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|  | *.zip | ||||||
|  | .idea | ||||||
							
								
								
									
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								README.md
									
										
									
									
									
								
							
							
						
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| # Lignumis | # Lignumis | ||||||
| Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. | Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. | ||||||
|  | 
 | ||||||
|  | ## Todo | ||||||
|  | 
 | ||||||
|  |  - Move wood and lumber to its own fuel category | ||||||
|  |  - Make rocket silo work (incl. transition to Nauvis) | ||||||
|  |  - Make enemies work | ||||||
|  |  - Balance pollution (noise) | ||||||
|  |  - Tweak enemies + warfare (add damage research) | ||||||
|  |  - Add vent for steam | ||||||
|  |  - Add recipe to void gold seeds | ||||||
|  |  - Adjust vanilla technologies | ||||||
|  |  - Add end-game stuff | ||||||
|  |  - Add burner radar | ||||||
|  |  - Balance resources | ||||||
|  |  - Force start with wooden ammo | ||||||
|  |  - Add robots (simple robots inspired by https://mods.factorio.com/mod/copper-construction-robots; gold and copper variant) | ||||||
|  |  - Make mod "Wooden logistics" optional | ||||||
|  |  - Remove stromatolite (non-plant)? | ||||||
|  |  - Guarantee spawn of gold in starting area | ||||||
|  |  - Fix pipe graphics on desiccation furnace | ||||||
|  |  - Change color of gold soil | ||||||
|  |  - Ban huge rocks with coal from Nauvis | ||||||
|  |  - Increase default moisture bias | ||||||
|  | 
 | ||||||
|  | ## Credits | ||||||
|  | 
 | ||||||
|  | Hurricane: | ||||||
|  |   | ||||||
|  |  - Lumber mill | ||||||
|  |  - Core extractor | ||||||
|  | 
 | ||||||
|  | malcolmriley (https://github.com/malcolmriley/unused-renders) | ||||||
|  | 
 | ||||||
|  |  - Gold seed | ||||||
|  |  - Moist stromatolite remnant | ||||||
|  | 
 | ||||||
|  | PreLeyZero (https://mods.factorio.com/mod/exotic-industries) | ||||||
|  | 
 | ||||||
|  |  - Gold patch | ||||||
|  | 
 | ||||||
|  | planetfall (https://mods.factorio.com/mod/ThemTharHills) | ||||||
|  | 
 | ||||||
|  |  - Gold ore | ||||||
|  |  - Gold wire | ||||||
|  | 
 | ||||||
|  | CG-Matt (https://mods.factorio.com/mod/simple-wood-liquefaction) | ||||||
|  | 
 | ||||||
|  |  - Wood liquefaction | ||||||
							
								
								
									
										153
									
								
								lignumis/control.lua
									
										
									
									
									
