|
||||
|
||||
if target_planet == "none" or target_planet == "nauvis" then return end
|
||||
|
||||
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
|
||||
|
||||
|
||||
-- Switch planet discovery technology to the new planet
|
||||
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
|
||||
Technology:new(planet_discovery)
|
||||
:assign({
|
||||
enabled = true,
|
||||
hidden = false,
|
||||
unit = {
|
||||
count = 100,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 }
|
||||
},
|
||||
time = 30
|
||||
}
|
||||
})
|
||||
:setPrerequisites({ "provisional-rocketry" })
|
||||
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
|
||||
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
|
||||
|
||||
|
||||
-- Vulcanus
|
||||
if target_planet == "vulcanus" then
|
||||
Technology:new("automation"):addPrerequisite("iron-processing")
|
||||
Technology:new("steel-processing"):addPrerequisite("iron-processing")
|
||||
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
|
||||
|
||||
data.raw.resource["tungsten-ore"].category = "basic-solid"
|
||||
|
||||
if mods["bztitanium"] and mods["crushing-industry"] then
|
||||
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
|
||||
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fulgora
|
||||
if target_planet == "fulgora" then
|
||||
data.raw.recipe["medium-electric-pole"].enabled = false
|
||||
Technology:new("recycling")
|
||||
:addPrerequisite("planet-discovery-fulgora")
|
||||
:addRecipe("medium-electric-pole")
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
|
||||
|
||||
if mods["fulgora-coralmium-agriculture"] then
|
||||
Technology:new("coralmium-recycling")
|
||||
:addPrerequisite("recycling")
|
||||
:removeRecipe("agricultural-tower")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Gleba
|
||||
if target_planet == "gleba" then
|
||||
Technology:new("landfill")
|
||||
:setPrerequisites({ "burner-automation" })
|
||||
:assign({
|
||||
unit = {
|
||||
count = 50,
|
||||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 15
|
||||
}
|
||||
})
|
||||
.prototype.research_trigger = nil
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
|
||||
end
|
|
@ -106,3 +106,7 @@ gold_recipe:clone("burner-crusher-copper")
|
|||
})
|
||||
:unlockedByTechnology("copper-processing")
|
||||
:apply()
|
||||
|
||||
if mods["aai-industry"] then
|
||||
gold_recipe:replaceIngredient("motor", "wooden-gear-wheel")
|
||||
end
|
6
lignumis/prototypes/compatibility/k2so.lua
Normal file
6
lignumis/prototypes/compatibility/k2so.lua
Normal file
|
@ -0,0 +1,6 @@
|
|||
if not mods["Krastorio2-spaced-out"] then return end
|
||||
|
||||
data.raw.recipe["burner-inserter"].ingredients = {
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
|
||||
{ type = "item", name = "lumber", amount = 1 }
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
require("aai-industry")
|
||||
require("gleba-reborn")
|
||||
require("any-planet-start")
|
||||
require("crushing-industry-updates")
|
||||
require("crushing-industry-updates")
|
||||
require("k2so")
|
204
lignumis/prototypes/content/burner-lamp.lua
Normal file
204
lignumis/prototypes/content/burner-lamp.lua
Normal file
|
@ -0,0 +1,204 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
local gfx = Lignumis.graphics .. "entity/burner-lamp/"
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe-category",
|
||||
name = "lamp-burning"
|
||||
},
|
||||
{
|
||||
name = "burner-lamp",
|
||||
type = "assembling-machine",
|
||||
minable = {
|
||||
mining_time = 0.1,
|
||||
result = "burner-lamp",
|
||||
},
|
||||
icon = Lignumis.graphics .. "icons/burner-lamp.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
collision_mask = { layers = { object = true, water_tile = true, meltable = true, player = true } },
|
||||
crafting_speed = 1,
|
||||
crafting_categories = { "lamp-burning" },
|
||||
fixed_recipe = "burner-lamp-burning",
|
||||
dying_explosion = "lamp-explosion",
|
||||
show_recipe_icon = false,
|
||||
show_recipe_icon_on_map = false,
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
energy_source = {
|
||||
emissions_per_minute = { pollution = 0.02 },
|
||||
type = "burner",
|
||||
fuel_inventory_size = 1,
|
||||
burnt_inventory_size = 1,
|
||||
fuel_categories = { "chemical" },
|
||||
light_flicker = {
|
||||
color = { 0, 0, 0, 0 }, -- to remove default burner glow
|
||||
