forked from cacklingfiend/lignumis
		
	Add optional Basic circuit board
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							|  | @ -2,6 +2,8 @@ This mod extends the early game of Space Age by putting you on the moon "Lignumi | |||
| 
 | ||||
| The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented). | ||||
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 | ||||
| **If you start a new game, check out the setting for adding Basic circuit boards.** | ||||
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 | ||||
| ## Mod recommendations | ||||
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 | ||||
| The following mods can be a great addition for this mod: | ||||
|  | @ -10,6 +12,10 @@ The following mods can be a great addition for this mod: | |||
| 
 | ||||
| There will be fewer inserters that need to be fueled manually. | ||||
| 
 | ||||
| #### [Diversitree](https://mods.factorio.com/mod/Diversitree) | ||||
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 | ||||
| Planted trees will have more than one variant. | ||||
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 | ||||
| #### [Hot metals](https://mods.factorio.com/mod/hot-metals) | ||||
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 | ||||
| If you like the idea that metals need to cool down after being smolten in a furnace, Lignumis gold has support for hot metals. | ||||
|  | @ -22,10 +28,14 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot | |||
| 
 | ||||
| If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis. | ||||
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 | ||||
| #### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) | ||||
| #### [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture), [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) and [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture) | ||||
| 
 | ||||
| For wood on the other planets. | ||||
| 
 | ||||
| #### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders) | ||||
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 | ||||
| A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane). | ||||
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 | ||||
| ## Compatibility with other planet mods | ||||
| 
 | ||||
| The following planet mods are tested for (at least technical) compatibility: | ||||
|  | @ -90,7 +100,6 @@ If your modded lab is special and it should not support these science packs, use | |||
|     - https://lua-api.factorio.com/latest/types/TreeVariation.html | ||||
| - Improve transition to Nauvis a bit more | ||||
| - Add late-game recipe for oil from wood pulp | ||||
| - Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research | ||||
| - Find a better message when transitioning to Nauvis | ||||
| - Add information in Factoriopedia | ||||
| - Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas) | ||||
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	 Simon Brodtmann
						Simon Brodtmann