Add setting to make the lumber mill electric

This commit is contained in:
Simon Brodtmann 2025-12-15 23:11:31 +01:00
parent 3115b51e4e
commit bb624c1159
9 changed files with 108 additions and 69 deletions

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@ -195,6 +195,7 @@ lignumis-vanilla-lab=[color=orange][font=heading-2]Overhaul[/font][/color] Keep
lignumis-double-rocket=[color=green][font=heading-2]Easy[/font][/color] Double provisional rocket cargo capacity
lignumis-sciences-spoil=[color=red][font=heading-2]Hard[/font][/color] Lignumis science packs spoil
lignumis-infinite-astroponics-productivity-research=[color=green][font=heading-2]Easy[/font][/color] Infinite productivity research for Astroponics
lignumis-electric-lumber-mill=[color=green][font=heading-2]Easy[/font][/color] Electric lumber mill
[mod-setting-description]
lignumis-belt-progression=Yellow belts will require wood belts to craft.
@ -211,6 +212,7 @@ lignumis-vanilla-lab=Moves the transport belt recipe to Iron processing so the l
lignumis-double-rocket=The provisional rocket can carry 80 instead of 40 slots.
lignumis-sciences-spoil=Both wood science packs and steam science packs spoil for additional difficulty.
lignumis-infinite-astroponics-productivity-research=Productivity research for Astroponics is infinite instead of being capped to level 5 (which results in 50% productivity).
lignumis-electric-lumber-mill=The lumber mill will consume electricity instead of burner fuel and will be unlocked after researching electricity.
[autoplace-control-names]
lignumis_enemy_base=Lignumis enemy bases