},
|
||||
render_no_power_icon = false,
|
||||
},
|
||||
energy_usage = "9.6kW",
|
||||
max_health = 100,
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 95
|
||||
},
|
||||
},
|
||||
corpse = "small-remnants",
|
||||
flags = { "placeable-player", "placeable-neutral", "player-creation" },
|
||||
collision_box = { { -0.15, -0.15 }, { 0.15, 0.15 } },
|
||||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
draw_as_glow = false,
|
||||
draw_as_light = false,
|
||||
draw_as_shadow = false,
|
||||
filename = gfx .. "burner-lamp-base.png",
|
||||
height = 128,
|
||||
priority = "high",
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
width = 128,
|
||||
x = 0,
|
||||
y = 0
|
||||
},
|
||||
{
|
||||
draw_as_glow = false,
|
||||
draw_as_light = false,
|
||||
draw_as_shadow = true,
|
||||
filename = gfx .. "burner-lamp-shadow.png",
|
||||
height = 128,
|
||||
priority = "high",
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
width = 128,
|
||||
x = 0,
|
||||
y = 0
|
||||
}
|
||||
}
|
||||
},
|
||||
working_visualisations = {
|
||||
{
|
||||
animation = {
|
||||
animation_speed = 1,
|
||||
blend_mode = "additive-soft",
|
||||
draw_as_glow = true,
|
||||
draw_as_light = false,
|
||||
draw_as_shadow = false,
|
||||
filename = gfx .. "burner-lamp-working.png",
|
||||
frame_count = 30,
|
||||
height = 128,
|
||||
line_length = 6,
|
||||
priority = "high",
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
width = 128,
|
||||
x = 0,
|
||||
y = 0
|
||||
},
|
||||
light = {
|
||||
color = { 1.0, 0.82, 0.5 },
|
||||
intensity = 0.4,
|
||||
size = 40,
|
||||
type = "oriented",
|
||||
picture = {
|
||||
filename = gfx .. "light.png",
|
||||
width = 256,
|
||||
height = 256,
|
||||
scale = 0.125
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
working_sound = {
|
||||
sound = {
|
||||
filename = "__base__/sound/furnace.ogg",
|
||||
volume = 1.0
|
||||
}
|
||||
},
|
||||
open_sound = {
|
||||
filename = "__base__/sound/machine-open.ogg",
|
||||
volume = 0.75
|
||||
},
|
||||
close_sound = {
|
||||
filename = "__base__/sound/machine-close.ogg",
|
||||
volume = 0.75
|
||||
},
|
||||
mined_sound = {
|
||||
filename = "__base__/sound/deconstruct-bricks.ogg"
|
||||
},
|
||||
vehicle_impact_sound = {
|
||||
filename = "__base__/sound/car-metal-impact.ogg",
|
||||
volume = 0.65
|
||||
},
|
||||
squeak_behaviour = false,
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = "burner-lamp",
|
||||
icon = Lignumis.graphics .. "icons/burner-lamp.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
subgroup = "circuit-network", -- Copper lamp under circuit-network
|
||||
order = "a[lamp]-b[copper-lamp]", -- Copper lamp after large lamp
|
||||
place_result = "burner-lamp",
|
||||
stack_size = 50
|
||||
},
|
||||
{
|
||||
name = "burner-lamp",
|
||||
type = "recipe",
|
||||
enabled = true,
|
||||
ingredients = {
|
||||
{ type = "item", name = "gold-plate", amount = 4 },
|
||||
{ type = "item", name = "stone-brick", amount = 2 },
|
||||
},
|
||||
results = {
|
||||
{ type = "item", name = "burner-lamp", amount = 1 }
|
||||
},
|
||||
subgroup = "circuit-network", -- Copper lamp under circuit-network
|
||||
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
|
||||
category = "crafting" -- Category for crafting
|
||||
},
|
||||
{
|
||||
name = "burner-lamp-copper",
|
||||
type = "recipe",
|
||||
enabled = false,
|
||||
localised_name = { "entity-name.burner-lamp" },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/burner-lamp.png" },
|
||||
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
|
||||
},
|
||||
ingredients = {
|
||||
{ type = "item", name = "copper-plate", amount = 4 },
|
||||
{ type = "item", name = "stone-brick", amount = 2 },
|
||||
},
|
||||
results = {
|
||||
{ type = "item", name = "burner-lamp", amount = 1 }
|
||||
},
|
||||
subgroup = "circuit-network", -- Copper lamp under circuit-network
|
||||
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
|
||||
category = "crafting" -- Category for crafting
|
||||
},
|
||||
-- Define the hidden burning recipe for the copper lamp
|
||||
{
|
||||
name = "burner-lamp-burning", -- Make sure this name matches the recipe you are referencing
|
||||
type = "recipe",
|
||||
enabled = true,
|
||||
hidden = true,
|
||||
hide_from_stats = true,
|
||||
icon = Lignumis.graphics .. "icons/burner-lamp.png", -- Icon path for the recipe