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|  | local crash_site = require("crash-site") | ||||||
|  | local util = require("util") | ||||||
|  | local e = defines.events | ||||||
|  | 
 | ||||||
|  | local function chart_starting_area() | ||||||
|  |     local r = 200 | ||||||
|  |     local force = game.forces.player | ||||||
|  |     local surface = storage.surface | ||||||
|  |     local origin = force.get_spawn_position(surface) | ||||||
|  |     force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } }) | ||||||
|  | end | ||||||
|  | 
 | ||||||
|  | local function correct_space_locations() | ||||||
|  |     local force = game.forces.player | ||||||
|  |     force.unlock_space_location("lignumis") | ||||||
|  |     if not force.technologies["planet-discovery-nauvis"].researched then | ||||||
|  |         force.lock_space_location("nauvis") | ||||||
|  |     end | ||||||
|  | end | ||||||
|  | 
 | ||||||
|  | script.on_init(function() | ||||||
|  |     if game.tick > 0 then | ||||||
|  |         storage.init = true | ||||||
|  |         game.print { "", { "lignumis.start-new-game" } } | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     if remote.interfaces.freeplay then | ||||||
|  |         storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite") | ||||||
|  |         remote.call("freeplay", "set_disable_crashsite", true) | ||||||
|  |         remote.call("freeplay", "set_skip_intro", true) | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     correct_space_locations() | ||||||
|  | 
 | ||||||
|  |     storage.surface = game.planets["lignumis"].create_surface() | ||||||
|  |     storage.surface.request_to_generate_chunks({ 0, 0 }, 3) | ||||||
|  |     storage.surface.force_generate_chunk_requests() | ||||||
|  | end) | ||||||
|  | 
 | ||||||
|  | script.on_event(e.on_player_created, function(event) | ||||||
|  |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|  | 
 | ||||||
|  |     local surface = storage.surface | ||||||
|  |     player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]], "lignumis") | ||||||
|  | 
 | ||||||
|  |     if not storage.nauvis_visited then | ||||||
|  |         local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]] | ||||||
|  |         nauvis.clear() | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     if not storage.init then | ||||||
|  |         storage.init = true | ||||||
|  |         storage.crashed_ship_items = remote.call("freeplay", "get_ship_items") | ||||||
|  |         storage.crashed_debris_items = remote.call("freeplay", "get_debris_items") | ||||||
|  |         storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts") | ||||||
|  |         storage.starting_message = remote.call("freeplay", "get_custom_intro_message") | ||||||
|  | 
 | ||||||
|  |         log(serpent.block(storage.crashed_ship_items)) | ||||||
|  |         log(serpent.block(storage.crashed_debris_items)) | ||||||
|  |         log(serpent.block(storage.crashed_ship_parts)) | ||||||
|  | 
 | ||||||
|  |         local ship_items = { ["wood-darts-magazine"] = 8 } | ||||||
|  |         local debris_items = { ["lumber"] = 8 } | ||||||
|  | 
 | ||||||
|  |         surface.daytime = 0.7 | ||||||
|  |         crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, util.copy(storage.crashed_ship_parts)) | ||||||
|  |         util.remove_safe(player, storage.crashed_ship_items) | ||||||
|  |         util.remove_safe(player, storage.crashed_debris_items) | ||||||
|  |         player.get_main_inventory().sort_and_merge() | ||||||
|  |         if player.character then | ||||||
|  |             player.character.destructible = false | ||||||
|  |         end | ||||||
|  |         storage.crash_site_cutscene_active = true | ||||||
|  |         crash_site.create_cutscene(player, { -5, -4 }) | ||||||
|  | 
 | ||||||
|  |         chart_starting_area() | ||||||
|  |     end | ||||||
|  | end) | ||||||
|  | 
 | ||||||
|  | script.on_event(e.on_player_changed_surface, function(event) | ||||||
|  |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|  |     if player.surface.name == "nauvis" then | ||||||
|  |         storage.nauvis_visited = true | ||||||
|  |     end | ||||||
|  | end) | ||||||
|  | 
 | ||||||
|  | local get_starting_message = function() | ||||||
|  |     if storage.custom_intro_message then | ||||||
|  |         return storage.custom_intro_message | ||||||
|  |     end | ||||||
|  |     if script.active_mods["space-age"] then | ||||||
|  |         return { "msg-intro-space-age" } | ||||||
|  |     end | ||||||
|  |     return { "msg-intro" } | ||||||
|  | end | ||||||
|  | 
 | ||||||
|  | local function show_intro_message(player) | ||||||
|  |     if storage.skip_intro then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     if game.is_multiplayer() then | ||||||
|  |         player.print(get_starting_message()) | ||||||
|  |     else | ||||||
|  |         game.show_message_dialog { text = get_starting_message() } | ||||||
|  |     end | ||||||
|  | end | ||||||
|  | 
 | ||||||
|  | script.on_event(e.on_cutscene_waypoint_reached, function(event) | ||||||
|  |     if not storage.crash_site_cutscene_active then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  |     if not crash_site.is_crash_site_cutscene(event) then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|  | 
 | ||||||
|  |     player.exit_cutscene() | ||||||
|  |     show_intro_message(player) | ||||||
|  | end) | ||||||
|  | 
 | ||||||
|  | script.on_event("crash-site-skip-cutscene", function(event) | ||||||
|  |     if not storage.crash_site_cutscene_active then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  |     if event.player_index ~= 1 then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|  |     if player.controller_type == defines.controllers.cutscene then | ||||||
|  |         player.exit_cutscene() | ||||||
|  |     end | ||||||
|  | end) | ||||||
|  | 
 | ||||||
|  | script.on_event(e.on_cutscene_cancelled, function(event) | ||||||
|  |     if not storage.crash_site_cutscene_active then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  |     if event.player_index ~= 1 then | ||||||
|  |         return | ||||||
|  |     end | ||||||
|  |     storage.crash_site_cutscene_active = nil | ||||||
|  |     local player = game.get_player(event.player_index) --[[@as LuaPlayer]] | ||||||
|  |     if player.gui.screen.skip_cutscene_label then | ||||||
|  |         player.gui.screen.skip_cutscene_label.destroy() | ||||||
|  |     end | ||||||
|  |     if player.character then | ||||||
|  |         player.character.destructible = true | ||||||
|  |     end | ||||||
|  |     player.zoom = 1.5 | ||||||
|  | end) | ||||||
							
								
								
									
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|  | require("prototypes/content/data") | ||||||
|  | require("prototypes/integrations/data") | ||||||
|  | require("prototypes/technology") | ||||||
							
								
								
									
										
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 Simon Brodtmann
						Simon Brodtmann