forked from cacklingfiend/lignumis
		
	Fix players after the first not attackable
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					 2 changed files with 5 additions and 4 deletions
				
			
		
							
								
								
									
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								lignumis/migrations/lignumis-1.0.32.lua
									
										
									
									
									
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								lignumis/migrations/lignumis-1.0.32.lua
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,5 @@ | |||
| for _, player in pairs(game.players) do | ||||
|     if player.character then | ||||
|         player.character.destructible = true | ||||
|     end | ||||
| end | ||||
|  | @ -27,7 +27,6 @@ local function init_player(event) | |||
|     if not player.character or not surface then return end | ||||
| 
 | ||||
|     player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis") | ||||
|     player.character.destructible = false | ||||
|     local main_inventory = player.character.get_main_inventory() | ||||
| 
 | ||||
|     -- Add some starting items to player inventory | ||||
|  | @ -149,9 +148,6 @@ Init.events[defines.events.on_cutscene_cancelled] = function(event) | |||
|     if player.gui.screen.skip_cutscene_label then | ||||
|         player.gui.screen.skip_cutscene_label.destroy() | ||||
|     end | ||||
|     if player.character then | ||||
|         player.character.destructible = true | ||||
|     end | ||||
|     player.zoom = 1.5 | ||||
| end | ||||
| 
 | ||||
|  |  | |||
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	 Simon Brodtmann
						Simon Brodtmann