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
category = "lamp-burning", -- Custom category for lamp burning
|
||||
ingredients = {},
|
||||
results = {},
|
||||
subgroup = "other", -- Optional: Adjust this if needed
|
||||
energy_required = 25000 / 60, -- Represents one "Factorio day"
|
||||
}
|
||||
})
|
||||
|
||||
Technology:new("copper-processing"):addRecipe("burner-lamp-copper")
|
|
@ -8,6 +8,7 @@ require("wood-lab")
|
|||
require("wood-science")
|
||||
require("burner-agricultural-tower")
|
||||
require("burner-assembling-machine")
|
||||
require("burner-lamp")
|
||||
require("burner-long-handed-inserter")
|
||||
require("lumber-mill")
|
||||
require("gold")
|
||||
|
|
|
@ -230,7 +230,8 @@ local remnant = {
|
|||
drop_sound = space_age_item_sounds.agriculture_inventory_move,
|
||||
stack_size = 50,
|
||||
default_import_location = "lignumis",
|
||||
weight = 1 * kg
|
||||
weight = 1 * kg,
|
||||
flags = { "always-show" }
|
||||
}
|
||||
|
||||
local desiccation_recipe = {
|
||||
|
|
|
@ -13,7 +13,7 @@ return {
|
|||
},
|
||||
autoplace_controls = {
|
||||
["lignumis_gold"] = { richness = 1, frequency = 1, size = 1 },
|
||||
["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 },
|
||||
["lignumis_peat"] = { richness = 1/6, frequency = 8, size = 2 },
|
||||
["stone"] = { richness = 1/6, frequency = 4, size = 4 },
|
||||
["water"] = {},
|
||||
["trees"] = { richness = 3, frequency = 4, size = 3 },
|
||||
|
|
|
@ -46,7 +46,7 @@ data:extend({
|
|||
autoplace = resource_autoplace.resource_autoplace_settings {
|
||||
name = "lignumis_peat",
|
||||
order = "b",
|
||||
base_density = 2,
|
||||
base_density = 8,
|
||||
base_spots_per_km2 = 5,
|
||||
has_starting_area_placement = true,
|
||||
regular_rq_factor_multiplier = 1,
|
||||
|
|
|
@ -76,7 +76,8 @@ data:extend({
|
|||
pick_sound = item_sounds.mechanical_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_inventory_move,
|
||||
place_result = "steam-assembling-machine",
|
||||
stack_size = 50
|
||||
stack_size = 50,
|
||||
weight = 20 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
|
|
@ -2,6 +2,8 @@ local item_tints = require("__base__.prototypes.item-tints")
|
|||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
local spoil = settings.startup["lignumis-sciences-spoil"].value
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "tool",
|
||||
|
@ -21,7 +23,9 @@ data:extend({
|
|||
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
|
||||
durability_description_value = "description.science-pack-remaining-amount-value",
|
||||
random_tint_color = item_tints.iron_rust,
|
||||
default_import_location = "lignumis"
|
||||
default_import_location = "lignumis",
|
||||
spoil_result = spoil and "steam-science-pack-spoiled" or nil,
|
||||
spoil_ticks = spoil and 3600 * 5 or nil
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
@ -78,4 +82,43 @@ data:extend({
|
|||
}
|
||||
})
|
||||
|
||||
if spoil then
|
||||
data:extend({
|
||||
{
|
||||
type = "item",
|
||||
name = "steam-science-pack-spoiled",
|
||||
icon = Lignumis.graphics .. "icons/steam-science-pack-spoiled.png",
|
||||
subgroup = "science-pack",
|
||||
color_hint = { text = "A" },
|
||||
order = "2[steam-science-pack]",
|
||||
inventory_move_sound = item_sounds.science_inventory_move,
|
||||
pick_sound = item_sounds.science_inventory_pickup,
|
||||
drop_sound = item_sounds.science_inventory_move,
|
||||
stack_size = 200,
|
||||
weight = 1 * kg,
|
||||
random_tint_color = item_tints.iron_rust,
|
||||
default_import_location = "lignumis"
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "refresh-steam-science-pack",
|
||||
category = "smelting",
|
||||
enabled = false,
|
||||
energy_required = 10,
|
||||
ingredients = {
|
||||
{ type = "item", name = "steam-science-pack-spoiled", amount = 1 }
|
||||
},
|
||||
results = { { type = "item", name = "steam-science-pack", amount = 1 } },
|
||||
crafting_machine_tint = {
|
||||
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
},
|
||||
allow_productivity = false,
|
||||
auto_recycle = false
|
||||
}
|
||||
})
|
||||
|
||||
Technology:new("steam-science-pack"):addRecipe("refresh-steam-science-pack")
|
||||
end
|
||||
|
||||
Technology:new("automation-2"):addRecipe("steam-science-pack-steam")
|
|
@ -1,6 +1,8 @@
|
|||
local item_tints = require("__base__.prototypes.item-tints")
