forked from cacklingfiend/lignumis
		
	Fix only first player being sent to Lignumis
(probably)
This commit is contained in:
		
							parent
							
								
									574ce24480
								
							
						
					
					
						commit
						ebae724027
					
				
					 1 changed files with 31 additions and 33 deletions
				
			
		|  | @ -50,6 +50,7 @@ script.on_init(function() | ||||||
|     storage.surface = game.planets["lignumis"].create_surface() |     storage.surface = game.planets["lignumis"].create_surface() | ||||||
|     storage.surface.request_to_generate_chunks({ 0, 0 }, 3) |     storage.surface.request_to_generate_chunks({ 0, 0 }, 3) | ||||||
|     storage.surface.force_generate_chunk_requests() |     storage.surface.force_generate_chunk_requests() | ||||||
|  |     storage.surface.daytime = 0.7 | ||||||
| end) | end) | ||||||
| 
 | 
 | ||||||
| script.on_event(e.on_player_created, function(event) | script.on_event(e.on_player_created, function(event) | ||||||
|  | @ -61,42 +62,39 @@ script.on_event(e.on_player_created, function(event) | ||||||
|     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|     local surface = storage.surface |     local surface = storage.surface | ||||||
| 
 | 
 | ||||||
|     if not storage.init then |     if player then | ||||||
|         storage.init = true |         player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis") | ||||||
| 
 | 
 | ||||||
|         surface.daytime = 0.7 |         if player.character then | ||||||
| 
 |             player.character.destructible = false | ||||||
|         if player then |             local main_inventory = player.character.get_main_inventory() | ||||||
|             player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis") |             main_inventory.insert({ name = "burner-mining-drill", count = 1 }) | ||||||
| 
 |             main_inventory.insert({ name = "burner-agricultural-tower", count = 2 }) | ||||||
|             if player.character then |  | ||||||
|                 player.character.destructible = false |  | ||||||
|                 local main_inventory = player.character.get_main_inventory() |  | ||||||
|                 main_inventory.insert({ name = "burner-mining-drill", count = 1 }) |  | ||||||
|                 main_inventory.insert({ name = "burner-agricultural-tower", count = 2 }) |  | ||||||
|             end |  | ||||||
| 
 |  | ||||||
|             if remote.interfaces.freeplay then |  | ||||||
|                 storage.crashed_ship_items = remote.call("freeplay", "get_ship_items") |  | ||||||
|                 storage.crashed_debris_items = remote.call("freeplay", "get_debris_items") |  | ||||||
|                 storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts") |  | ||||||
|                 storage.starting_message = remote.call("freeplay", "get_custom_intro_message") |  | ||||||
| 
 |  | ||||||
|                 local ship_items = { ["wood-darts-magazine"] = 2 } |  | ||||||
|                 local debris_items = { ["lumber"] = 8 } |  | ||||||
| 
 |  | ||||||
|                 crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, |  | ||||||
|                     table.deepcopy(storage.crashed_ship_parts)) |  | ||||||
|                 util.remove_safe(player, storage.crashed_ship_items) |  | ||||||
|                 util.remove_safe(player, storage.crashed_debris_items) |  | ||||||
| 
 |  | ||||||
|                 player.get_main_inventory().sort_and_merge() |  | ||||||
| 
 |  | ||||||
|                 storage.crash_site_cutscene_active = true |  | ||||||
|                 crash_site.create_cutscene(player, { -5, -4 }) |  | ||||||
|             end |  | ||||||
|         end |         end | ||||||
| 
 | 
 | ||||||
|  |         if remote.interfaces.freeplay then | ||||||
|  |             storage.crashed_ship_items = remote.call("freeplay", "get_ship_items") | ||||||
|  |             storage.crashed_debris_items = remote.call("freeplay", "get_debris_items") | ||||||
|  |             storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts") | ||||||
|  |             storage.starting_message = remote.call("freeplay", "get_custom_intro_message") | ||||||
|  | 
 | ||||||
|  |             local ship_items = { ["wood-darts-magazine"] = 2 } | ||||||
|  |             local debris_items = { ["lumber"] = 8 } | ||||||
|  | 
 | ||||||
|  |             crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, | ||||||
|  |                 table.deepcopy(storage.crashed_ship_parts)) | ||||||
|  |             util.remove_safe(player, storage.crashed_ship_items) | ||||||
|  |             util.remove_safe(player, storage.crashed_debris_items) | ||||||
|  | 
 | ||||||
|  |             player.get_main_inventory().sort_and_merge() | ||||||
|  | 
 | ||||||
|  |             storage.crash_site_cutscene_active = true | ||||||
|  |             crash_site.create_cutscene(player, { -5, -4 }) | ||||||
|  |         end | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     if not storage.init then | ||||||
|  |         storage.init = true | ||||||
|         chart_starting_area() |         chart_starting_area() | ||||||
|     end |     end | ||||||
| end) | end) | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Simon Brodtmann
						Simon Brodtmann