forked from cacklingfiend/lignumis
		
	Don't show launch GUI when the player is not a character
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		|  | @ -59,6 +59,7 @@ local function on_gui_opened(event) | ||||||
|     if not entity or not entity.valid then return end |     if not entity or not entity.valid then return end | ||||||
|     if entity.name ~= "provisional-rocket-silo-ready" then return end |     if entity.name ~= "provisional-rocket-silo-ready" then return end | ||||||
|     local player = game.get_player(event.player_index) |     local player = game.get_player(event.player_index) | ||||||
|  |     if player.controller_type ~= defines.controllers.character then return end | ||||||
| 
 | 
 | ||||||
|     if player.gui.relative["provisional-rocket-silo-relative-frame"] then |     if player.gui.relative["provisional-rocket-silo-relative-frame"] then | ||||||
|         player.gui.relative["provisional-rocket-silo-relative-frame"].destroy() |         player.gui.relative["provisional-rocket-silo-relative-frame"].destroy() | ||||||
|  |  | ||||||
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	 Simon Brodtmann
						Simon Brodtmann