|
||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
|
||||
local spoil = settings.startup["lignumis-sciences-spoil"].value
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "tool",
|
||||
|
@ -20,7 +22,9 @@ data:extend({
|
|||
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
|
||||
durability_description_value = "description.science-pack-remaining-amount-value",
|
||||
random_tint_color = item_tints.iron_rust,
|
||||
default_import_location = "lignumis"
|
||||
default_import_location = "lignumis",
|
||||
spoil_result = spoil and "spoilage" or nil,
|
||||
spoil_ticks = spoil and 3600 * 60 or nil
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
|
|
@ -111,11 +111,22 @@ local silo_ready = {
|
|||
icon = silo.icon,
|
||||
minable = { mining_time = 1, result = nil },
|
||||
deconstruction_alternative = "provisional-rocket-silo",
|
||||
inventory_size = 40,
|
||||
inventory_size = settings.startup["lignumis-double-rocket"].value and 80 or 40,
|
||||
inventory_type = "normal",
|
||||
quality_affects_inventory_size = false,
|
||||
placeable_by = { item = "provisional-rocket-silo", count = 1 },
|
||||
health = 1000,
|
||||
max_health = 1000,
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 100
|
||||
},
|
||||
{
|
||||
type = "explosion",
|
||||
percent = 100
|
||||
}
|
||||
},
|
||||
create_ghost_on_death = false,
|
||||
surface_conditions = {
|
||||
{
|
||||
property = "pressure",
|
||||
|
|
|
@ -65,7 +65,12 @@ stone_furnace_remnants.animation[1].filename = Lignumis.graphics .. "entity/ston
|
|||
|
||||
-- Lab
|
||||
|
||||
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
|
||||
if settings.startup["lignumis-vanilla-lab"].value then
|
||||
Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
|
||||
else
|
||||
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
|
||||
Recipe:new("transport-belt"):unlockedByTechnology("logistics")
|
||||
end
|
||||
|
||||
|
||||
-- Gun turret
|
||||
|
@ -185,12 +190,6 @@ end
|
|||
local automation_technology = data.raw.technology["automation"]
|
||||
automation_technology.ignore_tech_cost_multiplier = false
|
||||
|
||||
local logistics_technology = data.raw.technology["logistics"]
|
||||
table.insert(logistics_technology.effects, {
|
||||
type = "unlock-recipe",
|
||||
recipe = "transport-belt"
|
||||
})
|
||||
|
||||
local landfill_technology = data.raw.technology["landfill"]
|
||||
landfill_technology.prerequisites = { "burner-automation" }
|
||||
landfill_technology.unit = {
|
||||
|
@ -335,4 +334,16 @@ if settings.startup["lignumis-fulgora-wood"].value then
|
|||
if recycler.result_inventory_size < recycling_result_count then
|
||||
recycler.result_inventory_size = recycling_result_count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fix item weights
|
||||
|
||||
local function set_default_weight(item, items_per_rocket)
|
||||
data.raw.item[item].weight = data.raw.item[item].weight or 1000 * kg / items_per_rocket
|
||||
end
|
||||
set_default_weight("electronic-circuit", 2000)
|
||||
set_default_weight("advanced-circuit", 1000)
|
||||
set_default_weight("processing-unit", 300)
|
||||
set_default_weight("low-density-structure", 200)
|
||||
set_default_weight("rocket-fuel", 100)
|
|
@ -61,8 +61,10 @@ local function transit_player(player_index)
|
|||
local player = game.get_player(player_index)
|
||||
local transition = storage.transitions[player_index]
|
||||
|
||||
transition.rocket_entry.cargo_pod.set_passenger(nil)
|
||||
transition.rocket_entry.cargo_pod.destroy()
|
||||
if transition.rocket_entry.cargo_pod then
|
||||
transition.rocket_entry.cargo_pod.set_passenger(nil)
|
||||
transition.rocket_entry.cargo_pod.destroy()
|
||||
end
|
||||
|
||||
init_nauvis()
|
||||
teleport_player(player)
|
||||
|
|
|
@ -69,6 +69,27 @@ data:extend({
|
|||
default_value = false,
|
||||
order = "j"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-vanilla-lab",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "k"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-double-rocket",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "l"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-sciences-spoil",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "m"
|
||||
},
|
||||
{
|
||||
type = "string-setting",
|
||||
name = "lignumis-second-planet",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue