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		|  | @ -2,6 +2,8 @@ This mod extends the early game of Space Age by putting you on the moon "Lignumi | |||
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| The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented). | ||||
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| **Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like. | ||||
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| ## Mod recommendations | ||||
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| The following mods can be a great addition for this mod: | ||||
|  | @ -109,11 +111,13 @@ If your modded lab is special and it should not support these science packs, use | |||
| - Trees must not die when absorbing noise | ||||
|     - https://lua-api.factorio.com/latest/types/TreeVariation.html | ||||
| - Improve transition to Nauvis a bit more | ||||
| - Add late-game recipe for oil from wood pulp | ||||
| - Find a better message when transitioning to Nauvis | ||||
| - Add information in Factoriopedia | ||||
| - Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas) | ||||
| - Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries) | ||||
| - Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated | ||||
| - "Any planet start" like feature that moves Lignumis to any other planet as the second planet | ||||
| - "Hardcore Lignumis" | ||||
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| ## Credits | ||||
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	 Simon Brodtmann
						Simon Brodtmann